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Flukeyluke

can a dev confirm, tone is ready?

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[SKRUB]
[SKRUB]
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so i spotted in another thread on the non english forums 2 mods talking with a person about the tone and one of the moderaters said the tone is good fun currently,

am i right in beleiveing we might possibly see the tone soon in a trailer or on the test server?

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[ST-EU]
Supertester, Players, Sailing Hamster
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Depends if WG have finished balancing her as an aviation cruiser. I'm doubtful if they have finished it though. 

I personally think Tone is a good tier 8 with the appropriate abilities.

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Weekend Tester
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Nice another "Myoko" (with one less turret) in case standard one and ARP would be not enough. Now you can pay extra money to play a 3rd copy of that ship. Don't mind tat I just don't really see a point in that ship apart form training/retraining commander.

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Players
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Nice another "Myoko" (with one less turret) in case standard one and ARP would be not enough. Now you can pay extra money to play a 3rd copy of that ship. Don't mind tat I just don't really see a point in that ship apart form training/retraining commander.

 

Shouldn't really play similar to the Myoko though. I mean, Maya would be more of a "Myoko" with one less turret. Tone you'll have to play like an Izumo. 

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[TTTX]
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The Chinese server apparently jumped the gun on her release.

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Weekend Tester
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Shouldn't really play similar to the Myoko though. I mean, Maya would be more of a "Myoko" with one less turret. Tone you'll have to play like an Izumo. 

 

Sure. Hide stats and then post on forum that Tone should be played like Izumo.

 

I'm leaving. I just can't.

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Beta Tester
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I think its fair to say that I have some very good news for you............The Tone will be in game before the developers reply to you

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Supertester
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Doubt it, even ST barely got its hands on it.

 

I dont see a point of introducing it into the game if you cannot take advantage of the number of planes.....

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Beta Tester
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Doubt it, even ST barely got its hands on it.

 

I dont see a point of introducing it into the game if you cannot take advantage of the number of planes.....

 

I think you are missing the point of my comment the last six words being the important part!

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Players
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Sure. Hide stats and then post on forum that Tone should be played like Izumo.

 

I'm leaving. I just can't.

 

All turrets on the bow, thicker armor around cit armor (obviously NOT to the extent of playing it like a BB, it was a reference to the gun layout chill out).

 

Why would Tone play at all like a Myoko?

Edited by byronicasian

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[PRAVD]
Weekend Tester
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Assuming the devs will give her special abilities with her planes, she shouldn't be played like a Myoko.

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Supertester
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I think you are missing the point of my comment the last six words being the important part!

 

I was talking in general,not specific:look:

 

And to honor the Traditional WG answer to these kind of questions:

 

"When its done its done"TM:coin:

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[SPUDS]
Beta Tester
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Assuming the devs will give her special abilities with her planes, she shouldn't be played like a Myoko.

 

I have a feeling the following might be connected to Tone and the other aviation focused ships.

 

 Changes planned this year include gaining experience and money for support actions such as holding cap points (not de-capping but holding) and spotting enemy ships.

 

This is exactly what such a ship would need. If that was done and the planes would be sort of like controllable scouts. Click on a point within a certain range and it flies there. Well, then it would probably work very nicely indeed. I can't imagine any team being annoyed at having such a cruiser keeping a destroyer lit up in a cap.

 

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[WG]
[WG]
WG Staff, Alpha Tester
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so i spotted in another thread on the non english forums 2 mods talking with a person about the tone and one of the moderaters said the tone is good fun currently,

am i right in beleiveing we might possibly see the tone soon in a trailer or on the test server?

 

I am afraid I am the one responsible and that whoever/whatever you used to translate played a cruel trick on you :ohmy: As I explicitly wrote:

 

Každopádně k Tone, je pořád ve vývoji a objeví se, až bude odladěný a dostatečně zábavný :)

Which translates as "In any cause Tone is still under development and it will appear, when she will be well tuned and enjoyable enough". So unfortunately no, not yet. As you probably know, she was a pretty specific ship class and while the model is kinda ready (and was already datamined :child:), the ship herself is not ready yet.

 

Shall I troll? Well, I probably shan't,but... One of the main bugs is No.4 plane always taking off with major delay :P

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Beta Tester
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View PostTuccy, on 20 April 2016 - 09:09 PM, said:

One of the main bugs is No.4 plane always taking off with major delay

 

-_-

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[PRAVD]
Weekend Tester
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I have a feeling the following might be connected to Tone and the other aviation focused ships.

 

 

This is exactly what such a ship would need. If that was done and the planes would be sort of like controllable scouts. Click on a point within a certain range and it flies there. Well, then it would probably work very nicely indeed. I can't imagine any team being annoyed at having such a cruiser keeping a destroyer lit up in a cap.

 

 

I always wished the Japanese cruisers to get their spotting abilities by floatplanes rather than the radar for the US, and I rather see that instead of radar for IJN cruisers.

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Alpha Tester
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Shall I troll? Well, I probably shan't,but... One of the main bugs is No.4 plane always taking off with major delay :P

ghCdyV6.png?1

It was already reported in the last superultra-supertest build though. The AI of the 4th pilot is set up for the incorrect plane type and he needs additional time to get used to the new machine. It is possible that game engine does not support so many pilots on one deck and by default after 3rd pilot shows up on deck it assigns next one from the one tier higher plane. It is a serious issue and is the whole reason why Tone is not yet ready, do you know how long it takes for the devs to retrain a pilot for the WW2 aircraft? Problems, problems... what can you do, but wait.

 

Sorry, could not stop myself

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[PRAVD]
Weekend Tester
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ghCdyV6.png?1

It was already reported in the last superultra-supertest build though. The AI of the 4th pilot is set up for the incorrect plane type and he needs additional time to get used to the new machine. It is possible that game engine does not support so many pilots on one deck and by default after 3rd pilot shows up on deck it assigns next one from the one tier higher plane. It is a serious issue and is the whole reason why Tone is not yet ready, do you know how long it takes for the devs to retrain a pilot for the WW2 aircraft? Problems, problems... what can you do, but wait.

 

Sorry, could not stop myself

 

Why use pilots instead of Kancolle fairies? :teethhappy:
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Players
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Why use pilots instead of Kancolle fairies? :teethhappy:

 

cause they are not ARP compatible :teethhappy:

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[IRQ]
Players
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so drunk pilots on tone? wg has implemented personality in pilots :trollface:

 

It's like the Pacman ghosts.

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