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chaosrealm93

getting ready to sell the mogami....

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guys,

 

im about tumblr_m065y5H0pw1r1p7ujo1_500.jpg this close to selling the mogami

 

the thing is just not competitive at the tier

ever since the AFT nerf, the ship has nothing going for it

 

- weak armor

- bad firing angles to get 3/5 turrets on target

- bad tiering, you often face T10 and you become a free kill

- easily out ranged

- easily detected

- weak armor

- "the house always wins"                every time i play the thing, EVERY F-ING TIME I PLAY, i lose money

 

which makes me think...... does the jap line get any better than the myoko? just like how the US line tops out at the cleveland?

the mogami is just the myoko with a different turret configuration, but due to tiering, it essentially becomes a better ship

 

ive heard great things about the zao, but is it really worth the grind?

 

on paper, the next ship up (ibuki) doesnt look too hot either

 

- same health pool (actually a little less)

- same guns

- same armor

- same range

  • Cool 3

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guys,

 

im about tumblr_m065y5H0pw1r1p7ujo1_500.jpg this close to selling the mogami

 

the thing is just not competitive at the tier

ever since the AFT nerf, the ship has nothing going for it

 

- weak armor

- bad firing angles to get 3/5 turrets on target

- bad tiering, you often face T10 and you become a free kill

- easily out ranged

- easily detected

- weak armor

- "the house always wins"                every time i play the thing, EVERY F-ING TIME I PLAY, i lose money

 

which makes me think...... does the jap line get any better than the myoko? just like how the US line tops out at the cleveland?

the mogami is just the myoko with a different turret configuration, but due to tiering, it essentially becomes a better ship

 

ive heard great things about the zao, but is it really worth the grind?

 

on paper, the next ship up (ibuki) doesnt look too hot either

 

- same health pool (actually a little less)

- same guns

- same armor

- same range

 

Welcome to hightier cruisers, enjoy your citadel. The same lack of progress is in USN branch too

 

Though Ibuki can be made workable as she, tier 9 vessel, gains 6th upgrade slot. One of these uber expensive upgrades is 16% main battery range, combined with concealment build it allows firing unspotted. As dull and boring it is, its pretty much only way to endure between high tier battleships.

 

 

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Basicly most high tier cruisers suffer, it is not just the mogami. And the AFT just meant that Mogami alone was good and, and that is not good for all other cruisers. 

Besides, if you complain about fighting BB, that is not what any CA should do, only if a BB can tank for you.

 

Not that I think the current balance works, it's got too many problems, but the matter of fact is that AFT was not a solution.

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Ibuki is the first IJN cruiser that can invisfire ( after the AFT nerf ) with some relability. With upgrades you get 19km range and 11.3km ( 9.9 with captainskill+ module) detection which allows you to fire undetected from about 16km range.

 

Mogami after the patch is not complete garbage. You have to remember not to open fire unless you have been detected first or the enemy is distracted by someone else. Also you really need to get really good at angeling - not so much because of bouncing shells but because of making yourself an unfavorable target

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Basicly most high tier cruisers suffer, it is not just the mogami. And the AFT just meant that Mogami alone was good and, and that is not good for all other cruisers. 

Besides, if you complain about fighting BB, that is not what any CA should do, only if a BB can tank for you.

 

Not that I think the current balance works, it's got too many problems, but the matter of fact is that AFT was not a solution.

 

i dont fight BBs in the mogami. i basically have to avoid everyone like the plague when i play that ship

 

but its a weird kind of circular bind they have going on

 

high detection > easy to spot for DD / enemy

easy spot for enemy > you get shelled

you get shelled > run or shoot back

  1. shoot back > more detection and you get raped
  2. run > you out range yourself by running while still getting shelled by the germans and japs and detected by DD who is following

 

so basically your only viable option is to run

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Ibuki is the first IJN cruiser that can invisfire ( after the AFT nerf ) with some relability. With upgrades you get 19km range and 11.3km ( 9.9 with captainskill+ module) detection which allows you to fire undetected from about 16km range.

 

Mogami after the patch is not complete garbage. You have to remember not to open fire unless you have been detected first or the enemy is distracted by someone else. Also you really need to get really good at angeling - not so much because of bouncing shells but because of making yourself an unfavorable target

 

oh thats pretty good, 3km window to play with...

 

i dont, the thing is i always get detected by DDs and then get shelled by everyone who is then out of my range

 

i do sick with my BBs, but even if theyre aggressive and push, they still engage at ranges greater than my max range

theres an added problem that at my max range, dispersion and enemy movement is magnified

 

i do angle, but at any decent angle, you only manage 2/5 turrets on target, which nullifies the whole points of having 5 turrets

even using 3/5 turrets essentially forces you to give broadside

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Ibuki is the first IJN cruiser that can invisfire ( after the AFT nerf ) with some relability. With upgrades you get 19km range and 11.3km ( 9.9 with captainskill+ module) detection which allows you to fire undetected from about 16km range.

 

Mogami after the patch is not complete garbage. You have to remember not to open fire unless you have been detected first or the enemy is distracted by someone else. Also you really need to get really good at angeling - not so much because of bouncing shells but because of making yourself an unfavorable target

 

The AFT nerf only affected the Mogami 155's. All other IJN Cruisers from tier 6 up have gun calibres ( 203mm ) that gained no range buff from AFT.

Having said that, the Mogami has also been nerfed in other areas almost continuously. 

 

 

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people hate the ibuki but after the mogami the ibuki is actually  a fun cruiser again.

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The AFT nerf only affected the Mogami 155's. All other IJN Cruisers from tier 6 up have gun calibres ( 203mm ) that gained no range buff from AFT.

Having said that, the Mogami has also been nerfed in other areas almost continuously. 

 

 

 

AFT nerf also hit the cleveland, but even after the nerf, the ship overall is still competitive while hte mogami is not

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[PANEU]
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AFT nerf also hit the cleveland, but even after the nerf, the ship overall is still competitive while hte mogami is not

 

Yes because nobody in their right mind would ever use AFT to increase the range of the Cleveland, you cant even hit anything up to 12km anyways. AFT nerf was pretty much no issue for Clevland. BFT and Marksman was more painful.

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Mogami was nerfed to the ground just so you are forced to fork over the cash for a premium T8 cruiser. Sold mine a long time ago because playing her was suffering.

Ibuki is basically a Myoko in T9, while sturdier than the Mogami it doesn't really excel in any way. With enough effort you can make her work. Sorta grow on me that's why I didn't sold her.

Zao/Senjo is a God. Every other cruiser that isn't T10 just melts away before it. In my first match with it I ended up in a 1vs2 fight with an Atago and a Roon at 8km range. In under two minutes I turned the Atago into a sun and the Roon chocked on torps. Lost only 1/4 of my hp in that fight, this ship is no laughing matter, reminds me of CBT Mogami.

Edited by WhiskeyWolf

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To OP if you are interessted in my two cents:

 

Mogami is a good ship, but she is worse than before the AFT nerf. Luckily I got her a few days before the nerf, and due to the fact, that my Myoko captain was quite messed up with his skills, I waited patiently for the reset and than could choose freely (went for DE btw). 

 

Why is she better than the Myoko?

- She has the 5th upgrade slot to lower her concealment, which allows you(!) to decide when to fight and when to retreat.

- Her range is a little better than the Myokos. It's not the world, but well, at least something. 

- I like her turret placement way better than Myokos. It gives you more fire power while staying angled.

- Last but not least, I like the 2*4 torp launchers each side better than Myokos.

 

So thats for the hard "facts".

 

If you find yourself in a situation where you are in a bad spot because of the an enemy ship spotting you whilst the rest is shooting at you, my advice would be to stop firing and relocate. Happend to me quite often, when I fired and get detected due to concealment de-buff. 

Although her arcs are flatter than the US gun arcs, it is possible for her to shot over islands, so if you have a friendly out in the open to spot for you, park her behind an island and lob shells over it. Ofc her rather short range limits this method, but its better than WASDing through open water.

If you are in a situation where you are suddenly spotted (thus an enemy DD being closer than 10.5km), and there are no other visible enemies around, than charge in. Usually you know your maps, and where DDs can be expected and those 203 HE shells are pretty devastating for DDs. 

 

Is her armour worse than of other T8 cruisers? I don't know. I have a feeling that her armour is on par with the Hipper, and a little bit worse than NOs (have met too little Chappies to make an educated guess). Say it's debatable. But overall: All cruisers are squishy if shot at with 16" guns.

 

What gets better with the Ibuki?

The Ibuki is a pimped Mogami! She can stealth fire, she can heal herself and has a better AA. Although it is still worse than all three other cruisers it's quite a step froward from the Mogami.

 

Conclusion: One can do quite good in the Mogami, it requires a lot of more work though than in a T8 DD. I myself earned ok'ish credits, and have some reasonable stats. Not extraordinary but solid.

 

 

Greetings

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Mogami after the aft nerf just made it a little harder to play, it still has great surface detection camo, the 203mm hit like a bag of bricks and its rudder shift time is fantastic for dodging shells.

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[...] you cant even hit anything up to 12km anyways. [...]

 

Erm, no?

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- Played my Mogami today...

- Sank a Michel Kittycat in one battle...

- Sank an Atergo in another battle...

- Mogami did cost no real life money...

 

What am I doing wrong here?

 

Yes, the Mogami has been hit hard with the nerf bat. It was a lot more fun burning BBs to death without beeing seen... But even now, with the 203 guns can the Mogami really wreak havoc - you just have to dance through enemy fire like a madman and/or play sneaky and use every cover you can get (including allied BBs...)

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Mogami is still great ship, nothing wrong with it.  I was also struggling in the start but i figured it out. It is ship I will never sell.

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Just wait for the 3-days-prem time to fully grind that b@stard and let him rot in the depths of a scrapyard. No other way to pass thru this thing

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As I posted a week ago in the cruiser section:

 

The is only one way of playing the nerfed Mogami

 

Stock Hull (A)

Stock 155mm guns

 

Maximum and only maximum possible concealment, i.e. all concealment system modification upgrade, 5th captain concealment expert perk, camo.

 

If you do all the above you will have 15.7km firing range with 15 guns and a great chance of fire with 13.4km detection range when firing. This is well enough to fight anything using the minimap range mod. Especially battleships will suffer.

 

If you don't have the maximum possible concealment, for example because you captain is not 5th level, simply forget playing this ship for better times.

 

OP concealment is all that this ship has at the moment.

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The is only one way of playing the nerfed Mogami

 

If you don't have the maximum possible concealment, for example because you captain is not 5th level, simply forget playing this ship for better times.

 

 

 

I wouldn't say that. There are other ways too, but if this style suits you, than go on and have fun :honoring:

 

 

Greetings

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Welcome to hightier cruisers, enjoy your citadel. The same lack of progress is in USN branch too

 

Though Ibuki can be made workable as she, tier 9 vessel, gains 6th upgrade slot. One of these uber expensive upgrades is 16% main battery range, combined with concealment build it allows firing unspotted. As dull and boring it is, its pretty much only way to endure between high tier battleships.

 

 

 Or you can get to 12 km Lanch your torps agist pushing enemys. and spring some suprise on them seconds after they hit. Invis fire only works if there is no DD on your flank anyway. WEll at lest with Mogami plus you have the stealth to suport your DDs by sailing some KM behind them and HE any DD they enconter wich is more the high visible RU/US can do unless they have a serious death wish.

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To OP if you are interessted in my two cents:

 

Mogami is a good ship, but she is worse than before the AFT nerf. Luckily I got her a few days before the nerf, and due to the fact, that my Myoko captain was quite messed up with his skills, I waited patiently for the reset and than could choose freely (went for DE btw). 

 

Why is she better than the Myoko?

- She has the 5th upgrade slot to lower her concealment, which allows you(!) to decide when to fight and when to retreat.

- Her range is a little better than the Myokos. It's not the world, but well, at least something. 

- I like her turret placement way better than Myokos. It gives you more fire power while staying angled.

- Last but not least, I like the 2*4 torp launchers each side better than Myokos.

 

So thats for the hard "facts".

 

If you find yourself in a situation where you are in a bad spot because of the an enemy ship spotting you whilst the rest is shooting at you, my advice would be to stop firing and relocate. Happend to me quite often, when I fired and get detected due to concealment de-buff. 

Although her arcs are flatter than the US gun arcs, it is possible for her to shot over islands, so if you have a friendly out in the open to spot for you, park her behind an island and lob shells over it. Ofc her rather short range limits this method, but its better than WASDing through open water.

If you are in a situation where you are suddenly spotted (thus an enemy DD being closer than 10.5km), and there are no other visible enemies around, than charge in. Usually you know your maps, and where DDs can be expected and those 203 HE shells are pretty devastating for DDs. 

 

Is her armour worse than of other T8 cruisers? I don't know. I have a feeling that her armour is on par with the Hipper, and a little bit worse than NOs (have met too little Chappies to make an educated guess). Say it's debatable. But overall: All cruisers are squishy if shot at with 16" guns.

 

What gets better with the Ibuki?

The Ibuki is a pimped Mogami! She can stealth fire, she can heal herself and has a better AA. Although it is still worse than all three other cruisers it's quite a step froward from the Mogami.

 

Conclusion: One can do quite good in the Mogami, it requires a lot of more work though than in a T8 DD. I myself earned ok'ish credits, and have some reasonable stats. Not extraordinary but solid.

 

 

Greetings

 

>better torpedos

yes, but i can rarely get close enough to use them. its more of a "round the corner and a CA ambushes me, guns are not loaded, what do? i know...... TORPS!" kind of weapon

 

>better firing angles

yes and no and marginally so. two sides of the same coin really

the myoko is better at running away and the mogami is better at pushing in

not to mention, you often face T10s in the mogami and their shells dont care about your angle

 

FORE

OGV0Ebk.png

9MCuIQY.png

 

 

AFT

MSWoCGK.png

tOxeqbN.png

 

 

oh i relocate alright......  i spend almost all of my time in the mogami relocating LOL

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Welcome to T8 CAs, let the pain begin! I can't give you any specific Mogami advice, but I've around 300 T8 CA games so to surmise what I've encountered. 

 

The thing is T8 CAs are not UP, but they're not exactly strong, what they do encounter is a definite spike in BB power, T8 is when BBs get really powerful and get the big guns which will simply rip your armour apart while the damage you can do is limited by their heavy armour and big HP pool. By comparison CA size increases as does their HP pool but their armour remains only marginally thicker than previous tiers. It is a hard grind, but the ships are worth it once you get them fully upgraded. 

 

You'll also start encountering T9/10 CAs which is where CAs get really powerful, the only thing I can say regarding these is to not attack one on your own if you can avoid it, but to pair up with another CA or BB and split his fire, especially vs the Roon or Hindendurg, never engage either at long range as their AP shell will wreck you and their rate of fire is only just behind the Des Moines, these 2 ships are actually a bigger threat than a BB. The only tactic I suggest is to close the distance and angle vs German CAs their AP shells don't have good penetration angles so their damage will drop off. HE fire is also helpful as disabling their guns, basically medium to long range their guns are going to win any fight, short to medium you decrease their advantage and increase your chances of getting through it. 

 

Terrain, use it, you've got poor armour and shells will punch through it easily so don't expect to bounce many shots. The Mogami has shorter range than the Hipper, but better HE and more of them, you also have a better rudder shift, use that rather than trying to engage in an open broadside battle where you'll be outragnged by most ships. 

 

You've only got a few games in the Mogami so I take it you've not upgraded it yet? Get it upgraded, it's going to be a hard slog, but worth it. I had the same experience when I levelled up the Hipper, in terms of upgrade order, anything to increase the range of the guns, turret traverse, rate of fire etc. The further you are away from a BB the better as they'll kick the crap out of you if you get inside of 13km. So as much as you want to use those torpedoes, don't, you'll be ripped apart. They're more a situational, oh crap! When someone gets to close, you'll have  better results  than me as the Hipper only has  6km range in hers. 

 

You memtioned that you try to stick with BBs, that's fine, but don't expect them to engage at the same range as you. you've got far lower detection (definitely get the concealment module) so don't open up at max range, you won't hit, but you've got a good alpha damage in the Mogami so hit hard, fast and run like hell. Then let your detection drop, double back and do it again. Basically you want the BB to be the focus of enemy fire, before you show yourself, hopefully captains will get tunnel vision and focus diwn on him and not you. But don't be afraid to run if more than one ship shifts it's attention to you. You're not a BB, CAs aren't designed to take that punishment, you've got way better rudder shift than my Hipper (steering mid to reduce shift time by 20% is a must) so use it. BBs still have atrocious shell dispersion outside 15km. They also hate HE shells, so hit them with that and don't be afraid to swap to AP vs CAs. Shell type us far more important than in a BB and a DD, so if you engage a Hipper with HE shells and he uses AP, you will lose, every, single, time; this becomes very important in T8+ matches. 

 

You also mentioned that you can't bring all your guns to bear, irrelevant! Even if it's tempting don't give broadside to a German CA or BB inside of 13km. You will be citadel'd. As tempting as it might be, when I first started in the Hipper I did this a lot and I paid for it by receiving major damage in return, it's just not worth it. Your turret placement allows for some forward fire, but it also allows your rear guns to fire when you start to turn away and retreat, again CAs are not BBs, don't expect to be giving full broadsides unless you can get the drop in an enemy, but you'll want to angle away or towards sharpish after the first couple of salvos. 

 

Also watch where the BBs turrets are moving too, if his turrets are turning and you can see them doing it, you can bet he's switching his guns to aim at you, act accirdingly and break off or angle to present a smaller target. Don't expect to deflect shots CA armour is largely crap until T10 anyway. So turn away, don't be afraid to disengage, CAs are not designed for a drawn out fight with other ships unless it's another CA of the same level. 

 

DDs, they're a pain to deal with in higher tiers, but the changes going through have made them easier to catch and forced IJN DDs to get closer and more vulnerable to CAs, HAS is your friend here and you've got the best rudder shift of any CA line. You may want to invest in vigilance captain skill which is always useful. The changes have pushed high tier DDs in closer making them easier to pin down. Also try and pair up with a USN CA if you can and use your HAS to detect torpedoes while he uses Radar to pin down the DD, failing that, find a DD to help. Don't be afraid to turn into the torpedoes and towards the DD your alpha HE damage in a spotted DD is great. But don't feel bad for running if there's an enemy BB targeting you as the DD has you spotted, you're worth more alive than dead as that DD will be wary of getting to close if he knows a CA is around. Just try to keep angled vs the shells and keep outside if 15km to max shell dispersion while you close with the DD. 

 

Thats about it, fairly general, but that's what I've learned after a lot of very painful and punishing lessons from high tier Players. See if Noster, Flamu etc have any videos up at watch what they do. Also keep the Mogami, CA power levels spike when you hit T9/10 and they get really powerful, so it's well worth the effort of grinding through T8. im hopping that they give T8 CAs the repair party ability as its this tier that CAs probably have the hardest time. 

  • Cool 3

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Welcome to T8 CAs, let the pain begin! I can't give you any specific Mogami advice, but I've around 300 T8 CA games so to surmise what I've encountered. 

 

The thing is T8 CAs are not UP, but they're not exactly strong, what they do encounter is a definite spike in BB power, T8 is when BBs get really powerful and get the big guns which will simply rip your armour apart while the damage you can do is limited by their heavy armour and big HP pool. By comparison CA size increases as does their HP pool but their armour remains only marginally thicker than previous tiers. It is a hard grind, but the ships are worth it once you get them fully upgraded. 

 

You'll also start encountering T9/10 CAs which is where CAs get really powerful, the only thing I can say regarding these is to not attack one on your own if you can avoid it, but to pair up with another CA or BB and split his fire, especially vs the Roon or Hindendurg, never engage either at long range as their AP shell will wreck you and their rate of fire is only just behind the Des Moines, these 2 ships are actually a bigger threat than a BB. The only tactic I suggest is to close the distance and angle vs German CAs their AP shells don't have good penetration angles so their damage will drop off. HE fire is also helpful as disabling their guns, basically medium to long range their guns are going to win any fight, short to medium you decrease their advantage and increase your chances of getting through it. 

 

Terrain, use it, you've got poor armour and shells will punch through it easily so don't expect to bounce many shots. The Mogami has shorter range than the Hipper, but better HE and more of them, you also have a better rudder shift, use that rather than trying to engage in an open broadside battle where you'll be outragnged by most ships. 

 

You've only got a few games in the Mogami so I take it you've not upgraded it yet? Get it upgraded, it's going to be a hard slog, but worth it. I had the same experience when I levelled up the Hipper, in terms of upgrade order, anything to increase the range of the guns, turret traverse, rate of fire etc. The further you are away from a BB the better as they'll kick the crap out of you if you get inside of 13km. So as much as you want to use those torpedoes, don't, you'll be ripped apart. They're more a situational, oh crap! When someone gets to close, you'll have  better results  than me as the Hipper only has  6km range in hers. 

 

You memtioned that you try to stick with BBs, that's fine, but don't expect them to engage at the same range as you. you've got far lower detection (definitely get the concealment module) so don't open up at max range, you won't hit, but you've got a good alpha damage in the Mogami so hit hard, fast and run like hell. Then let your detection drop, double back and do it again. Basically you want the BB to be the focus of enemy fire, before you show yourself, hopefully captains will get tunnel vision and focus diwn on him and not you. But don't be afraid to run if more than one ship shifts it's attention to you. You're not a BB, CAs aren't designed to take that punishment, you've got way better rudder shift than my Hipper (steering mid to reduce shift time by 20% is a must) so use it. BBs still have atrocious shell dispersion outside 15km. They also hate HE shells, so hit them with that and don't be afraid to swap to AP vs CAs. Shell type us far more important than in a BB and a DD, so if you engage a Hipper with HE shells and he uses AP, you will lose, every, single, time; this becomes very important in T8+ matches. 

 

You also mentioned that you can't bring all your guns to bear, irrelevant! Even if it's tempting don't give broadside to a German CA or BB inside of 13km. You will be citadel'd. As tempting as it might be, when I first started in the Hipper I did this a lot and I paid for it by receiving major damage in return, it's just not worth it. Your turret placement allows for some forward fire, but it also allows your rear guns to fire when you start to turn away and retreat, again CAs are not BBs, don't expect to be giving full broadsides unless you can get the drop in an enemy, but you'll want to angle away or towards sharpish after the first couple of salvos. 

 

Also watch where the BBs turrets are moving too, if his turrets are turning and you can see them doing it, you can bet he's switching his guns to aim at you, act accirdingly and break off or angle to present a smaller target. Don't expect to deflect shots CA armour is largely crap until T10 anyway. So turn away, don't be afraid to disengage, CAs are not designed for a drawn out fight with other ships unless it's another CA of the same level. 

 

DDs, they're a pain to deal with in higher tiers, but the changes going through have made them easier to catch and forced IJN DDs to get closer and more vulnerable to CAs, HAS is your friend here and you've got the best rudder shift of any CA line. You may want to invest in vigilance captain skill which is always useful. The changes have pushed high tier DDs in closer making them easier to pin down. Also try and pair up with a USN CA if you can and use your HAS to detect torpedoes while he uses Radar to pin down the DD, failing that, find a DD to help. Don't be afraid to turn into the torpedoes and towards the DD your alpha HE damage in a spotted DD is great. But don't feel bad for running if there's an enemy BB targeting you as the DD has you spotted, you're worth more alive than dead as that DD will be wary of getting to close if he knows a CA is around. Just try to keep angled vs the shells and keep outside if 15km to max shell dispersion while you close with the DD. 

 

Thats about it, fairly general, but that's what I've learned after a lot of very painful and punishing lessons from high tier Players. See if Noster, Flamu etc have any videos up at watch what they do. Also keep the Mogami, CA power levels spike when you hit T9/10 and they get really powerful, so it's well worth the effort of grinding through T8. im hopping that they give T8 CAs the repair party ability as its this tier that CAs probably have the hardest time. 

 

well written and good advice

 

ive noticed that bit about the BB power spike

its most noticeable when IM a BB believe or not

11 times out of 10, when im in a new mex or a fuso, i will get citadeled by a nagato / colorado

even when its not a good hit and it grazes the superstructure, its a guaranteed 2-4k

the damage is absolutely insane

 

ive heard someone mention on the interwebs that the fix is to nerf BB power

 

the "guns to bear" thing is an unfortunate reality

id love to angle myself more, however i would only get 4 barrels on target

factor in the fact i have to engage at near max range or risk getting nuked, its either i get more barrels on target to increase the odds of hitting or hope RNGesus doesnt give me shotgun dispersion on the lone 4 barrels

 

i dont have many games on the mogami because of how off putting it is

here is my current setup for the tin can

the captain perks are

  1. Situation Awareness
  2. Expert Marksman
  3. Vigilance

 

CaBDcmR.jpg

Edited by chaosrealm93

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[IRN]
Players
528 posts
13,887 battles

Never sell a ship before XP cap. Just take your time, play other class or nation for a while. It's happens that a ship doen't appeal to you and at T8 BB starting to get really dangerous and you have to change some mechanics in your gameplay. Ibuki is not bad and Zao is amazing. My biggest complain is with T10 match where people are usually to passive and it's so easy to loose a lot of money and don't have any fun. 

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