G3Virus Players 448 posts 20,182 battles Report post #1 Posted April 28, 2016 This is not a CV sniping CV thread nor is it an ask for a nerf but more what to do about CV's sniping slow targets like sub 25kts BB's early in the game. I have for the most part played IJN BB's. There fast like the Kongo and Amagi. Played all the way to Yamato so Im not new to BB's. I bought the Warspite recently, love it since I can apply my experience on it and its ranked second after my Yamato in DMG. But I have noticed a problem with slow BB's, the Warspites max speed of 23.5kts makes it susceptible to CV sniping. I know American BB's are even slower at those tiers and should be even more susceptible to sniping. Now that CV's gets defensive AA barrage to stop one or two CV's from sniping another CV I suspect sniping will only shift from CV's to BB's or other slow moving targets. I also suspect some players are already practising this. I have already noticed an increasing rate of BB sniping in my Warspite, it has some of the best AA for a T6 BB but its pretty useless realy since the recent nerf of AA to most ships with smaller calibre AA guns. I might get 1 plane, 5 if Im lucky if I get sniped and by sniped I mean 3 squads of bombers and one squad of torpedo bombers at the very minimum. Common tactic is to set the BB on fire using 3 bomb squads, the new 1000lb bombs and fire chance will easily set 4 fires on a BB on regular bases, then the CV will just wait for you to put the fire out or let you burn as his torpedo bombers are waiting just in striking range to flood you IF you use repair. The other day I was able to move on grid and get up to full speed, I spawned at the bottom right of the map with another BB behind me. The enemy CV's flew strait over the map, sniped me after I moved only ONE grid. 3 bombers and 4 fires later and then when I repaired torp bombers showed up 1 minute later reducing my HP to 20% with flooding and no way to recover. And I do mark my targets manually for maximum AA efficiency. The day after that my friend and I played two Warspites. We stuck closely together to buff our AA since we both know the high risk of CV sniping slower BB's. First he got sniped by 3 bomber squads, burned and then he was hit by torps and died. I got a single PLANE shot down, ridiculous with 47 AA rating and both BFT and AFT buff etc etc. I knew I was next but well 23.5kts wont get you far away from a CV and just a few minutes later it was my turn. Now I had half t the AA since my friend was dead and sure 3 bomber squads set 4 fires to me, I knew not to use my repair and eventually the CV got tired and sent in his torp bombers and hit me twice despite my best effort to doge. I used repair and survived but going from full health to 1920Hp I was CC food and a random HE hit killed me instantly. Can add that we both had Premium Repair and Health but not even that is enough. What I have learned is that slow BB's are realy vulnerable to CV sniping and the fact that a CV can be at your spawn 2 minutes after the match starts give one very little room to get any AA help from a CC and most CC just dont care or have the time to move in to position. Once own CV is to busy protecting him self or scouting that there are no fighters to protect the teams slower BB's. Like I sad I dont know what to do about this "issue" but I suspect the problem will grow now that "CV's" are off limits to sniping and we will see an increased rate off BB sniping. Sure more fighters might be free to protect the fleet after the 0.5.5 patch but I suspect that wont impact the defence of ships much. Problem I have with sniping in general is that its very little one can do, even a very skilled player will also be nuked and I think most people understand that a game mechanic that removes any player skills from the equation and basically offers no other outcome then deletion is very bad for game enjoyment. And it also happens WAY to often so its not a small random occurrence. I personally like CV's back when I started playing and it was fun ducking the occasional torp salvo but the changes made to them since seems only to make them annoying, dont want CV's to go away and I want CV players to earn XP and CR without them being nuke machines in the process. Word is Balance. Anyone got any toughs on this? Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #2 Posted April 28, 2016 (edited) Yes I have some thoughts on this. One way to potentially fix this is to reward cruisers for "escort roles". I think I already requested cruisers to be rewarded for "escorting carriers". Unfortunately that did not happen and instead carriers now have an AA consumable apperently... Now your fear that CVs will change tactics and start "nuking" BBs is justified greatly ! LOL. So now one could request the "escort role" of cruisers to be expanded to battleships as well, which they should do anyway, since battleships also need some protection from destroyers (sometimes). Unfortunately for you and cruiser players this escort role reward bonus was not (yet?) added to game. This is why cruisers don't give a flying fuk lol. It's a bit sad really... cause without battleships those cruisers will be destroyed by enemy battleships quite fast. Which is actually also an interesting counter argument. If cruiser players don't adept their roles... if they don't start defending battleships better they will quickly find themselfes without battleship support ! A very nasty situation for them ! Perhaps this is the line of thinking of the developers. If cruiser players don't change their way of play they will be punished pretty badly. So perhaps we should wait a while to see if cruiser play changes the coming weeks/months ! ;) =D (Same could ofcourse also be said for carrier players, fighter setups might become a bit more interesting to protect the fleet, though this has always been the case.). Edited April 28, 2016 by SkybuckFlying Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3 Posted April 28, 2016 This is indeed a problem at lower tiers where there is hardly any aa present. You rely heavily on your own cv to shoot down enemy planes. On the other side, the ships are smaller, so if you do some manoeuvering, it'll be harder to hit you with a full payload. But agree, it's annoying. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #4 Posted April 28, 2016 (edited) Me and my frinds have talked about why BB's cant have Fighters until certain Tiers like 7. CV's starts at Tier 4 so why could not a CC or BB have fighter planes at tier 5 at least? I find my spotter planes sitting there being useless most of the time. Not that I demand a super efficient fighter but it would be nice to have something that could slow down and increase the chance of bomber planes missing its target. Just that extra to give on a fighting chance of at least not taking all the bombs from 3 bomber squads because that happens more often then not once they focus you the AA is over whelmed. Personally I just think its more fun if there is variety in a game. So a CV might want to bring a fighter squad and two bomber squads instead. Also I dont understand why one can have so many planes on a BB, 4-8 planes is common depending on captain skill and consumables. I have spoken many times with my frinds and no one understand why the reload time is so long, its impossible to use up all the planes in a 20 minute match. I would suggest a lower active time and a lower reload time. That way one cant just send a plane up and hover for 6 minutes but on the other hand one dont have to wait half the match for a new one to be ready. It feels like they should be more "situational", say responding to a CV attack. Also many ships have two catapults, one option would be to be able to launch two planes for more effective interference. That would also make it possible to use up those high amounts of planes one has and cant practically use with out changing the active time or reload time. Both are good options in my view. Anyway I dont like nerfing, one cant remove and remove with out adding something to the game. I want balance, just having something that gives you a fighting chance would be nice when your focused. Its not like one wont get damaged severely any way but at least on might have more then 20% HP left after 4-5 squads have drooped there loads on you in the span of 30 sec. Well just my thoughts on the planes on BB's. They are there but I think they could be more flexible and spice things up a bit. This is indeed a problem at lower tiers where there is hardly any aa present. You rely heavily on your own cv to shoot down enemy planes.On the other side, the ships are smaller, so if you do some manoeuvering, it'll be harder to hit you with a full payload. But agree, it's annoying. The Warspite is a master at turning, 550m radius, ruder upgrade etc etc. BUT it has crap for torpedo belt, worst in its tier. Also a good CV will hit with at least one torp if his patient and that will do a lot of damage and often cause flooding. I some time turn in to the torps if they drop close enough and Im not turning hard the other way. This way they wont arm and if one still goes of it will be in the torpedo belt not the bow and the risk of flooding is reduced but the damage is still high. The problem is not so much the torpedos but the squadrons of bombers, the torpedo bombers are realy just there to flood you if you put out the fires consuming your ship at a rapid pace. Single torpedo squads are a nuisance for me most of the time, its the 4-5 squads of planes sniping me simultaneously. Edited April 28, 2016 by G3Virus Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #5 Posted April 28, 2016 (edited) So what you are basically saying is that you don't like being bombed by 3 bombers and then later also a torpedo bomber ! I can understand some of that ! ;) So an alternative solution could be to modify strike team as follows: 2 Bombers, 1 Torpedo Bomber, 1 Fighter. This might relief some of your pain ! And might also make carrier play a bit more interesting but also more difficult, more stressed, more hectic.. .that in itself could lead to more carrier mistakes or something which could in turn make carrier a bit less dangerous ;) Perhaps strike team is currently a bit over powered... when it comes to taking out battleships at least ! ;) The torpedo bomber also feels a bit overpowered... 6 torps is a bit much to dodge... no other ship fires 6 torps like that... Perhaps 5 is a bit less painfull ! ;) Edited April 28, 2016 by SkybuckFlying Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #6 Posted April 28, 2016 a) Correct me if I am wrong but the defensive AA consumable only applies to CVs from tier 8~10 and not across the board, therefore unless you end up in a match with CVs of that tier level I don't really think your argument would apply. b) A slow BB doesn't necessary have no means of protecting itself. A Colorado is slow, yet at its C hull it can tear down equal tier planes from the sky with its AA fire even without cruiser support This coupled with BFT and AFT will just give the CV Captain a bad day. (Granted this only applies to the Colorado;) ) I know most lower tier BBs are very slow with the exception of IJN BBs, but why not sail towards a cruiser or where the rest of the fleet are? I've often see BBs go off by themselves by sailing along map edges while their team is in way in front of them. No support makes easy target. That or if a BB spawned on the left side of the map it will sail to the right (eg Two Brothers) while the other ships go left or right. Given that such a ship is already very slow, it'll take a while for it to reach the other side. In the mean time that leaves the middle open for TBs and DBs to come through to attack that slow BB. So smart sailing is definitely necessary a must when sailing such dreadnought BBs. c) Lower tier AA is pretty bad, but I think its only in comparison to higher tier CV. I've been grinding the Langley for the past week and notice even tier 3/4/5 cruisers can shoot down my planes pretty easily. Fly into a crowd of them or let your planes loitering too long and you'll end up losing alot of planes. Also Texas is coming so......... d) I don't really see what is wrong with BB sniping. The CV is just doing its job of sinking/badly damaging ships. Sure to you it may seem unbalanced, but what about to ships like cruisers? Should they get a consumable to make them invulnerable to shell fire for a minute? Even if cruisers don't show their broadside, their armour is so weak a BB shell can citadel them facing the rear or front. e) It seems that every patch out makes it harder and harder to play CV. AA fire on ships get better, strafing (very fun when its not your planes on the receiving end), flooding chance gets nerfed (since the last patch I can get 3 torp hits on a ship but no flooding) and the xp and credit earning of CVs have also been nerfed. Its already not balanced in the favour of CVs. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #7 Posted April 28, 2016 Well I think a good CV captain should be able to kill a bad or avrage CC or BB player pretty efficiently. But a good BB player should have a small chance to avoid deletion from sniping. One effect of sending bombers in like that is that the AA is dead by the time torp bombers arrive and they can just sit there taking minimal damage waiting for you to select if you want to burn to death or flood. Also having all those planes on CC's and BB's that cant be used with in the 20 minute time period is a bit odd. So like I sad being able to send up fighters at lower tiers would be nice. A CV player acn look at that as either an opportunity to kill an aeroplane for XP or just be annoyed by it. In any case killng both the ship and his fighers should yield the most reward so its not like its with out its rewards from both sides depending on the outcome. Also why not be able to send up two fighters, same system we use for guns and torpedoes, individual cooldown for for etch plane. Could spice things up a bit, make CV's think about switching out a bomber squad for a fighter squad. I mean its up to a CC or BB what plane setup they want and what setup a CV wants and the fact that you wont know what to encounter will switch up the tactics a bit if there where more options on the plane load outs for CC/BB. Like I sad, I dont want CV's nerfed or removed, rather see them earn proper XP and CR for there efforts BUT I also want to see balance and fun gameplay with many tactics not just one way to do it. Anyway since I could not find a thread about this Im just asking other for there opinions and thoughts in the mater. Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #8 Posted April 28, 2016 Battleship launch a plane already feels weird. I know higher tier battleship have a pesky plane ? I could be mistaken though. So I'd say: NO battleship does not need a stronger fighter Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #9 Posted April 28, 2016 (edited) a) Correct me if I am wrong but the defensive AA consumable only applies to CVs from tier 8~10 and not across the board, therefore unless you end up in a match with CVs of that tier level I don't really think your argument would apply. b) A slow BB doesn't necessary have no means of protecting itself. A Colorado is slow, yet at its C hull it can tear down equal tier planes from the sky with its AA fire even without cruiser support This coupled with BFT and AFT will just give the CV Captain a bad day. (Granted this only applies to the Colorado;) ) I know most lower tier BBs are very slow with the exception of IJN BBs, but why not sail towards a cruiser or where the rest of the fleet are? I've often see BBs go off by themselves by sailing along map edges while their team is in way in front of them. No support makes easy target. That or if a BB spawned on the left side of the map it will sail to the right (eg Two Brothers) while the other ships go left or right. Given that such a ship is already very slow, it'll take a while for it to reach the other side. In the mean time that leaves the middle open for TBs and DBs to come through to attack that slow BB. So smart sailing is definitely necessary a must when sailing such dreadnought BBs. c) Lower tier AA is pretty bad, but I think its only in comparison to higher tier CV. I've been grinding the Langley for the past week and notice even tier 3/4/5 cruisers can shoot down my planes pretty easily. Fly into a crowd of them or let your planes loitering too long and you'll end up losing alot of planes. Also Texas is coming so......... d) I don't really see what is wrong with BB sniping. The CV is just doing its job of sinking/badly damaging ships. Sure to you it may seem unbalanced, but what about to ships like cruisers? Should they get a consumable to make them invulnerable to shell fire for a minute? Even if cruisers don't show their broadside, their armour is so weak a BB shell can citadel them facing the rear or front. e) It seems that every patch out makes it harder and harder to play CV. AA fire on ships get better, strafing (very fun when its not your planes on the receiving end), flooding chance gets nerfed (since the last patch I can get 3 torp hits on a ship but no flooding) and the xp and credit earning of CVs have also been nerfed. Its already not balanced in the favour of CVs. I dont know if its just 8-10, figured most tiers would get it. Seems dumb if only high tier get it since sniping is very common in 6-7 tier to of both CV and BB. Well I can get 1-2t planes if Im lucky against T7 CV with my Warspite and with 4 squads that 20 planes so hardly a dent. T5 CV I might get 5-6 planes it all depends on the tier of CV and nation etc but ether way its no where near enough to make a dent. And sniping is most common with two CV's so thats that. Plus once one bomb squad drops his bombs half my AA is dead permanently, by the time torp bombers arrive its completely dead. How am I suppose to sail to nearest ship when I spawn on the right bottom corner half a map away from the rest of the team sitting in the left lower corner? I got about 1/4 the way to the rest of the team before I got sniped, the only backup I had was another BB that was AFK for over a minute. Some times its just impossible not to get nuked at the start of the game. I have not noticed any nerfs on flooding, a bow or stern hit will flood most BB's for me and the bow usually gets the hit equalling a flooding. Might be true but not noticed it. Like I sad Im all for more XP and CR for CV players. I know they earn little and some of my frinds play CV and we want more CV players for future Team battles but the earnings dont make it viable so very few practise there skills due to the slow grind. But making CV's snipers to make them profitable and useful is not the way to go since its not realy that fun in the long run. I mean do CV's like to get sniped? I would not think so, so way would anyone else like it? And Im not talking about the BB that ran strait and eat all the 5 torpedoes and sank, thats just the BB's fault and I have no problems with that. Also if CV's did not contribute, they do since this new AA buff for CV's will stop sniping so one team wont lose there CV and lose there match as a result. Maybe CV players lack of rewards make them feel like they cant perform but in reality they perform more then adequate? Well you got bigger bombs, 1000lbs and two fires per strike instead of one last patch, call that a buff. I know a lot of my frinds are bothered with that, I dont mind so much as long as I dont get nuked. But like I sad if you have to do so much damage to earn anything its not the amount of damage or value you offer to the team but its the reward system that is broken. I like CV's in the game, but I dont like broken game mechanics, its after all a game. Anyway I hope CV's will be more fun to play and more rewarding in the future. Edited April 28, 2016 by G3Virus Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #10 Posted April 28, 2016 Battleship launch a plane already feels weird. I know higher tier battleship have a pesky plane ? I could be mistaken though. So I'd say: NO battleship does not need a stronger fighter Well they did have planes so how is it weird Anyway dont make sense to have more planes then one could ever launch in a 20 min match. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #11 Posted April 28, 2016 BBs can one-shot other ships / kill them quickly. CLs / CAs can one-shot other ships / kill them quickly. DDs can one-shot other ships / kill them quickly. CVs can do it too, I'm not seeing the problem here to be honest. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #12 Posted April 28, 2016 (edited) Well never stated they cant kill them in on strike. But no other ship can onshot ships in spawn 1-2 minutes in to the game on a normal map. There are also skills for detecting torpedoes and incoming fire. There are no skills for detecting air planes at long ranges to give you a chance to counteract them. Edited April 28, 2016 by G3Virus Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #13 Posted April 28, 2016 1000 lbs bombs are only available to USN carriers T8+. If you're sailing alone, you're prone to be a fire magnet anyway. If you're not sailing alone, the AA from other ships will help you out to a degree. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #14 Posted April 28, 2016 Well never stated they cant kill them in on strike. But no other ship can onshot ships in spawn 1-2 minutes in to the game on a normal map. There are also skills for detecting torpedoes and incoming fire. There are no skills for detecting air planes at long ranges to give you a chance to counteract them. CVs can't do that either. You'll need 90 secs + to get all attack wings off the flight deck + travel time to enemy spawn zone. If you throw in your squadrons one by one, they'll be focussed down rather easily, especially early in the game when most of the enemy ships are still near to one another. Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #15 Posted April 28, 2016 http://worldofwarships.com/en/news/common/055-update-notes/ Yeah they're only giving it to tier 8~10 CVs. Also, if you have a look, they're increasing the dispersion for USN bombers from 125% to 150%. So while they indeed buffed the bombs of tier 8~10 USN CVs, the bombs are not as accurate. For example if I manual drop bombs using my IJN CV, the targeting reticule will be as small as a DD, which means if I time it right, those 4 bombs will guarantee hit the DD. However, on the USN side, if I do a manual drop on any target, the reticule will be way bigger. Out of 7 planes I don't really think I've exceeded 4 hits a drop even on a BB. Which I think is balanced. I can get 34 bomb hits a match in my Hiryu, but the damage I deal through that never goes beyond 10,000+ (even with fire I think it'll be lesser than 20,000). If you face a 0-1-3 setup even with 3 wings of bombers as long as you move left or right while those bombers approach (assuming they manual drop), quite abit of those bombs will miss. http://worldofwarships.asia/en/news/announcements/ver-051-patchnotes/ Look under aviation. Chance of causing flooding is reduced by half. Look I get it about the nuking part but you have to realise not every CV captain can outright nuke another ship or is it that easy (just before typing this my Langley planes got shredded by a St louis, Tenryu and ARP Hiei. They manage to shoot down 11 out of 14 planes?) Low tier CVs don't have that much squadron to carry it out in 1 go, mid tier only IJN CVs with a 2-2-2 setup can actually do it and high tier is well high tier. As what Takru mentioned there is also the servicing time and travelling time as well. From what I've seen I guess you're talking about the Lexi's 0-1-3 set up. I don't know how often you'll meet a tier 8 CV in a tier 6 BB but I've also been in matches where im a tier 7 CV and meet tier 8~10 CAs and BBs whose AA will just shred my planes. If your team mates don't help you then you can only pray I guess. Also you should have used that AFK BB as a meat shield ;) Since you do play in division with your friends why not get them to play as a cruiser if you're in a BB, that helps as well right? Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #16 Posted April 28, 2016 (edited) CVs can't do that either. You'll need 90 secs + to get all attack wings off the flight deck + travel time to enemy spawn zone. If you throw in your squadrons one by one, they'll be focussed down rather easily, especially early in the game when most of the enemy ships are still near to one another. to add to this!! If there are Ships of tier 6+ in the games, any CV captain that charged his planes in to the enemy spawn point ASAP is a Fool as you can be certain almost non of you planes will return as the enemy is congregated together and there AA will Pulverise the aircraft. Warspite is probably the best Anti AA BB in the game at tier 6. Fantastic Rudder shift and Short hull makes it ease to avoid some if not most/all the torpedoes shot at you much of the time and its AA is very very strong! especially if you use commander and Modules to Upgrade AA. I think the main Issue with BB players Don't want to spend commander XP and or modules on AA defence. I don't kill many planes with my Warspite! the reason The CV capatin approaches me 1 time! Then goes to find easer targets. BBs on the hole complain about CV but do nothing to protect them selves. More BB players take AA mod 2 and Advanced fire trainng Captain skill! most CV's will pick other targets Edited April 28, 2016 by T0byJug Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #17 Posted April 28, 2016 (edited) to add to this!! If there are Ships of tier 6+ in the games, any CV captain that charged his planes in to the enemy spawn point ASAP is a Fool as you can be certain almost non of you planes will return as the enemy is congregated together and there AA will Pulverise the aircraft. Warspite is probably the best Anti AA BB in the game at tier 6. Fantastic Rudder shift and Short hull makes it ease to avoid some if not most/all the torpedoes shot at you much of the time and its AA is very very strong! especially if you use commander and Modules to Upgrade AA. I think the main Issue with BB players Don't want to spend commander XP and or modules on AA defence. I don't kill many planes with my Warspite! the reason The CV capatin approaches me 1 time! Then goes to find easer targets. BBs on the hole complain about CV but do nothing to protect them selves. More BB players take AA mod 2 and Advanced fire trainng Captain skill! most CV's will pick other targets And to add to this - it also depends a lot on the tier of the BB and the tier of the attacking CV. A Warspite will EAT Zuiho / Ryujo planes but will have some difficulties in dropping Hiryu / Shokaku planes.... ...if a COMPETENT strike Ranger / Lexington player wants your Warspite dead though and you are without AA support - you are dead, especially because of Warspite's very short fire / flooding immunity time after repairing. Vogel, on 02 April 2016 - 10:44 AM, said: Having just aquired a Warspite again, I noticed that the Damage Control Party does not protect against fires after it has been activated. I did some digging, and happened across this: The Immunity Period source When the Damage Control Party is activated, it remains active for a certain period of time depending upon the ship it is installed upon. During this time, any further critical damage which could be repaired is automatically negated. When damaging a ship with an active Damage Control Party, ribbons are still awarded for inflicting critical hits, flooding and fires but the ship will not be affected by the damage. For most ships, this immunity period is very short -- a mere 5 seconds. To aid in Battleship survivability, this time varies. All other Ships 5s IJN Battleships 10s USN Battleships 20s Imperator Nikolai I 15s KMS Tirpitz 15s HMS Warspite 5s Now, this seems to me to be an oversight from the CAT/CBT, when (as far as I know) all ships had the same grace period of 5 seconds. Since BBS enjoy a very high cooldown on DCP, they are vulnerable to fires just after they have put out the previous one. Considering that both the Imperator and Tirpitz have the same fire immunity period, it seems likely that Warspite should have this as well. I would highly appreciate it if either this could be forwarded to the Dev team, or if anyone could confirm if this is intentional or not. http://forum.worldof...-fire-immunity/ Ranger / Lexington will send 3 divebomber squadrons first (= 18x 250 / 500 kg bombs), with 5 - 10 seconds delay in between the attacks....Warspite will have lost approx. 20k+ HP in the bomb attacks (+ lost many AA guns) and will have 3-X fires..... Warspite has to stop the fires....and then the torpedo bombers attack = bye bye Warspite (New Mexico, Fuso / Nagato / Colorado / Amgagi / Tirpitz....), especiallly if one or more of the torpedos cause flooding... Edited April 28, 2016 by Trigger_Happy_Dad Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #18 Posted April 28, 2016 And to add to this - it also depends a lot on the tier of the BB and the tier of the attacking CV. A Warspite will EAT Zuiho / Ryujo planes but will have some difficulties in dropping Hiryu / Shokaku planes.... ...if a COMPETENT strike Ranger / Lexington player wants your Warspite dead though and you are without AA support - you are dead, especially because of Warspite's very short fire / flooding immunity time after repairing. Yep nature of the game face a ship +2 you will struggle. A tier 6 BB in a atier 8 game rely need to try and keep other ships close by! But BB's need to try and defend them selves instead of crying on the forums all the time. 1 Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #19 Posted April 28, 2016 (edited) Yep nature of the game face a ship +2 you will struggle. A tier 6 BB in a atier 8 game rely need to try and keep other ships close by! But BB's need to try and defend them selves instead of crying on the forums all the time. +1 True. There's a big difference in attacking a "Noobie Warspite" and a "Veteran Warspite" with a CV.... "Noobie Warspite" will eat most of the bombs and torps, "Veteran Warspite" will eat less bombs and torps because he's got better AA skills and is better at evading bombs / torps. "Noobie Warspite" will only start evading air-dropped torps when they are in the water a few hundred metres from his ship..."Veteran Warspite" will start turning like mad when the torpedo bombers are spotted.... Edited April 28, 2016 by Trigger_Happy_Dad Share this post Link to post Share on other sites
[HARF] mavericksama Players 108 posts Report post #20 Posted April 28, 2016 (edited) So, you are asking what? Having CVs going solely after DDs? That's neither historically nor strategically correct. The main target of the CVs was and will always be the destruction of big fat valuable targets. Be it ports, infrastructure or ships. And yes, that's how withering works. Force DCP and strike again. If you are unhappy about this, spec for AA and damage control. Also sailing alone is a bad strategy, that should be punished. Have you ever tried escorting a BB with a CA? Works wonders. As it should. Edited April 28, 2016 by mavericksama Share this post Link to post Share on other sites
VC381 Players 2,928 posts 6,549 battles Report post #21 Posted April 28, 2016 To chime in with the more experienced CV pilots (which I'm not) at low tier at least the speed of a BB is the last thing on my mind for target priority. Slow BBs are almost always short and turn tighter and are therefore a nightmare to torpedo especially for IJN with their super-wide 4 plane spread. In my Hosho and Zuiho I will always attack a Myogi/Kongo before a Wyoming/New York if I have the choice. When playing my Fuso I was always number one CV target and struggled while New Mexicos dodged and laughed. I don't see how Warspite would be any easier for a CV to delete than most IJN BBs. 2 Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #22 Posted April 28, 2016 (edited) I don't snipe , but sometimes people just offer themselves . Yesterday i sniped independence . I sent planes , every damn battleship had cruiser close so for now nothing to kill, destroyers on the other side of the map and then bang , sitting still independence FD going to my planes all guns blazing . So i killed his planes, bombed hi m, he burned for a while then got torped . I simply hate FD because i can't use my fighters properly (it means spoting enemy destroyers) instead i have to lure , bait and keep busy thoise pointless enemy fighters while i kill his teammates. I just hope he will realise how pointless is his FD cause he can't defend himself against straight , seen from far away brutal snipe , so better not talk about defending teamamtes. Sad thing is that most of the time i am called hacker, noob , and destroyer of childs dreams Edited April 28, 2016 by KaraMon 1 Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #23 Posted April 28, 2016 Why are you not reading what I wrote? I have AA spec, BFT, AFT and a AA rating of 47 and max range of 6km. I spawned at the lower right corner with a AFK BB behind me. Rest of the team at the lower left corner. Also a single bomber squad can take out half the AA easily so the by the time the 3:e wave hits there no AA to speak off. One or even two T7 CV's will have planes almost immune to ones AA. It was hopeless from the time I spawned isolated and the CVs went to my Vector ASAP and there was NOTHING in between his planes and me so no risk to his planes what so ever. Advice not applicable on the scenario is useless. Your advices only works when those criteria are met and those ideal conditions dont always happen in a random battle. Im not dumb when it comes to fending of planes, but way to often one is left out to dry with no real way of surviving from the very start of the game. Also CV's surfing there planes on the border is annoying and allows them to jump out and surprise targets and often bypass any "support". Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #24 Posted April 28, 2016 I don't snipe , but sometimes people just offer themselves . Yesterday i sniped independence . I sent planes , every damn battleship had cruiser close so for now nothing to kill, destroyers on the other side of the map and then bang , sitting still independence FD going to my planes all guns blazing . So i killed his planes, bombed hi m, he burned for a while then got torped . I simply hate FD because i can't use my fighters properly (it means spoting enemy destroyers) instead i have to lure , bait and keep busy thoise pointless enemy fighters while i kill his teammates. I just hope he will realise how pointless is his FD cause he can't defend himself against straight , seen from far away brutal snipe , so better not talk about defending teamamtes. Sad thing is that most of the time i am called hacker, noob , and destroyer of childs dreams Im fine with CV's getting nuked if t hey sit still. That also seems to be the new norm. I dont play CV but when I started to play this game in september last year sitting still in a CV was NO NO and considered dumb and something most CV players didn't do. Nowadays CV's sitting still seems to be the norm. I personally cant stand CV players requesting support when they have not moved an inch in the howl match , taken there planes on a strait vector back to the CV showing the enemy where he is. I often try to tell my CV about incoming threats like DD's, did that the other day, I saw a DD going for him 5 minutes before it sank him, he totally ignored me and when he died it some how was my fault. Had he just read the chat, looked at the minimap and turned around 5 min earlier when I gave him the first warning he would not have died. Well he ran strait in to the channel and strait at the DD getting torped. If a CV wants support he better have taken precautions by moving away from closing enemies and not flown his planes at a direct vector or else I usually just ignore them since they are sure to die once they hit the F7 or F8 button because by that time the team already knows his dead by his own doing and nothing can be done. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #25 Posted April 28, 2016 BBs can one-shot other ships / kill them quickly. CLs / CAs can one-shot other ships / kill them quickly. DDs can one-shot other ships / kill them quickly. CVs can do it too, I'm not seeing the problem here to be honest. What can one-shot a CV, except for other CV? Even at T4 the Hosho has a 58% survival rate, which is better than any non-cv ship in the game, by T9/10 you're knocking on the door of 75% survival rates and most of the ones that do sink are victims of other CV. DD can't get close enough to do serious damage thanks to CV's spotting ability, BB/CA can't get close enough thanks to CV's ability to fight from the back of the fleet, behind cover, and if you do manage to wipe out the rest of the fleet you'll most likely win on points before you get a chance to target the CV. Highest damage output of any class, virtually impossible to sink and now effectively immune at T8-10 to damage from their own class, I can certainly see a problem. Share this post Link to post Share on other sites