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Mik1984

Survivability Expert underpowered for everything except DDs

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The creators of this game have made the skill choices for captains too much of a "paint by numbers".

The Survivability Expert skill is underpowered for anything except DD's.

 

It simply is not good enough compared to other choices. As much as it might provide +7% HP for CV and CA, these ships have other "MUST HAVE" skills on that tier, that are not an interesting choice between it and that bonus, and for BB's this bonus is pathetic and clearly inferior to a boost of +20% in secondaries/ AA's

All captain skills in this game are poorly balanced.

 

For example the +3% fire chance should be +4% for cannons of 139mm-299mm calibre and +5% for 300mm+ and bombs. - all to make those skills and interesting choice for every class.

But then this is just me venting, WG doesn't really read this forum.

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so why do you use it then?

 

That is a retarded question.

 

What is the point of having the feature of selecting skills for captains if it is a one big exercise in "paint by numbers", because the designers do not want to give players an interesting choice in building up their captains in a different way, that is still not a fail-build.

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Alpha Tester
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I can only imagine that devs know that balancing captain skills is difficult so they don't give many options since it will make everything harder for then. They keep adding and reworking the skills so maybe, with some time, we'll be getting the variety you and I desire.

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I can only imagine that devs know that balancing captain skills is difficult so they don't give many options since it will make everything harder for then. They keep adding and reworking the skills so maybe, with some time, we'll be getting the variety you and I desire.

 

I don't think they are even trying.

 

It would be so easy to balance the skills, especially if you have a large database of statistics regarding players.

 

Step 1, discard the losing players with less that 50% winrate

Step 2 look at which skills good players in what ships regularly avoid

Step 3 think 5 minutes at what kind of a boost can you give to those skills

Step 4 after 2-3 hours of work you have a design for a hotfix patch.

 

There you go. They just don't care, they are lazy.

 

Edit:

 

How could they not have thought in advance about how some skills will be unbalanced boggles the mind. Was it so unforeseeable that if you give a health bonus independent of total HP it is going to be a super boon for DD's, just so for CA and nonsense for BB?

Edited by Mik1984
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I don't think they are even trying.

 

It would be so easy to balance the skills, especially if you have a large database of statistics regarding players.

 

Step 1, discard the losing players with less that 50% winrate

Step 2 look at which skills good players in what ships regularly avoid

Step 3 think 5 minutes at what kind of a boost can you give to those skills

Step 4 after 2-3 hours of work you have a design for a hotfix patch.

 

There you go. They just don't care, they are lazy.

Skills are not supposed to be for all class of ship! s Expert is a DD skill! on a BB it wouldbe OP if it gave like 20% more XP

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I don't think they are even trying.

 

It would be so easy to balance the skills, especially if you have a large database of statistics regarding players.

 

Step 1, discard the losing players with less that 50% winrate

Step 2 look at which skills good players in what ships regularly avoid

Step 3 think 5 minutes at what kind of a boost can you give to those skills

Step 4 after 2-3 hours of work you have a design for a hotfix patch.

 

There you go. They just don't care, they are lazy.

 

watch out, we've got a self-proclaimed all-knowing master game designer here! Arrogant much?

Not that I disagree about Survivability Expert mind you - but you wouldn't believe how many BB drivers take that... I mean, on a Yamato it's ridiculously stupid but has the novelty value of giving you six figures of health, but I keep running into Iowas etc with that...

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Skills are not supposed to be for all class of ship! s Expert is a DD skill! on a BB it wouldbe OP if it gave like 20% more XP

 

Of course, it would be OP if it gave 20%HP to BB, but what if it gave +500HP per tier to CA and 600HP per tier to BB?

 

Not so imbalanced anymore?

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Oh no! There are skills which are only useful for one type of ship. I was already wondering why using air supremacy wasn't helping me on my BBs.

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Oh no! There are skills which are only useful for one type of ship. I was already wondering why using air supremacy wasn't helping me on my BBs.

 

Most of the skills are "paint by numbers".

 

There is almost no wiggle room for any creativity with captain skill build.

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Of course, it would be OP if it gave 20%HP to BB, but what if it gave +500HP per tier to CA and 600HP per tier to BB?

 

Not so imbalanced anymore?

 

But ist a DD skill! BBs and CA use AA or secondary or Firestarting skill

 

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Oh no! There are skills which are only useful for one type of ship. I was already wondering why using air supremacy wasn't helping me on my BBs.

 

That actually works with BB's tier 7+

And with cruisers with fighter :hmm:

Edited by Tuuletar

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But ist a DD skill! BBs and CA use AA or secondary or Firestarting skill

 

 

What is the point of HAVING CAPTAIN SKILLS IN THE GAME AT ALL if X is a "DD skill", and Y is a BB "skill". What's the point of having captains in the game and having you pretend you are choosing skills for them?

 

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That actually works with BB's tier 7+

And with cruisers with fighter :hmm:

 

Wait, it does? Kinda want to test it now, but it would feel like a waste of 5 captain points which take forever to grind.

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Wait, it does? Kinda want to test it now, but it would feel like a waste of 5 captain points which take forever to grind.

 

Yeah it does do it for Science :D and im not lying but for 5Skill points its kinda expensive skill.

 

You ship will catapult two fighters in the air at same time.

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Of course, it would be OP if it gave 20%HP to BB, but what if it gave +500HP per tier to CA and 600HP per tier to BB?

 

Not so imbalanced anymore?

 

its mostly design for DDs and not much for cruisers or BBs but its avaible for all who wants that exta Health, and honestly i wouldnt pick it for either BB or CL/CA not worth it, so yeah its made for the DDs, also we dont know the reason behinde it nor we know the future of the game, remember this are new skills with totaly didnt exist before so remain pacience and wait for future reference maybe?

 

Also 1 of the reasons(from many that can exist) this kind of skills exist its for example: Since radar is out DDs has that extra health to either escape or fight, also to survive from secondarys of the BBs and so on...

 

Anyways pointing at Dev usely this kind of thread are ignored... you could at leasdt give suggestions about it instent of insulting. and like i wrote above this skills are fresh and we never know if theres gona be changes in the future. And once again like every one mention not every skill is ment or benefit all classes but to certain classes only, its the captain choice aka your choice.

Edited by Crusherheads

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What is the point of HAVING CAPTAIN SKILLS IN THE GAME AT ALL if X is a "DD skill", and Y is a BB "skill". What's the point of having captains in the game and having you pretend you are choosing skills for them?

 

 

Not all skills are supposed to be good for all types of ship!  yiu have multiple skills for BB and CA at tier 4.

 

OK DD commanders the skills make  more impact than any other class 

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Not really, the BB has only one skill at tier 4 which is +20% secondary/AA range, for CA's this is also a must have, as much as other skills may feel temping, the manual AA control is not as good as adding 20% to you AA range, and as CA you shouldn't be spending too much time annoying the enemy bbs.

 

So really you have only one skill for BB's and CA's on tier 4, and you choose the same skill for US CV's with no fighters.

 

@Crusherheads

Suggestions? Aren't suggestions self evident?

Edited by Mik1984

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Not really, the BB has only one skill at tier 4 which is +20% secondary/AA range, for CA's this is also a must have, as much as other skills may feel temping, the manual AA control is not as good as adding 20% to you AA range, and as CA you shouldn't be spending too much time annoying the enemy bbs.

 

So really you have only one skill for BB's and CA's on tier 4, and you choose the same skill for US CV's with no fighters.

 

@Crusherheads

 

Suggestions? Aren't suggestions self evident?

Fire starter is good for  CA at tier 4 and ok Fro a BB but yes AAand secondary range increases 1st choice

 

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Fire starter is good for  CA at tier 4 and ok Fro a BB but yes AAand secondary range increases 1st choice

 

 

Hmmm, Yeah, except for the Russian one, as they mostly have hopless AA anyway, but who has a 10 lvl captain in a tier 4 cruiser anyway?

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Weekend Tester
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The creators of this game have made the skill choices for captains too much of a "paint by numbers".

 

The Survivability Expert skill is underpowered for anything except DD's.

 

That's why I don't use it on anything apart form DDs. I see no problem here since there are other skills too on tier 4.

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Hmmm, Yeah, except for the Russian one, as they mostly have hopless AA anyway, but who has a 10 lvl captain in a tier 4 cruiser anyway?

 

ment tier 4 commander skill not tier 4 ship

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ment tier 4 commander skill not tier 4 ship

 

Sorry, I mistakenly assumed you said something that made sense.

 

No, the +3bonus for CA is a honeypot. Spamming BB;s with HE is not your primary activity as CA, as you should rather choose targets you can damage more effectively, like other cruisers with AP. Frankly saying, as CA, BB's are the targets you AVOID fighting with, in order to fight CA's and DD's.

 

Yes it does a little help, but look on your game summaries how much damage you cause by fires per game anyway? Most games you don't do any at all.

 

Maybe it might make some sense though as CV's numbers are shrinking, but you do lose an extremely powerful AA boost, especially on upper tiers.

Edited by Mik1984

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Fire chance can be helpful against a DD as fire increases your detectability meaning you have to use your damage control near immediately or risk taking 2-3 more salvos which means if you get hit again after repairing you'll usually lose something important

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Fire chance can be helpful against a DD as fire increases your detectability meaning you have to use your damage control near immediately or risk taking 2-3 more salvos which means if you get hit again after repairing you'll usually lose something important

 

Never found that terribly useful, since smoke negates any increases to detectability through fires.

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