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Dear WG,

 

Unfortunately I cannot login on NA server where DEV forum is.

I would like to ask dev team to consider inplementing double guns lock command (front and aft).

Meaning:

 

1. Lock FRONT or AFT guns to a position. (ctrl + key1 / key2)

2. Unlock FRONT or AFT guns from a position (ctrl + key1 / key2)

 

3. Currently already implemented feature LOCK GUNS should just override any binds -  meaning, you could take control of all guns when needed by overriding individual locks with already implemented feature. This feature would open new ways of operating gunfire in a positive way imho.

 

regards, nambr9

Edited by nambr9
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i proposed this half a year ago

 

but got mostly negative feedback. (like: if you cant play with it how it is youre just a noob)

and wg is unlikely to do it because "it would make the game to complicated"

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[EXNOM]
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I know it's going off on a tangent but I'd like the feature of being able to separately assign targets to my secondaries. 

 

Currently with the skill for Secondary Manual Control you can only assign a single target. I's like to be able to assign my port battery to one and my starboard battery to the other.

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There are times when this feature would be really handy, especially with ships with low turret traverse speeds (Warspite anyone!). There have been plenty of times when I've been wanting to keep my current course to remain angled against a potent threat (say another BB) but don't mind being side on to CL's to my front and aft. Being able to lock turrets so I can engage both of those cruisers would be nice without having to wait for them to traverse back. Sadly however, this game frequently gets tailored to the lowest common denominator. Considering the standard of play from a lot of players who don't even seem to grasp the basics (even at high tiers!) having a "complex" mechanic like this probably won't see the light of day.

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i proposed this half a year ago

 

but got mostly negative feedback. (like: if you cant play with it how it is youre just a noob)

and wg is unlikely to do it because "it would make the game to complicated"

 

  You have to realise that it is WG's standard answer to say so and bearing in mind the average player I agree with WG, most players are not able to use features more advanced than what the game have now and while I would love to have far more advanced and realistic features it would probably scare away the vast majority of players, therefore we will have to settle for what we have as the game is not going to be more realistic than now.

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[ST0RM]
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I made a thread some time ago about a button that would "lock all turrets on neutral", which would be toggled on/off like the AA/secondaries.

 

It was a very popular proposition, we got zero feedback. I made a ticket to the support, trying to alert WG in all possible ways about the existence of the thread, my efforts were futile.

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[BABBY]
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I remember from a TAP Q&A that they considered this feature while developing the game (before or around alpha). Situations where this feature would be useful were deemed to be too few for it to be worth bothering with. To me though this just suggests that the devs are bad at their own game. I agree with OP, especially since getting Warspite, it would be very useful. Nothing we can do except [edited]for 5 years before they start to consider it again.

Edited by StringWitch
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As im often found sailing a warspite I fully agree with this as a needed feature.

 

Currently all I can do is sail around constantly moving my aim left, right and back again just to keep the aft guns roughly straight so that when the time comes to engage a target I can swing the ship around the way that is tactically advantageous and not just the way the arse end guns are pointing.

 

Really would be a simple and very helpful addition to the game.

 

And for anyone that says that this would make it to hard to control.... See that off button on your PC..... Push it.... Trust me it's for the best

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I would just be happy with a "smart toggle" that instructed turrets that CAN'T reach the current targeting bearing to freeze instead of keep on following. It would be just 1 additional key NO1 will be forced to use and that will help solve MOST issues with battleships... Specially when you are "tanking" and want to use your back turrets to shoot opportunity secondary targets on your flanks while keeping your frontal guns more or less facing forward to the highest threat (The same happens when you are fleeing)...

 

...All those seconds wasted waiting for turrets to "come back" is damage you aren't doing... And it will just be 1 OPTIONAL key that just reuses mechanics ALREADY implemented. it would even reduce the total control keys as it would make obsolete CTRL + X and SHIFT + X which, IMO, are just 2 poor attempts at solving the underlaying problem.

Edited by shulzidar

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Hundreds of threads like this completely ignored.  
This garbage fu****ng game doesn't feel like a warship game at all when you are forced to turn all your turrets towards the exact same spot all the time whenever you want to move any turret.

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[TTTX]
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out of all the "REEEEEEEEEEEEEE I'm gonna uninstall this trash game" rants we've had over the years, this one has to take the cake for most hilariously inconsequential reason ever... well, good thing he noticed it at sub-200 matches played I guess :Smile_teethhappy:

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I would be already be happy if I were able to lock the main gun turrets to a neutral position - straight ahead for bow, straight back for stern turrets, like when the battle begins.

Having guns pointing to whatever direction always gives me some yucky feel because of lacking realism...

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3 minutes ago, Deckeru_Maiku said:

I would be already be happy if I were able to lock the main gun turrets to a neutral position - straight ahead for bow, straight back for stern turrets, like when the battle begins.

Having guns pointing to whatever direction always gives me some yucky feel because of lacking realism...

 

I find the turrets constantly turning sometimes to be a pain, sometimes in the heat of battle they turn wherever, and me being me, theyr out of position just enough to make the perfect shot slip away, a funny thing on the Fuso though, if you move the guns the right way, you can have 6 pointing 90* to starboard and 6 pointing 90* to port, that is if you want to go charging ships from both sides, it can have some quite lol moments :Smile_Default:

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16 hours ago, Tyrendian89 said:

out of all the "REEEEEEEEEEEEEE I'm gonna uninstall this trash game" rants we've had over the years, this one has to take the cake for most hilariously inconsequential reason ever... well, good thing he noticed it at sub-200 matches played I guess :Smile_teethhappy:

Yeah, having to turn your turrets constantly towards where you're pointing your mouse is totally inconsequential. Being unable to fire from turrets at both sides at separate targets and being unable to switch to another target on another side without a 10s delay is completely inconsequential... Maybe that's because you're EDIT

Edited by Kampa1987
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7 hours ago, ruffeeh said:

Uninstalling this trash.

 

I'd like to say "farewell, you will be missed", but quite honestly you won't and to be brutally honest your welfare means nothing to me.

Please close the door after you and have the dignity to leave quietly. Yelling just makes you look like an adolescent throwing a fit.

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[COMFY]
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Real life boats with mutiple turrets is able to engage mutiple targets within its own fire arc, look at Atlanta in the battle of Guadalcanal. So the locking of turrets in different directions will certainly be a massive improvement for me, a bb player.

 

that way I can engage targets of opportunity on both sides, and its aready balanced in the idea is that if you want to multi target more efficiently, you lose 33-66% of firepower- depending on ship.

 

plus it not like all people know the shift+x thing in the first place.

 

@MrConway can you take this up to the devs?

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15 hours ago, BeauNidl3 said:

 

I'd like to say "farewell, you will be missed", but quite honestly you won't and to be brutally honest your welfare means nothing to me.

Please close the door after you and have the dignity to leave quietly. Yelling just makes you look like an adolescent throwing a fit.

You're the one with no dignity and no spine if you're not admitting this is a hugely detrimental lack of a necessary feature.  
 Miserable, disgusting and pointless post.

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[BOBS2]
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19 hours ago, Deckeru_Maiku said:

I would be already be happy if I were able to lock the main gun turrets to a neutral position - straight ahead for bow, straight back for stern turrets, like when the battle begins.

Having guns pointing to whatever direction always gives me some yucky feel because of lacking realism...

that's not a bad shout, lock guns in current position, on top of lock on sector, lock on bearing.

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[BONUS]
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On 4/22/2016 at 11:47 AM, Spuggy said:

I know it's going off on a tangent but I'd like the feature of being able to separately assign targets to my secondaries. 

 

Currently with the skill for Secondary Manual Control you can only assign a single target. I's like to be able to assign my port battery to one and my starboard battery to the other.

Yes!

Ctrl-P and Ctrl-S

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