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STOP Carrier Discrimination!

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#OnlyDeadSkyPlagueIsGoodSkyPlague #EvenRNGesusWouldTeamKillThemAfterTheBattleIsWon #CVsShouldBeAlwaysBottomTier

 

Every time I get to hear the satisfying sound of one dying: pGJIYkb.gif

 

 

 

 CV have to do their damage but your own Action can make sure they lose planes and reduce it not to totally prevent it.

 

Except either AA is so ridiculously bad or their reserves so huge it doesnt matter when they loose some planes AFTER their drop. Now with those high tier carrier that are admittedly not so manoeuvrable, but are in possession _commandable fighter squads_ they suddenly need defensive fire - and a 2 minute long that is? How come? WASD suddenly not good enough? just shoot down 10 planes and get sunk, totally teaches the other carrier a lesson.:fishpalm::trollface:

 

I could come to term with CV owning BBs, but the fact that they also shi7 all over Cruisers and destroyers while being virtually untouchable themselves just god damn breaks the deal for me.

 

 

Most immediate changes, that should reward more than damage whoring by CV at the expense of EVERY other class: 

 

- game lost for your side: your carrier auto dies. (repair and cred gain see below)

- no more situational awareness skill for CV. (or at least doesnt work for spotted-by-DD anymore)

- lesser plane reserves for all CVs. (pick where when and what to attack instead of rape everything that is not a Cleveland or two tiers above you - like it is now)

- Creds and XP for spotting a DD, even more if the DD then gets shots by allies. (obvious one)

- command distance (radio): very close or very far planes (in terms of distance to the home carriers) are subject to vastly reduced performance. Obviously improves steadily over the tiers/ and with optional moduls/skills (choices!) 

- no more floatfighter (better spotting plane but still no offensive capabilities)

- greatly nerfed secondaries on CV - they _should_ die to a close DD without a question, if catched without help.

- greatly enforced AA for all ships BUT AA and XP rework as follows:

 

AA strength gets, like it is now, reduced by HE impacts plus (new new new) fires (unless repaired ofc). Every ship that reduced the AA strength of the target hit by a CV then shares the rewards of the damage done with CV. (Teamwork! and obviously finally needs an AA strength indicator ingame)

 

- since there is more than constant damage whoring for CVs now: better reward overall for damage done. Normalised repair costs since they actually can die now ....

 

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- Creds and XP for spotting a DD, even more if the DD then gets shots by allies. (obvious one)

 

 

 

the only thing I'd agree with in your post :P

 

as for defensive fire consumable on CVs and how WSAD is no longer good enought - ever tried to succesfully perform what they advice to do to as BB player... with over 1km turning radius?

[and then can;t judge the defeensive fire consumable balancing as I have not yet got that T8 CV :P]

 

as for CV vs DD scenario when catched with no/incompetent support - yes CV should be as disadvantage here, but I do not agree that it should be defaultly losing such a fight withought a chance to fight back, and skillfull CV player should be able to defeat a DD even in 1vs1 fight when DD is a potato.

 

as for no situational awareness for CVs - that one was a totall [edited]suggestion really - so if you demand not for a SA perk being inaccessible not working for a CV player when spotted by a DD, then I suggest to nto stop only on CVs - remove its functionality also from battleships and cruiser, because no one should know that he is spotted by a close DD!

 

other than one valid point of spotting rewards your post seems be extremely biased against CVs and kinda proving that alot of time have to pass since you have last tiem actually tried to play CV yourself - in current CV status things are not so shiny and nice and the higher in tiers it goes the worse it becomes

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#OnlyDeadSkyPlagueIsGoodSkyPlague #EvenRNGesusWouldTeamKillThemAfterTheBattleIsWon #CVsShouldBeAlwaysBottomTier

 

Every time I get to hear the satisfying sound of one dying: pGJIYkb.gif

 

 

 

Except either AA is so ridiculously bad or their reserves so huge it doesnt matter when they loose some planes AFTER their drop. Now with those high tier carrier that are admittedly not so manoeuvrable, but are in possession _commandable fighter squads_ they suddenly need defensive fire - and a 2 minute long that is? How come? WASD suddenly not good enough? just shoot down 10 planes and get sunk, totally teaches the other carrier a lesson.:fishpalm::trollface:

 

I could come to term with CV owning BBs, but the fact that they also shi7 all over Cruisers and destroyers while being virtually untouchable themselves just god damn breaks the deal for me.

 

 

Most immediate changes, that should reward more than damage whoring by CV at the expense of EVERY other class: 

 

- game lost for your side: your carrier auto dies. (repair and cred gain see below) would be annoying when getting sh*t teams, but seems fine

- no more situational awareness skill for CV. (or at least doesnt work for spotted-by-DD anymore)  as surprising as it may be, to spot a DD a CV has to know the general area where the DD is. Without situational awareness CVs who are actually focusing on keeping other DDs spotted or doing damage(yes, that's their job) or protecting their fleet from aircraft would get punished

- lesser plane reserves for all CVs. (pick where when and what to attack instead of rape everything that is not a Cleveland or two tiers above you - like it is now) I'm always picking where to attack and I frequently get close to running out of planes in my Shokaku. Also would make it completely impossible to attack e.g. t8+ US BBs.

- Creds and XP for spotting a DD, even more if the DD then gets shots by allies. (obvious one)  agreed with this one

- command distance (radio): very close or very far planes (in terms of distance to the home carriers) are subject to vastly reduced performance. Obviously improves steadily over the tiers/ and with optional moduls/skills (choices!)  Good CVs try to minimize their plane flight times anyway by choosing close targets, but sometimes it's necessary to attack targets further away and also it's sometimes completely impossible to attack ships on one flank because they have too good AA cover

- no more floatfighter (better spotting plane but still no offensive capabilities)  meh, they are barely a problem anyways when I'm playing CV

- greatly nerfed secondaries on CV - they _should_ die to a close DD without a question, if catched without help. they are already crappy, and a CV will rarely be saved by secondaries if caught without help. If I get caught as a CV(rarely happens) I run and constantly annoy him with planes to get out of trouble, my secondaries are rarely involved

- greatly enforced AA for all ships BUT AA and XP rework as follows:

 combined with less reserves this is just stupid and let's not forget that it's often impossible for CVs to attack targets which just start in groups already

AA strength gets, like it is now, reduced by HE impacts plus (new new new) fires (unless repaired ofc). Every ship that reduced the AA strength of the target hit by a CV then shares the rewards of the damage done with CV. (Teamwork! and obviously finally needs an AA strength indicator ingame)

 so CVs can only do anything late game and only if the ships have already been significantly damaged by other ships

- since there is more than constant damage whoring for CVs now: better reward overall for damage done. Normalised repair costs since they actually can die now ....

 with those changes they would almost completely be prevented from attacking any targets except for BBs which were stupid enough to sail completely alone and DDs.

 

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And I got started, did some errr devastating matches, got Zuiho... then realised without freaking mods I'm screwed because I can't tell whose fighters I am attacking. And since I don't do mods, screw carriers. WG, fix this. I want to see who launched which squads without freaking mods.

 

That's definitely one of the difficulties with carriers. Not only do you have to keep track of where all planes are, the standard minimap sucks for any track keeping.

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#OnlyDeadSkyPlagueIsGoodSkyPlague #EvenRNGesusWouldTeamKillThemAfterTheBattleIsWon #CVsShouldBeAlwaysBottomTier

 

Except either AA is so ridiculously bad or their reserves so huge it doesnt matter when they loose some planes AFTER their drop. Now with those high tier carrier that are admittedly not so manoeuvrable, but are in possession _commandable fighter squads_ they suddenly need defensive fire - and a 2 minute long that is? How come? WASD suddenly not good enough? just shoot down 10 planes and get sunk, totally teaches the other carrier a lesson.:fishpalm::trollface:

 

I could come to term with CV owning BBs, but the fact that they also shi7 all over Cruisers and destroyers while being virtually untouchable themselves just god damn breaks the deal for me.

 

 

Well.... I tell you I sink either strike ranger or balanced Hiryu in my Saipan with just 6 Torpedos (mostly just 4 to 5 hits) 3 times out of 4. CV are Very fragile agist Air atacks. Personal i find the concept of 0 fighters that US has till T9 strange given that the same Setup was taken away from IJN and they are much more stopable than the bigger US squads. CV are not unstopable their "Ammo" is the only one that is limited in WOWS. and if you skill and equip your ship for it you can make them lose considerable amoghts of planes for every Torpedo or Bomb that hits you.  There are alots that says it can "delete "every ship instantly but thats not true. You also Need to look at Things like atack frequency. For example would you CA or BB survive 5 minutes of atack by another same Tir ship that it takes the CV to lanch ist strike fly to the target atack and fly back? All while there is a conterpart that can atack you the same way and having Shells that can be destroyed before reaching ist Target? Im not saying a skillfully played CV cant turn the Tide sice force projection of ist strike Setups ANYWERE on the map is ist greatest upside. But so can a skillfully played DD or Good BB. And agist a Cluster of AA equiped ships a CV can do exactly nothing at all.

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The pure amount of AA fire that my poor Zuiho has had to put up with has rendered it useless. 

Tier 4 CV's can roflstomp anything (even DD's if you play them right) becuase of terribad AA at T4 and below. 

Go any higher and be matched against ships even a tier higher than you though and you can kiss goodbye to all your damage and get stomped on by US AS loadouts. 

Carriers are only remotely dangerous when top tier. Just like any other ship, but the difference is magnified greatly in CV's. 

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The pure amount of AA fire that my poor Zuiho has had to put up with has rendered it useless. 

Tier 4 CV's can roflstomp anything (even DD's if you play them right) becuase of terribad AA at T4 and below. 

Go any higher and be matched against ships even a tier higher than you though and you can kiss goodbye to all your damage and get stomped on by US AS loadouts. 

Carriers are only remotely dangerous when top tier. Just like any other ship, but the difference is magnified greatly in CV's. 

 

IJN CVs are only really negatively effected by US AS CVs up to tier 6. After that IJN CVs get enough fighters and resupplies to still pull off 100k+ damage matches against AS CVs without too much trouble.

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Battleship one shots someone from 26km away and it's "skill"

Aircraft Carrier spends 4 minutes flying their planes over to an unguarded Battleship and executes a perfect manual drop to hit all of their torpedoes to sink them in 1 strike. Carriers are "OP".

 

 This is an absurd double standard, and it must stop. The evil dirty Battleship players not only rule your matches, they control the game. It's a Battleship society and Aircraft Carriers are routinely discriminated, treated like dirt. It's even worse in low tier games, where abuse of Carriers can be seen in rampant. We must end the plight of these oppressed Carrier players. 

 

#YesAllBattleships #KillAllBattleships #DieBBScum

 

Look you don't do anything apart form making other people angry and frustrated because of your torp drops. 

Same goes for DDs where you can't fight a tier 9-10 game without 5 dds per side. It only makes gun fights less interesting.

Maybe it could help sometimes to play a fully BB or CA games without any other classes to have some nice fights.

 

I mean look I already played games with 6dds per side that makes the sea a torp. soup. Or with 2 carriers per side that are top tier so it doesn't matter how powerful your AA is or how many ships are close to each other - you can't defend form higher tier planes. So who cares. I would like to play a game with 10BBs per side and that's it. At least players could shoot each other all game long and have fun(which is most important imo as when I lose fun of the game I stop playing it).

 

edit. and don't take it as a hate post. I'm not going to say nice things like in today media television or something. Just look at it form a point where you go into battle to have some fun and then you struggle to even get out of spawn point. It's not like cv needs to go cap or something, yeah you just support your team... :aqua:

Edited by Geralt_z_Rivii365
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It is always lovely when the BB misses his aim, but one shell disperses wildly and citadels the target cruiser anyway.

Yes, battleships really love their dispersion. :honoring:

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#OnlyDeadSkyPlagueIsGoodSkyPlague #EvenRNGesusWouldTeamKillThemAfterTheBattleIsWon #CVsShouldBeAlwaysBottomTier

 

Every time I get to hear the satisfying sound of one dying: pGJIYkb.gif

 

 

 

Except either AA is so ridiculously bad or their reserves so huge it doesnt matter when they loose some planes AFTER their drop. Now with those high tier carrier that are admittedly not so manoeuvrable, but are in possession _commandable fighter squads_ they suddenly need defensive fire - and a 2 minute long that is? How come? WASD suddenly not good enough? just shoot down 10 planes and get sunk, totally teaches the other carrier a lesson.:fishpalm::trollface:

 

I could come to term with CV owning BBs, but the fact that they also shi7 all over Cruisers and destroyers while being virtually untouchable themselves just god damn breaks the deal for me.

 

 

Most immediate changes, that should reward more than damage whoring by CV at the expense of EVERY other class: 

 

- game lost for your side: your carrier auto dies. (repair and cred gain see below)

- no more situational awareness skill for CV. (or at least doesnt work for spotted-by-DD anymore)

- lesser plane reserves for all CVs. (pick where when and what to attack instead of rape everything that is not a Cleveland or two tiers above you - like it is now)

- Creds and XP for spotting a DD, even more if the DD then gets shots by allies. (obvious one)

- command distance (radio): very close or very far planes (in terms of distance to the home carriers) are subject to vastly reduced performance. Obviously improves steadily over the tiers/ and with optional moduls/skills (choices!) 

- no more floatfighter (better spotting plane but still no offensive capabilities)

- greatly nerfed secondaries on CV - they _should_ die to a close DD without a question, if catched without help.

- greatly enforced AA for all ships BUT AA and XP rework as follows:

 

AA strength gets, like it is now, reduced by HE impacts plus (new new new) fires (unless repaired ofc). Every ship that reduced the AA strength of the target hit by a CV then shares the rewards of the damage done with CV. (Teamwork! and obviously finally needs an AA strength indicator ingame)

 

- since there is more than constant damage whoring for CVs now: better reward overall for damage done. Normalised repair costs since they actually can die now ....

 

 

great ideas, surely this is so fun that more people play t10 cv than they already. Apart from having no clue about how cv gameplay already is, it would also hurt probably different classes

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Ah carriers the easy mode fag class of WOWS.

 

Carriers should not exist in the game.

 

Might remove the battleships aswell "because they don't fit the game" -.-

11101878_10206957750447339_938681838_n.g
Edited by domen3

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#OnlyDeadSkyPlagueIsGoodSkyPlague #EvenRNGesusWouldTeamKillThemAfterTheBattleIsWon #CVsShouldBeAlwaysBottomTier

 

Every time I get to hear the satisfying sound of one dying: pGJIYkb.gif

 

 

 

Except either AA is so ridiculously bad or their reserves so huge it doesnt matter when they loose some planes AFTER their drop. Now with those high tier carrier that are admittedly not so manoeuvrable, but are in possession _commandable fighter squads_ they suddenly need defensive fire - and a 2 minute long that is? How come? WASD suddenly not good enough? just shoot down 10 planes and get sunk, totally teaches the other carrier a lesson.:fishpalm::trollface:

 

I could come to term with CV owning BBs, but the fact that they also shi7 all over Cruisers and destroyers while being virtually untouchable themselves just god damn breaks the deal for me.

 

 

Most immediate changes, that should reward more than damage whoring by CV at the expense of EVERY other class: 

 

- game lost for your side: your carrier auto dies. (repair and cred gain see below)

- no more situational awareness skill for CV. (or at least doesnt work for spotted-by-DD anymore)

- lesser plane reserves for all CVs. (pick where when and what to attack instead of rape everything that is not a Cleveland or two tiers above you - like it is now)

- Creds and XP for spotting a DD, even more if the DD then gets shots by allies. (obvious one)

- command distance (radio): very close or very far planes (in terms of distance to the home carriers) are subject to vastly reduced performance. Obviously improves steadily over the tiers/ and with optional moduls/skills (choices!) 

- no more floatfighter (better spotting plane but still no offensive capabilities)

- greatly nerfed secondaries on CV - they _should_ die to a close DD without a question, if catched without help.

- greatly enforced AA for all ships BUT AA and XP rework as follows:

 

AA strength gets, like it is now, reduced by HE impacts plus (new new new) fires (unless repaired ofc). Every ship that reduced the AA strength of the target hit by a CV then shares the rewards of the damage done with CV. (Teamwork! and obviously finally needs an AA strength indicator ingame)

 

- since there is more than constant damage whoring for CVs now: better reward overall for damage done. Normalised repair costs since they actually can die now ....

 

 

Well, if you're referring to lower tier AA, It will obviously be bad. With higher tiers, have you seen the AA dps that  most cruisers dish out? Not to mention that every CA  from Tier 6+ has Defensive AA, CVs don't "crap" on CAs (as you eloquently put) if they have the brains to activate their AA ability.

 

Most of your suggestions are inane and asking for ridiculous changes to CV gameplay which would relegate them to a spotting platform. Do you think people would still want to play CVs? I think not. 

 

Should I ask BBs to explode if they are sniping from near maximum range? - CV auto dies if the game is lost... no comment there.

 

Edited by TeaCupYuri

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Am I the only battleship captain that rubs his hands with glee whenever I get into a 2v2 CV match when I'm driving my North Carolina, Iowa or Montana? *snickers* 

 

Only time I'd be worried about carriers in a battleship is when I take Tirpitz out. I regularly pray for a huge air battle whenever I play my US battleships, even my AA gunners need practice you know! 

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Am I the only battleship captain that rubs his hands with glee whenever I get into a 2v2 CV match when I'm driving my North Carolina, Iowa or Montana? *snickers* 

 

Only time I'd be worried about carriers in a battleship is when I take Tirpitz out. I regularly pray for a huge air battle whenever I play my US battleships, even my AA gunners need practice you know! 

Tier X cvs dont give a sh*t about your AA. You can have some practice if the cv is lower tier than you USN BB. If cv is tier 10, montana can shoot 1 or 2 planes before they drop.

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Tier X cvs dont give a sh*t about your AA. You can have some practice if the cv is lower tier than you USN BB. If cv is tier 10, montana can shoot 1 or 2 planes before they drop.

While not fielding a AA module and going Yolo? And agist Midway Squads? How many agist IJN?

Edited by Spellfire40

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While not fielding a AA module and going Yolo?

 

even with AA module and manual fire control AA its the same. If tier x IJN CV focuses my Montana there is nothing i can do.

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even with AA module and manual fire control AA its the same. If tier x IJN CV focuses my Montana there is nothing i can do.

 ​Cant compare since im only at NC atm but even without Manual fireconcroll (i go for AFT) i get 20 plus planekills if a CV atacks me wich dont happens often as Long as there are easyer Targets and i didnt even have the upgraded Hull. If i ry to atack any US BB from T8 up in a strike Taiho i take Major loses. If i Try to sink a NC in a shokaku i run out of planes before i sink her and im not exactly have abmysal CV stats. (expect for the taiho but i miostly played her before Total balanced MM were i faced Midways in my stock Taiho 2 out of 4 wich isnt really fun)

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 ​Cant compare since im only at NC atm but even without Manual fireconcroll (i go for AFT) i get 20 plus planekills if a CV atacks me wich dont happens often as Long as there are easyer Targets and i didnt even have the upgraded Hull. If i ry to atack any US BB from T8 up in a strike Taiho i take Major loses. If i Try to sink a NC in a shokaku i run out of planes before i sink her and im not exactly have abmysal CV stats. (expect for the taiho but i miostly played her before Total balanced MM were i faced Midways in my stock Taiho 2 out of 4 wich isnt really fun)

 

then you face lots of tomato plebs. 

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In my opinion CVs are well-balanced in relation to the ships at their tier.

The issue is that CVs from T6 onwards receive regular matchmaking and have to go up against ships 2 tiers above them whose AA they stand no chance against.

Rather than buffing CVs to allow them to go up against ships 2 tiers above them, which would make them overpowered against ships of their own tier, all CVs should be given special matchmaking just like the T4 and T5 carriers, limited in both directions, which means CVs would always be mid-tier and never top or bottom.

 

That way carriers do not have to worry about going up against ships 2 tiers above them which they can barely damage and BBs/CAs/DDs do not have to worry about going up against carriers 2 tiers above them whose planes are nearly indestructable for them.

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[...] double standard [...] evil [...] rule your matches, they control [...]. It's a Battleship society and [...] routinely discriminated, treated like dirt. [...] abuse of Carriers can be seen [...]. We must end [...] oppressed Carrier players. 

 

#triggered

 

main-qimg-16ad56230d254d7e2ed6cedf206c93

 

Nice post :hmm:

But is this supposed to become some kind of serious discussion? Not sure.

Edited by aboomination

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I predict in the future that carriers will be spoken about with the same level of love and passion as artillery in WoT....

 

#BlueLineSurfingClickBots

 

:teethhappy:

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I predict in the future that carriers will be spoken about with the same level of love and passion as artillery in WoT....

 

#BlueLineSurfingClickBots

 

:teethhappy:

Sound smore like camping BBs to me :trollface:

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