[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #1 Posted May 12, 2016 Yes I know what you're all going to say...torpedoes already have this! While true, let's examine this for a second. Carrier aircraft borne torpedoes are fine as they are, requiring what appears to be at least 500 or so metres to arm themselves, if they hit before this distance, they bounce. Ship borne torpedoes however, do not have this. Several patches ago I saw that they did, a Clemson launching at 0.1km away and all torps bouncing. However now the same thing occurs but the torps no longer appear to have any kind of arming time/distance on them. Any ship, be they a DD or Cruiser, can practically launch the torps onto your deck and they explode instantly. So, not only is this not realistic, but it also gives an incrdible advantage to any ship that can close to within that distance as there is no escape, and secondaries are worthless as we all know anyway, so ships can and will close if they have the opportunity. The obvious solution is to give all torpedoes the same minimum arming range of 0.5km that carrier torps appear to have. Quite why one class has to suffer where other don't is beyond me anyway, carrier torps were made this way to prevent close range undodgable spreads, so why do the other torpedo bearing ships (with faster torps no less) still have the capability to do so? Overall I just think this would balance overall gameplay a little better. What are your thoughts? Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #2 Posted May 12, 2016 Ship borne torpedoes however, do not have this. They do. However it is very short. The gap between your ship and the green area in you torpedo aim is the arming distance. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted May 12, 2016 Overall I just think this would balance overall gameplay a little better. What are your thoughts? This would have no measurable effect. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #4 Posted May 12, 2016 The obvious solution is to give all torpedoes the same minimum arming range of 0.5km that carrier torps appear to have. Quite why one class has to suffer where other don't is beyond me anyway, carrier torps were made this way to prevent close range undodgable spreads, so If you are letting a DD get within 500m of you, then IMO you deserve to sink. 8 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #5 Posted May 12, 2016 They do. However it is very short. The gap between your ship and the green area in you torpedo aim is the arming distance. I would say if a DD can get that close to the BB and still be alive and launch a Torp attack against a BB the DD probably deserves the kill. 7 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #6 Posted May 12, 2016 And the flaming/shaming has commenced. Oh how the forums are so lovely. Keep it on topic guys. And for the record, there are times when it is impossible not to let a ship get that close. We all know that. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #7 Posted May 12, 2016 Torps do have an arming distance, just as others have said it's quite short (where the green indicator starts). The difference between CV Torps and DD Torps is that the DD ones arm after a certain distance. The CV ones arm after a certain time. So if you use the captain skill with CV Torps, they take a longer distance to arm (since they cover more distance in the arming time) Share this post Link to post Share on other sites
[3549] Phantombeast Alpha Tester, Alpha Tester, Sailing Hamster 777 posts Report post #8 Posted May 12, 2016 And the flaming/shaming has commenced. Oh how the forums are so lovely. Keep it on topic guys. And for the record, there are times when it is impossible not to let a ship get that close. We all know that. Then this is the time the DD deserves the kill 3 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #9 Posted May 12, 2016 Torps do have an arming distance, just as others have said it's quite short (where the green indicator starts). The difference between CV Torps and DD Torps is that the DD ones arm after a certain distance. The CV ones arm after a certain time. So if you use the captain skill with CV Torps, they take a longer distance to arm (since they cover more distance in the arming time) Yeah that's...just no, it may as well not be there it gets used so much. My point was that carriers have the arming to prevent super close range undodgeable spreads. Yet the same doesn't apply to other torpedoes from other ships. It's a case of balance. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #10 Posted May 12, 2016 Yeah that's...just no, it may as well not be there it gets used so much. My point was that carriers have the arming to prevent super close range undodgeable spreads. Yet the same doesn't apply to other torpedoes from other ships. It's a case of balance. This is because the slowest torp bombers fly at 97 knots. No ship has anything approaching that. So when the destroyer appears you just turn and sail away from it. It will catch you (eventually), but during that time you can fire your rear turrets at it. If it's because it ambushed you from behind an island and therefore "appears" within 2km of you, it's because you got ambushed and should avoid ambush spots 5 Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #11 Posted May 12, 2016 It is balanced as it is, because DDs take a much longer time closing the distance than planes. And yes, there are situations, where you can't prevent a DD from getting to under 500m to you, but getting yourself in that situation is a mistake in the first place. One of the primary rules of BB play is: don't get too close to islands - for exactly this reason. Out of my 747 matches in BBs since OBT started I don't remember a single time when I got torped by a DD from 500m or less, so it wouldn't make a difference anyway. 1 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #12 Posted May 12, 2016 Yeah that's...just no, it may as well not be there it gets used so much. My point was that carriers have the arming to prevent super close range undodgeable spreads. Yet the same doesn't apply to other torpedoes from other ships. It's a case of balance. The carrier planes do get up close and personal with you much faster then any DD ever could. The arming distance for both DDs and TBs is roughly the same. It is just that the TB torps are very slow (35 or 40 kn dependent on captain skill) so you notice the arming time more. As others already said: If a DD gets so close to another ship that it is no longer possible to avoid his torpedos, then the DD deserves the kill as he has positioned himself very well and outsmarted the target. 1 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #13 Posted May 12, 2016 This isn't a case of balance. It's a case of nitpicking. The skill it takes for a DD to get that close to any ship is far different from the skill it takes for a carrier to fly torpedo planes over any ship. It would be a case if DDs could sail through islands at the speed of a plane. Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #14 Posted May 12, 2016 Yeah, if you let a torp-carrying ship get that close, you deserve what you get. Yes, sometimes it's unavoidable if you're a lone battleship against multiple enemies, but that's why it's a team game. In contrast, I do think that the air-dropped torp arming distance should be longer, because against a good manual drop it is literally impossible to avoid 2-3 of them sometimes... 1 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #15 Posted May 12, 2016 it's because you got ambushed and should avoid ambush spots I never once mentioned that I was complaining about being on the receiving end of this. My point, as originally stated, was to balance them compared to the overall game a little better. An alternative solution would be to give the explosions caused by torps splash damage, similar to HE, but with a larger radius that would also affect the launching ship at such close ranges. This wouldn't be a far fetched idea. Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #16 Posted May 12, 2016 (edited) "You" in a context like that can mean "any person" and doesn't have to be one specific person. That misconception is probably why you thought earlier, that people were flaming/shaming. Edited May 12, 2016 by Crooq_Lionfang 1 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #17 Posted May 12, 2016 (edited) An alternative solution would be to give the explosions caused by torps splash damage, similar to HE, but with a larger radius that would also affect the launching ship at such close ranges. This wouldn't be a far fetched idea. A torpedo explosion so massive that it would cause backlash over hundred(s of) meters would be so devestating that no target would survive the impact. No we do not need such a game mechanism. Edited May 12, 2016 by Egoleter 1 Share this post Link to post Share on other sites
BrushWolf2 Players 229 posts 56 battles Report post #18 Posted May 12, 2016 They do. However it is very short. The gap between your ship and the green area in you torpedo aim is the arming distance. I think that arming distance may be centerline to centerline and with the models being oversized the apparent distance is extremely short, so short that the captains are exchanging pistol fire from their bridge wings. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #19 Posted May 12, 2016 I never once mentioned that I was complaining about being on the receiving end of this. My point, as originally stated, was to balance them compared to the overall game a little better. An alternative solution would be to give the explosions caused by torps splash damage, similar to HE, but with a larger radius that would also affect the launching ship at such close ranges. This wouldn't be a far fetched idea. It would be an amazingly far fetched idea. Share this post Link to post Share on other sites
Nekomancer Beta Tester 216 posts 2,578 battles Report post #20 Posted May 12, 2016 Considering that torpedoes in WW II had safeguards for about 250m it's rather pointless to talk about them. Even if you add them, it wouldn't have any impact on the game. Anyway, if a DD is able to get that close, it really deserves the kill. Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #21 Posted May 12, 2016 An alternative solution would be to give the explosions caused by torps splash damage, similar to HE, but with a larger radius that would also affect the launching ship at such close ranges. This wouldn't be a far fetched idea. That would be an great buff to torpedoes. I can damage multiple ships at once with a single torpedo hit? Awesome! Share this post Link to post Share on other sites
[SYTHE] _Flyto_ Players 623 posts 7,167 battles Report post #22 Posted May 12, 2016 Considering that torpedoes in WW II had safeguards for about 250m it's rather pointless to talk about them. Hmm, bearing in mind the scaling in this game... 250m should be 2-3 destroyer-lengths; but in this game it's probably less than one. If the length of destroyers in-game were taken into account, then I reckon this would cause a lot of unarmed bounces in destroyer knife-fights 1 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #23 Posted May 12, 2016 That would be an great buff to torpedoes. I can damage multiple ships at once with a single torpedo hit? Awesome! Not what I meant XD Unless two ships were hugging during combat, then they deserve the splash damage. No the radius would be small enough that chances were that the only other ship in it would be the ship launching. *Sigh* I suppose I just want a tad more realism and consistency in the game. As Flyto just mentioned the torpedo arming distance isn't scaled with the enlarged ships, speeds etc. another one to mention there is turret rotation that's also not scaled. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,808 battles Report post #24 Posted May 12, 2016 Not what I meant XD Unless two ships were hugging during combat, then they deserve the splash damage. No the radius would be small enough that chances were that the only other ship in it would be the ship launching. *Sigh* I suppose I just want a tad more realism and consistency in the game. As Flyto just mentioned the torpedo arming distance isn't scaled with the enlarged ships, speeds etc. another one to mention there is turret rotation that's also not scaled. But it's not realistic in any possible way. The reason for torpedoes being such effective weapons is because they explode under water and water pressure forces the explosion upwards. It more or less only even damages a smaller part of the ship you hit, so it would be completely unrealistic to have that explosion somehow travel back several hundred meters to have any effect at all on another ship. Hell, the way they work, a torp basicly does no damage to the ship you'd hit if it exploded only a few meters farther out from the hull. Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #25 Posted May 12, 2016 Hell, the way they work, a torp basicly does no damage to the ship you'd hit if it exploded only a few meters farther out from the hull. Are you sure about that? Magnetically triggered torps did exactly what you're describing, and the shock of pushing the water away at such speeds from the point of detonation crumpled ship's hulls. Either way, I guess the majority of people here disagree with me so it's not like it matters at all. I'm actually surprised the BB mafia didn't jump on this, while the DD mafia certainly seems to have done. As part of the very small Cruiser Mafia, I can't complain lol 1 Share this post Link to post Share on other sites