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Grand Naval Battles event thread (post your stuff here! instead of openening multiple threads)

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Really really great idea with this special.

Only bad thing making wrong atmosphere in the battles is mission focus on kills.

Make it to DAMAGE DONE or XP gained and toxic atmosphere from the battles with lack of teamwork will dissapear.

 

We have a weekly Gain 100,000 XP mission.

 

The problem with both XP and damage done missions is that they translate very badly to lower tiers making it unnecessarily hard for new players or those who simply do not like the high tier gameplay. Kills can be done on all tiers.

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I take it you mean do the week 1 mission and get the diamonds, in which case the answer is no.

You can ony get credited with the diamonds if the mission is visible.

 

So say you fail the 20 battleship games with 18/20. In week 3 you cannot play 2 more battleship games to complete that mission.

However, if for example week 3 happens to need 15 carrier games played, and you had played 0 in week 1, but then decided in week 2 to get the kills and you needed 20 games for that, you'd get the week 3 diamonds for the carrier battles.

 

Thank You for explaining this. Much appreciated. :honoring:

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WG Staff
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well that is only true for the 400 and 600

the flag  is not awarded when you complete it regular!

if thats not suposed to be this way i guess you should check....

 

 

The flag is indeed a special case, it will be credited a bit later. 

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Raise the requirements for "games played" already to "games played with at least 8th in the score board".

 

Damn AFKs every game are getting out of hands.

 

 

Thats also a great idea

 

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We have a weekly Gain 100,000 XP mission.

 

The problem with both XP and damage done missions is that they translate very badly to lower tiers making it unnecessarily hard for new players or those who simply do not like the high tier gameplay. Kills can be done on all tiers.

 

Kill can be done, problem lies within who doing them and who getting them

And if someone dosent like "high tier gameplay" simply dosent deserve a prize.

Event is to stimulate players to play more , problem is if it stimulate them to play better.

Im pretty tired of folks waiting untill your target are on 1 % only to finish it from behind your back or bots inactive in game only to get required game count.

 

Dont tell me that exchanging par example 100 kills to requirement of making 100X damage equal to average ships hitpoints isnt in fact EASIER to do for NORMAL player and encouraging teamwork.

It may be only problem for parasites who tends to do no damage at all and only hunting ships to finish. And late one isnt teamwork.

If idea of teamwork and doing damage to enemy together with your team contributing to victory instead of hunting the frags sounds bad for you , then you dont deserve any prize in this special.

 

Speaking about XP- theres many ways to gain xp without doing kills- like capping and defending bases. Nobody can neglate its more contributing to team victory than brainless fragfest.

Frags requirement easier for low tier players??? Nonsense. What is happening more experience players going low tier battles with experienced captains on lower tier premium vessels only to sealclub.

See kamikaze R or another raging dresden/st louis in low tier .... It only encouraging sealclubbing so unexperienced players will have even lower chance to get thier frags...Nobody sane gonna farm frags in tier 10 battles...

 

Edited by Sadzior

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Kill can be done, problem lies within who doing them and who getting them

And if someone dosent like "high tier gameplay" simply dosent deserve a prize.

Event is to stimulate players to play more , problem is if it stimulate them to play better.

Im pretty tired of folks waiting untill your target are on 1 % only to finish it from behind your back or bots inactive in game only to get required game count.

 

Dont tell me that exchanging par example 100 kills to requirement of making 100X damage equal to average ships hitpoints isnt in fact EASIER to do for NORMAL player and encouraging teamwork.

It may be only problem for parasites who tends to do no damage at all and only hunting ships to finish. And late one isnt teamwork.

If idea of teamwork and doing damage to enemy together with your team contributing to victory instead of hunting the frags sounds bad for you , then you dont deserve any prize in this special.

 

 

If those missions were tier exclusive they would mention the tier in the mission. Just like it is with the make 20 kills with a tier VI ship one.

 

All other missions are open to all tiers. You are probably correct in your assumption that those misssions are an incentive to play more. They are an incentive for all tiers, not for high tiers only.

 

I make the same amount of kills, I did before the event. Maybe even more. This often propagated excuse of kill stealing? I don't see it. But I am not intentionally looking for it either. A dead ships is a dead ship and I don't care if I made the kill or someone else. This is a team game after all. If you look for situations where a player opens fire on a ship that has low health, have you ever considered, that there might be other reasons involved then kill stealing? Maybe the player had to maneuver around an obstacle first. Maybe this players other target died, got out of range, or into cover? Maybe the player simply wants to take out the guns on that damaged opponent as fast as possible.

 

I get tired of players who only see the worst behavior in all other players except themself.

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We have a weekly Gain 100,000 XP mission.

 

The problem with both XP and damage done missions is that they translate very badly to lower tiers making it unnecessarily hard for new players or those who simply do not like the high tier gameplay. Kills can be done on all tiers.

 

We have kill missions/Class missions and number of games played mission and XP ones its great that there is a lot of variance in the missions. XP  missions are good as if you just log in and do nothing you get low XP also you can get XP for caping/killing planes XP mission encourage people to win as this is the best way to get said XP.. Trust me many many more people complain about kill missions as they claim it causes kill stealing.

 

I would say the kill missions are infact worse for new players! after all it encourages Experienced players with low tier Prems (and yes i have done this with my emden and Tashibiana0 to take them out as they can get kills easer. 

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I would say the kill missions are infact worse for new players!

 

All of them are bad for new players actually. But XP and damage are bad because of the game itself and hwo the rewards work in low tiers, while kills are only influenced by experienced players playing low tier games to farm.

 

If you set a XP goal, new players will have it hard to achieve that, because their battles pay out much less XP.

If you set a damage goal, new players will have it hard because their ships deal less damage and their opponents ships can take less hit before they die.

Kills can only be disturbed by the more experienced players though. We have it easier because we have the aiming down and our understanding of the game mechanisms is superior. Without experienced players running wild in the lower tiers the new players would have an equal chance to get the kills as the experienced ones.

 

Yet I agree, it is good that we have so many different missions to play.

Edited by Egoleter

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If those missions were tier exclusive they would mention the tier in the mission. Just like it is with the make 20 kills with a tier VI ship one.

 

All other missions are open to all tiers. You are probably correct in your assumption that those misssions are an incentive to play more. They are an incentive for all tiers, not for high tiers only.

 

I make the same amount of kills, I did before the event. Maybe even more. This often propagated excuse of kill stealing? I don't see it. But I am not intentionally looking for it either. A dead ships is a dead ship and I don't care if I made the kill or someone else. This is a team game after all. If you look for situations where a player opens fire on a ship that has low health, have you ever considered, that there might be other reasons involved then kill stealing? Maybe the player had to maneuver around an obstacle first. Maybe this players other target died, got out of range, or into cover? Maybe the player simply wants to take out the guns on that damaged opponent as fast as possible.

 

I get tired of players who only see the worst behavior in all other players except themself.

 

Explain me why players actually waiting in background not opening fire untill target is on very low health?

Read again what i wrote before.

Theres no need for kill based events it making only atmosphere in game toxic.

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All of them are bad for new players actually. But XP and damage are bad because of the game itself and hwo the rewards work in low tiers, while kills are only influenced by experienced players playing low tier games to farm.

 

If you set a XP goal, new players will have it hard to achieve that, because their battles pay out much less XP.

If you set a damage goal, new players will have it hard because their ships deal less damage and their opponents ships can take less hit before they die.

Kills can only be disturbed by the more experienced players though. We have it easier because we have the aiming down and our understanding of the game mechanisms is superior. Without experienced players running wild in the lower tiers the new players would have an equal chance to get the kills as the experienced ones.

 

Yet I agree, it is good that we have so many different missions to play.

 

You repeating yourself bro, without making any sense.

If new players ships doing less damage so its also harder fro them to get kills.

Im talking about deserved kills , not stolen ones.

Ifg they are unable to produce damage AND getting the kills it means someone worked those kills for them right?

On that way more experienced players will carry less experienced making kills for them.

Is that OK?

 

Hard to get xp ?? yes its very hard if you doing absolutely nothing.

I have seen decent xp done in lower tier games so its not a problem at all.

Even if making same amount of xp is theoretically easier in tier 8 battle than in tier 3 battle it dosent making doing xp in tier 3 battle impossible.

You mean new player have not same possibility to make xp than seasoned one? Well seasoned players WORKED for it so i cant see reason whey they cant bring some benefits from their work.

If newb want benefits- well its only way- work for them,

I cant see a reason whey EQUALIZE nebbies and experienced ones - im not an experienced player  and have absolutely no problem if more experienced guys will get something extra for their hard work.

You expecting to enter the game and got all goodies no matter how much you developed yourself in this perticular game. Well that dosent work that  way.

 

Besides theres a global goal mechanism with giving all players participating in special extra benefits when diamonds goal is reached.

So in fact people who making more diamonds by finishing specials also work for extra goodies for guys who are not able to complete specials- they getting extras for free on behaf of those who are more capable.

 

Now about damage-

 

By the way who told you amount of damage need to complete quests cant be on RESONABLE level, reachable for all.

 

As you see this new players instead of trying to learn the game and do more damage plus work for the team are encouraged to parasiting on those who doing the hard work for them.

On that way people who trying to be better in game are PUNISHED for their skill and lazy unskilled crowd will gain prizes.

 

XP or damage requirement reflects gamers individual skill in positive manner.

Besides making more damage in order to get a kill forcing player to shoot more with means he will became potencial target for enemy.

Lurking behind invisible only to start shooting when target is low not exposing shooter to enemy - lower risk being damaged and lower risk to die ( and pay for repairs)

So fragstealing are very selfish and very lucrative behaviour, but it have nothing with teamwork and simple decency towards other players.

Someone taking risk and damage only so other selfish individual can get credit for that. Is this gameplay you want?

Im tired on your hard defense in matter with was discussed before in many similar games.

If it was for me kills should be never even counted in games.

Only your damage done and another activitys towards the team victory like base defense/ cap and spotting for others making sense.

 

If you cant see a bad behavious in game its probably because you behave bad and taking it for normal and granted.

Edited by Sadzior

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Explain me why players actually waiting in background not opening fire untill target is on very low health?

Read again what i wrote before.

Theres no need for kill based events it making only atmosphere in game toxic.

 

I will not turn that into a kill stealing discussion. I already said that I do not notice such a behavior and that I will not look for it either. Stop looking for the negatives in others and simply play the game. You will enjoy it much more this way. If everybody would do it there would be no toxic atmosphere. You complain about it, yet fail to see that you are a part of the problem.

 

 

 

If new players ships doing less damage so its also harder fro them to get kills.

 

You show a clear sign of not understanding what I wrote. Be it a language barrier, your unwillingness to accept my points or some other form of misunderstanding I don't know.

 

Here let me put it into a more abstract formulation. Maybe you'll understand then.

Low damage + low hitpoint pool on lower tiers = Low amount of possible damage

High damage + high hitpoint pool on higher tiers = High amount of possible damage

Low amount of possible damage / High amount of possible damage = unequal chance to make damage
(no matter what target amount you set, the lower tiers will always need more battles then the high tiers to fullfill it)

 

12 players vs 12 players independent of tier played = equal chance to make kills

 

It is simple logic really.

 

If you cant see a bad behavious in game its probably because you behave bad and taking it for normal and granted.

 

Wow, nice attempt to insult and discredit there. Didn't see that edited into your post earlier. I don't know how you come to such conclusions, but you really need to know that such ad-hominem attacks will never help your arguments.
Edited by Egoleter
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Explain me why players actually waiting in background not opening fire untill target is on very low health?

Read again what i wrote before.

Theres no need for kill based events it making only atmosphere in game toxic.

 

Ive got a better idea!

@Wargaming. Please stop doing any events like this. as you can never get it right people will always complain so why bother.

 

 

We have varied missions where we have to do all sorts of things. 

 

And of the record Maybe i have been lucky but in 18k games of tanks and 3.5K of ships i have seen a handfull of cases where i suspect kill stealing. There have however been countless times I have been saved by an opportunistic team mate taking a ship/tank down just before said vehicle has killed  me. You have no right to say a kill should be yours even if you have taken the subject from full health to almost dead. Something that is very very rare in a ship to ship gun fight on WOWS or even torpedoes for that matter

Edited by T0byJug

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I think that the sinking quotas are low enough so one should not need to stress about them.

 

I know that I ain't worried even if someone else secures the kill. :)

 

(insert doge)

Much damage. Such fun. WoWs.

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Ive got a better idea!

@Wargaming. Please stop doing any events like this. as you can never get it right people will always complain so why bother.

 

 

Nah. There was much more arguing last year when there were no events (and yes, i know you're joking).

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Nah. There was much more arguing last year when there were no events (and yes, i know you're joking).

 

Only semmi joking! Pisses me off! Wargaming do something foe us and people complain!
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Only semmi joking! Pisses me off! Wargaming do something foe us and people complain!

 

Well, I complain in the hopes that it will get even better next time. I want them to see potential errors and miscalculations and to fix them in future events.

 

I certainly do not want them to stop doing those things and I mentioned in a previous post that I am making a much bigger drama out of the topics I am concerned about then I actually believe necessary. I still try to remain open minded for arguments and I will not press a topic until the end of days. I want these events to be as entertaining as possible for all players involved.

 

If you see me pressing a topic and it looks like I'm following a different agenda, please point it out to me. I will then try to rephrase it and to look at it from a different angle.

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So.. I earn diamonds and get to open some chests..? Is there anything good to try and get?

 

An extra port slot never hurts. If you need premium time, you can get 1, 3, or 7 days (7 will be available from the 18th onwards). Some low tier premium ships are available (I got myself the Tachibana and so far I like it). You can get into a lottery for some model-kits (which include bonus codes for WoWs) or pins.

 

Those things might not be the rewards some players are looking for, but you will earn credits, flags, skins, some dubloons and other stuff simply by earning diamonds. There is no downside in participating.

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The only downside to it is that it re-attracts all the terribad players to the game while it's running, especially because there are rewards just for battles played, bots and afk'ers are pretty common right now

 

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[YJKG]
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Katori is worth the hassle; she's hilarious to play tbh. Something about broadside wide torpedo angles and excellent turrets for T3? Not to mention decent AA, though she's slow as can be and has no armor, she's the definition of paper.. by comparison Atlanta is a tank. XD

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Quick question: are diamonds used only for opening the treasures on the event page, or will there be end-of-event market place? I am confused.

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Great, a thread 68 pages long with no posting policy : Go find the info you need  in there ... :sceptic:

 

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Quick question: are diamonds used only for opening the treasures on the event page, or will there be end-of-event market place? I am confused.

 

Only used for opening chests.
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