tw53 Beta Tester 405 posts Report post #1 Posted April 29, 2016 Just had a battle (got sunk) in the rain ,cool or what , your vision goes out , you get wet( of course). Game started off very clear day then came the rain in , at 12 you lose sight of the enemy and then its "where the £%^& did they go " sort of thing . Very COOL Nice job WG 2 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #2 Posted April 29, 2016 Definitely cool feature. Well done WG 2 Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #3 Posted April 29, 2016 (edited) I'll just use this thread to do a little advertising Anyone who can provide me with screenshots of the Cyclone messages and the cyclone minimap from the live server would be gladly apreciated. A replay would do the trick (if you where still alive during and after the cyclone ^^) Just missing those things to finish the reworked spotting mechanics guide and move it to the newcomers section Edited April 29, 2016 by LilJumpa Share this post Link to post Share on other sites
[KOKOS] Benaulim Beta Tester 284 posts Report post #4 Posted April 29, 2016 Gets old fast. You don't really want so sail around a map without vision for ten minutes desperately hoping to run into an enemy. Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #5 Posted April 29, 2016 I love it, it is fantastic Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #6 Posted April 29, 2016 Gets old fast. You don't really want so sail around a map without vision for ten minutes desperately hoping to run into an enemy. Which is why it needs to be dynamic Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #7 Posted April 29, 2016 (edited) Not enough, needs even more of this, much more =D Snow, wind, sand storm on the sea... bring it.. BIRDS sh*tting on your binoculars ! ;) Edited April 29, 2016 by SkybuckFlying 2 Share this post Link to post Share on other sites
Black_Moon_Rising Players 109 posts 7,210 battles Report post #8 Posted April 29, 2016 Not enough, needs even more of this, much more =D Snow, wind, sand storm on the sea... bring it.. BIRDS sh*tting on your binoculars ! ;) You forgot Tornado`s and Tsunami waves Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #9 Posted April 29, 2016 Meteors... Martians... Mermaids.. Mmm 1 Share this post Link to post Share on other sites
Armo1000 Alpha Tester 686 posts 650 battles Report post #10 Posted April 29, 2016 (edited) Rough seas with bigger waves would be nice Edited April 29, 2016 by Armo1000 3 Share this post Link to post Share on other sites
tw53 Beta Tester 405 posts Report post #11 Posted April 29, 2016 (edited) Rough seas with bigger waves would be nice I hope to god NO, have enough problems shooting as it is .... lol Edited April 29, 2016 by tw53 Share this post Link to post Share on other sites
[WJDE] Khul Beta Tester 520 posts 2,891 battles Report post #12 Posted April 29, 2016 Please excuse my ignorance because I never got on the test servers, but is this going to be like the turret damage/magazine detonation thing, where we will have a significant subset of the playerbase whining because something is happening outside what they perceive is their direct control, or is it applied in a more mechanical (i.e. "2 minutes until storm starts/ends" messages, no randomisation) way? I ask only for information, not for personal gain (& won't be able to play until tonight & maybe not until the weekend!)... Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #13 Posted April 29, 2016 Amazing. Bad weather gives players Dutch courage. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #14 Posted April 29, 2016 It's outside of their control, mostly because it starts at a random time, and lasts a random duration (if it happens at all). However no one particular class benefits or gets penalised more than another, they all gain something and all lose something. For people that can deal with change its perfectly fine - they just swap up their game play ("hey I was shooting at something 20km away, now bad weather has happened, I'll go support the cap since no one has me spotted") For people that can't ("I only shoot at things 20km away, now I can't see them") There will probably be teeth gnashing because they can't adapt 1 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #15 Posted April 29, 2016 I personally think acquisition range should slowly "flow" between 8-20km in bad weather, instead of being static 8km. Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #16 Posted April 29, 2016 (edited) Very welcome addition. But I'd rather have one type of weather for the entire battle. Looking forward for bigger waves during bad weather and limited visibility during heavy rain/snow/fog conditions on all maps. And night battles, of course. Edited April 29, 2016 by Skyllon Share this post Link to post Share on other sites
[UK-SF] Shadow9043 Players 74 posts Report post #17 Posted April 29, 2016 Does radar work in the cyclone? I.e. Can I pop radar in my New Orleans and see up to 9km (instead of 8km)? Can't test this till later tonight. Share this post Link to post Share on other sites
Reisen__ Players 375 posts 811 battles Report post #18 Posted April 29, 2016 Does radar work in the cyclone? I.e. Can I pop radar in my New Orleans and see up to 9km (instead of 8km)? Can't test this till later tonight. i think ship mounted radar is uneffected by weather Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #19 Posted April 29, 2016 (edited) Does radar work in the cyclone? I.e. Can I pop radar in my New Orleans and see up to 9km (instead of 8km)? Can't test this till later tonight. i think ship mounted radar is uneffected by weather Latest assumption and indications: Radar works without the cap to 8km with the usual ranges. But since your own ship is only able to see (=render) ships max 8km away you cannot see them at distances of 8.1 - 11.7km But if a friendly ship is closer to the enemy ship (mostly DD) than you are, he is able to spot and see him if you activate it. Will get that official confirmation later today/tomorrow probably. Edited April 29, 2016 by LilJumpa Share this post Link to post Share on other sites
KL_7 Players 109 posts 4,949 battles Report post #20 Posted April 29, 2016 Really like it, especially fun when you're in a big BB and can suddenly start to sneak up on your enemies and deliver a couple citadels before they even turned their guns your way. Share this post Link to post Share on other sites
[GOEPT] Crusherheads [GOEPT] Weekend Tester 559 posts Report post #21 Posted April 29, 2016 Ocean map should get this weather effect all the time, to compensate the lack of islands. Imo Share this post Link to post Share on other sites
[KJFF] Sculan [KJFF] Players 10 posts 5,487 battles Report post #22 Posted April 29, 2016 In my opinion that "weather system" is just another useless feature. It looks good, but it really imbalances the game by adding another "random element" you can't control. It takes that game another step from competing "skills" to "which team got the most of luck". There would have been major other points to be adressed with that update like improving the gameplay with new matchmodes or rebalances. All I noticed are changes that imo are not documented. For example now my Fubuki with it's three turrets which prepatch could deal reliable damage to another DD scores amounts of 0 dmg HE hits on even T VI oder T VII DDs I'm not willing to accept (last round it was 26 hits on a Mahan which all penned it according to post battle statistics but only dealed 5000 dmg in total). Meanwhile my Kirov started citadelling other cruisers long-range on any aspect (19 citadels last round long-range 15 km+ and I didn't shoot K or N-bergs). Also I'm not noticing an effect of that new "packing system". Despite I did a clean reinstall on an high-end machine I just feels somehow "laggier" than before (despite same FPS and Ping). Also the weather effects for me are not documented clearly enough. Pre-Patch you always knew spotting ranges for enemy ships now it also depends on randomness. That "new" fire in your binocular disturbs the usability of the scope mode and so on... Share this post Link to post Share on other sites
puxflacet Players 1,694 posts 3,784 battles Report post #23 Posted April 29, 2016 Rough seas with bigger waves would be nice it actually looks kinda weird without them Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #24 Posted April 29, 2016 In my opinion that "weather system" is just another useless feature. It looks good, but it really imbalances the game by adding another "random element" you can't control. It takes that game another step from competing "skills" to "which team got the most of luck". There would have been major other points to be adressed with that update like improving the gameplay with new matchmodes or rebalances. All I noticed are changes that imo are not documented. For example now my Fubuki with it's three turrets which prepatch could deal reliable damage to another DD scores amounts of 0 dmg HE hits on even T VI oder T VII DDs I'm not willing to accept (last round it was 26 hits on a Mahan which all penned it according to post battle statistics but only dealed 5000 dmg in total). Meanwhile my Kirov started citadelling other cruisers long-range on any aspect (19 citadels last round long-range 15 km+ and I didn't shoot K or N-bergs). Also I'm not noticing an effect of that new "packing system". Despite I did a clean reinstall on an high-end machine I just feels somehow "laggier" than before (despite same FPS and Ping). Also the weather effects for me are not documented clearly enough. Pre-Patch you always knew spotting ranges for enemy ships now it also depends on randomness. That "new" fire in your binocular disturbs the usability of the scope mode and so on... On contrary. It adds to a challenge and gameplay IMO. But effects should last for the duration of entire battle (if they affect visibility that is, otherwise it doesn't matter). Changes in the file structure were not aimed at high-end machines, but at those that took minimum 1 minute to load a battle. Weather effects are only visual feature. Weather affects visibility only on North map as explained in release notes: ''During the cyclone, the maximum surface spotting/detectability range (ship to ship) is 8 km, and the maximum air spotting/detectability range (ship to aircraft, aircraft to ship, aircraft to aircraft) is 3 km. '' New visuals for fire can be switched off. Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #25 Posted April 29, 2016 Please excuse me asking a stupid question, but this needs to be crystal clear: When the cyclone hits, and maximum detection range is reduced to 8km, does this affect the penalty for firing your guns? So if you and the enemy are 10km apart in a cyclone, then a friendly ship detects the enemy, you can see him but he cannot see you. If you then open fire, does the enemy detect you as usual? Share this post Link to post Share on other sites