Nomanos Beta Tester 2 posts 11,760 battles Report post #1 Posted May 3, 2016 So I run in the heavy rain in this map witch change you detect range. I could see any enemy ships even detect by my team ships and carriers plane's which attacked enemy battleship. There was me confused and blind (cos' I didn't read pacth notes) and try to seil away from rain but where to seil? Minimap should show where is raining and if team is spotting enemy they should be visible even my self or enemy inside rain. (Radio?) Share this post Link to post Share on other sites
Noobsplatter Players 303 posts 3,401 battles Report post #2 Posted May 3, 2016 So I run in the heavy rain in this map witch change you detect range. I could see any enemy ships even detect by my team ships and carriers plane's which attacked enemy battleship. There was me confused and blind (cos' I didn't read pacth notes) and try to seil away from rain but where to seil? Minimap should show where is raining and if team is spotting enemy they should be visible even my self or enemy inside rain. (Radio?) You see ships on the minimap (thanks to radio). The cyclone sets max viewrange to 8km and it happens on the whole map, at the start of the cyclone there is a text warning that appears on the screen and 2 minutes later the viewrange decrease happens. They should not be visible if outside of the limited viewrange since that is the whole point of the weather effect. Share this post Link to post Share on other sites
Nomanos Beta Tester 2 posts 11,760 battles Report post #3 Posted May 3, 2016 You see ships on the minimap (thanks to radio). The cyclone sets max viewrange to 8km and it happens on the whole map, at the start of the cyclone there is a text warning that appears on the screen and 2 minutes later the viewrange decrease happens. They should not be visible if outside of the limited viewrange since that is the whole point of the weather effect. That's true that they was on minimap. That time cyclone wasn't on whole map, only south-east corner in map. Or it was very short rain cos' I did get out of that rain... Share this post Link to post Share on other sites
Noobsplatter Players 303 posts 3,401 battles Report post #4 Posted May 3, 2016 That's true that they was on minimap. That time cyclone wasn't on whole map, only south-east corner in map. Or it was very short rain cos' I did get out of that rain... Cyclone isn`t permanent, it lasts for a random amount of minutes. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #5 Posted May 3, 2016 Cyclone isn`t permanent, it lasts for a random amount of minutes. Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #6 Posted May 3, 2016 Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. Perfect opportunity to sneak in and cap instead of sailing near the border. 2 Share this post Link to post Share on other sites
[PRT] it3llig3nc3 Beta Tester 668 posts 8,031 battles Report post #7 Posted May 3, 2016 Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. Well, well this is exactly why the cyclone is the best idea that can be introduced into naval warfare - because if your team lost due to visibility issues it means that none of your ships guarded the CAP area, you were trying to snipe from the distance. With the cyclone every player has to re-asses strategy and adapt to the situation. Lazy loosers will lose the battle Just take World of Tanks - nobody complains about TDs hiding in the bushes, or behind rocks even in the flagzone - that is part of the tactic. In naval warfare weather was one of the most important elements of WW2 battles. I wish every map would have different weather situations that impact gameplay! Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #8 Posted May 3, 2016 both times I played north on the PT the team that was ahead capitalized on the cyclone to make the win easy. In both games my team made adjustments to lock down caps when the visibility fell. the opposition had been happy to deny us the caps from afar right up till visibility dropped to 8km. when the sight lines vanished they were humped Seriously thinking every map needs this ... especially ocean! Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #9 Posted May 3, 2016 Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. I'm trying to avoid a slightly sarcastic reply but your post is tempting me a lot. If the cyclone makes capping an excellent option then people need to take defence as seriously as a sneaky attack once the cyclone hits. Share this post Link to post Share on other sites
Glaukenstucken Beta Tester 34 posts 3,443 battles Report post #10 Posted May 3, 2016 I got caught out by the cyclone in my Fuso, or perhaps it was the Nagato, in domination, when half the team went all the way to the left and the other half dashed to the far right. As B and C were being capped by hostile dd's the Cyclone hit and I backed off a bit, but thought it prudent to hang around to stop center to fall completely. I got a sense that "This doesnt feel right....." ...next thing I know, ocean is full of torps from 3 directions.......couldn't see sh*t..... ..oh well.....lessoned learned. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #11 Posted May 3, 2016 I got caught out by the cyclone in my Fuso, or perhaps it was the Nagato, in domination, when half the team went all the way to the left and the other half dashed to the far right. As B and C were being capped by hostile dd's the Cyclone hit and I backed off a bit, but thought it prudent to hang around to stop center to fall completely. I got a sense that "This doesnt feel right....." ...next thing I know, ocean is full of torps from 3 directions.......couldn't see sh*t..... ..oh well.....lessoned learned. Hanging in the middle alone in your BB while you know the middle caps are both being capped by enemy destroyers would have ended in a disaster no matter the weather. Actually a clear weather might have been even worse for you since the DDs could have seen you from a further distance, meanwhile in a storm you have some chance of surprising them instead. Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #12 Posted May 3, 2016 Got two battles with my Nagato today on Weather-North. First was a Standard Battle and it ended way after the cyclone due to the deletion of my team. Second battle was domination and the cyclone made it easier for me (in a big visible BB) to cap B. Was interesting. In total it adds something to the game, and forces players to check the minimap more often and try to position well once the cyclone is announcend. Greetings Share this post Link to post Share on other sites
Glaukenstucken Beta Tester 34 posts 3,443 battles Report post #13 Posted May 3, 2016 Hanging in the middle alone in your BB while you know the middle caps are both being capped by enemy destroyers would have ended in a disaster no matter the weather. Actually a clear weather might have been even worse for you since the DDs could have seen you from a further distance, meanwhile in a storm you have some chance of surprising them instead. Yes....it was a poorly thought through maneuvre from the start, (I did have one lonely dd with me that I hoped would get me some spots, but he was instasunk). But i did get extra confused by the weather, and it really added to the overall feeling of having made a poor decision Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #14 Posted May 3, 2016 Perfect opportunity to sneak in and cap instead of sailing near the border. I forgot to mention those caps were held by my team. As for the sailing near the border, I just cant play without it. Obviously, people know me for that. I'm trying to avoid a slightly sarcastic reply but your post is tempting me a lot. If the cyclone makes capping an excellent option then people need to take defence as seriously as a sneaky attack once the cyclone hits. Tell that to the opponent team, in all cases my team was holding the cap and the opponents were simply backing off. With the cyclone, it just seems that cowardness and those who just care about surviving the game are rewarded. Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #15 Posted May 3, 2016 only had one match with a cyclone so far, ended up working in our favour because I managed to lead a charge that caught several enemy ships one after the other while trying to form up. Could have gone way differently though... Really liked it that one time, certainly made for an interesting element (including an osheet moment when, after running down two separate cruisers, the third enemy we encountered was a very healthy Battleship. Usually very bad news for a Shchors at 8km, but lucky for me my allied BBs did some awesome sniping that killed the guy before he could react.) Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #16 Posted May 3, 2016 I forgot to mention those caps were held by my team. As for the sailing near the border, I just cant play without it. Obviously, people know me for that. Tell that to the opponent team, in all cases my team was holding the cap and the opponents were simply backing off. With the cyclone, it just seems that cowardness and those who just care about surviving the game are rewarded. So how does the enemy team reach 1000 when you hold the caps? Is your team suicidal or what? Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #17 Posted May 3, 2016 So how does the enemy team reach 1000 when you hold the caps? Is your team suicidal or what? What I am trying to say is that you dont get a chance to deal more damage and thus get more xp/credits because you got opponents that are running away (and hard to fin due to the cyclone) while the points are piling up. The gameplay like that is simply boring and cyclone duration should be shorter or teams shouldnt be getting points from caps during cyclone. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #18 Posted May 3, 2016 What I am trying to say is that you dont get a chance to deal more damage and thus get more xp/credits because you got opponents that are running away (and hard to fin due to the cyclone) while the points are piling up. The gameplay like that is simply boring and cyclone duration should be shorter or teams shouldnt be getting points from caps during cyclone. That is only true if you are staying back. Some ships can abuse the cyclone and catch others unawares dealing good burst damage. Share this post Link to post Share on other sites
[SINC] Date_A_Bullet Players 2,677 posts 12,073 battles Report post #19 Posted May 3, 2016 Still wish more utility with the weather. It just happens and there is nothing you can do.Sometimes its useful, sometimes you lose a game because of it. Just another random factor in the game now. Also some ships can use the cyclone better than others.I wrote in another thread, that it would be a nice feature to be able to turn on your ships lights to incease your view but be more visible at the same time. Share this post Link to post Share on other sites
Noobsplatter Players 303 posts 3,401 battles Report post #20 Posted May 4, 2016 Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. I like it a lot though, it`s my chance to hunt down certain targets without the enemy wallhuggers targeting me while my own wallhuggers are being brave at some other location far far away. Not that I have not been caught with my pants down during such chases Share this post Link to post Share on other sites
[LEOND] Nekrodamus Beta Tester 2,554 posts 14,597 battles Report post #21 Posted May 4, 2016 Some players go for max XP in every single round and for a few this might be the only intention in this game - ofc those players don't like the cyclon. Me I give a XXX for stats pages and enjoy this new element. Playing a strike Lex and being literally blind is fun and immersive, you really feel the difficulties they had in former times to find the enemy. Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,124 battles Report post #22 Posted May 4, 2016 Share this post Link to post Share on other sites
[WIND] Elenortirion Players 1,890 posts 2,549 battles Report post #23 Posted May 4, 2016 Enough to ruin your game completely. So far I got it 4-5 times and the games always ended because one team reached 1000 points during the cyclone. tbh my experience while enjoying Hiryuu is quite the opposite on that map, sure when cyclone hits it is harder to do my strikey stuff to enemies because I need to look for them quite often..... and I've never ever yet seen a game finishing during the cyclone... and I think I've got similar amounts of games on the north map if not slightly more than what you said... Share this post Link to post Share on other sites
[EXNOM] Spuggy Players 557 posts 6,203 battles Report post #24 Posted May 4, 2016 Best thing that can happen during a cyclone is that it happens early in the match and both teams become super aggressive. They all close range without actually knowing how close they are then all of a sudden the cyclone lifts and everyone is below 10 km from each other and battle lines are blurred giving the situation a bit of "The Nelson Touch" about it. In other words, it's fun when the storm lifts and everyone shouts a collective "OH [edited]!" and gunfire and torps fly everywhere. Fun for all the family. Share this post Link to post Share on other sites
[V-I-P] PuchForLife Players 37 posts 16,882 battles Report post #25 Posted May 4, 2016 I have had the cyclone hit three times in my Hindenburg the first time i was Way out of position and got killed fast as i stimubled into the whole enemy team. After that i recognized that a cyclone would come by the color of the water. I stayed at a chokepoint on the map where the enemy was haters around the corner. As the cyclone hit Hindenburg turns into ninjaburg with its 16 torps an deadly ap. Just swing around the corner ad deal with the enemy one by one while you keep your bow on em. Cyclone is perfect for cas with good bow Armor and torps to go on a real rampage Share this post Link to post Share on other sites