Armo1000 Alpha Tester 686 posts 650 battles Report post #1 Posted May 9, 2016 (edited) In WW2 ships spent more time bombarding shore targets and assisting advancing infantry than they did fighting each other. So my idea is why not add shore targets in game to give you a bit more variety. possibly even enemy basses either side of the map that if destroyed would give a points advantage. But some basic land based installations doted around the map would be nice adding to the emission and realism of the game. This game has some great scenery and even forts on some maps . Its a shame its only for looks at the moment as its very overlooked. Let me know your thoughts. crap idea or good step forward to improving the game? Edited May 9, 2016 by Armo1000 1 Share this post Link to post Share on other sites
[BLOBS] StuntMan0369 Beta Tester 923 posts 4,848 battles Report post #2 Posted May 9, 2016 Sounds like something they could do if they decide to pursue the PvE content of the game. Not sure how beneficial it would be in the normal PvP environment. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted May 9, 2016 They are already working on it. One model for a fortification was already leaked. 1 Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #4 Posted May 9, 2016 They are already working on it. One model for a fortification was already leaked. Nice glad to hear it. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #5 Posted May 9, 2016 It is something that have said that they will work on in the future (likely, the far, far future). They have mentioned making shore batteries and airfields that will support friendly fleets, along with saying that they will reconsider adding monitors (small, shallow draught ships with massive guns, basically the floating artillery that some people wish battleships were) into the game once shore based facilities get added. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #6 Posted May 9, 2016 Not going to be for PvP since adding NPC stuff into it doesn't make a lot of sense. As for PvE, they'd first need to make PvE attractive in the way of rewards, otherwise why would I ever want to play PvE if a murder game there still gives less XP and credits than a bad game in PvP? Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #7 Posted May 9, 2016 Not going to be for PvP since adding NPC stuff into it doesn't make a lot of sense. As for PvE, they'd first need to make PvE attractive in the way of rewards, otherwise why would I ever want to play PvE if a murder game there still gives less XP and credits than a bad game in PvP? PvE would be a welcome edition in my opinion. if they manage anything like AW has sept with ships i dont think i would ever play PVP again. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #8 Posted May 9, 2016 In the files there are descriptions of 'Coastal Artillery' and damage done by them, looking forward to it. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #9 Posted May 9, 2016 Well, I suppose at the very least it should provide some shortlived fun in the way of some "wtf, islands are now shooting me, PvE too hard, nurf pl0x" threads. Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #10 Posted May 9, 2016 (edited) They are already working on it. One model for a fortification was already leaked. Yeah I saw that.....wasn't it something about a fortification with guns equivalent to colorado's and with good aa? Edited May 9, 2016 by domen3 Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #11 Posted May 9, 2016 I'm all for it, provided it comes in a PvE game mode, in PvP any sort of AI operated coastal artillery would only be one more tool in the hand of the already almighty RNGod. Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #12 Posted May 9, 2016 (edited) I'm all for it, provided it comes in a PvE game mode, in PvP any sort of AI operated coastal artillery would only be one more tool in the hand of the already almighty RNGod. Forget coastal guns though. i was mainly referring to unarmed installations for pvp. although i wound t mind coastal guns for pvp i know people would whine and complain about it. Edited May 9, 2016 by Armo1000 Share this post Link to post Share on other sites
kennydbt Players 308 posts 7,857 battles Report post #13 Posted May 9, 2016 They are already working on it. One model for a fortification was already leaked. sweet. No more cap the flag it is defend the Port. It would be better if you had to use diffing ships take out differing parts of the port. Do not think player direct controlling coastal gunning is a good idea not much for him or her to do. Could be like They could set what type of ship to go for or what area to cover might be good. But then Who would do it? Random is the only fair why I can think off. But the you get players with no idea what to do or one that could not be arsed to do it. Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #14 Posted May 9, 2016 Unmanned batteries and fortresses could be included in PVP too though. They would have to be inacurate like secondaries and randomly placed around the map maybe. Otherwise if they are all concentrated by the base it gives the defending/camping team an advantage. And the destruction of them could give the attacking team points to reach 1000 faster 1 Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #15 Posted May 9, 2016 Unmanned batteries and fortresses could be included in PVP too though. They would have to be inacurate like secondaries and randomly placed around the map maybe. Otherwise if they are all concentrated by the base it gives the defending/camping team an advantage. And the destruction of them could give the attacking team points to reach 1000 faster Exactly. dont make them too much of threat for people to complain but still have them their as a means to win the battle and gain more points. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #16 Posted May 9, 2016 I would like a game mode where instead of caps each team has its own land based targets it needs to protect from being shelled or bombed. Kinda like war thunders ground strike missions i guess? 1 Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #17 Posted May 10, 2016 Yeah, what he said, they are working it. Looking forward to it too.. ATTACK THE ENEMY BASE! *peeeeeeewwwwwww* *BOOOOM* What the.. that is INCOMING fire! OH MY GOD! ABORT! ABORT! Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #18 Posted May 10, 2016 Attacking land based targets is pretty boring. Shelling something that doesn't move requires no skill at all really. I can't really see how it can be made to work. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #19 Posted May 10, 2016 Attacking land based targets is pretty boring. Shelling something that doesn't move requires no skill at all really. I can't really see how it can be made to work. However, attacking something that doesn't move but returns fire and/or sends planes your way while also trying to deal with ships on the enemy team does take quite a lot of skill. The only skill that would be missing would be gunnery, every other aspect of playing the game would remain intact. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #20 Posted May 10, 2016 However, attacking something that doesn't move but returns fire and/or sends planes your way while also trying to deal with ships on the enemy team does take quite a lot of skill. The only skill that would be missing would be gunnery, every other aspect of playing the game would remain intact. It depends on range. In a BB it's easy to snipe a static target from long range. I cannot see how this type of mode can be made interesting. Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #21 Posted May 10, 2016 It depends on range. In a BB it's easy to snipe a static target from long range. I cannot see how this type of mode can be made interesting. Except that it would have everything that the regular game would have, with the addition of the requirement to destroy land targets. Imagine a standard battle, except that one team has an airfield or a coastal battery to defend rather than a cap. 1 Share this post Link to post Share on other sites
[ESN] Damanta [ESN] Beta Tester 311 posts 8,960 battles Report post #22 Posted May 10, 2016 RamirezKurita, on 10 May 2016 - 03:07 PM, said: However, attacking something that doesn't move but returns fire and/or sends planes your way while also trying to deal with ships on the enemy team does take quite a lot of skill. The only skill that would be missing would be gunnery, every other aspect of playing the game would remain intact. It depends on range. In a BB it's easy to snipe a static target from long range. I cannot see how this type of mode can be made interesting. Considering the amount of times that I've splashed all around a static cruiser at 27 km with a North Carolina, I can say that hitting a static target with a BB is not as easy as you make it sound. RNG/Dispersion can make you miss quite easily at that range. As for making it more interesting, no idea, but as BB I'd probably focus more on ships trying to hurt me or my team over static non-damaging targets. Let the fast firing cruiser do that. Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #23 Posted May 10, 2016 Attacking land based targets is pretty boring. Shelling something that doesn't move requires no skill at all really. I can't really see how it can be made to work. Its extra targets to shoot at. extra xp and credits and will probably make the battlefields feel more alive and realistic. Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #24 Posted May 10, 2016 Its extra targets to shoot at. extra xp and credits and will probably make the battlefields feel more alive and realistic. From my experience it doesn't. Share this post Link to post Share on other sites
kennydbt Players 308 posts 7,857 battles Report post #25 Posted May 10, 2016 Navyfield 2 has defend mission when I used to play this it work well and help to get team work. It would need bigger maps this is not a bad thing at all. getting in to range is not that easy they can cover ports with land to stop very long range BB standing off all the time. Share this post Link to post Share on other sites