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Hjemismanden

Remove dom from random battels, 70% of people dont play to win.

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So i have been playing this game casualy for some time, im still new to the game but it seems that this game has the same problem as most other multiplayer game, and that is that in the majority of the games that ive played, and that is that 70% of the people dont play to win, cause the lack simpel tactical sence of the game. It realy stands out in dommination where you have to play agressive and yet crousers turn away from caps as soon as ennemy fleet is spottet cause god forbid they take dmg, and that leaves the dds thats in the cap/scouting, vaunable to ennemy dds or crusers that may go for the cap, some DDs dont even go for scount/cap cause they wanna flank and torp the ennemy team. [edited]

 

NB! I have dyslexia so dont hate for spelling.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK
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Players
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WIn is always important, as winner you get double XP for the ship and commander.

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Beta Tester
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Yes, remove the only dynamic mode so that we only have "camp to win" battles. :hmm:

 

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Beta Tester, Players, In AlfaTesters
215 posts
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You will always have players who ignore the objectives, but there's a reason why there are so many domination maps.

Back in the days when we got the standard gamemode (the one without points) there was a lot of long range fighting going on.

Domination forces the players to go for the objectives and play agressive, if they don't that, they loose. It's that simple. 

Sometimes your team doesn't do that, deal with it. You might end up in a better team in the next game.

 

 

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Alpha Tester
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Yea, remove domination and leave only standard, the one and only game mode where the best, victory guaranteeing tactic is deathball on your own cap :sceptic:

 

Beside that, everyone is healthy there?

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Alpha Tester, In AlfaTesters
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Let's rather remove standard battles. At least domination rewards aggressive play and actually trying to get in their and kill/cap.

 

Standard battles usually end with people trying to stay as far away from each other at the maximum range of their guns.

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Players
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I've been hereticised by my opinion earlier. IMO capping has become a too dominant factor in the game. A lot of nice battles go to waste because of the counter hitting 1000. Just when the battle is starting to warm up. I'm not saying abandon it all. My suggestion is to make it less important and move the focus of shooting the other side to the bottom more.

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Players
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Domination is the best gamemode in my opinion, otherwise you would have world of camping.

It's already hard for most random players to find a tactic on the 2-base-maps, on domination they see where their presence makes sense.

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Players
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and that is that 70% of the people dont play to win

 

i would rather remove these 70% of ppl... :red_button:

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NB! I have dyslexia so dont hate for spelling.

 

dyslexia does not mean anything in a world where the web browser tags you every misspelled word.....

 

as for suggestion, why stop at this - lets remove random matches all together!

 

I've been hereticised by my opinion earlier. IMO capping has become a too dominant factor in the game. A lot of nice battles go to waste because of the counter hitting 1000. Just when the battle is starting to warm up. I'm not saying abandon it all. My suggestion is to make it less important and move the focus of shooting the other side to the bottom more.

 

thats why it is vitlly important to pay attention to tactical objectives and whats going on on a map - this is not TDM and just killing oposite team is not your primary objective.

 

Although If I were to put some suggestion on domination mode I'd probably suggest point slowly decaying [decapping] if there is no allied ships within them [with staying within point to prevent that giving same cap point but maybe at slower rate]

 

because you can't say you really control that arbitrary point on the map is there was no ships of yours nearby for prolonged amount of time right?

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Players
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You are correct. I don't play to win and I never ever will. I play for the fun of it. Nothing more and nothing less.

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Beta Tester
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You are correct. I don't play to win and I never ever will. I play for the fun of it. Nothing more and nothing less.

 

Winning is fun. Unless you like losing. 

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Beta Tester
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[edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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Modder, Beta Tester
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A lot of players also suffer from 'The red mist'. "Ok, lets go cap......aaaaaahhhhh carrier! Lets exit cap and hunt that instead, chase it around the map" and/or focusing so much in zoom mode on their targets they have no idea where they're at. We would've won the game before last if two of the guys had not exited the cap circle and chase other ships. We could actually even have won it if they had come around after they sank the carrier as well, but they continued to chase other ships while the cap-siren was blaring. Nothing much you can do but wait for the loss and hope the next game is better. And yes, there is an overwhelming amount of these games. Only difference is some times it is the other team. :P

 

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Winning is fun. Unless you like losing. 

 

Everybody has a different opinion of what fun is.

Sailing straight down the map and see how long you last.

Leaving cap and see everyone go ballistic.

Killing 5 ships.

Chasing a DD in a BB and sink it even if you go down too.

 

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Players
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Getting credits is important too, that involves not dieing ! ;)

 

Also I kinda find it fun not to die in a DD.

 

Perhaps BB and cruiser and cv should take more of an example and not die ! =D

 

Though if all 3 or 4 flags are lost the game can end rather quickly ! ;)

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The argument that domination rewards aggressive play and that standard battles are camp fests are totally wrong.

 

1) Domination battles don't reward aggressive play simply because if the enemies run all you get to do is Cap. If you play aggressive and the enemy doesn't (90% of the time) you will simply get a win with below average damage... below average ship kills... and below average XP.

 

Aggressive play is rewarded in Standard Battles where you have the time as you are not pressured by point gain from caps to push the coward campers and engage them at the time and distance of your choosing.

 

2) Domination also favors the DD heavy team. As long as DD number disparity still exists thanks to the retarded Matchmaker Domination will always be the worst mode of the 2.

 

3) Campers will camp no matter what mode. Domination or Standard Battle has little to do with it. Countless Domination games have ended in 8 mins because the majority of the enemy team camped or turned and ran. At least when they do that in Standard Battle you can keep hunting them down until you get to their Cap.

 

4) Standard Battles also reward good players more. As you always have time to perform even when your team is losing. In Domination if your team is incompetent the match is over too fast for even good players to perform well. 


All the top level players dislike Domination for these reasons.

Edited by Spithas

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Players
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The argument that domination rewards aggressive play and that standard battles are camp fests are totally wrong.

 

1) Domination battles don't reward aggressive play simply because if the enemies run all you get to do is Cap. If you play aggressive and the enemy doesn't (90% of the time) you will simply get a win with below average damage... below average ship kills... and below average XP.

 

Aggressive play is rewarded in Standard Battles where you have the time as you are not pressured by point gain from caps to push the coward campers and engage them at the time and distance of your choosing.

 

2) Domination also favors the DD heavy team. As long as DD number disparity still exists thanks to the retarded Matchmaker Domination will always be the worst mode of the 2.

 

3) Campers will camp no matter what mode. Domination or Standard Battle has little to do with it. Countless Domination games have ended in 8 mins because the majority of the enemy team camped or turned and ran. At least when they do that in Standard Battle you can keep hunting them down until you get to their Cap.

 

4) Standard Battles also reward good players more. As you always have time to perform even when your team is losing. In Domination if your team is incompetent the match is over too fast for even good players to perform well. 

 

All the top level players dislike Domination for these reasons.

 

 

I agree somewhat, not because of the last line of your post either.  Problem I find with domination is that the caps are always in the middle, which then allows BBs to take up a camping position attacking or defending two caps at least without having to move much at all, the initial cap battle is basically decided by who comes off best in the DD rush, which as you pointed out favours the team with most DDs especially if one team has only 2 or less DDs or have a late joiner or afker.  Domination battles I tend to think become skirmish battles all along the cap line while a standard battle usually involves a mass brawl on one or both sides and requires some aforethought at the start of how you will split up or manage a push down one side.

 

I prefer the latter, but if I'm in a DD then obviously I feel more involved and important in a domination battle.  I can only repeat what has been asked for many times here and that is a drop down choice of the kind of battle you would like to enter, which would end these kinds of debates.

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I agree somewhat, not because of the last line of your post either.  

Meant it in the way of "players that are beyond simply winning games" but having really good games.

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Players
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So i have been playing this game casualy for some time, im still new to the game but it seems that this game has the same problem as most other multiplayer game, and that is that in the majority of the games that ive played, and that is that 70% of the people dont play to win, cause the lack simpel tactical sence of the game. It realy stands out in dommination where you have to play agressive and yet crousers turn away from caps as soon as ennemy fleet is spottet cause god forbid they take dmg, and that leaves the dds thats in the cap/scouting, vaunable to ennemy dds or crusers that may go for the cap, some DDs dont even go for scount/cap cause they wanna flank and torp the ennemy team. [edited]

 

NB! I have dyslexia so dont hate for spelling.

 

if this is sarcasm it is pretty good .... but seriously now, remove the one game mode that actually motivates people to become proactive?!?!?!? and keep the 'standard' mode that is boring as hell? by playing standard, this is how people have become campers ... FYI. the standard game mode rewards camping around spawn while the domination mode punishes it! your proposal doesn't make sense at all ...

 

 

 

my solution is the exact opposite, we should have more domination games and this way players will learn to keep the objectives in mind! possibly include  some tutorials about caps in the service record progression ... 

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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