Fonfalks Players 539 posts 11,322 battles Report post #1 Posted April 29, 2016 (edited) I really did not want to believe this, but you actually did this WG, you actually destroyed Shimekaze and for what reason? Because people who sailed in straight line or were too [edited] to press A or D fast enough were crying? Ok that is your choice, but instead you could have fixed MM and made limit to DDs per game but hey i suppose it was too hard instead lets destroy a ship. Anyway do what you will its your game but i wont play it, i am a bit tired of your idiotic NERF/BUFF cycles where you never solve any problem only make new ones... Edited April 29, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #2 Posted April 29, 2016 (edited) I really did not want to believe this, but you actually did this WG, you actually destroyed Shimekaze and for what reason? Because people who sailed in straight line or were too [edited] to press A or D fast enough were crying? Ok that is your choice, but instead you could have fixed MM and made limit to DDs per game but hey i suppose it was too hard instead lets destroy a ship. Anyway do what you will its your game but i wont play it, i am a bit tired of your idiotic NERF/BUFF cycles where you never solve any problem only make new ones... Have you tried to actually get closer to the enemy? Edited April 29, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK 7 Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,416 battles Report post #3 Posted April 29, 2016 Why getting close when you can spam at 20 km? Now you need some actual skill, because you need to take the surounding ships into consideration and plan a little ahead. 8 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #4 Posted April 29, 2016 the shima got nerfed how??? Zao torps are amazing 1 Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #5 Posted April 29, 2016 Hey, I remember seeing you in a battle earlier where you complained about shima torps too. If you want fast torps, take the new 8km ones. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #6 Posted April 29, 2016 Why getting close when you can spam at 20 km? Now you need some actual skill, because you need to take the surounding ships into consideration and plan a little ahead. Actually going back to Minekaze gameplay should suffice Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #7 Posted April 29, 2016 (edited) I really did not want to believe this, but you actually did this WG, you actually destroyed Shimekaze and for what reason? Because people who sailed in straight line or were too [edited] to press A or D fast enough were crying? Ok that is your choice, but instead you could have fixed MM and made limit to DDs per game but hey i suppose it was too hard instead lets destroy a ship. Anyway do what you will its your game but i wont play it, i am a bit tired of your idiotic NERF/BUFF cycles where you never solve any problem only make new ones... Destroyed, how come? The Shima was broken and the main reason for most people to stop playing TX - it's not about skill launching long range torpedoes at these "people who are mentally challenged". I've tested the new torpedoes on the Kagero and they are amazing, can't imagine what it's going to be like to unleash 15 torpeeedlings like that on anything. It's a tweak, not a nerf. These so called mentally challenged people you always have... you shouldn't feel any problems hitting them with the same 20km torps, right? Good players are going to switch over to the closer range torpedoes and they're going to be as devastating as before, if not even stronger. Edited April 29, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK 2 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #8 Posted April 29, 2016 (edited) I really did not want to believe this, but you actually did this WG, you actually destroyed Shimekaze and for what reason? Because people who sailed in straight line or were too [edited] to press A or D fast enough were crying? Ok that is your choice, but instead you could have fixed MM and made limit to DDs per game but hey i suppose it was too hard instead lets destroy a ship. Anyway do what you will its your game but i wont play it, i am a bit tired of your idiotic NERF/BUFF cycles where you never solve any problem only make new ones... Edited April 29, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #9 Posted April 29, 2016 What this is going to be is a serious pain for anyone who doesn't have 60,000 free XP to unlock the F3's, grinding with the 93.1's with 2.5 km detection is going to be not funny. In fact can I check my maths, WG says that the 62 knot type 90.1 is detected at 1.9 km giving 11.8 seconds reaction time, scaling up to 2.5 km this gives the target 15.5 seconds base warning, with a 20% increase with the Target Acquisition module and another 25% with vigilance that gives you a 23.3 second warning, even the dumbest BB captain should be able to react in that timeframe. Share this post Link to post Share on other sites
IamTroublemaker Beta Tester 2,287 posts 11,047 battles Report post #10 Posted April 29, 2016 It got destroyed by getting more torpedo options? Damn... WG needs to buff it now 1 Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #11 Posted April 29, 2016 What this is going to be is a serious pain for anyone who doesn't have 60,000 free XP to unlock the F3's, grinding with the 93.1's with 2.5 km detection is going to be not funny. In fact can I check my maths, WG says that the 62 knot type 90.1 is detected at 1.9 km giving 11.8 seconds reaction time, scaling up to 2.5 km this gives the target 15.5 seconds base warning, with a 20% increase with the Target Acquisition module and another 25% with vigilance that gives you a 23.3 second warning, even the dumbest BB captain should be able to react in that timeframe. i checked and i have them unlocked and bought for free. I think if you bought the upgrade before, you got the new ones automatically. the real nerf is the higher detection range of the torps, and speed reduction. Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #12 Posted April 29, 2016 i checked and i have them unlocked and bought for free. I think if you bought the upgrade before, you got the new ones automatically. the real nerf is the higher detection range of the torps, and speed reduction. I think if you have the Zao then they're unlocked XP-wise, you just need to buy them. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #13 Posted April 29, 2016 I think if you have the Zao then they're unlocked XP-wise, you just need to buy them. Had them unlocked on my Kagerou, don't have a Zao. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #14 Posted April 29, 2016 Mods, it might be wise to sticky a, 'Shimakaze nerfed/not playable' thread. As I can see a lot of posts like this one incoming. 1 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #15 Posted April 29, 2016 It got destroyed by getting more torpedo options? Damn... WG needs to buff it now Then we get 6 different torpedoes to choose from Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #16 Posted April 29, 2016 (edited) Destroyed, how come? The Shima was broken and the main reason for most people to stop playing TX - it's not about skill launching long range torpedoes at these "people who are [edited]. I've tested the new torpedoes on the Kagero and they are amazing, can't imagine what it's going to be like to unleash 15 torpeeedlings like that on anything. It's a tweak, not a nerf. These so called mentally challenged people you always have... you shouldn't feel any problems hitting them with the same 20km torps, right? Good players are going to switch over to the closer range torpedoes and they're going to be as devastating as before, if not even stronger. Nothing was broken. Just some people got annoyed. Edited April 29, 2016 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #17 Posted April 29, 2016 The Shimakaze is dead, long live the Shimakaze! Share this post Link to post Share on other sites
shulzidar Beta Tester 438 posts 3,506 battles Report post #18 Posted April 29, 2016 (edited) I don't have a Zao and I got the F3 for free... BOTH on Kagero and on Shima... ¿Is this a bug? (I got researched ALL torps BEFORE the patch, if that matters).... I can only consider using them on my Shima... As my Kagero crew has Torpedo acceleration so... A no go for them. I was pleasantly surprised to check that WG actually reduced reloading time for the F3... ...OFC I still have to play the new "shima/kagero" on battles with CVs after the patch (So far I haven't had the chance... I thought that more CV captains would rush in to check the new consumable ) to get the complete picture of the changes. One thing for sure... The "skill" to play a Camper BB has "increased" after this patch... Orders of magnitude... Soon they will be able to remove WASD keys completely from their configuration and just relay on autopilot. Edited April 29, 2016 by shulzidar Share this post Link to post Share on other sites
TheCinC Quality Poster 1,695 posts 9,500 battles Report post #19 Posted April 29, 2016 This is not a bad update, you now have three options and can tailor your captain accordingly. I tested this on the public test server and the results can be pretty awesome. The only thing I disagree with is that they refuse to give a free skill reset, they decided against that despite it being obvious that many players would want to reset the appropriate skills. If you had complained about that, politely, I'd agree with you. I've heard there might be a free skill reset with 0.5.6, so I'm going to try and tough it out until then, I'd like to keep my 500 doubloons thankyouverymuch. Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #20 Posted April 29, 2016 Nothing was broken. Just some people got annoyed. Well, then you've never played against 4-6 of them Share this post Link to post Share on other sites
[FLPOT] Temeteus82 [FLPOT] Players 157 posts 7,824 battles Report post #21 Posted April 29, 2016 I had quick test on the new torps earlier. I like them suites my play style. I also had them researched so didn't have to spend any free xp on them. Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #22 Posted April 29, 2016 Have you tried to actually get closer to the enemy? of course he hasn't, that'd actually require risk. If anything in the hands of better players the 8km torpedoes are going to be a pain to deal with if they get in undetected. For everyone else, the 12km toroedoes are still there, people just shouldn't expect to be able to act with impunity in a DD with Radar, HAS and better gunboats in the game. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #23 Posted April 29, 2016 Well, then you've never played against 4-6 of them Then why do you write she WAS broken if you she only got a tweak now? Either she was not broken or was broken and is still broken now. A tweak should not change that. And if she was broken, you could proof that. Share this post Link to post Share on other sites
[WG] Crysantos WG Staff 3,754 posts 17,659 battles Report post #24 Posted April 29, 2016 Then why do you write she WAS broken if you she only got a tweak now? Either she was not broken or was broken and is still broken now. A tweak should not change that. And if she was broken, you could proof that. This would end in a discussion I don't want to start here and these discussions have been conducted quite a few times anyway. I see you're not playing TX, so I don't expect you to know what TX usually looks like these days. I still consider the option to torp on 20km broken, the same thing applies to other long range mechanics like BBs at 20km+. But for me this "nerf" to the long range torpedos isn't a real nerf, the guys who sailed into the long ranges ones are still going to sail into those but it helps that good players are less likely to eat a random torp anymore. The fast torpedoes are a real addition to the Shima, 15x Zao torps are crazy - that's why I consider it a tweak, because it adds a very aggressive option to the Kagero and Shima while tuning down the lure to sit at the back and torp at max range. My 2 cents on this 1 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #25 Posted April 29, 2016 just played my first match with the Zao torps on the shima.......yes shima is soooooo nerfed lol 1 Share this post Link to post Share on other sites