[U-W] Firefly2021 Players 91 posts 5,812 battles Report post #1 Posted April 25, 2016 So i've been thinking about the Warspite while playing it (I have had it since the first time it was released in the premium shop so I'm not new to it) and i've come to the conclusion that it should have the option to equip a fighter plane as well as the spotter plane (not simultaneously of course). Now this may seem a little extreme but hear me out, I have done a little research and have found evidence that it did indeed have planes equipped, from what i've found it had the ability to have a Fairey Swordfish plane on-board which I think would suffice as a fighter aircraft as it was initially introduced as a fleet attack aircraft according to sources. Also another option would be to have the current plane equipped (Walrus spotter) as a fighter aircraft but I haven't found any evidence that it has forward firing guns so wouldn't be very efficient as a fighter. Of course I have also thought about the drawbacks and possible problems that it may cause to the current tier it sits at (T6) as other BB's don't have fighter planes equipped (Fuso and New Mexico) so some may find that it makes that ship a little bit more powered in terms of AA defense as it can cause panic to enemy torpedo bombers and bombers. So back to my original reason why I made this post is to get some feedback on my thoughts about adding a fighter plane to the Warspite, please try to make criticism as constructive as possible. Disclaimer: Everything I wrote is of course my opinion only and do not force it upon anyone to adhere to. Sources: https://en.wikipedia.org/wiki/HMS_Warspite_(03 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #2 Posted April 25, 2016 I'd rather have preferred match making as T7 and higher really ruin you day in a Warspite. Maybe all spotter plane able BB should be given fighters? Share this post Link to post Share on other sites
[KRONA] Secretbase Players 4 posts 11,674 battles Report post #3 Posted April 25, 2016 given the choice i would take the spotter anyway, to get the 20k shots before closing the distance 1 Share this post Link to post Share on other sites
Soft_Kitty_Warm_Kitty Players 231 posts 7,806 battles Report post #4 Posted April 25, 2016 (edited) I too would nearly always take the option of a spotter rather than a fighter, what with her already short range (for her main guns), having the option to increase that range in invaluable for when you need to fight at distance. Edited April 25, 2016 by Soft_Kitty_Warm_Kitty Share this post Link to post Share on other sites
[U-W] Firefly2021 Players 91 posts 5,812 battles Report post #5 Posted April 25, 2016 Regarding the spotter planes, yes while the Warspite doesn't have the best range, what helps it is the detection range of 13.8km which of course can be further reduced with the T5 captain skill if needs be which would negate the need for a spotter plane, as you can move well within the 16.3km firing range without detection and this should further increase your accuracy. As we all know spotter planes need some skill to use, as the camera angle is changed sometimes for the better but also for the worse. Again just my input on why I wouldn't take the spotter plane over the fighter. 1 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #6 Posted April 25, 2016 given the choice i would take the spotter anyway, to get the 20k shots before closing the distance Yeah, she's one of the few BB where I use the spotter all the time. I could use my New Mexico one more and have it's range upgrade swapped for AA I guess... I find people over complicate the spotter angle. It's essentially the same aiming as with the normal sight. Non broad side hits are going to be harder I guess but they're not optimal shots anyway. Share this post Link to post Share on other sites
[F-ICA] Bersaglio Beta Tester 35 posts 8,536 battles Report post #7 Posted April 25, 2016 (edited) It is a shitty ship, slow , little ray of fire , little maneuverability , the turrets can not keep up with targets. With pointer on target, guns fail to give green target to fire . The ship need buff otherwise remain in port . I can only advise against the purchase for now . Edited April 25, 2016 by Bersaglio Share this post Link to post Share on other sites
[F-ICA] Bersaglio Beta Tester 35 posts 8,536 battles Report post #8 Posted April 25, 2016 (edited) Just as it is now a fighter plane would not change anything, in fact , take away the possibility to stretch a little shooting . I'm really disappointed I expected a better ship. Edited April 25, 2016 by Bersaglio Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #9 Posted April 25, 2016 No mention of U-64? I put it to you good sir, the Fairey Swordfish option should carry 250lb bombs and will attack any enemy ship within its flight path. Now that would be very useful indeed. The Supermarine Walrus is surprisingly good with those wonderful 15" arcs, you can fire over most land masses and score some impressive hits I just wish it lasted longer, had a shorter cool down and could cancel it when you need to shoot something 6km away. Share this post Link to post Share on other sites
Zepheris_ Beta Tester 168 posts 2,587 battles Report post #10 Posted April 25, 2016 It's perfect as it is please don't change it. Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #11 Posted April 25, 2016 Range is not a problem in it Traverse is the biggest issue. Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #12 Posted April 25, 2016 It is a shitty ship, slow , little ray of fire , little maneuverability , the turrets can not keep up with targets.With pointer on target, guns fail to give green target to fire .The ship need buff otherwise remain in port . I can only advise against the purchase for now . Come on, it's not that bad! It isn't "that" slow, between the Fuso and New Mew. Plus it has a great turning circle. The guns itself are pretty powerful (on par with the Tirpitz just with slower flight time), although their tracking is diabolical. Good training if you want a Yam someday but you really are held back by the rotation. I have a full secondary upgrade build on mine as they reach out to 7.2km but I'm debating whether to just fit the main battery accuracy module instead as a BB lives and dies on it's main guns doing their job. It's a ship I've played quite a lot in and really want to love but I'm not sure I can fully recommend it either Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #13 Posted April 26, 2016 the real improvement the warspite should get is a max T7 MM i dont play it often cause ending up in T8 often really ruins your day 3 Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #14 Posted April 26, 2016 The MM wasn't as much of an issue when I got her at Christmas. Must be all the Tirps sold messing things up! Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #15 Posted April 26, 2016 Has any other t6 BB has a Fighter? Does Warspite has a bad AA? Last over 131 games i played her the answer to both questions was no. So no you dont need a fighter especally when the spoter cancels out one of the limiting factors for a time for warspite and that is her not so good range. If Airstrikes casue you grief in Warspite or any of the slow US BBs you doing something wrong anyway becasue they turn on a dime. Share this post Link to post Share on other sites
Jester86 Beta Tester 163 posts 5,850 battles Report post #16 Posted April 26, 2016 I'd prefer the fighter. Buuuuuuuuut that is because I hate the spotter plane view and never use it. Otherwise I am happy with the Warspite how she is, a little more traverse would be lovely but not that essential. Share this post Link to post Share on other sites
[FTR] NemesisActual Players 120 posts 4,209 battles Report post #17 Posted April 29, 2016 It's a fantastic ship, but an extra 1km range wouldn't hurt. Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #18 Posted July 16, 2016 I want a Fighter on my Warspite. Spotter is only good for opening salvo realy, if you need it your playing the ship wrong. Spotters are realy useless since there reload time is way to long, a fighter at least stays up way longer so that some what justify the long reload. More fighter options on lower Tier BB's would be nice overall. Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #19 Posted July 16, 2016 In the name of all that's holy buff the turret traverse, it's appalling, you end up repeatedly over compensating by turning the ship to adjust your aim as it's currently the only way to play the warspite at the moment. Look at Flamu's video on it, you'll see exactly the same thing happens to him. It's by far the biggest drawback of the ship, other than that it's pretty good. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #20 Posted July 17, 2016 reduce the fire chance on that think so you dont get set on fire by every bottle of water thrown at you Share this post Link to post Share on other sites
[CHATS] Webley_Mark WoWs Wiki Team 12,258 posts 9,770 battles Report post #21 Posted July 17, 2016 Range is not a problem in it Traverse is the biggest issue. Sure. These turrets are so sloooow.... You can make your tea before they reach the point you're aiming for. Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #22 Posted July 17, 2016 Warspites current winrate on EU server: 55,5 % (WashipsToday, 1 Week, all PVP, min. 1000 battles) Anyhow, she will get lowered in the water in 0.5.9 i believe, which should result in better citadel protection. I expect her winrate to rise further. So, where is the ceiling? Share this post Link to post Share on other sites
[GMT] Phlogistoned Players 779 posts Report post #23 Posted July 17, 2016 Warspites current winrate on EU server: 55,5 % (WashipsToday, 1 Week, all PVP, min. 1000 battles) Anyhow, she will get lowered in the water in 0.5.9 i believe, which should result in better citadel protection. I expect her winrate to rise further. So, where is the ceiling? I think it has to do with how the Warspite-players do in other, similar ships. For me, my Warspite average is below my battleship average. Share this post Link to post Share on other sites
Listy Alpha Tester 186 posts 620 battles Report post #24 Posted July 17, 2016 So i've been thinking about the Warspite while playing it (I have had it since the first time it was released in the premium shop so I'm not new to it) and i've come to the conclusion that it should have the option to equip a fighter plane as well as the spotter plane (not simultaneously of course). Now this may seem a little extreme but hear me out, I have done a little research and have found evidence that it did indeed have planes equipped, from what i've found it had the ability to have a Fairey Swordfish plane on-board which I think would suffice as a fighter aircraft as it was initially introduced as a fleet attack aircraft according to sources. Also another option would be to have the current plane equipped (Walrus spotter) as a fighter aircraft but I haven't found any evidence that it has forward firing guns so wouldn't be very efficient as a fighter. Of course I have also thought about the drawbacks and possible problems that it may cause to the current tier it sits at (T6) as other BB's don't have fighter planes equipped (Fuso and New Mexico) so some may find that it makes that ship a little bit more powered in terms of AA defense as it can cause panic to enemy torpedo bombers and bombers. So back to my original reason why I made this post is to get some feedback on my thoughts about adding a fighter plane to the Warspite, please try to make criticism as constructive as possible. Disclaimer: Everything I wrote is of course my opinion only and do not force it upon anyone to adhere to. Sources: https://en.wikipedia.org/wiki/HMS_Warspite_(03 First off I seem to recall mention a Walrus having a 20mm cannon mounted on the forward gunners position. Also with just a single .303 gun the Swordfish, especially with floats isn't much of a fighter. Next I can't be sure (been kinda busy when I've launched it) the plane that flies off looks like a Swordfish, not the Walrus on deck. Finally if you want a buff, give us the fixed Torpedo launchers! Share this post Link to post Share on other sites
G3Virus Players 448 posts 20,182 battles Report post #25 Posted July 17, 2016 (edited) I think it has to do with how the Warspite-players do in other, similar ships. For me, my Warspite average is below my battleship average. I have 59% winrate in Warspite. Yamato beats that with 62%. My highest winrate is with South Carolina and Wyoming but I had like 2K+ in BB's by then since I started the American BB line just recently so I cant say that seal clubbing counts I love BB's but yea my winrate is probably around 57-58% or so on average in them counting all my games ever played. I got 56% winrate in the New Mexico and I got that long after the Warspite so yea in terms of T6 BB's I would say Warspite, Fuso and then New Mexico from bet to worst ship. Warspite is a fin ship as is but sure its NOT OP. It has some OP features like heal and repair but on the other hand it realy dont like T7-T8 BB's shooting at it either so it kind of evens out the weaker armour and I suppose thats the howl point, fine with me anyway. Turret traverse is a none issue if you played Yamato, same thing realy. If anything the fast turn radius of the ship is an advantage in aiming guns. Also one needs to learn to not turn faster then 1/2 when aiming the guns and when rotating the ship to aim the guns on needs to time it right so the ships turns LESS then 1/2 when the gun face the target. And realy thats all practice so for me getting guns on target is usually not an issue. Also I always mover my guns to the position the target will be at using ctrl + X and then turn. That way my guns are on target sooner. Edited July 17, 2016 by G3Virus Share this post Link to post Share on other sites