when i stopped playing the warspite i had a 61% win rate with it. today i came back after about 12-14 months and cannot get it to perform well at all.
a mogammi engaged me
so i rushed into my shortish range like i used to to avoid plunging fire.
however unlike before every ap shell i took to the front deck was Heavy damage and wasent repairible. leaving me down about 18k hp in the time it took me to close in.
i continued closeing the range to about 12k so he was hitting the very heavaly angled side of my ship and he was still doing 8k+ salvos every 14 seconds*ish* where as my salvos were all overpenning the waterline for around 1100 dmg per shell of which i was landing about 3-7 per volley as he knew how to manuver well.
off course i lost the dps race and sank 1st.
this never used to happen. bow on the warspite used to be Immune from smaller guns other than the superstructer which is acceptable.
now she just feels outclassed and when uptierd unlike an uptierd DD she feels like a burdon on the team.
how do you guys play the warspite in the current patch?
and how the ***************** do you try to 1v1 a tirpitz?
in a later game me and my mate both in warspites got rushed by a tirpitz and he torped us both and continued on his merry way on about 15k hp. even angled he was able to citadel us infront of the number one turret which seems odd while his hull armor bounced or took very little damage in return. turtle armor weak at range pahahaha nah, turtle armor vs low tier ships is op.....
in otherwords since i stopped playing the warspite and learned how to play BBS well, comeing back to the warspite the ship feels terrible.
slow, burns easy, torp pretection is pritty meh. tall. blocky bridge takes lots of damage, turrets get knocked out by other BBs, your down on total shells compaired to other t6 BBs and the hull damage model is very unforgiving.
send help
when i stopped playing the warspite i had a 61% win rate with it. today i came back after about 12-14 months and cannot get it to perform well at all.
a mogammi engaged me
so i rushed into my shortish range like i used to to avoid plunging fire.
however unlike before every ap shell i took to the front deck was Heavy damage and wasent repairible. leaving me down about 18k hp in the time it took me to close in.
i continued closeing the range to about 12k so he was hitting the very heavaly angled side of my ship and he was still doing 8k+ salvos every 14 seconds*ish* where as my salvos were all overpenning the waterline for around 1100 dmg per shell of which i was landing about 3-7 per volley as he knew how to manuver well.
off course i lost the dps race and sank 1st.
this never used to happen. bow on the warspite used to be Immune from smaller guns other than the superstructer which is acceptable.
now she just feels outclassed and when uptierd unlike an uptierd DD she feels like a burdon on the team.
how do you guys play the warspite in the current patch?
and how the ***************** do you try to 1v1 a tirpitz?
in a later game me and my mate both in warspites got rushed by a tirpitz and he torped us both and continued on his merry way on about 15k hp. even angled he was able to citadel us infront of the number one turret which seems odd while his hull armor bounced or took very little damage in return. turtle armor weak at range pahahaha nah, turtle armor vs low tier ships is op.....
in otherwords since i stopped playing the warspite and learned how to play BBS well, comeing back to the warspite the ship feels terrible.
slow, burns easy, torp pretection is pritty meh. tall. blocky bridge takes lots of damage, turrets get knocked out by other BBs, your down on total shells compaired to other t6 BBs and the hull damage model is very unforgiving.
send help