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STOP Carrier Discrimination!

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[HAVEN]
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BB have massive amounts of dispersion and RNG which means if you do aim the vast majority of the time 2/3 shells will hit out of 8 even from medium distance, it is rare i will get most to hit unless im close range.

 

Compare that to a plane which has torps which move in a straight line, you can actually aim, RNG will not screw you over and neither will dispersion since a manual drop reduces dispersion.

 

CV are easy to play, just hide in the back and use planes, BB on the otherhand are floating citadels and torp magnets.

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BB have massive amounts of dispersion and RNG which means if you do aim the vast majority of the time 2/3 shells will hit out of 8 even from medium distance, it is rare i will get most to hit unless im close range.

 

Compare that to a plane which has torps which move in a straight line, you can actually aim, RNG will not screw you over and neither will dispersion since a manual drop reduces dispersion.

 

CV are easy to play, just hide in the back and use planes, BB on the otherhand are floating citadels and torp magnets.

Sounds like you have never actually played CVs(can't look it up because of hidden stats).

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Sounds like you have never actually played CVs(can't look it up because of hidden stats).

 

Love hidden stats.

 

I have the T5 US CV and only T4 JPN atm, if i use torps dead easy to do so with crossing, manual drop is harder but more chance of hits.

 

Plus just float behind an island or stay well back in most cases and only float with the lemming train if you are winning.

 

I find the air game easy, what is hard about using a CV? a BB has to put itself out there and risk getting OHK or several citadels or torp walls.

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[POI--]
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BB have massive amounts of dispersion and RNG which means if you do aim the vast majority of the time 2/3 shells will hit out of 8 even from medium distance, it is rare i will get most to hit unless im close range.

 

Compare that to a plane which has torps which move in a straight line, you can actually aim, RNG will not screw you over and neither will dispersion since a manual drop reduces dispersion.

 

CV are easy to play, just hide in the back and use planes, BB on the otherhand are floating citadels and torp magnets.

 

The lack of dispersion in a CV is just like the one in a DD, it means that the good players excel and the bad players fail. I'm willing to bet that at least a third of citadel hits come from misaimed salvos that RNG has decided would be carried straight into the engine room/ammo cartridge. In a torpedo salvo, you aim well or you miss and that is all there is to it. I also must ask you what exactly you mean by medium distance because at 10-15 kilometers I have nearly an equal number of shell hits in my cruisers and I do in my battleships (Amagi 5-6 shells out of 10, Ibuki 6-8 shells out of 10).

 

CVs are not easy to play. I have no idea where this mentality comes from. A poorly operated battleship is at least of use to the team as a damage sponge and about 1000-2000 damage per salvo. A poorly operated CV is literally less than useless. They won't land a single torpedo hit if the battleship captain is even awake, they can only pray that RNG won't screw over their dive bomber auto drop (which it always does), they'll burn all of their planes by the 5 minute mark so they can't even spot, they let their planes wander into the combined AA bubble of USN cruisers, and their only contribution to the game would be if their secondary scores a lucky detonation on a destroyer that's roving up their stern.

Edited by dasCKD

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[SICK]
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Game with carriers = Not fun

Game without carriers = Fun

 

#allclasses

 

Tell that to my AA spec'd cruiser.

Planes dropping out of the sky, kill count going up, guns blazing, tracers filling the sky.

 

 

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The lack of dispersion in a CV is just like the one in a DD, it means that the good players excel and the bad players fail. I'm willing to bet that at least a third of citadel hits come from misaimed salvos that RNG has decided would be carried straight into the engine room/ammo cartridge. In a torpedo salvo, you aim well or you miss and that is all there is to it. I also must ask you what exactly you mean by medium distance because at 10-15 kilometers I have nearly an equal number of shell hits in my cruisers and I do in my battleships (Amagi 5-6 shells out of 10, Ibuki 6-8 shells out of 10).

 

CVs are not easy to play. I have no idea where this mentality comes from. A poorly operated battleship is at least of use to the team as a damage sponge and about 1000-2000 damage per salvo. A poorly operated CV is literally less than useless. They won't land a single torpedo hit if the battleship captain is even awake, they can only pray that RNG won't screw over their dive bomber auto drop (which it always does), they'll burn all of their planes by the 5 minute mark so they can't even spot, they let their planes wander into the combined AA bubble of USN cruisers, and their only contribution to the game would be if their secondary scores a lucky detonation on a destroyer that's roving up their stern.

 

I disagree.

 

I can aim my BB guns at a still ship for example and the shells can spread out and go everywhere.

 

With torps on a still ship they will go in a straight line and slowly spread out, not just get dropped and then go at 50deg angles everywhere.

 

Now if both ships are moving then difficulty increases but the torps target has to move or it will get hit where as with a BB target it does not have to move and it still may or may not get hit due to dispersion and RNG.

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Love hidden stats.

 

I have the T5 US CV and only T4 JPN atm, if i use torps dead easy to do so with crossing, manual drop is harder but more chance of hits.

 

Plus just float behind an island or stay well back in most cases and only float with the lemming train if you are winning.

 

I find the air game easy, what is hard about using a CV? a BB has to put itself out there and risk getting OHK or several citadels or torp walls.

 

I suppose we'll have to take your word for it then. I am of the opinion that it doesn't really matter though, as arguments stand on their merits and we should argue based on that.

 

So let's see:

  • USN CVs can't cross drop. Ever. Not since the nerf.
  • What's wrong with floating behind an island? Can't every class use islands to hide from shells and torpedoes? Should we have nothing but ocean in every game?
  • Autodropping does not work. You can't cross drop with autodrops, you can only waste your time with autodrops.
  • Operating a battleship requires that you know how to position to get good shots and avoid incoming shells from as many ships as possible whilst playing the offensive. The only battleships that have problems are those operated by people who don't understand how to play battleships. Also, unless you are up against a Fletcher, Gearing, Fubuki, Kagero, or Shimakaze, dodging the torpedoes is easy. It's also relatively simple to gauge which directions the torpedoes will be coming from and the placement of enemy ships just by using islands to plot an approximate location of enemy ships. These are skills that aren't unique to battleships, carriers have it arguebly far harder as they are targets that are about the same size as a battleship but they have no armor and no regenerative consumables.

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I disagree.

 

I can aim my BB guns at a still ship for example and the shells can spread out and go everywhere.

 

With torps on a still ship they will go in a straight line and slowly spread out, not just get dropped and then go at 50deg angles everywhere.

 

Now if both ships are moving then difficulty increases but the torps target has to move or it will get hit where as with a BB target it does not have to move and it still may or may not get hit due to dispersion and RNG.

 

Yes, but the dispersion also gets you random hits out of the blue. A lot of battleships killing cruisers in 1 salvo is a matter of RNG pushing the shot away from the aim point and into the citadel of the ship in question. Carrier torps also go in a straight line and either spread out or converge (in the case of IJN), it's identical to a destroyer's torps in this way.

 

Thanks to RNG, a badly aimed battleship salvo CAN hit. A badly aimed carrier drop WILL miss.

Edited by dasCKD

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Love hidden stats.

 

I have the T5 US CV and only T4 JPN atm, if i use torps dead easy to do so with crossing, manual drop is harder but more chance of hits.

 

Plus just float behind an island or stay well back in most cases and only float with the lemming train if you are winning.

 

I find the air game easy, what is hard about using a CV? a BB has to put itself out there and risk getting OHK or several citadels or torp walls.

 

So micromanaging up to 8 squadrons, setting up manual drops, trying to keep enemy planes away from allied ships, trying to keep fighters away from your attack aircraft, setting up proper strafing runs, keeping DDs spotted, etc. all at once is easy?

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I suppose we'll have to take your word for it then. I am of the opinion that it doesn't really matter though, as arguments stand on their merits and we should argue based on that.

 

So let's see:

  • USN CVs can't cross drop. Ever. Not since the nerf.
  • What's wrong with floating behind an island? Can't every class use islands to hide from shells and torpedoes? Should we have nothing but ocean in every game?
  • Autodropping does not work. You can't cross drop with autodrops, you can only waste your time with autodrops.
  • Operating a battleship requires that you know how to position to get good shots and avoid incoming shells from as many ships as possible whilst playing the offensive. The only battleships that have problems are those operated by people who don't understand how to play battleships. Also, unless you are up against a Fletcher, Gearing, Fubuki, Kagero, or Shimakaze, dodging the torpedoes is easy. It's also relatively simple to gauge which directions the torpedoes will be coming from and the placement of enemy ships just by using islands to plot an approximate location of enemy ships. These are skills that aren't unique to battleships, carriers have it arguebly far harder as they are targets that are about the same size as a battleship but they have no armor and no regenerative consumables.

 

1. 6 torp planes are very good and manual drop means you can hammer it well enough.

2. A DD or a BB can be behind an island, but not for 20mins but some CV go the corner of the map.

3. Autodropping does work, just click on the thing to turn the angle of attack around.

4. Carriers do not have to do any of that for the 1st half of the battle in most cases unless a DD breaks the line and guns if for you, a BB has to do this everytime a match starts and if spotted 1st will then feel the entrie enemy hammering it means a lucky RNG detonation or several citadels.

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1. 6 torp planes are very good and manual drop means you can hammer it well enough.

2. A DD or a BB can be behind an island, but not for 20mins but some CV go the corner of the map.

3. Autodropping does work, just click on the thing to turn the angle of attack around.

4. Carriers do not have to do any of that for the 1st half of the battle in most cases unless a DD breaks the line and guns if for you, a BB has to do this everytime a match starts and if spotted 1st will then feel the entrie enemy hammering it means a lucky RNG detonation or several citadels.

 

2. A good CV will not be in the corner of the map... Minimizing plane flight times is important for CVs

3. Lol, autodrops do jack sh*t against good players, they are just way too easy to dodge.

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[BAZI]
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As this games true long-range "coward" class that can engage from absolute safety, there will always be hate towards CVs regardless of their statistical performance.

 

It is when they also happen to be OP when the "discrimination" really gets intense.

 

#NoOBTCarriersEverAgain

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View Postallufewig, on 18 May 2016 - 12:45 PM, said:

As this games true long-range "coward" class

 

You mean BB? :trollface:

Edited by darkwingfighter

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Thats why I said true. And I meant true. CVs are intended to stay at the back of the fleet. BBs are not, theyre just commonly misplayed.

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2. A good CV will not be in the corner of the map... Minimizing plane flight times is important for CVs

3. Lol, autodrops do jack sh*t against good players, they are just way too easy to dodge.

 

2. Depends on what happens in the match, its okay to move up but only if you can without putting yourself at risk.

3. 'good players' generally rare

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Carriers are like the artillery of World of Tanks. Easy to play, makes people that are on the front lines working their [edited]off very angry that somebody just clicked on them and killed them in 1 torpedo run.

I like playing CVs, really easy. And that is the reason why I also hate being on the receiving end. 

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Carriers are like the artillery of World of Tanks. Easy to play, makes people that are on the front lines working their [edited]off very angry that somebody just clicked on them and killed them in 1 torpedo run.

I like playing CVs, really easy. And that is the reason why I also hate being on the receiving end. 

Has 13 battles in the Langley and none in other carriers, claims to know how difficult it is to play carriers.

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[FJAKA]
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Carriers are like the artillery of World of Tanks. Easy to play, makes people that are on the front lines working their [edited]off very angry that somebody just clicked on them and killed them in 1 torpedo run.

I like playing CVs, really easy. And that is the reason why I also hate being on the receiving end. 

This one young padowan got buthurt much :)

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I generally find carriers the most difficult to play. 

 

At tier 4 they're pretty easy, since your opposing carrier generally has no idea what they're doing, and your targets have no AA and usually no idea how to respond.

 

By tier 6 when people have realised you can actually turn your ship, ships have AA, there's defensive fire that ruins a drop/kills planes off much faster, and the opposing carrier is actively hunting you/sending fighters after your planes then it's a lot harder.

 

Of all the classes I find playing a CV the most stressful, I'm much more comfortable in a battleships/cruiser

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Has 13 battles in the Langley and none in other carriers, claims to know how difficult it is to play carriers.

 

I was expecting to hear this. 

I already had oustanding games in it, in my opinion. I obviously had some crappy ones where another CV was really determined to destroy me. I am still learning.

And since I played Artillery for a long, long, long time in WoT I find this class to be very similar in a few ways. Both are [edited]that shoot at you from far away where you can't see them.

 

 

 

This one young padowan got buthurt much :)

 

Not really about WoW. Great game. Relaxing for the most part. My butthurt comes from WoT. I still have a bit of anger in me even though I had a small break from WoT. I do have a lotion for my butt now. 

Edited by Yakito

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1. 6 torp planes are very good and manual drop means you can hammer it well enough.

2. A DD or a BB can be behind an island, but not for 20mins but some CV go the corner of the map.

3. Autodropping does work, just click on the thing to turn the angle of attack around.

4. Carriers do not have to do any of that for the 1st half of the battle in most cases unless a DD breaks the line and guns if for you, a BB has to do this everytime a match starts and if spotted 1st will then feel the entrie enemy hammering it means a lucky RNG detonation or several citadels.

 

1) 6 torp planes are good but provided your drop does not get screwed up, which can happen more often than not.

 

2) As Ictogan pointed out a good CV player will not be at the corner of the map. Sure it depends on the match, but unless you're in a Langley or Bogue with that awful speed, the CV will be able to stay near allied ship while not being at the risk of danger. Heck even then you shouldn't, cause too much time is being wasted for the plane to fly back and then out again,along with the reload time will only allow you to do a few strikes, depending on how far your planes fly. But from the corner to anywhere is too far.

 

3) No decent CV Captain will use auto drop unless absolutely necessary, like a last order before getting sunk or something crops up and attention is needed elsewhere so just drop and go. Anyone who has played a few games will be able to dodge auto drops because its that easy, compared to a manual drop, which is harder to dodge.

 

4) Yeah but every ship has the role and capabilities. I start off matches scouting for DDs, trying to spot them or kill them, sink other enemy ships, provide air cover. This is a reason more applicable for DDs and CAs, cause they have weaker armour and less health, yet they have to be in the front line. Did I also mention BBs can recover health and their damage control party last longer? Also a CV can do nothing against something shooting at it defensively. Other ships in the game can angle themselves or rely on their armour. A CV get's double penalised for getting burned. They lose both health and their only way of dealing damage since they can't launch planes to counter attack.Low~mid tier CVs have such weak armour that HE shells can reliably citadel them. A BB if used correctly is able to tank alot of damage and can still make it out of the battle alive after getting shot by multiple ships, unlike a CV which will just die.

 

On a side note, although I don't play WoT (but watch videos of them) BBs seem to be the real artillery in WOWs. I mean come on. Able to fire long range by relying on team mates who spot, check. Stay in, near spawn or generally as far away from the main battle, check. Able to deal massive damage or instant kill at a decent pace, check. Which is how potatoes play a BB anyway. I had a NC who told me in a match even though he camps he can do high damage at range. The match ended with him coming dead last since he did nothing but stayed at the back with the CV(who was moving forward and not in a corner and was more useful than that NC in general) Brawling in a BB is always much more fun :P

 

Also Kashuken, if you think CV is really that easy, go play tier 7 CV games. Show me how effective your auto drops will be or how long those "OP" planes that require no skill to use can survive with that much AA and enemy fighters around:child:

Edited by pra3y

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