SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #1 Posted April 27, 2016 Can we pleaze have the Ocean map removed? Why do we have it in game at all, other than the people who thought it would be a good idea during the beta. It offers absolutely no options for any sort of tactical gameplay or decision making. It is literal sail in a line along your enemy or in circles trying to avoid incoming fires. It is epscially bad when you end up as a low tier on that map, there are no places to lure enemeis in to, no mountains/rocks/islands to use for cover to break up fire. The map really just doesn't offer enough of anything. And then there is the Strait map. You are seperated from half the team, and are allmost immediatly within spotting distance of the enemy from the start. If the MM and spawns screw you over, and you end up with 5 tier 5 facing 5 tier 7 on your side, you can do nothing but run. And then the map has, again absolutely nothing but open water between the two sides, leaving again, nothing but really go in circles trying to avoid fire. Sure the northern and southern cap circles have a few, but they do not really benefit anyone, except maybe a DD that goes for a quick cap. And if you try to go between the passages to join up with your allies, you are unable to really do anything for the amount of time you do it. I would want the Ocean map removed completely and the Strait map have a rediction in the tier of ships that can play on it. What do you guys think of these two maps? Do you like them or do you think they can be improved? 4 Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #2 Posted April 27, 2016 (edited) Ocean - Agreed, remove it. It is just a mind numbingly boring map. Edited April 27, 2016 by HMS_Dauntless Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted April 27, 2016 I do other stuff on these maps than you. It seems there are more options. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #4 Posted April 27, 2016 (edited) I actually like the Ocean map. Or at least, now that's a three cap domination mode rather than standard battle or zone (shudders at the thought), I like it. It shakes up the meta a bit by removing visual cover. Before that some ships like US DDs had serious trouble doing well, but with the domination mode they can still perform well doing their job chasing other DDs out the cap circles. Wouldn't want to play an Atlanta on ocean though that's more of an Atlanta problem than it is the map's. As for Strait, imho all it needs is the spawn locations move back to the 2 and 9 lines respectively instead of the 3 and 8 lines. Teams are too close together and some ships with high detectability (like for example the Fusou) will get detected the very instant the match goes life. Edited April 27, 2016 by Aotearas 1 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #5 Posted April 27, 2016 Those are among the best maps. Ocean domination is fun and in the worst case it can work as a reminder of dangers of realism. Strait is fun without boring 5 minute positioning. 2 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #6 Posted April 27, 2016 I do other stuff on these maps than you. It seems there are more options. I ain't saying that I do not have success on them, I win more often than not, except Ocean, no matter what I do I can not motivate my team to go for cap I am just saying that they got problems, that could be worked out, or simply remove the map untill WG figures it out. Or even better, allow each player to choose one map from the rotaion, that they would like to not end up on. This still leaves plenty of maps in the rotaion. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted April 27, 2016 I like the new Ocean. I would not like to play it very often and it is bothersome with some ships under certain MM conditions, but it feels more like a propr naval battle and not peekaboo what you play on other maps (nothing against peekaboo, its fun). Strait is indeed one of my favourite maps as it allows for fast action. 1 Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #8 Posted April 27, 2016 Can we pleaze have the Ocean map removed? Why do we have it in game at all, other than the people who thought it would be a good idea during the beta. It offers absolutely no options for any sort of tactical gameplay or decision making. It is literal sail in a line along your enemy or in circles trying to avoid incoming fires. It is epscially bad when you end up as a low tier on that map, there are no places to lure enemeis in to, no mountains/rocks/islands to use for cover to break up fire. The map really just doesn't offer enough of anything. And then there is the Strait map. You are seperated from half the team, and are allmost immediatly within spotting distance of the enemy from the start. If the MM and spawns screw you over, and you end up with 5 tier 5 facing 5 tier 7 on your side, you can do nothing but run. And then the map has, again absolutely nothing but open water between the two sides, leaving again, nothing but really go in circles trying to avoid fire. Sure the northern and southern cap circles have a few, but they do not really benefit anyone, except maybe a DD that goes for a quick cap. And if you try to go between the passages to join up with your allies, you are unable to really do anything for the amount of time you do it. I would want the Ocean map removed completely and the Strait map have a rediction in the tier of ships that can play on it. What do you guys think of these two maps? Do you like them or do you think they can be improved? The ocean map is probably my favourite, i can't really see the problem with this map Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #9 Posted April 27, 2016 The Ocean map is the only map that is REAL, why must they remove it? And by far my favourite too, sad its so rare compared to ''Land of fire'' and ''Two Brothers'' that you get every 2nd game. 2 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #10 Posted April 27, 2016 The Ocean map is the only map that is REAL, why must they remove it? And by far my favourite too, sad its so rare compared to ''Land of fire'' and ''Two Brothers'' that you get every 2nd game. I had 'Two Brothers' seven times in a row once ... not that I particularily mind, it's a solid map. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #11 Posted April 27, 2016 I like all maps that are not Two Brothers Share this post Link to post Share on other sites
PhroX Beta Tester 210 posts 1,190 battles Report post #12 Posted April 27, 2016 I like Ocean. I would certainly get bored of it if it came up constantly, but in the map rotation we have now, it makes for a nice occasional change from the island filled maps. 1 Share this post Link to post Share on other sites
Nergy_BB Players 70 posts 4,939 battles Report post #13 Posted April 27, 2016 Yes, remove all maps that reveal the intelligence of the players or better the lack of, please! Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #14 Posted April 27, 2016 I had 'Two Brothers' seven times in a row once ... not that I particularily mind, it's a solid map. Funny, I only get that map in Divisons, else I never see it. On the other hand, Strait I constantly see. Probably RNG at it's work. Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #15 Posted April 27, 2016 I like all the damn maps. (And most of the ships too) And Ocean is quite a nice change once in a while from the cluttered archipelagos which sort of ruins the historical immersion for me. Had a nice game of clubbing BBs and DDs with Yubari earlier on ocean. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #16 Posted April 27, 2016 I really do not care for historical immersion with maps because of the arcade nature of the game. I mean sure, having maps with the right theme and so on is good. I just don't really think open maps add to the realism due to the way the mechanics work here. We do not get line of battleships that fire broadsides at each other like in real life or anything like that, due to the nature of HP and citadels and such. If that wasn't there and we had realistic gameplay with realistic damage models, sure, but not as it is. I just do not really see the map having much of a place. Well, to be honest, I might not have had a problem with it if there were no cap zones. But because there is, and it usaually ends up really one sided with one side pushing and other skirting around the map border, it just doesn't work gameplay wise. Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #17 Posted April 27, 2016 I like Ocean and I loathe Straits but generally speaking there are ships that should be prevented by the MM to fight on some maps, like Atlanta on Ocean. Share this post Link to post Share on other sites
Meneleus Players 596 posts 7,522 battles Report post #18 Posted April 28, 2016 I really like the Ocean map. It offers a proper naval encounter, offering a lot of room for maneouvre, and I have had many excellent games on it. I am less pleased with the Strait map. I think the map is awfully confining and essentially robs you of freedom of movement, which is what I dislike most about it. It forces you in a funnel, the only alternative being leaving your comerades to rot while you use the back door to the other side, which happens far too often. Cheers, M 1 Share this post Link to post Share on other sites
[IRQ] AnotherDuck [IRQ] Players 2,930 posts 7,510 battles Report post #19 Posted April 28, 2016 I like the Ocean map, since it's rather different from most others. It might seem bland in and of itself, but it's fresh compared to all other maps. The strategical and tactical options it offers are the same all across the map, but they're still there, and you need to think about it to play effectively. Straight is fun and intense. Spawns can probably be a little farther from each other, but again, it's a little different from most other maps. Variety is better than uniformity. Sure, in some ships you'll be seen from the start, but that means as soon as they try to shoot you, you see them, and if you're in one of the ships that can be seen at that range, you can probably open fire yourself. I like most maps, really. I'm not too fond of North, though. The Northern Lights version of it is pretty, but the layout is maybe my least favourite of all maps. It's a bunch of clumps in the middle, a relatively isolated eastern side, and a lot of ocean around it. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #20 Posted April 28, 2016 I havent liked Ocean since they changed it form standard to domination. I dont run into Strait to often. But the spawns arent great. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #21 Posted April 28, 2016 I like the Ocean map, since it's rather different from most others. It might seem bland in and of itself, but it's fresh compared to all other maps. The strategical and tactical options it offers are the same all across the map, but they're still there, and you need to think about it to play effectively. Straight is fun and intense. Spawns can probably be a little farther from each other, but again, it's a little different from most other maps. Variety is better than uniformity. Sure, in some ships you'll be seen from the start, but that means as soon as they try to shoot you, you see them, and if you're in one of the ships that can be seen at that range, you can probably open fire yourself. I like most maps, really. I'm not too fond of North, though. The Northern Lights version of it is pretty, but the layout is maybe my least favourite of all maps. It's a bunch of clumps in the middle, a relatively isolated eastern side, and a lot of ocean around it. I like the way that Ocean is different, I just do not like it with the way the game mechanics of this game work (I do like the way game works, not complaining about lack of realism), like you can't do a proper naval gunnery duel on open ocean sailing broadside on and so on, so I do not understand the argument that it adds to the realism and immersion. And for me it is hell on this map when you are low tier, epscially as tier 4. There are no real islands or anything you can use to break up engagements and try to get isolated enemies. You have to stick with your team in hopes they will support you, except teamwork in this game is nearly none existant. I think one of the reasons why I hate this map, is that it usually ends up such a one sided battle, and those are no fun to me. To me it seems that one team allways pushes in to caps and takes them, while the other team allways hugs the corners. If your team pushed and got the cap, wonderfull you won, if not you lost. I just don't really find this particularly fun. Maybe that's just my experiences on the map. I think the idea of Strait could work, I just feel spawns are a bit too close, and the cross spawns do not allow for proper teamwork. This is especially really bad when 2 guys on your spawn is afk, you got no choice but to fight nearly alone or abandon it. If all the team spawns together, at least you can work together, but enemies are so close to you, that you can't wait for guys who are loading slowly to get it in or go meet up with your other allies before half the team is dead. It is allso really annoying having tier 5 against tier 7 while all your teams tier 7 are on the other side, you got no option but to run. Kongos won't do well against Nagatos alone. I also feel that the east team has a bigger advantage than the west team due to the way the secret passage is. The east team has greater access to the middle cap as their backroad is directly connected to it. If the west team wants to use their back road, they are out of the action unable to do anything for a few minutes. Share this post Link to post Share on other sites
Acetessigester Beta Tester 237 posts 19,475 battles Report post #22 Posted April 28, 2016 Ocean, imho, is the best map of wows. 1 Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #23 Posted April 28, 2016 ocean I have no good or bad feelings for ... its a map strait on the other hand I really hate ... and it knows it. Its too small for T5 and above, T3's can get pulled into it and get trashed without ever getting into range of the T5's. The vast majority of teams seem to brain fail whenever they see it. Its the WOWS equivalent of the worst corridor map in wot. New dawn I could play all day and two brothers I will miss as its now T7. Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #24 Posted April 28, 2016 I'm pleased to see that I'm not the only player who's dissatisfied with Strait and some good points about its faults have been raised. Maybe we'll get a rework allowing for a less punishing gameplay. Share this post Link to post Share on other sites
vonBlashyrkh Beta Tester 47 posts Report post #25 Posted May 6, 2016 I utterly loathe Strait, it's the one map I never wish to see. Combines all the worst sins of map design into one horrible experience after another. Split spawns that may force you to play against an overwhelming force, corridors that prevent the ability to manoeuvre and initial spawns far too close. You can be fudged before the game starts and that's not fun for anyone. Would be so much better to have the entire teams spawn NE and SW, and then domination areas could be NW, Centre and SE. Share this post Link to post Share on other sites