Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Kamakazee

Destroyers - Carriers and Torpedo spamming.. .. .

41 comments in this topic

Recommended Posts

[SAS-]
Players
30 posts

Hello

 

Firstly let me say apart from what I am going to list below, I find WOWS to be a very good game... I have played the hell out of it of late as well.... .. .

 

 

DDs (Destroyers)

 

Having cloaking technology that is as good as a Romulan Warbird (Startrek) is a taking this a little to far. I shall explain further...

 

DD Being able to spam guns and torpedos through its smoke screen (cloaking Device) without being seen.  Then for all other ships behind the screen to do the same is a little crazy. 

 

I assume the cloaking device (smoke screen) is designed to protect the DD when it comes under heavy fire?  Not so everyone can jump behind it and become cloaked and be able to spam everything without being seen.

 

The cloaking device is OP in the game re a DD and everyone else being able to spam guns and torpedos constantly without being seen.  When a DD fires torpedos and or guns it should become visble for 1-2 seconds. Make for a more interesting game and will stop the constant spamming of torpedos ruining many of the battles, (Guns fired should make the DD visible at any range as should torpedos. I would reccomend letting them be seen for 2 seconds (even in smoke) when firing anything.

 

To off set the above increase DD armour by 5% - Gun damage HE by 3% and RP by 3%. Increase DD HP by 3-4% (Yes i have done the math) Give it a try.

 

The above will stop the stupid spamming of torpedos in battles by DDs and stop the gun and torpedo spam behind the cloaking device (smoke screen).

 

Clearly if the DD (or anything else behind the smoke screen does not fire then they remain unseen, undetected,)

 

...............................................................................................................................................................................................................................................................................................

 

CV (Carrier)

 

Torpedo Bombers.

 

The torpedo bombers are complained about as much as the DDs.

 

I have of late noticed that Torpedo bombers are dropping almost on top of you (0.2kms). If you are in a DD you have a 50% chance of turning in time to avoid them. If you are in anything else you will get hit if not sunk.  You have 2 waves dropping at the same time (which is kinda of OP) then you have very little chance of avoiding being hit and or sunk.

 

This means Torpedo bombers can drop on you in very narrow channels and you have no chance of avoiding them.

 

I cannot understand why torpedos can be dropped on top of you and you be hit and damaged and even sunk without anytime to move. I have read some posts in which they say they dont arm that close when dropped. Well to them posts thats complete rubbish, trust me they are as soon as they are dropped!? 

 

Another ugly issue that is happening is some (not all) CV players are (glitching) the border with planes. They fly them out of bounds, so they cannot be seen and or spotted by anyone and they then come up behind to one shot your friendly CV or BBs. Not from my understand is how the game is supposed to be re aircraft,

 

Another worrying trend is for torpedo bombers (which remain unseen and undetected) to drop torpedos out of bounds that then race inwards inside the Boundry hitting any unsuspecting player without any warning whatsoever as the torpedo bombers have remained undetected and unseen as they are outside the map boundry.

 

Clearly this is a bug, a glitch an exploit ?? (Considering the impact this kind of behaviour has on game battles). This needs to be fixed to prevent the unfair manner in which certain CV players continue to exploit the above.

 

I have no idea what you do with the torpedo bombers but they need to be looked at to make the game a little more fairer (after all its call World of Warships not Torpedos !?).  Maybe add an arming distance to them so if they drop and hit you within a certain range they wont detonate...

 

Maybe remove one torpedo squadron and replace with another dive bomber squadron also be helpful re stopping the battles when you can see more torpedos in the sea than fish.... .. .

 

The torpedo spamming is clearly upsetting a lot of players (who just get trolled or rubbished when they raise the issue on these forums).

 

Would it not be a good idea to at the least look at what can be done to fix the above issues so the battles can be more fun @ the alpha and super testers and Dev team.

 

After all WOWS can be so much more and could be up there with the greats.....

 

Thank you

 

Kind Regards

 

Kamv

Edited by Kamakazee

Share this post


Link to post
Share on other sites
Weekend Tester
2,385 posts
10,008 battles

Most likely wg will just nurf. torps to he ground when it be too much of a problem and they will be unplayable for few months. Carriers are the best example:bajan:

 

Share this post


Link to post
Share on other sites
[SAS-]
Players
30 posts

I am not saying nurf them to death.

 

I am asking they be looked at as the torpedo spamming is just stupid in most battles these days.

 

:izmena:

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,177 battles

For some reason I find DDs in smoke easy targets.

If you cannot handle them, sail away.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,609 posts

For some reason I find DDs in smoke easy targets.

If you cannot handle them, sail away.

 

It is fun steaming straight at DDs in Warspite, it tends to confuse them :D

Share this post


Link to post
Share on other sites
[SAS-]
Players
30 posts

 

Typical troll like response on these forums.

 

Yup lets watch the BBs and CAs sail away. O hang on we dont have jet engines at the back of us like DDs.

 

The spamming needs to be fixed as its ruining the game many people have quit for this very reason, Guess you dont read all the posts in the forums (like I do EU/US/Asia) they all complain  about the above in my main post,

 

:look:

 

Kam

Edited by Kamakazee

Share this post


Link to post
Share on other sites
Alpha Tester
2,062 posts
4,171 battles

Well, torp planes along the border stop being an issue if you don't hug the borders. It isn't a single good reason for doing so for an extended period of time.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
53 posts
5,279 battles

Torpedoes are the main attack weapon for IJN destroyers. Reload time at higher tiers is one and a half to two minutes. From nine to twelve torps every couple of minutes isn't exactly spamming them. Be aware of the typical DD attack vectors. Use Hydro whenever you suspect there might be torps around.

  • Cool 1

Share this post


Link to post
Share on other sites
[SAS-]
Players
30 posts

CVs (aircraft) exploiting borders to avoid being seen or detected to come up behind the other team without taking any AA fire is not how the game was designed.

 

Its an exploit plain and simple. 

 

Play fair ....

 

I dont hug the borders but other players do and the right thing for them to do sometimes (INSIDE THE BORDER) not outside them like the exploiting CV players!)

 

 

Edited by Kamakazee

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,524 battles

CVs (aircraft) exploiting borders to avoid being seen or detected to come up behind the other team without taking any AA fire is not how the game was designed.

 

Its an exploit plain and simple. 

 

Play fair ....

 

I dont hug the borders but other players do and the right thing for them to do sometimes (INSIDE THE BORDER) not outside them like the exploiting CV players!)

 

 

 

So planes should go down the middle of the map so they get targeted! Unless i am mistaken any ship within 12 km of a border will see any planes that are hugging said border. Planes being able to attack from over the border was implemented  to stop player abusing borders to thwart attacks from aircraft.
Edited by T0byJug

Share this post


Link to post
Share on other sites
Beta Tester
3,552 posts
8,863 battles

To off set the above increase DD armour by 5%

1,05 x 0 is still same zero.

 

Also few % more hitpoints still little.

Half shell damage difference in hitpoints doesn't make real difference.

 

I dont hug the borders but other players do and the right thing for them to do sometimes (INSIDE THE BORDER) not outside them like the exploiting CV players!)

Players going to hug border instead of going to strategic spots in map are anyway bad for the team so except for team losing points I don't see problem in them getting nuked.

Share this post


Link to post
Share on other sites
[SAS-]
Players
30 posts

TOby

 

Thats just it - there not hugging the border they are outside the border so CANNOT BE SEEN AND OR DETECTED. Testers can go look at this and see. 

 

Out of the border by my understanding of the game rules is out of bounds.  Ships hitting the border cannot go on the other side of it like planes so they become invisble to all

 

Plenty of space for aircraft to move without glitching exploiting the game to get an unfair advantage.

 

good to see you advocate fair play TOby ?

 

kam

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

Making IJN DDs spotted immediately when they fire torps would stop people from playing them completely, because stealth torping is their only real strong point. And I would recommend you to play these ships you hate so much yourself, so you get an idea of their weaknesses.

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,952 posts
7,021 battles

So I am guessing the ticket you sent into support complaining about DDs and CVs didnt change anything?

  • Cool 2

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,524 battles

TOby

 

Thats just it - there not hugging the border they are outside the border so CANNOT BE SEEN AND OR DETECTED. Testers can go look at this and see. 

 

Out of the border by my understanding of the game rules is out of bounds.  Ships hitting the border cannot go on the other side of it like planes so they become invisble to all

 

Plenty of space for aircraft to move without glitching exploiting the game to get an unfair advantage.

 

good to see you advocate fair play TOby ?

 

kam

 

 

 

I am not going to say this is impossible till i get home and confirm! but as far as I am aware you cant get you planes so fare outside the border that they cant be spotted by any ship in the border vasinity

Share this post


Link to post
Share on other sites
Players
1,139 posts

TOby

 

Thats just it - there not hugging the border they are outside the border so CANNOT BE SEEN AND OR DETECTED. Testers can go look at this and see. 

 

Out of the border by my understanding of the game rules is out of bounds.  Ships hitting the border cannot go on the other side of it like planes so they become invisble to all

 

Plenty of space for aircraft to move without glitching exploiting the game to get an unfair advantage.

 

good to see you advocate fair play TOby ?

 

kam

 

 

 

There have been a couple of occasions where I have been close to a border, not hugging it, but I ended up close to one, and I have been torpedoed by planes dropping the torps from outside the border.

 

Now I have no problems with torps as such, rarely are they a major problem in a BB, unless you are way down on health. In which case, tuff, sh!t happens. But if WG are going to increase the speed of torps, surely in the fairness of balance, they should stop planes dropping their torps virtually on top of a ship. I know all the arguments about watching the mini map and turning into the planes. But that isnt always possible, and BB's dont turn like a ballet dancer, especially if you are on full lock one way and need to switch the other.

 

I know on the current test server, DD torps didnt half move bloody fast. Of course that could just have been the DD dropping them and in that case, ignore me. :hiding:

Share this post


Link to post
Share on other sites
[TTTX]
Players
1,841 posts
7,432 battles

 

There have been a couple of occasions where I have been close to a border, not hugging it, but I ended up close to one, and I have been torpedoed by planes dropping the torps from outside the border.

 

Now I have no problems with torps as such, rarely are they a major problem in a BB, unless you are way down on health. In which case, tuff, sh!t happens. But if WG are going to increase the speed of torps, surely in the fairness of balance, they should stop planes dropping their torps virtually on top of a ship. I know all the arguments about watching the mini map and turning into the planes. But that isnt always possible, and BB's dont turn like a ballet dancer, especially if you are on full lock one way and need to switch the other.

 

I know on the current test server, DD torps didnt half move bloody fast. Of course that could just have been the DD dropping them and in that case, ignore me. :hiding:

The only time planes can move outside a border is directly before they drop their torpedoes/bombs.

Share this post


Link to post
Share on other sites
Players
1,139 posts

 

I am not going to say this is impossible till i get home and confirm! but as far as I am aware you cant get you planes so fare outside the border that they cant be spotted by any ship in the border vasinity

 

On the two occasions I was torped from outside the border, I knew the planes were there. But I didnt think they could drop from outside the border, so I ignored them as a threat at that moment as I was busy doing the ali shuffle to dodge incoming shells.

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,524 battles

 

There have been a couple of occasions where I have been close to a border, not hugging it, but I ended up close to one, and I have been torpedoed by planes dropping the torps from outside the border.

 

Now I have no problems with torps as such, rarely are they a major problem in a BB, unless you are way down on health. In which case, tuff, sh!t happens. But if WG are going to increase the speed of torps, surely in the fairness of balance, they should stop planes dropping their torps virtually on top of a ship. I know all the arguments about watching the mini map and turning into the planes. But that isnt always possible, and BB's dont turn like a ballet dancer, especially if you are on full lock one way and need to switch the other.

 

I know on the current test server, DD torps didnt half move bloody fast. Of course that could just have been the DD dropping them and in that case, ignore me. :hiding:

This is possible and I am aware of it its part of the game! and it was added in Beta as players were using the border to protect there ships from air attack. OP is stating CV players can get there planes so far across the border that ships within the game map cant see them. This I don't believe is correct. I will test in a co-op match tonight with one of my CV's. As for Manual drop torps! There is a very fine line between supper close and cant be avoided drops and dropping too close and the torps not arming. This is why rule of thumb ALWAYS TURN INTO TORP PLANES . Also Pick your AA targets. IE manual target TP planes  and start aggressive manovers whenever planes are close untill you are sure they are going for someone else

Edited by T0byJug

Share this post


Link to post
Share on other sites
Players
54 posts
7,806 battles

Personally i think the smoke  deployed by DDs should dissipate quicker, it's not necessarily that they are cloaked from view, but that they are cloaked from view for so long. In a time limited round this creates issues. To compensate for the reduced time smoke lasts for, DDs should have 1 more smoke charge and a slightly quicker reload on smoke.

 

Torpedo bombers are OP on manual drop, no doubt about it. There should always be a chance of escape for fun gameplay, if there is none, then it stops being fun. Either implement a slightly further arm time on the torps or remove manual drop altogether - a good CV captain can be effective without manual drop anyway.

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

 

There have been a couple of occasions where I have been close to a border, not hugging it, but I ended up close to one, and I have been torpedoed by planes dropping the torps from outside the border.

 

Now I have no problems with torps as such, rarely are they a major problem in a BB, unless you are way down on health. In which case, tuff, sh!t happens. But if WG are going to increase the speed of torps, surely in the fairness of balance, they should stop planes dropping their torps virtually on top of a ship. I know all the arguments about watching the mini map and turning into the planes. But that isnt always possible, and BB's dont turn like a ballet dancer, especially if you are on full lock one way and need to switch the other.

 

I know on the current test server, DD torps didnt half move bloody fast. Of course that could just have been the DD dropping them and in that case, ignore me. :hiding:

 

The reason CV planes will move outside the map is in order to hit ships near or on the border. The simple matter is that if you are close to the border, torpedo bombers can't get close to you, unless they move outside the map (if you are running parallel with the border). The central cursor of the torpedo bombers UI can't move outside. Since it is centrally placed, and not relatively close to the drop point, it gives a border hugger a massive advantage should the CV be forced to only attack from the inside. Obviously WG doesn't want to promote border hugging, so let CV attack from the other side.

 

Personally I would think that the best solution would be to stop the outside movement of planes, but allow the cursor to be placed outside the map when setting up an attack. This hasn't happened yet, so I assume there to be some obstacles to that.

Share this post


Link to post
Share on other sites
[SAS-]
Players
30 posts

Ok

 

I am playing DDs trust me there op re my first post

 

Also i have been the victim of being nuked from outside the border by Torpedo bombers as have others.

 

When you see torpedos racing towards you from the otherside of the border and get zero warning to move then  you will see what i am saying.

 

I have no issues with videoing the Cvs exploiting to show the community then there can be no argument.

 

Thx Kam

Edited by Kamakazee

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

Ok

 

I am playing DDs trust me there op re my first post

 

Also i have been the victim of being nuked from outside the border by Torpedo bombers as have others.

 

When you see torpedos racing towards you from the otherside of the border and get zero warning to move then  you will see what i am saying.

 

I have no issues with videoing the Cvs exploiting to show the community then there can be no argument.

 

Thx Kam

 

As I said, it is a response to people exploiting the border themselves. So if you stop doing that, CV will stop doing it in return.
Edited by Unintentional_submarine

Share this post


Link to post
Share on other sites
Players
1,139 posts

 

The reason CV planes will move outside the map is in order to hit ships near or on the border. The simple matter is that if you are close to the border, torpedo bombers can't get close to you, unless they move outside the map (if you are running parallel with the border). The central cursor of the torpedo bombers UI can't move outside. Since it is centrally placed, and not relatively close to the drop point, it gives a border hugger a massive advantage should the CV be forced to only attack from the inside. Obviously WG doesn't want to promote border hugging, so let CV attack from the other side.

 

Personally I would think that the best solution would be to stop the outside movement of planes, but allow the cursor to be placed outside the map when setting up an attack. This hasn't happened yet, so I assume there to be some obstacles to that.

 

The issue isnt a major problem to me to be honest. There are very few occasions where I need to go to a border. I dont like doing that as you can get blocked in if you are not careful. There is only the Straight map where you can get close to the border initially, as you try to squeeze past the gap between the small island and the border, while on route to the other side.

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,524 battles

Personally i think the smoke  deployed by DDs should dissipate quicker, it's not necessarily that they are cloaked from view, but that they are cloaked from view for so long. In a time limited round this creates issues. To compensate for the reduced time smoke lasts for, DDs should have 1 more smoke charge and a slightly quicker reload on smoke.

 

Torpedo bombers are OP on manual drop, no doubt about it. There should always be a chance of escape for fun gameplay, if there is none, then it stops being fun. Either implement a slightly further arm time on the torps or remove manual drop altogether - a good CV captain can be effective without manual drop anyway.

 

There is huge potential to avoid manual drop after about tier 5 With BB's its called Awareness! 

 

1 manoeuve aggressively   when planes are close.

2 Turn in to the planes

3 AA dont let you AA Pick targets give them priority to Torp Bombers. consider using commander and Module buffs to AA guns.  

 

aggressive manoeuvring makes the planes stay longer over your ship. This in turn with range/ afficiancy increases means the carrier will often lose many if not all of his Planes before they drop. 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×