[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #226 Posted May 26, 2016 CV is hard counter to BB, but cause on higher battles it is seen only 1/5 or 1/10 battles it cant be seen as real hard counter if you cant count on them for every battle. DD isnt doing enough damage to be real hard counter. even though psychologically they are great deterrent to BB, they arent doing nearly enough damage to really be a hard counter. . lets take for example yamato. he is doing on average 1.3-2.1 CA hp pool damage zao is doing on average 4 dd hp pool worth of damage but if you take shimakaze on average is doing 40% pool, gearing 47% and khaba 58% (rounded yama hp pool to 100k) and i didnt even took in the fact that BB can repair making their HP pool go over 100% easily. This applies to all ships, not only high tier. A counter class is not defined by average damage or kills/battle. Share this post Link to post Share on other sites
HentaiKaiser Players 11 posts 8,416 battles Report post #227 Posted May 26, 2016 So another nerf for IJN dds. For ijn dds, no torps no live , and they nerfed Torps again, gj WG ! Share this post Link to post Share on other sites
[POMF] Verdius Beta Tester 1,989 posts 4,247 battles Report post #228 Posted May 26, 2016 Seems that they changed their minds after all and left tier IX/X IJN DD's alone. For now..... CV is hard counter to BB Which is why they buffed high tier US BB AAA 1 Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #229 Posted May 26, 2016 Seems that they changed their minds after all and left tier IX/X IJN DD's alone. For now..... Yup, The 20 km and 15 km torps are still there. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #230 Posted May 26, 2016 Seems that they changed their minds after all and left tier IX/X IJN DD's alone. For now..... well acually the info about removing torpas should not get into widely posted patch notes - that idea was already dropped on a supertest but someone, somewhere when getting patch notes to EU and NA regions have pulled the old version [i can't link source atm, some stuff in russian forums and I believe someone from WG have made a single post on it somewhere on this forum] Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #231 Posted May 26, 2016 CV is hard counter to BB, but cause on higher battles it is seen only 1/5 or 1/10 battles it cant be seen as real hard counter if you cant count on them for every battle. DD isnt doing enough damage to be real hard counter. even though psychologically they are great deterrent to BB, they arent doing nearly enough damage to really be a hard counter. . The problem with that theory is CV's mirror MM, which means that any advantage one team gets in BB needs to be countered with a disadvantage in CA/DD, but how can the MM be said to be balanced if DD are not part of the rock-paper-scissors and a T9 DD does no more damage than a T7. CV are a class that sits above all others, essentially fighting their own battle against the enemy CV, they have no hard counter of their own so how can they be part of R-P-S? The R-P-S model is broken at the minute, BB are a very strong counter to CA and CA can strongly counter DD, but both BB and CV have no effective counters. Share this post Link to post Share on other sites
Taffus Players 24 posts 4,418 battles Report post #232 Posted June 6, 2016 (edited) Just as with the Mogami, Shimas are becoming a rare sight. WG solution to the so called torpedo spam is having them mothballed. Then when everybody gives up on this ship, you will see US and Russian dds nerfed, to promote UK and German dds.... I fear the Shima will become even rarer. Edited June 6, 2016 by Taffus Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #233 Posted June 7, 2016 Shimas becoming rare cause every potato playing it use 20 km torps, fail with them and emoragequit because evil WG nerfed their ship. Only few players realised that they can use 12 km torps and still be dangerous on the battlefield 1 Share this post Link to post Share on other sites
Taffus Players 24 posts 4,418 battles Report post #234 Posted June 7, 2016 Shimas becoming rare cause every potato playing it use 20 km torps, fail with them and emoragequit because evil WG nerfed their ship. Only few players realised that they can use 12 km torps and still be dangerous on the battlefield That is so easy to conclude. I think, even the better or dedicated players who were used to play the Shima at close and mid range, AND that were prepared to take the challenge with the new developments (torp nerfs, radar, and more US/RU dds), are dropping. I always loved to use the Shima close range (with 5,9 detectability). So much fun to launch 15 torps point blank at 7km or so. These players can do the same playing style in a Gearing or even Fletcher with much more fun factors, and better results. I even tried the 12km torps with torp acceleration. Reducing torps to 9km range but with very fast speed. It is suicidal. You will so easily get caught. And once you get caught the Shima is mostly in trouble. And that is what you see. The Shimas easily die and hardly make an impact on the game any more. So one could easily conclude the other way: "Shimas becoming rare because the good and dedicated players left (and play Kageros, Fubukis and Gearings now) and only the potatoes (who finally reached Tier 10 and just need to try it) are still playing with long range torps that can be seen from the moon." Besides statistics mentioned above already clearly marked that even the top players are seriously having worse results with the Shima. Share this post Link to post Share on other sites
[BONE] CavScorpion_2014 Players 186 posts 8,552 battles Report post #235 Posted June 7, 2016 I stopped climbing the IJN DD line with all the stuff on the server regarding nerfs, finished the Hatsu, sold it and rolled back the captain to a Minekaze Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #236 Posted June 7, 2016 Shimas becoming rare cause every potato playing it use 20 km torps, fail with them and emoragequit because evil WG nerfed their ship. Only few players realised that they can use 12 km torps and still be dangerous on the battlefield The opposite reason as to why the Shimas average damage dropped post nerfs. "All the potatoes are playing it and cant make it work now". Wasnt you who said it, but why do people assume that a ship is only played by bad players? I dont play my Shima now since the Gearing fills a similar role and is better in my opinion. I have also been playing RU DDs recently. Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #237 Posted June 7, 2016 my own opinnon is that the max range of all torps should be no more than 10 km because I think that would go a long way to stopping masses of torps swimming across the map Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #238 Posted June 8, 2016 my own opinnon is that the max range of all torps should be no more than 10 km because I think that would go a long way to stopping masses of torps swimming across the map if that was meant to be case then they should also remove all those 12, 11, 9.6 radar consumables as well - cause I don't believe they'll give cruiser hp to DDs.... Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #239 Posted June 8, 2016 if that was meant to be case then they should also remove all those 12, 11, 9.6 radar consumables as well - cause I don't believe they'll give cruiser hp to DDs.... If it stops the mass of torp spam in high tier games I am all for it. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #240 Posted June 8, 2016 my own opinnon is that the max range of all torps should be no more than 10 km because I think that would go a long way to stopping masses of torps swimming across the map We should cut all gun ranges to 10km too. It would stop BBs sitting at the map border. Share this post Link to post Share on other sites
Taffus Players 24 posts 4,418 battles Report post #241 Posted June 8, 2016 (edited) If it stops the mass of torp spam in high tier games I am all for it. It is a stuborn assumtion that somehow almost made it to be considered a fact. I think there is no torpedo spam. And if there was one, it surely is over by now. Unless you consider it spam every time you see more than 2 waves of torps... Or you simply dont want to see torps in the game... Or should we also consider all the HE shells a spam? So much of them!... Ofcourse not. Equally silly it would be. Or should I say at Tier 10 some BB captains still have not found the WADS keys? Now WoW is far from realistic, but they try to hang on to the imagination that it is. Go look up the Battle of Surigao Strait (October 1944). The Japanese fleet ran into a screen of 28 US destroyers and 39 US motor torpedo boats unleashing a wall of torps. Actually in the whole Battle of Leyte dd's and mtb played quite a significant role. In these battles there was not a 'so called torp spam'. There was one, and those torps were real. That is were the Fuso got torped to death. Anyways. I think they should not have nerfed anyting, and instead should have worked on a better mm and avoid having battles with 10 dd's. Edited June 8, 2016 by Taffus 1 Share this post Link to post Share on other sites
GhostRiderMax123 ∞ Players 769 posts 3,782 battles Report post #242 Posted June 8, 2016 It is a stuborn assumtion that somehow almost made it to be considered a fact. I think there is no torpedo spam. And if there was one, it surely is over by now. Unless you consider it spam every time you see more than 2 waves of torps... Or you simply dont want to see torps in the game... Or should we also consider all the HE shells a spam? So much of them!... Ofcourse not. Equally silly it would be. Or should I say at Tier 10 some BB captains still have not found the WADS keys? Now WoW is far from realistic, but they try to hang on to the imagination that it is. Go look up the Battle of Surigao Strait (October 1944). The Japanese fleet ran into a screen of 28 US destroyers and 39 US motor torpedo boats unleashing a wall of torps. Actually in the whole Battle of Leyte dd's and mtb played quite a significant role. In these battles there was not a 'so called torp spam'. There was one, and those torps were real. That is were the Fuso got torped to death. Anyways. I think they should not have nerfed anyting, and instead should have worked on a better mm and avoid having battles with 10 dd's. I will agree with you on the mm it could do with some improvement. As for looking up a battle no thanks personally I could not care less about something the US navy did sorry but it just does not interest me at all. Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #243 Posted June 9, 2016 I will agree with you on the mm it could do with some improvement. As for looking up a battle no thanks personally I could not care less about something the US navy did sorry but it just does not interest me at all. ironically enought they've done more mischief than factuall damage, throwing that taskforce into chaos for a brief moment and making its commander believing that they have encountered full USN forces.... which is ironically to the point that if they realised at that point that main forces got into the CV chase [as plan assumed] they could have achieve at least some of their strategical goals in the battle Share this post Link to post Share on other sites