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Harlock__

The worst ships

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What are, for you, the worst ships with which you played ?( top five ,except tier I-IV)

 

1_ North Carolina

2_ Nurnberg

3_ Furutaka

4_ NIcholas

5_ Cleveland

for me to here apparently, are more ships US the worst

have your say

 

Edited by Harlock__

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[TTTX]
[TTTX]
Players
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1. Karlsruhe

2. Karlsruhe

3. Karlsruhe

4. Karlsruhe

5. Karlsruhe

 

oh wait... okay... some of these were straight up bad, some are frustrating because I can't make them work to my expectations/standards. Also, ignoring the arbitrary "no T4" because I don't see much sense in it.

1. Karlsruhe

2. Yorck

3. Yamato (call me strange...)

4. Svietlana

5. Hatsuharu

 

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Players
294 posts

None. really enjoyed playing the so called worthless ships like Yorck, Pensacola, Colorado and Izumo.

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Alpha Tester
950 posts
7,248 battles

Svietlana

Mutsuki

I could be stubborn and say Kawachi, but nah, it's a fairly low-tier ship that i don't need to criticise it.

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Players
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Kawachi (why WG why?)

Ognevoi (the times when turrets were dieing faster then ebola killin)

Pepsi (not as bad as I think, just personal hate)

Kirov (same like Pepsi)

Atlanta (bcs DD with citadel, not played yet)

 

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Weekend Tester
1,233 posts
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Why is everyone bashing the Nuremberg:amazed: 

Well for me it is the York. Even mentioning it makes me cringe...

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Players
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Hmmm...

 

Aurora post-nerf. It is slower then a St. Louis with less hp and no armour. The only thing this rustbucket can outrun is a Langly. The nerfs pretty much killed this gimmicky ship.

Karlsruhe. Worse in almost every respect when compared to other cruisers of it's tier.

Kawachi. Dispersion is so phenominally bad that the safest spot to be is where you actually aim at.

Hatsuharu. Slow and ponderous when compared to it's predecessors, poor concealment and two triple tubes to add insult to injury. And people say they hate the Mutsuki... lol

Yorck. Oddly enough this was a pretty difficult choice. The ship is not that bad actually if it weren't for the gimped AP shells, which are supposed to be it's bread and butter.

 

Other candidates were the Bogue (no 1-1-1?), Ognavoi (scales so poorly in T7-8 matches) and Albany (Blind as a bat, slow with pathetic range to boot - Note that I do not own her).

 

The Ishizuchi was not very good as well, mainly because the AP shells seem to lack penetrative power. The five dual barrels and reload buff makes it decent enough though.

 

Cheers, M

 

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[TACHA]
Players
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I would have agreed with the Albany - I sold her as she was so frustrating - rotten range, pop guns, seemed to lose engines if someone sneezed at her - then noticed I had a 71% win rate in her....

And of course, she is British!

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[S0F]
Beta Tester
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In no particular order...

Karslruhe it's just so poor compared to other ships of this tier

Yorck awful gun arc

Furutaka Not too bad since the buff but still weak

Ishizuchi As others have said AP is just bad on this ship v other BBs

New Orleans/Baltimore practically the same ship and really weak compared to similar tier ships

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Alpha Tester
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1. Karlsruhe - this ship sucked at everything, it didn't have even one good point. Played pre-buff.

3. Izumo - what a incredible crap. Guns are ok, but the third turret placement is purposfully made by WG so it would be bad, i think that only one of all A140 projects had such ridiculous placement, and guess which one was chosen... Mobility (except speed) is below ridiculous. Secondaries have bad firing arcs, so they are not doing anything even with full secondaries build. Worst of all is armor. From side it can get citadel in funny places. From the front it works as it stops citadels from BB's (unless hit in huge barbette of the second turret), but HP flow like water from normal penetrations and HE hits. Oh, and Izumo without adequate support is dead if any DD or CV ventures in the area. On the lower tiers in both BB trees i had some chance to defent or at least avoid death, but not here. Last nail to the coffin is 400.000 XP needed for Yamato.

3. Yorck - reminds me of Karslruhe, also all around bad ship, but slightly better than Karl. And unlike Karl it have some good points - range and mobility. Would be good ship if AP weren't useless above 10km.

4. Myogi - unconventional shell velocity combined with puny 6 guns made hitting something hard.

5. Iwaki Alpha. May be nice for some people, but for me it's only Tenryu put up a tier too high. Can't get that ship at all.

 

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Players
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For me it's the Midway. The ship itself (while it has a few nice perks) is just not viable anymore, which shold be reason enough to stay away from it. But what really made me hate it was the truckload of bad luck that came with it. I have lost so many battles for the most ridiculous reasons and even when winning it was just painful from start to finish. It's cursed. So definitely Midway. 

 

Ships that were supposed to be bad were actually ok. Tashkent for example was one of the most successful and enjoyable ships I've owned so far and it was rather pretty on top

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Quality Poster
1,695 posts
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-HMS Warspite, I think she came pre-nerfed and it seems so unfair to this legendary vessel. I am actually performing well with her somehow, but she is just bad at everything, with one exception: she does a decent amount of damage if you manage to hit something. I'd gladly trade some shell damage for range however, or at least a bit more speed or turret turning rate. As it is now, you spend half the game getting into position and when you finally get something in range, either your teammates kill it before you get a chance, or they already died and you need to defend yourself against half the enemy team. I am afraid to play her more, because she is currently the only Royal Navy ship in the game, but she fits my play style very poorly and I think that playing her more will just result in one loss after another and really turn me off. The few times I've played her I've never felt in control, whereas with other battleships I use my superior range to my advantage.

-Albany, her range is just terrible and she is slow to boot. She was free, but I've played only five games with her, which is still a lot for how frustrating it is to play her.

-Atlanta, the hang time on her shells is just absurd, I have to aim half the map ahead of a target to hit anything or get in ridiculously close, while spotted. I'd gladly trade rate of fire for a bit more muzzle velocity and range or a little less detection so I can actually close enough with an enemy. At close range, she can murder an enemy ship, IF she lasts long enough, but she can't take any damage either, so..

-Mogami with 155 mm guns, ever since the captain's skills were changed. Now she has a lower rate of fire and lower range, as if being as squishy as a tin can wasn't enough.

-St Louis, but only in a tier V battle, especially with carriers. Little to no AA, no maneuverability, no speed, no range. You really depend on your enemy blundering into range. Her admirable ROF is the only thing standing between her and utter failure. Another ship that was hit hard by the change in captain's skills. I hate being under fire, with no way to retaliate.

 

To be fair, in most cases it all works out, when I look at the stats, so I guess balancing mostly works.

It is just that some ships, especially in certain scenarios, are so frustrating to play.

Imho each ship should have something that they excel in, that balances all the negative points.

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Beta Tester
951 posts

I would have to say

Albany_very situation and in large part its down to the movement of the other team and you only have limited control over that.

Atlanta_again situation but more down to the make up of the teams if there are 2 carriers per side or a good amount of DDs you can be pretty useful if not its a real chore,

Colorado_played through this just after the Tirpitz was released, that withstanding its the only ship I totally hate that I have played.

Sims_with the arrival of gunboats totally redundant.

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Beta Tester
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Eh... I don't think I played a really bad ship, maybe other than your tier 3-4 dreadnoughts. Kawachi needs more range and SoCal needs a bit less dispersion. Wyoming was rather fun however. If I have to make a list, though..

1. Kawachi

2. Myogi

3. Sims - this one needs buffs to have it competitive as well

4. Ishizuchi

5. Nürnberg - sits too high on the water so citadel hits are really common.

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Players
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1_ North Carolina

2_ North Carolina (deserves 2 spots)

3_Nicholas/Farragut (not awful, but just really Meh for their tier)

4_Phoenix Hull A (when you have only 3 guns)

5_Mutsuki (again, not awful, but pretty underwhelming after Minekaze and Before Hatsuharu)


 

PS: Totally disagree with people mentionning the Pensacola and the Colorado. those ships are Great and i love them both! don't you talk bad of them, i will fight you on the side of the street, sir! :izmena:

Edited by anonym_gxxGX7KaxQVa

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Supertester
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Kirov (same like Pepsi)

 

 

Kirov bad???

 

First time i hear this....

 

To OP:  

 

Most of the times the fault is on the player,not the ship (except Kawachi,that thing is horrendous). Cleve is excellent in the hands of an experienced skipper for example.

 

They say the same thing about the Nagato. Nagato is awesome imho though....

Edited by Mister_Greek
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[MUMMY]
[MUMMY]
Beta Tester
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EDIT - 

 

Got a little better with 'it' tonight.

 

So my edited opinion is err, play it safe, Mikasa.

 

Just a port decoration. Should have been a gift, I paid for it :sceptic: It would be nice if it had accurate main guns and to nerf that, a longer reload, like long, like 40+ seconds. Like other most other premiums it is unique - BB at tier 2, but even there, it really struggles to be competitive against all but the newest players.

 

 

Edited by hehehedog

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Players
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Karlsruhe wins this contest hands down. Can't really win a 1v1 versus a St. Louis, and that one is 1 tier lower =\

Sims, don't have it, would like to have it but could use a buff. Or at least brought inline with the Mahan.

Atlanta, while I'm starting to do better with her I still think she needs a bit extra.

New Orleans / Baltimore, Those 2 are nearly the same and can go against the same ships (mostly) they are incredibly lackluster. In my opinion the shell arc needs to be buffed. But my experience with them are very limited and not enjoyable. So that might make me too biased.

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[SCRUB]
Players
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I have played all cruisers and battleships in the game and I say Karlsruhe is the worst, while Furutaka is the second worst.

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