Slauter Alpha Tester 244 posts 11,220 battles Report post #1 Posted May 24, 2016 (edited) Firstly, i'm a non-premium player, so my earnings are always a problem. Last ship i've bought & upgraded is Fubuki, which costs 9.1M + at least 9M more for all numerous upgrades, retraining... When i have a good game with it, i can earn 100k+ silver if i survive, if i die it's 20-30k, with a win ofcourse. In case i die and lose it's up to 90k loss, without premium consumables, sure. No need to talk about how [edited] up it is to play with a stock captain and ship. Here's an example of a great game: So, i have earned 186k silver in an extremely good game, winning it after staying alive vs 3 players, 3-4 caps, nice dmg...with a ship in which i have invested 18M+ of silver. When i have a good game with Isokaze, in which i had to invest no more than 1.5M, i earn 100-120k of silver. So, my earnings have gone up by 50% in the best possible scenario, but my losses went from impossible to 50-100k. I'm an economist and i'm wondering who can possibly think that this model of earnings is good? My conclusion is that WG wants only premium players in high tiers and that way, after non-premium players stop playing high tiers, this game will die. Soon enough. Edited May 25, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[FATAL] krazypenguin Beta Tester 573 posts 2,930 battles Report post #2 Posted May 24, 2016 It's by design. Partly to encourage people to pay for premium account (and prem ships) since WG is not a charity and someone needs to give them money or they will cease to exist and partly to encourage people like yourself to keep some tier 4-6 ships to grind credits. That way, they keep the mid tiers populated. Edit - that said, I think they are looking as high tier repair costs so maybe they've not quite got the balance right just yet Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #3 Posted May 24, 2016 If you really were an economist you would not post this. 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #4 Posted May 24, 2016 So, my earnings have gone up by 50% in the best possible scenario, but my losses went from impossible to 50-100k. I'm an economist and i'm wondering who can possibly think that this model of earnings is good? You're an economist, and can't see why WG is inciting players to buy premium time? Are you sure about that degree of yours? Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #5 Posted May 24, 2016 (edited) If you really were an economist you would not post this. You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should grind faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... Edited May 24, 2016 by Slauter Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #6 Posted May 24, 2016 You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should move faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... As it has been mentioned before, the goal is to keep the high tier player playing in lower tiers as well so they earn the money for the high tier battles. Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #7 Posted May 24, 2016 If people could make a profit at high tiers there would be nothing but high tier players and the middle tiers would die out over time. Instead they picked a model where you either buy premium time or populate middle tiers to finance your high tier games. Always been that way, and as WoT shows the model has great success. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #8 Posted May 24, 2016 You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should move faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... They, along with many other gaming companies, made it work with other games Also, if players move fast, everyone would be in tierX, because e-peen waving. Lower tiers would be abandoned, and tier8-9 would often be bottom tier. Lastly, players would get bored. Striving for a ship is a psychological carrot on a stick. If you make it too easy, the carrot is bland and unforfilling. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #9 Posted May 24, 2016 Economy is pretty harsh in this game. A while back I had Confederate game in Moskva and without premium that would of been -88 000 credits... and even with premium it was only something like +25k profits Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #10 Posted May 24, 2016 You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should grind faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... But it does work. WG made sure that we have easy accessto Tier V ships (ARP Kongos) and gave easy access to a Tier V premium (Project R). That way you can always get silver. Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #11 Posted May 24, 2016 (edited) You guys underestimate the power of stat-building in mid-low tiers and players which love to rape noobs with their Arcansas/Isokaze/Warspite, whatever. Mid-low tiers would never be abandoned, even if all players had all T10 ships. Better players play high tiers, it's very tough for weaker players, even those experienced, they go back to lower tiers to have more fun/success. I didn't play WoT, but i did play WoWP and it died once higher tiers became too expensive. I'm watching players in high tiers, here, playing like chicken (DD's not even trying to cap) because of costs, they don't wanna risk and that's not enjoyable ;) It's extreme, T8 is a dead end for non-premium players. But OK, no point to argue anymore, i'm the only one thinking it's wrong. Edited May 24, 2016 by Slauter Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted May 24, 2016 Too bad that there are many free-to-play players at Tier 10. Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #13 Posted May 24, 2016 Heh WoWP failed, because high tiers were too expensive? Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #14 Posted May 24, 2016 If low and mid tier games were either deserted or only populated by those looking to sealclub, how much fun do you think new players would have and how long would the game last as a result? I agree the economy at T8 is already too harsh but the concept is not bad in itself. Toned down a bit should be fine. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #15 Posted May 24, 2016 You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should grind faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... I think I get the point actually. As others have already said: It's WGs Business model and it obviously works with WoT. Now they only have to find the sweetspot where freeloaders actually think about investing some money after thousands of hours of free gameplay with no restrictions. If they set the standards too high these freeloaders will quit the game and yes, that will harm the game in terms of player numbers. But making it too easy harms the game even more. They are actually tweaking High tier economy at the moment, unfortunately not on EU. 1 Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #16 Posted May 24, 2016 (edited) I think I get the point actually. As others have already said: It's WGs Business model and it obviously works with WoT. Now they only have to find the sweetspot where freeloaders actually think about investing some money after thousands of hours of free gameplay with no restrictions. If they set the standards too high these freeloaders will quit the game and yes, that will harm the game in terms of player numbers. But making it too easy harms the game even more. They are actually tweaking High tier economy at the moment, unfortunately not on EU. I didn't say it was a bad model. It's just too harsh atm. Their business model is very questionable, diamonds/gold/premium cost the same in Sweden and Albania. They wouldn't make it easy if there was more free silver for players. You still have to play 100-200 games to get one high tier ship. Edited May 24, 2016 by Slauter Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #17 Posted May 24, 2016 I read this as... salty economist fails to understand fremium model. Boom!! Hint, what else do you have in game to invest your in game earned currency? Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #18 Posted May 24, 2016 (edited) I didn't say it was a bad model. It's just too harsh atm. Their business model is very questionable, diamonds/gold/premium cost the same in Sweden and Albania. They wouldn't make it easy if there was more free silver for players. You still have to play 100-200 games to get one high tier ship. [edited] Edited May 25, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #19 Posted May 24, 2016 (edited) quoted post removed Services prices differ in different countries according to nacional economic standard of living. When you troll, try to know what you're talking about. Edited May 25, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #20 Posted May 24, 2016 Services prices differ in different countries according to nacional economic standard of living. When you troll, try to know what you're talking about. And here, along with every other online based game, it changes based on server region, not country itself. Or else everyone could just set their countries to the one selling stuff the cheapest in the server's region. "try to know what you're talking about" Good advice Share this post Link to post Share on other sites
Slauter Alpha Tester 244 posts 11,220 battles Report post #21 Posted May 24, 2016 And here, along with every other online based game, it changes based on server region, not country itself. Or else everyone could just set their countries to the one selling stuff the cheapest in the server's region. "try to know what you're talking about" Good advice really? you sit in Sweden and you set your country to Albania? have you ever used internet? online payment? come on. Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #22 Posted May 24, 2016 Services prices differ in different countries according to nacional economic standard of living. When you troll, try to know what you're talking about. Services pricing differs in different countries where there is competition and liquidity in the market. otherwise it's a seller's market and they can charge whatever they want. Lulz economist. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #23 Posted May 24, 2016 (edited) Firstly, i'm a non-premium player, so my earnings are always a problem. Last ship i've bought & upgraded is Fubuki, which costs 9.1M + at least 9M more for all numerous upgrades, retraining... When i have a good game with it, i can earn 100k+ silver if i survive, if i die it's 20-30k, with a win ofcourse. In case i die and lose it's up to 90k loss, without premium consumables, sure. No need to talk about how [edited] up it is to play with a stock captain and ship. Here's an example of a great game: So, i have earned 186k silver in an extremely good game, winning it after staying alive vs 3 players, 3-4 caps, nice dmg...with a ship in which i have invested 18M+ of silver. When i have a good game with Isokaze, in which i had to invest no more than 1.5M, i earn 100-120k of silver. So, my earnings have gone up by 50% in the best possible scenario, but my losses went from impossible to 50-100k. I'm an economist and i'm wondering who can possibly think that this model of earnings is good? My conclusion is that WG wants only premium players in high tiers and that way, after non-premium players stop playing high tiers, this game will die. Soon enough. So you think your earnings (as in profit) should increase in line with the investment it takes to kit out a ship? You don't really understand the point here. I'm aware that WG has to earn money, but this is just too much and it won't work, because once they lose non-premium high tiers players, they will lose premium high tier players and practically whole player base. It should be easier for premium players, but it shouldn't be impossible for non-premium players. Payers should grind faster and feel more comfortable, have numerous ships, ships like Tirpitz, premium consumables... They only lose the whiney ones. Plenty of f2p people accept the model and know that if they want to continue playing for free they will have to play a mix of mid tier and high tier. You guys underestimate the power of stat-building in mid-low tiers and players which love to rape noobs with their Arcansas/Isokaze/Warspite, whatever. Mid-low tiers would never be abandoned, even if all players had all T10 ships. Better players play high tiers, it's very tough for weaker players, even those experienced, they go back to lower tiers to have more fun/success. I didn't play WoT, but i did play WoWP and it died once higher tiers became too expensive. I'm watching players in high tiers, here, playing like chicken (DD's not even trying to cap) because of costs, they don't wanna risk and that's not enjoyable ;) It's extreme, T8 is a dead end for non-premium players. But OK, no point to argue anymore, i'm the only one thinking it's wrong. Several patches ago they made it so that noobs are ring fenced in their own games. Even if I want to play tier 2 I cannot play against really new players as they don't go into the same games I do. As for things like the Warspite - whilst it is a capable ship you cannot click battle and just [edited]. You also wrong with your assumptions of high tier DDs - they don't avoid capping because of costs - they avoid dying because 1) its not fun 2) your team loses more and 3) it costs a lot. In fact uncontested capping is one of their favourite things. I didn't say it was a bad model. It's just too harsh atm. Their business model is very questionable, diamonds/gold/premium cost the same in Sweden and Albania. They wouldn't make it easy if there was more free silver for players. You still have to play 100-200 games to get one high tier ship. It isn't that harsh. You can earn all of the credits you need relatively easily - and as others have said they have even given away mid tier premium ships to anyone who met the requirements which makes it even easier! As for the national pricing. They do offer things at different rates by region but not by country. I'm not entirely sure of their reasoning and it could be made 'fairer', but how does this relate to your silver earnings question? It seems like you whined about silver earnings and then when that didn't go well you have twisted it to a different argument. As for you final point - of course it would make it easier! There are not enough ship lines here that people would always be nicely populating the mid tiers. 100-200 games each doesn't translate to ever populated low-mid tiers, all day, every day. Edited May 25, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation.~RogDodgeUK Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #24 Posted May 24, 2016 really? you sit in Sweden and you set your country to Albania? have you ever used internet? online payment? come on. You sit in sweden and use a proxy or vpn or anything of that sorts and it'll be really easy to make the shop think you sit in albania. How to do it will take at most 5 minutes including googling Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #25 Posted May 24, 2016 really? you sit in Sweden and you set your country to Albania? have you ever used internet? online payment? come on. ...Have you? Seriously, you went from "WG's model is bad and the game will die" to "no I didn't say the is model bad, it's just harsh" in 10 posts Then go on about prices being set by country, when it's not for the very reason that has been explained to you in post 24. You're an economist trying to lecture people on how bad an economy that's proven to work in many games. A player trying to lecture people and one of the most successful gaming companies on game design when it's obvious you don't grasp that everyone having easy access to endgame content is BAD. Then you try to lecture me on what you can and can't do on the internet and online payment when it's obvious you have no idea what a VPN is? Do you really expect me, or anyone to take you seriously? By the way, I don't have a premium account, and do just fine at tier8. I win money on a decent tier9 match, and almost break even on a defeat. And if I need money, I do exactly what WG has in plan: I just play some very enjoyable mid tier ships. Share this post Link to post Share on other sites