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Redcap375

AA & CV's..This has gotta stop WG

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More premium CVs will avoid new AA after patch?  hhmm....

 

What Im implying is that CV affairs will be adresed when more $ can be milked from CV pilots - more premium CVs
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Dude you know that t8-10 CV will stay in que for hours with your idea of MM?

 

No ? They still have mirror matchmaking like now. The only thing that differs is that they are bound to tier and you will not tell me now a T X game needs hours to start ? Because right now a T X carrier also has to wait for another T X carrier. So what actually changes in your mind that creates the problem ? Because the T X carriers have to find each other in the current state regardless. 

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considering your highest tier CV is t6, and you only have few games in it, you dont know what you are talking about. we are mostly talking about t8+ cv, while t4-t7 cv are mostly ok (if they are not in t8+ battle)

 

Mayhaps... if the high tier CV is as bad as it was for my T6 against Tirpitz and other high tier ships, I can say that the life of a CV player isn't easy.

 

However, checking the most damage done the last two weeks for tier 9 and 10, CVs are on top of damage done and when you also think about the role the CV does for spotting and taking down enemy planes, I am not so sure that the CV is as weak as some suggest.

 

I've also been bottom tier in a lot of my tier 6-8 ships, which means I've met CV's of tier 8-10 a lot too... and I've seen good and bad CV plays at higher tier. The thing is, a lot of CV players at even higher tiers are playing quite badly and deserved to have their planes melted for stupid bomb/torp runs.


I would rather have CV to be hard to play and less RNG (that means also less RNG with how well AA performs mind you), than having AA to be less effective and allow bad players easy drops (and damage). I think CVs today have the most effect on the battles, so it should be difficult to do well in them.

 

Wait, so you're saying balance is fine, but you're giving up CVs because it's so frustrating to play? Mhm, maybe it's related?

 

Maybe I am just not good enough as a CV player to do well enough with that ship type, and it frustrates me when I lose all my planes when I am about to drop bombs/torps... whilst a master CV player would probably have done things a different (and correct) way instead of wasting planes like I do.

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No ? They still have mirror matchmaking like now. The only thing that differs is that they are bound to tier and you will not tell me now a T X game needs hours to start ? Because right now a T X carrier also has to wait for another T X carrier. So what actually changes in your mind that creates the problem ? Because the T X carriers have to find each other in the current state regardless. 

 

You need to find also 22 t10 at same time. While t9 pool is sucked into spare t10s so many t8 need to replenish small t9 and even t10 pool to create battle. So your idea just create vast vacum that need to be fill but there is no pool from where you can take it.

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Mayhaps... if the high tier CV is as bad as it was for my T6 against Tirpitz and other high tier ships, I can say that the life of a CV player isn't easy.

 

However, checking the most damage done the last two weeks for tier 9 and 10, CVs are on top of damage done and when you also think about the role the CV does for spotting and taking down enemy planes, I am not so sure that the CV is as weak as some suggest.

 

I've also been bottom tier in a lot of my tier 6-8 ships, which means I've met CV's of tier 8-10 a lot too... and I've seen good and bad CV plays at higher tier. The thing is, a lot of CV players at even higher tiers are playing quite badly and deserved to have their planes melted for stupid bomb/torp runs.


I would rather have CV to be hard to play and less RNG (that means also less RNG with how well AA performs mind you), than having AA to be less effective and allow bad players easy drops (and damage). I think CVs today have the most effect on the battles, so it should be difficult to do well in them.

 

 

Maybe I am just not good enough as a CV player to do well enough with that ship type, and it frustrates me when I lose all my planes when I am about to drop bombs/torps... whilst a master CV player would probably have done things a different (and correct) way instead of wasting planes like I do.

 

There are only two things a CV can do to loose less planes: the first one is making sure to do the attack runs a way that makes the planes spend the least time possible in the AA range of the enemy.

The second is to select targets with weak AA. And mind you that I'm not talking about just the AA of the target, I'm talking about the AA of any ship that's near the target. So I would rather attack a Montana than attacking two North Carolinas sailing next to each other. But if there are no targets sailing on their own, I have to go for groups.

The problem with balancing AA to make even ships sailing on their own be able to properly defend themselves is that it will make CVs not even have a chance to attack targets sailing in groups.

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What Im implying is that CV affairs will be adresed when more $ can be milked from CV pilots - more premium CVs

 

ok, now i understand what you mean and totally agree with your opinion.

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You need to find also 22 t10 at same time. While t9 pool is sucked into spare t10s so many t8 need to replenish small t9 and even t10 pool to create battle. So your idea just create vast vacum that need to be fill but there is no pool from where you can take it.

 

And how does this differ from current state when a random T 10 opens a battle ? And why does he create a vacuum ? Find carrier buddy and join a T X game on opposing sites ? 

 

Actually Vulgarny, for a T X carrier nothing would even change from current model, because he already fullfills my model of being top tier. So sorry, you lost me. 

Edited by N00b32

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Sailing Hamster
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So you  need to edit your idea. Top tier in game is not equal to only same tier battle as you wrote

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you are telling me that with your large CV experience? cause you are driving mostly BB you have selective memory about CV deleting montanas.

 

what is BB counter? it is CV. what is CV counter? it is CA. so if you sail with CA somewhere close to you wont get deleted. DF is already large deterrent to CV, without added monstrous AA on every ship starting with DD(usn).

 

Ugh what? CVs are a counter to every ship in the game that isn't running a monster defensive AA setup. I would say also CVs are just a big a counter to DD as they are to BB.  And no I don't have selective memory, I know how CVs work.

 

Oh and most ships can counter BBs if played right.

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Right..this isn't just a CV captains moan about "they have just nerfed my ship" but something has to done with the state of CVs in WOWS.

 

Having mainly played CVs and CL from the start, it is painful to see how the carrier is now being forced out by crazy AA buffs on top of already crazy AA. Trust me, I know how easy it is to knock planes out of the sky with my AA skill 79 Cleveland!! A tier 6 Cleveland knocking tier 9 planes out of the sky, easy. As for the ever dwindling TB scene, every ship class, minus the DD has the ability to knock whole squads out of the light blue, easy. Tier 8 TB, as we all know it is, consists of AA heavy ships that eat planes all day long. Ships are set up for anti air equipment and skills now a days. Any US and russian ships (tier 8) are no fly zones, IJN premiums included. Even IJN BB, the ones that was the weakest link concerning AA are now leathel too. The only targets available at the moment are the poor DDs. DDs I ask you! CVs hunting and trying to sink DDs, sad isn't it. 

 

CV captains are jumping overboard in their high tier CVs and going underground. I mean back to the not so crazy AA of tier 4-6 CVs. So much seal clubbing going on in the Langley,I wonder why? Players I used to know going down the tiers is really sad. I only play the SHU because of TB. If it wasn't for that I would go straight back to my fav IJN tier 7 CV, which is now being nerfed with tier 6 torp planes, nice one m8. Tier 6 torp planes meeting tier 8-9 AA, marvelous.  Too many people playing CV you thought of getting rid of some surplus? 

 

Now CVs have gone through a lot. Being OP at one point to torps hitting everything and strike heavy layouts ruling the waves. I know as I'm also a cruiser captain being on the other end of it. But now after all WG has changed (layouts, HP, tier planes, AA, defence AA consum, AA range, AA damage buffs, ship fighter planes, torp damage, torp spread, the list goes on) it's a shell of what It once was. 

 

Don't get me wrong a good CV captain, those that are left, can sink ships. You throw enough you know what and you can sink anything. Bombers do Get through eventually but my, its getting harder and harder each patch that comes along.

 

How many times do you in your BB watch planes getting spanked out the sky? Tier 7+ I'm talking about. And your a BB? I know what any crusier can do and its not pretty.

 

I know tactics, well I hope i do by now. Attacking single ships, when to auto and man, ships stats , strafing and all that jazz. The tactics isn't the issue. Its the mixture of crazy AA buffs and Planes/ layout nerfs that are killing CVs. We have all been in games that have no CV at all, even quite a few in a row? Wonder why?

 

I'm really worries ladies and gents about the state of CVs at the moment. People will always play them because its something different. I still love them because I'm a die hard and love a challenge but its Turning noobie players right off them. And more to the point, myself. I don't wanna turn into a DD spotter like an old solder being put out to pasture.

 

Will anything change? Nope. One post isn't going to change a thing but spare a thought people. Regardless if youve never played them or hate them, how easy is it to blow planes out of the sky now? Or disrupt torps and boms with ship fighters/ consumable s. Or shall i ask my Cleveland, new anything, Colorado, Kutuzov, amagi, agato, etc.

 

Apologizes for the writing. Its off a phone! 

 

Impartial views welcome chaps..

I have to Agree, As a driver of all T10 cruisers, I look forward to enemy planes going past or over me, it is fun but it is also making the game one sided, I have noticed less and less CV's in the game.

If you want to make the game more realistic as in a real battle then balance the game to be real, you would never see a DM kill 24 planes in one day in a real life situation, maybe 2 or 3. 

Listen to these CV owners WG or lose them, I don't want to play the game if all there is to fight against is Cruisers and Destroyers, I want a variety of ships to fight against.

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And CV players don't already scout, plan and pick targets to attack? Launching from a distance gives a target more chance to dodge, like using auto drop and against CAs and DDs you won't have a chance to hit them at all. You convinently forget to add the part where BBs,CAs and DDs can also turn to avoid torpedos and if they don't mess up they can avoid those torpedos. So how is it different then from angling your armor from shells or dodging shells and ship launched torpedos? Do CVs get torpedos that auto lock on and seek a target? Last I check if a CV don't line up a drop properly then like a DD who just spam torps without considering a target's movement the torps will miss. If we apply CV playstyle on another ship it'll go like this. BB decides to attack a target. Target's guns (assume that secondaries can hit your guns from the distance you can engage the target) auto targets the BB's main battery (selecting that BB as a target will make said guns even more accurate), knocking out individual gun barrels. So for a BB like the Iowa rather than a full salvo of 9 shells, it will only be able to fire 4~7, depending on how good the targeted ship's guns are. The destroyed gun barrels will have to be replaced (which will take 20 sec.If you lose all the guns on a turret you have to be punished and it'll take 70 sec to replace them instead as you're taking advantage of the guns being replaced to avoid a longer reload time a BB normally would have)and there is only a limited amount of gun barrels so if you use up your replacement too bad. At the same time the targeted ship can manuvore to avoid the shells or let let them hit areas where it is extremely hard to penetrate with any shells like a gun bulge.WG then say let's buff all ship guns so that it is easier for them to damage gun barrels.How do you play then? Tell me what ideas you have to prevent gun barrels from getting destroyed. How do I adapt?

 

If a CV player decides to torp a Cleavland for no reason or fly near it to hit another target, both of which is a mistake then yes I agree they should lost that entire squad, fair deal. But if every ships has strong AA which cannot be avoided unless they have been knocked out (and also because it is aura base you can't avoid "less AA" by approaching from the front or back where less AA guns are facing) then who should a CV target?CAs are a planes natural counter, lone USN BBs are now totally no fly zone, lone IJN BBs have better AA and DDs have the speed and manuvorability to mess up even the cross drop if they're good enough and USN DDs have pretty good AA as well. Any decent CV player should have no problem avoiding getting sniped although it is very irritating. So tell me which target should a CV hit first then assuming it is the start of a match and enemy ships are bunched up. 

You missed my point entirely. Just like any other ship, when you do a tiny mistake, you pay with something - ships play with HP points, you pay with planes. And it isn`t normal to be sloppy and lose only one plane. What would be normal would be to lose more, like a half squad, if you snooze, simply because everybody else pays heavily for their mistakes. 

 

This might force you to wait for ships to scout that particular spot you intend to attack and/or sacrifice a few fighters to see how much AA is there - tough luck. Tip-friggin`-toe your way just like everyone else, not assume you should torp DDs and CAs and have any plane left. Your role should be BB killer ONLY, not "I do whatever the darn I want and I`ll go whine on the Forums if I lose a plane when I hit a Cleveland".

 

As someone said earlier in this thread - you carry your team to victory easiest with a CV, or something to that effect - maybe it`s time to take this burden off CV`s shoulders, as it isn`t normal, or fun, to have ONE ship decide a win. So, CV`s are almost relegating from above BB status to somewhat between BB and CA in terms of "relevancy" - if you like them, you will play them. If you won`t, don`t be a hypocrite and say it - "I played only `cos they were OP".

 

[EDIT]

You really can think you can find FIXED number that will take into account all that so it will be fair for everyone? 

 

The relegate them from the "Alpha Class" position they`re in and make them relevant to ONLY 3 situations - natural counter to BBs only (and pretty much insta lose 75% of planes if they even think going against anything else - this will allow the WG principle of fine tuning BB AA vs a fixed value instead of blanket crap), scout (maybe give them one more fighter squad) and anti air (with previously +1 fighter being dual purpose here).

 

Sure, they will be useless without BB`s around, but every class has niches, so I really fail to see why CV`s HAVE TO live outside this "ecosystem", inside of having the same rules / role and specific "pigeonhole". All they`ll lose is their "hate factor", by being relevant to classes that they shouldn`t be.

 

So, FIXED values can work, because all WG would have to do is individually balance BBs only, once CV skippers get it in their heads that anything else is so ridiculously OP that it`s just stupid to even come near (or do strike, but understand they`ll get only one plane alive, if that), while relying on scouting to see if their target is escorted or not.

 

Edited by Sake78

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I really, really fail to see your point..

 

 

Because you cherry pick situations to fit your agenda.

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You missed my point entirely. Just like any other ship, when you do a tiny mistake, you pay with something - ships play with HP points, you pay with planes. And it isn`t normal to be sloppy and lose only one plane. What would be normal would be to lose more, like a half squad, if you snooze, simply because everybody else pays heavily for their mistakes. 

 

This might force you to wait for ships to scout that particular spot you intend to attack and/or sacrifice a few fighters to see how much AA is there - tough luck. Tip-friggin`-toe your way just like everyone else, not assume you should torp DDs and CAs and have any plane left. Your role should be BB killer ONLY, not "I do whatever the darn I want and I`ll go whine on the Forums if I lose a plane when I hit a Cleveland".

 

As someone said earlier in this thread - you carry your team to victory easiest with a CV, or something to that effect - maybe it`s time to take this burden off CV`s shoulders, as it isn`t normal, or fun, to have ONE ship decide a win. So, CV`s are almost relegating from above BB status to somewhat between BB and CA in terms of "relevancy" - if you like them, you will play them. If you won`t, don`t be a hypocrite and say it - "I played only `cos they were OP".

 

The thing that differentiates AA as a counter to planes from almost any other counter is that it affects attacks not only on the ship that counters it. A BB can still citadel a broadsiding CA even if there's a BB next to the CA who's smart enough to angle. One member of the group countering the attack isn't making the other ships in the area safe from it. But a CV can't attack BBs who are next to AA cruisers even if the BB itself has weak AA.

 

How you think the rock-paper-scissors works for CVs:

DDs and CAs counter CVs

CVs counter BBs

(no idea how you came up with the idea that CVs shouldn't attack DDs - they're the class that's most effective at countering DDs)

 

How the rock-paper-scissors actually works for CVs:

CAs with particularily strong AA counter CVs

Groups of ships counter CVs

CVs counter ships which aren't sailing in groups and don't have particularily strong AA

 

But WG seems to have the intention of balancing AA so that ships which aren't sailing in a group will be able to defend themselves properly. And CVs will be completely incapable of attacking groups of ships instead of just being weak against them. This means that in games where ships only sail in groups and not on their own, CVs will be only useful for scouting&attacking DDs. This can already be the case depending on how strong exactly the combined AA strength of each group of ships is, but it will be the case a lot more often after the patch.

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The thing that differentiates AA as a counter to planes from almost any other counter is that it affects attacks not only on the ship that counters it. A BB can still citadel a broadsiding CA even if there's a BB next to the CA who's smart enough to angle. One member of the group countering the attack isn't making the other ships in the area safe from it. But a CV can't attack BBs who are next to AA cruisers even if the BB itself has weak AA.

 

How you think the rock-paper-scissors works for CVs:

DDs and CAs counter CVs

CVs counter BBs

(no idea how you came up with the idea that CVs shouldn't attack DDs - they're the class that's most effective at countering DDs)

 

How the rock-paper-scissors actually works for CVs:

CAs with particularily strong AA counter CVs

Groups of ships counter CVs

CVs counter ships which aren't sailing in groups and don't have particularily strong AA

 

But WG seems to have the intention of balancing AA so that ships which aren't sailing in a group will be able to defend themselves properly. And CVs will be completely incapable of attacking groups of ships instead of just being weak against them. This means that in games where ships only sail in groups and not on their own, CVs will be only useful for scouting&attacking DDs. This can already be the case depending on how strong exactly the combined AA strength of each group of ships is, but it will be the case a lot more often after the patch.

 

This !

 

So... Doing exp and money killing DDs ? Fun to kill DD ? Fun to scout ?... not really. Not sure what is thinking WG...

Edited by HaganeNoKaze

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The thing that differentiates AA as a counter to planes from almost any other counter is that it affects attacks not only on the ship that counters it. A BB can still citadel a broadsiding CA even if there's a BB next to the CA who's smart enough to angle. One member of the group countering the attack isn't making the other ships in the area safe from it. But a CV can't attack BBs who are next to AA cruisers even if the BB itself has weak AA. 

So you are seriously complaining about not being able to attack to a target next to an AA CA? Lets say you can do that, what use would AA CA have and why would they be called as AA CAs?

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So you are seriously complaining about not being able to attack to a target next to an AA CA? Lets say you can do that, what use would AA CA have and why would they be called as AA CAs?

 

I didn't say that what I described in the part you quoted was a PROBLEM, it's simply the way game mechanics works. I'm fine with it, but I'm not fine with AA being balanced in a way that allows BBs going alone to be able to properly defend themselves against CVs.

 

 

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I didn't say that what I described in the part you quoted was a PROBLEM, it's simply the way game mechanics works. I'm fine with it, but I'm not fine with AA being balanced in a way that allows BBs going alone to be able to properly defend themselves against CVs.

 

 

Sure that's logical but people seem to forget that There is still quite a bit of difference between a random BBs on his own and USN BB speced for AA with mods and skills they have to sacrifice something for the AA to be good why shouldn't they be good at something they invested in for that specific purpose? Also USN strong AA is their national characteristic ijn are nowhere near as good and I don't think soviet or RN or km will be either.

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The thing that differentiates AA as a counter to planes from almost any other counter is that it affects attacks not only on the ship that counters it. A BB can still citadel a broadsiding CA even if there's a BB next to the CA who's smart enough to angle. One member of the group countering the attack isn't making the other ships in the area safe from it. But a CV can't attack BBs who are next to AA cruisers even if the BB itself has weak AA.

 

How you think the rock-paper-scissors works for CVs:

DDs and CAs counter CVs

CVs counter BBs

(no idea how you came up with the idea that CVs shouldn't attack DDs - they're the class that's most effective at countering DDs)

 

How the rock-paper-scissors actually works for CVs:

CAs with particularily strong AA counter CVs

Groups of ships counter CVs

CVs counter ships which aren't sailing in groups and don't have particularily strong AA

 

But WG seems to have the intention of balancing AA so that ships which aren't sailing in a group will be able to defend themselves properly. And CVs will be completely incapable of attacking groups of ships instead of just being weak against them. This means that in games where ships only sail in groups and not on their own, CVs will be only useful for scouting&attacking DDs. This can already be the case depending on how strong exactly the combined AA strength of each group of ships is, but it will be the case a lot more often after the patch.

Then make them viable only to scout DDs and be only moderately good against them and, if I`m crap at giving suggestions, rebalance the darn things just like every other ship. 

 

Example: BBs, CAs and DDs have to check a list with 3 points (good against, weak against, skill ceiling otherwise) - oversimplistic view for explanation purposes. Make CV`s check the same lists and / or include them in this rock paper scissors meta, instead of making them the almighty king that HAS to carry games. As a principle, only rebalance them as a regular ship, instead of end all be all, imo.

 

Sure, overall, it will mean a more or less huge nerf to CV`s and even less players playing them, but, IF done smart, it can potentially allow WG to drop the mandatory mirror rule, as they won`t impact the gameplay SO MUCH that they absolutely need an equal class to combat. At the end of the day, the less they impact gameplay, the better the team can do without them, so it will make them not too essential - cant go worse than the current "where are the darn CV`s" anyway. It will cause some screams, but, as cynical as it sounds, they are few and they can adapt or not, their problem, just like everybody else in other classes. And if the ship is not OP, it will make no difference it`s one more or less CV, just as it makes no difference now if it`s a BB more or less.

 

I think the time has come to make CV`s less special. 

Edited by Sake78
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Then make them viable only to scout DDs and be only moderately good against them and, if I`m crapat giving suggestions, rebalance the darn things just like every other ship. 

 

Example: BBs, CAs and DDs have to check a list with 3 points (good against, weak against, skill ceiling otherwise) - oversimplistic view for explanation purposes. Make CV`s check the same lists and / or include them in this rock paper scissors meta, instead of making them the almighty king that HAS to carry games. As a principle, only rebalance them as a regular ship, instead of end all be all, imo.

 

Sure, overall, it will mean a more or less huge nerf to CV`s and even less players playing them, but, IF done smart, it can potentially allow WG to drop the mandatory mirror rule, as they won`t impact the gameplay SO MUCH that they absolutely need an equal class to combat. At the end of the day, the less they impact gameplay, the better the team can do without them, so it will make them not to essential. It will cause some screams, but, as cynical as it sounds, they are few and they can adapt or not, their problem, just like everybody else in other classes. 

 

I think the time has come to make CV`s less special.

 

Apparently you haven't read this part of my post:

How the rock-paper-scissors actually works for CVs:

CAs with particularily strong AA counter CVs

Groups of ships counter CVs

CVs counter ships which aren't sailing in groups and don't have particularily strong AA

 

CVs aren't almighty against teams with even a bit of teamwork. But instead of trying to encourage players to do teamwork, they are removing the need for teamwork.

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Then make them viable only to scout DDs and be only moderately good against them and, if I`m crap at giving suggestions, rebalance the darn things just like every other ship. 

 

Example: BBs, CAs and DDs have to check a list with 3 points (good against, weak against, skill ceiling otherwise) - oversimplistic view for explanation purposes. Make CV`s check the same lists and / or include them in this rock paper scissors meta, instead of making them the almighty king that HAS to carry games. As a principle, only rebalance them as a regular ship, instead of end all be all, imo.

 

Sure, overall, it will mean a more or less huge nerf to CV`s and even less players playing them, but, IF done smart, it can potentially allow WG to drop the mandatory mirror rule, as they won`t impact the gameplay SO MUCH that they absolutely need an equal class to combat. At the end of the day, the less they impact gameplay, the better the team can do without them, so it will make them not too essential - cant go worse than the current "where are the darn CV`s" anyway. It will cause some screams, but, as cynical as it sounds, they are few and they can adapt or not, their problem, just like everybody else in other classes. 

 

I think the time has come to make CV`s less special.

 

even better nerf AA into the ground across the board but give cv planes range of battleship guns and good conceal hp and armour. Now that they actually have  a hard counter AA won't be an issue 

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Sure that's logical but people seem to forget that There is still quite a bit of difference between a random BBs on his own and USN BB speced for AA with mods and skills they have to sacrifice something for the AA to be good why shouldn't they be good at something they invested in for that specific purpose? Also USN strong AA is their national characteristic ijn are nowhere near as good and I don't think soviet or RN or km will be either.

 

AA is a thing that in the current meta only works with teamwork. They are making work without teamwork, but at the same time making the effectiveness of AA with teamwork completely over the top.

 

Now I think that lone US AA specced BBs should be able to defend themselves TO A CERTAIN POINT. But they shouldn't be immune to air attacks.

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Sure that's logical but people seem to forget that There is still quite a bit of difference between a random BBs on his own and USN BB speced for AA with mods and skills they have to sacrifice something for the AA to be good why shouldn't they be good at something they invested in for that specific purpose? Also USN strong AA is their national characteristic ijn are nowhere near as good and I don't think soviet or RN or km will be either.

 

You make it sound like USN BBs sacrifice something worthwhile for AA, but they don't. A bit range on the secondaries and that's it. Even in the current meta where CVs don't exist most BBs are specced for AA, simply because it gives such a huge bonus when there actually is a CV and you don't have to sacrifice anything to get it. It's the same with cruisers always carrying AA consumable. The radar is just crap so sacrificing it doesn't hurt at all.

 

And USN cannot have "immunity to planes" as nation characteristic. If that's the case I want 200% increased dispersion for shells fired from BBs at my CV.

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[TTTX]
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You make it sound like USN BBs sacrifice something worthwhile for AA, but they don't. A bit range on the secondaries and that's it. Even in the current meta where CVs don't exist most BBs are specced for AA, simply because it gives such a huge bonus when there actually is a CV and you don't have to sacrifice anything to get it. It's the same with cruisers always carrying AA consumable. The radar is just crap so sacrificing it doesn't hurt at all.

 

And USN cannot have "immunity to planes" as nation characteristic. If that's the case I want 200% increased dispersion for shells fired from BBs at my CV.

 

Actually CAs don't have to give up the AA consumable to get radar, they have to give up their fighter plane for that.

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Actually CAs don't have to give up the AA consumable to get radar, they have to give up their fighter plane for that.

 

Oh freaking good, not even a choice then. How dumb is WG exactly?

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[BSB]
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CVs aren't almighty against teams with even a bit of teamwork. But instead of trying to encourage players to do teamwork, they are removing the need for teamwork.

Don`t be silly. You just know that 90% of CV skippers will strike wherever it`s easier and just do their thing. And for a class that is mainly playing alone whoring damage, there is an excessive talk about "teamwork". 

 

Also, teamwork does exist, or they attempt to force it, by screening for DDs, protecting BBs, protecting CAs with BBs, etc. No need to be dramatic about your poor planes. You know all too well that, past the first minutes, unless a CA is super glued to a BBs butt, all teamwork is focused around anything else but AA. Not like being an AA cruiser gives crap to even call it "teamwork". SO, this means you can`t strike whenever you want, wherever you want in the first minute - tough luck. Afterwards, well, avoid AA pockets and accept that you WILL NOT decide a game by yourself. No problem about it.

 

May be boring to scout only, shoot down planes and do the occasional drop, but hey - you either like the class and how it plays or you don`t, and played it only because it was perceived as "OP". You have to make up your mind, because, for a player that screams "utility", "scout" and "teamwork", you surely defend the wrong cause here. I am trying to make you a more teamwork oriented player and you just scream "but ma torpz".. tsk tsk.

Edited by Sake78

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