Ulfberht_Viking Players 9 posts Report post #1 Posted April 27, 2016 It is unrealistic how hidden torpedo boats can be, they blink in and out of existence at close range even not with fog machine on and are way too maneuverable, they can zig zag like bicycles on dry land and fart out torpedos few hundred meters form you totally invisible, really not realistic and really needs rethinking. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #2 Posted April 27, 2016 (edited) https://en.wikipedia.org/wiki/Balance_(game_design) http://knowyourmeme.com/memes/kemp-bush-unfair-plane Edited April 27, 2016 by aboomination 2 Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #3 Posted April 27, 2016 Maybe this is balanced in that way because it's a game? Do warships have HITPOINTS in reality ? No? See? Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #4 Posted April 27, 2016 Is that the only unrealistic thing you have managed to spot? 2 Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #5 Posted April 27, 2016 Yes there are issues, but realism is a slave to game balance, if you want realism BBs wouldn't be able to hit a barn door and the range of engagement would be miles not KM. if you want a simulator this is not the game for you. Share this post Link to post Share on other sites
Lladdir_ Players 378 posts 3,418 battles Report post #6 Posted April 27, 2016 (edited) 1. Without stealth there would be no point in playing torpedo destroyers because of how fragile they are. 2. They are literally half the size of some of the battleships and are a hell of a lot lighter, of course they are maneuverable as hell. A different way to think about it is if they moved like bricks what would battleships be like. 3. Do you mean the destroyers are invisible 200m away or the torpedo's are? Cause destroyers, based on the stealthiest ships, don't have stealth below 5km. As for torpedo's they become visible around about 2ishkm, i'm sure someone has the actual numbers somewhere for all the different kinds but in all honesty if you rely on seeing the torps to dodge you are probably gonna get hit Edited April 27, 2016 by Sho_ Share this post Link to post Share on other sites
Jester86 Beta Tester 163 posts 5,850 battles Report post #7 Posted April 27, 2016 Damn and I thought CV's could land and reload planes in a matter of seconds in real life too. Dreams shattered. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #8 Posted April 27, 2016 True, in real life quite often a single torpedo was enough to sink or seriously threaten even a BB. And Japanese Type 93 torpedoes were incredibly difficult to spot in the water and often weren't seen until impact. Oh, and let's not forget that there were far more destroyers than BBs or CAs irl. People like to ask for realism, bit only when it's good for their preferred class. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #9 Posted April 27, 2016 I think someone is bad at the game and needs something to blame. Share this post Link to post Share on other sites
[FATAL] krazypenguin Beta Tester 573 posts 2,930 battles Report post #10 Posted April 27, 2016 I agree it's not realistic, but it's how the game is balanced - it's not a simulator, after all. The only thing that I think they could maybe implement (which I don't think they have, but I could be wrong, it's just I've never noticed it) is that there could be a visible animation for torpedoes being fired and splashing into the water. So if you are watching a vessel closely enough at the time it launches torps you will know it has done so, rather than having to wait until you see the wakes. Or perhaps they could add that as a captain skill, e.g. if a ship in visible range launches torpedoes you get an audible alert that torpedoes have been launched. Just a thought. Share this post Link to post Share on other sites
[NAVOC] Niibler Players 723 posts Report post #11 Posted April 27, 2016 Blablablablablabla mummy a bad DD hurt me... Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #12 Posted April 27, 2016 I agree it's not realistic, but it's how the game is balanced - it's not a simulator, after all. The only thing that I think they could maybe implement (which I don't think they have, but I could be wrong, it's just I've never noticed it) is that there could be a visible animation for torpedoes being fired and splashing into the water. So if you are watching a vessel closely enough at the time it launches torps you will know it has done so, rather than having to wait until you see the wakes. Or perhaps they could add that as a captain skill, e.g. if a ship in visible range launches torpedoes you get an audible alert that torpedoes have been launched. Just a thought. If you zoom in and watch how he turns his guns and torpedo tubes, it's often possible to tell when tortuous are launched. The moment he doesn't give your ship a proper lead anymore, torps are in the water 90% of the time. Share this post Link to post Share on other sites
[FIFO] conductiv Beta Tester 435 posts 1,644 battles Report post #13 Posted April 27, 2016 If you zoom in and watch how he turns his guns and torpedo tubes, it's often possible to tell when tortuous are launched. The moment he doesn't give your ship a proper lead anymore, torps are in the water 90% of the time. there was a time that when they fired, little splashes could be seen don't know if its still there. the DD's do indeed have a bit of a balance conundrum, being very hard to spot and capable of unloading torpedoes from stealth is a amazing defense. with only the carrier having the ability to counteract this by sending over a plane to stalk the DD. However, should the defense falter, having low HP and no armor can get you erased from the battle in no time flat (as DDs have no citadel it is very hard to 1-shot a DD of the same tier, it is unlikely they will die instantly). in their current state, they need that ludicrous stealth to be of any value...however, its counter options are extremely limited, so a well played destroyer with no CV in the game is practically invulnerable to all but his own class. (this does not make them offensively effective though, torpedoes are powerful...but also slow and relatively easy to dodge) Share this post Link to post Share on other sites
Eternus_Damnatio Players 866 posts 8,891 battles Report post #14 Posted April 27, 2016 This is not a historic simulator. Share this post Link to post Share on other sites
[LEOND] kodos [LEOND] Alpha Tester 1,222 posts 6,575 battles Report post #15 Posted April 27, 2016 PS: it is historic correct and realistic SMS Szent Istvan was sunk at 10.6.1918, by a Italian torpedo boat because it get unseen (together with another ship) into a range of 600m hitting the BB with 2 torps and could escape undamaged. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #16 Posted April 27, 2016 PS: it is historic correct and realistic SMS Szent Istvan was sunk at 10.6.1918, by a Italian torpedo boat because it get unseen (together with another ship) into a range of 600m hitting the BB with 2 torps and could escape undamaged. We need a DD stealth buff then! Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #17 Posted April 27, 2016 (edited) you need to see this skip to 2:54 Edited April 27, 2016 by txtspeak Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #18 Posted April 27, 2016 Error: WASD.exe has encountered a serious problem and is shutting down. Would you like to send a report? Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #19 Posted April 27, 2016 Yes there are issues, but realism is a slave to game balance, if you want realism BBs wouldn't be able to hit a barn door and the range of engagement would be miles not KM. if you want a simulator this is not the game for you. Actually it would be meters if you were in the german navy. Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #20 Posted April 27, 2016 Actually it would be meters if you were in the german navy. I'm not entirely sure, but I think nautical miles are used in the german navy too. I'd have to pass that along my father who was a pilot for marine aviation in the german navy. Share this post Link to post Share on other sites
anonym_EFwxJOPWzlER Players 1,473 posts Report post #21 Posted April 27, 2016 It is unrealistic how hidden torpedo boats can be, they blink in and out of existence at close range even not with fog machine on and are way too maneuverable, they can zig zag like bicycles on dry land and fart out torpedos few hundred meters form you totally invisible, really not realistic and really needs rethinking. I don't think this game is supposed to be realistic, maybe ships, islands, ports, munitions, fires, ocean, sky and other things are made as realistic as they can make at the moment, but the mechanics of the game are never meant to be realistic Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #22 Posted April 27, 2016 (edited) I'm not entirely sure, but I think nautical miles are used in the german navy too. I'd have to pass that along my father who was a pilot for marine aviation in the german navy. Actually I don't think any navy used nautical miles for range estimation for weaponry. It was a matter of travel distance. The reason behind this interesting split, is that the weaponry was largely centered on artillery, and artillery distance measurements have every since modern artillery was created in the late 1800s, been using those measurements. Nautical miles were used by the German navies, but only for travel distances. Their artillery measurements were hectometers, or steps of 100 meters at a time. The British and Americans also used nautical miles for travel, but used land yards for artillery, torpedo and anti-aircraft distances. The Japanese are interesting as they used Imperial measurements for part of the period, but changed some time around WWI to metric, but kept the nautical miles for travel. And it makes sense. It would be quite complex to use a sort of 'nautical yard', because fathoms were used for depth and weren't easily converted into nautical miles, cables would be possible I suppose, being around a percent of a nautical mile, but it was probably a far too long measurement in the beginning when the distances were only a few kilometers at best at range. Edited April 27, 2016 by Unintentional_submarine 1 Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #23 Posted April 28, 2016 (edited) PS: it is historic correct and realistic SMS Szent Istvan was sunk at 10.6.1918, by a Italian torpedo boat because it get unseen (together with another ship) into a range of 600m hitting the BB with 2 torps and could escape undamaged. Fox example. You just gotta love how people are unable to recognise that this abridged system is only loosely based on real battles like encounters in the night or with bad weather ....... but rather on a playable and arcady premise. Well I add to that the battle of Matapan: >>>>> The battleships Barham, Valiant and Warspite, unnoticed by the Italian ships, were able to close to 3,800 yards (3,500 m) — point blank range for battleship guns — at which point they opened fire <<<<<< Not even going on and bringing up other stuff like the bar-brawl-battle at Guadalcanal. I am actually surprised there is no mention of Romulans or Klingons? Well gonna do it myself then: (every thread like this gets this from now on) Edited April 28, 2016 by havaduck 1 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #24 Posted April 28, 2016 Actually I don't think any navy used nautical miles for range estimation for weaponry. It was a matter of travel distance. The reason behind this interesting split, is that the weaponry was largely centered on artillery, and artillery distance measurements have every since modern artillery was created in the late 1800s, been using those measurements. Nautical miles were used by the German navies, but only for travel distances. Their artillery measurements were hectometers, or steps of 100 meters at a time. The British and Americans also used nautical miles for travel, but used land yards for artillery, torpedo and anti-aircraft distances. The Japanese are interesting as they used Imperial measurements for part of the period, but changed some time around WWI to metric, but kept the nautical miles for travel. And it makes sense. It would be quite complex to use a sort of 'nautical yard', because fathoms were used for depth and weren't easily converted into nautical miles, cables would be possible I suppose, being around a percent of a nautical mile, but it was probably a far too long measurement in the beginning when the distances were only a few kilometers at best at range. Derp, I didn't have artillery in mind when I read and responded to the post. Informative post though, I didn't knew about the japanese part of it. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #25 Posted April 28, 2016 (edited) Derp, I didn't have artillery in mind when I read and responded to the post. Informative post though, I didn't knew about the japanese part of it. To be honest, I don't know specifically when or even how the Japanese changed things. But at some point they switched, which can be seen in the names of their guns. Suddenly they switch from using inches, to using mm. Let's not forget that the Japanese modelled their navy on the Royal Navy to a large extent, and I suppose the influx of British built ships had an impact. Edited April 28, 2016 by Unintentional_submarine 1 Share this post Link to post Share on other sites