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baBBies ruined this game

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Players
194 posts
2,055 battles

 

Carriers:

  • Hardest class of ship to play
  • Requires micromanagement skills
  • Limited resources
  • Bad AA mechanics make games lopsided
  • Randomly losing games because of loadouts
  • Stupid loadout nerfs every patch
  • Has to rearm planes every time they attack

 

Battleships:

  • Easiest class to play
  • Has a get out of jail free button
  • Can 1 shot anything that isn't another Battleship
  • Unlimited resources
  • Has most armor
  • Requires no micro management
  • Can deal far more damage than a Carrier on a 30 second or lower cooldown
  • Still whines everytime they get killed by a well executed torpedo drop because "Carriers OP", ignoring the fact it's World of Battleships. 

 

10/10 game balance

 

 

 

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[FIFO]
[FIFO]
Beta Tester
2,451 posts
7,514 battles

I miss the negrep button sometimes.

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[PKTZS]
Weekend Tester
2,567 posts
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If BBs are so easy to play, why is your record so poor?

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Alpha Tester, In AlfaTesters
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Well, I think this is opening a can of worms, but here is my opinion for the hell of it.

 

I, personally, agree with you. I have an easier time playing BB because my micromanegement is the greatest, reason why I won't go for tier 9 and 10 IJN CV. I also find that the whole captain skills (having the 5th tier skill or not) can drastically change if you get an easy CV oponent or not. 

With regards to BB's I get plenty of time to plan due to their slow speed, I can easily delete enemeis due to them showing broadsides (a lot of people still do it) and the armor/HP gives leaves room for error. Something I do not have in a cruiser, I make a mistake I can easily die in seconds.

 

Ofcourse this does not nessecary mean that BB are the easiest. I am REALLY bad at aiming with BB at anything above 10km range, I just suck at predicting speeds and aiming  distance, and the RNG doesn't help. Ofcourse this is personal for me, so it can vary widely with others.

 

Basicly, this topic will get nowhere as it all depends on peoples different playstyles.

 

Some people find CV hardest as they have trouble keep an overlook of the battlefield and mange all their squadrons as well as their CV.

Some people find BB the hardest cause they don't have the situational awareness to point the guns in the right direction before they are needed or spot torpedoes/bombers before they are on top of you.

 

It all comes down to individual preferrences and playstyle.

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Beta Tester
1,609 posts

 

Carriers:

  • Hardest class of ship to play
  • Requires micromanagement skills
  • Limited resources
  • Bad AA mechanics make games lopsided
  • Randomly losing games because of loadouts
  • Stupid loadout nerfs every patch
  • Has to rearm planes every time they attack

 

Battleships:

  • Easiest class to play
  • Has a get out of jail free button
  • Can 1 shot anything that isn't another Battleship
  • Unlimited resources
  • Has most armor
  • Requires no micro management
  • Can deal far more damage than a Carrier on a 30 second or lower cooldown
  • Still whines everytime they get killed by a well executed torpedo drop because "Carriers OP", ignoring the fact it's World of Battleships. 

 

10/10 game balance

 

 

 

 

giphy.gif
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[1378]
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It all comes down to individual preferrences and playstyle.

/\ This.

 

I like playing battleships and cruisers, the rest I might play in PvE but not in PvP because I would suck at it. It's all personal.

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nice ad hominem, you're both fantastic at formulating arguments

 

 

So are you. What exactly makes BBs so much easier in your opinion? Why would a BB dish out more damage than a CV in general? I only agree to 4 of 15 points: CVs have limited resources, and require micromanagement. BBs have unlimited ammo and thickest armor. That's it. I strongly disagree to all others, especially the easiest/hardest ship to play thing. As SBS said, it is all a matter of personal skill and preference.

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giphy.gif

 

Nice spam.

 

/\ This.

 

I like playing battleships and cruisers, the rest I might play in PvE but not in PvP because I would suck at it. It's all personal.

 

Nice circlejerk.

 

 

So are you. What exactly makes BBs so much easier in your opinion? Why would a BB dish out more damage than a CV in general? I only agree to 4 of 15 points: CVs have limited resources, and require micromanagement. BBs have unlimited ammo and thickest armor. That's it. I strongly disagree to all others, especially the easiest/hardest ship to play thing. As SBS said, it is all a matter of personal skill and preference.

 

Okay let's be generous and say an air dropped torpedo does 10000 damage. Of course, it doesn't because damage is essentially a roll of a dice. Let's also be generous to the Carrier and say a citadel penetration from a battleship only does half of that, and the Carrier only takes 2 minutes to organize a strike. Let's also say the Battleship has a 30 second reload time, and 6 barrels firing from 3 turrets. Even being generous to the Carrier, it's not hard to see how a Battleship could deal more damage over 2 minutes while the Carrier is twiddling their thumbs, checking their facebook or playing Pokemon while they wait for their planes to rearm.

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Beta Tester
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Battleships are the second hardest clas after carriers to play WELL.

 

1) Very slow moving, and turning, a torpedo magnet

2)Worst rng in the game, you an fire a salvo of 12 guns dead on target and still have them stradle (shells land in the water on both sides, front and back but toally miss the ship in the middle) of the target from 10km for 0 damage.

3) They have zero defense against destroyers, if you ever get killed by a battleship when you're driving a destroyer and you weren't already at death's door, sorry to say, you're not a good destroyer player.  All a battleship can do if it has no cruiser to come rescue it is to try and not get sunk for as long as possible, it is never likely to be able to sink the destroyer.

4) you are TOTALLY dependent on your team, battleships cannot carry, any good team of cruisers, or a single good destroyer will end a battleship that hasn't been supported by it's own cruisers (usually because they yoloed off without it and died in the first 2 minutes before it even got in range)

5) if you hit anything that isn't another battleship in the side 80% of the shells over penetrate and do maybe 2k damage,  on average, on a good day you may get 3-5 citadels in a battle even if you're in combat THE ENTIRE TIME for over 10 minutes.

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Battleships are the second hardest clas after carriers to play WELL.

 

1) Very slow moving, and turning, a torpedo magnet

2)Worst rng in the game, you an fire a salvo of 12 guns dead on target and still have them stradle (shells land in the water on both sides, front and back but toally miss the ship in the middle) of the target from 10km for 0 damage.

3) They have zero defense against destroyers, if you ever get killed by a battleship when you're driving a destroyer and you weren't already at death's door, sorry to say, you're not a good destroyer player.  All a battleship can do if it has no cruiser to come rescue it is to try and not get sunk for as long as possible, it is never likely to be able to sink the destroyer.

4) you are TOTALLY dependent on your team, battleships cannot carry, any good team of cruisers, or a single good destroyer will end a battleship that hasn't been supported by it's own cruisers (usually because they yoloed off without it and died in the first 2 minutes before it even got in range)

5) if you hit anything that isn't another battleship in the side 80% of the shells over penetrate and do maybe 2k damage,  on average, on a good day you may get 3-5 citadels in a battle even if you're in combat THE ENTIRE TIME for over 10 minutes.

 

I mean half of this is because the game mechanics are broken and this game is essentially a pretty alpha test. Even Navyfield got it right and that game is as old as the hills. Just because this game looks visually better than Navyfield or Steel Ocean doesn't mean those two games don't have better mechanics or more content in general. Even a game from 2007 like Battlestations: Midway has better Carrier and AA than this game does, 
Edited by Tsundere_

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[SLOTH]
Players
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bad troll 1/10 barely even counts.

say something likely to get a response and insult everyone regardless of what they say.

cman man, you can do better than that

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Beta Tester
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Such thread, much whine, very CV

-1/10 would read again.

 

You also forgot to put "can one shot everything" in the CV part

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Beta Tester
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nice ad hominem, you're both fantastic at formulating arguments

 

 

 

Nice spam.

 

 

Nice circlejerk.

 

 

Okay let's be generous and say an air dropped torpedo does 10000 damage. Of course, it doesn't because damage is essentially a roll of a dice. Let's also be generous to the Carrier and say a citadel penetration from a battleship only does half of that, and the Carrier only takes 2 minutes to organize a strike. Let's also say the Battleship has a 30 second reload time, and 6 barrels firing from 3 turrets. Even being generous to the Carrier, it's not hard to see how a Battleship could deal more damage over 2 minutes while the Carrier is twiddling their thumbs, checking their facebook or playing Pokemon while they wait for their planes to rearm.

 

Nice attitude. Typical of those entitled people who believe the whole world should revolve around what they want and that only their opinion is right.

 

Last I'm saying on the matter, you have a good night now.

giphy.gif

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"... it's not hard to see how a Battleship could deal more damage over 2 minutes while the Carrier is twiddling their thumbs, ..."

But the damage potential cannot be measured by damage per minute in such a short timeframe. While a BB would mostly fire AP shells to achieve such numbers, a CV will still collect his share of caused dmg by fires and flooding. In fact, I only got one Witherer award in a non-CV ship (Yorck thanks to HE spam). My highest dmg ever achieved was done with Lexington which has also the highest average damage of all my ships.

Edited by _Kyoshi

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[FIFO]
[FIFO]
Beta Tester
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nice ad hominem, you're both fantastic at formulating arguments

 

 

Sigh.  If you insist on making ridiculous threads you should expect that you will get some ridiculous replies.  You haven't even attempted to make a balanced post and you know it so don't talk to me about 'formulating arguments'

 

But if you insist.

 

 

Carriers:

  • Hardest class of ship to play - tell that to the AS loadout
  • Requires micromanagement skills - tell that to the AS loadout.  Also tell it to the auto-attack player
  • Limited resources - not an issue once you get to about tier 7 (excluding Saipan).  You have to work really hard to lose all planes at higher tiers.
  • Bad AA mechanics make games lopsided - you mean they stop you from spamming 'well executed torpedo drops' on anyone you like whenever you want to?
  • Randomly losing games because of loadouts - if your loadout gets you killed then you picked the wrong loadout - high risk loadouts offer high rewards but with a caveat - do you really think they should have no downsides?  That is why you have choice on which one you use
  • Stupid loadout nerfs every patch - again you say something entirely ridiculous and yet complain at non-serious responses.  I have been here since CBT started and there have been very few patches that have affected loadouts
  • Has to rearm planes every time they attack - you mean reload - like all ships need to do after firing their ordnance?

 

Battleships:

  • Easiest class to play - perhaps a forgiving class to get into, but it isn't like it doesn't have its downsides
  • Has a get out of jail free button - this isn't an second life.  It isn't an energy shield protecting you from damage.  If you get hit by a 'well executed torp run' then it won't fix all of the damage that does
  • Can 1 shot anything that isn't another Battleship - can't do it to citadel-less DDs unless they get a freak detonation.  Can't do it to CVs.  You already say they can't do it to BBs so that only leaves CAs.  And let's face it - the best 1-shot machine is the CV, particularly with its ability to cause 2 different types of DoT.
  • Unlimited resources - well, technically a CV can shoot down planes, and most have DP guns that can shoot ships :trollface:
  • Has most armor - physically perhaps, but given CVs spend their time keeping out of sight, that does an awfully good job of keeping them from taking damage
  • Requires no micro management - you can still find yourself kept very busy when facing planes, torpedo soup and fire from multiple targets.
  • Can deal far more damage than a Carrier on a 30 second or lower cooldown - so how come tier for tier CVs are capable of having the highest ave damage of other classes?
  • Still whines everytime they get killed by a well executed torpedo drop because "Carriers OP", ignoring the fact it's World of Battleships. 

 

10/10 game balance

 

So, I repeat I sometimes miss the negrep button - both for your OP and your reply.

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[CAIN]
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Wait what? Easiest class to play? Which resource on a BB is unlimited?

 

Oh wait, it's a Troll post, now it makes sense.

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[IRQ]
Players
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So where are CAs and DDs?

 

CAs are harder to play than BBs (not going to say anything about CVs, since I don't like playing them), but with less RNG.

 

DDs are harder to play than BBs, but are more RNG dependent due to low torpedo hit rate, higher risks (if you think you die quickly if you make a mistake in a CA, well...) and higher rewards (mainly due to capping potential).

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CAs are harder to play than BBs (not going to say anything about CVs, since I don't like playing them), but with less RNG.

 

DDs are harder to play than BBs, but are more RNG dependent due to low torpedo hit rate, higher risks (if you think you die quickly if you make a mistake in a CA, well...) and higher rewards (mainly due to capping potential).

 

I would say DDs are less RNG dependant and more "what does A and D do?" dependant at least at longer ranges, much less so at close ranges.

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Players
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Carriers:

  • Hardest class of ship to play
  • Requires micromanagement skills
  • Limited resources
  • Bad AA mechanics make games lopsided
  • Randomly losing games because of loadouts
  • Stupid loadout nerfs every patch
  • Has to rearm planes every time they attack

 

Battleships:

  • Easiest class to play
  • Has a get out of jail free button
  • Can 1 shot anything that isn't another Battleship
  • Unlimited resources
  • Has most armor
  • Requires no micro management
  • Can deal far more damage than a Carrier on a 30 second or lower cooldown
  • Still whines everytime they get killed by a well executed torpedo drop because "Carriers OP", ignoring the fact it's World of Battleships. 

 

10/10 game balance

 

 

 

oh look another one of these "Balance the battleships so that carriers can have an easier time" thread

dgv15aj.jpg

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[TTTX]
[TTTX]
Players
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very little substance, although I would be very curious what he thinks that mysterious "get out of jail free" button on BBs is - I want one of those. Or rather, no wait. I have a brain. I want the game to be interesting. I don't want one. I just want to know what, in his demented world, it might be.

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