[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #1 Posted April 17, 2016 (edited) What does this system actually improve? Does it improve the detection range for which ships with high camouflage can be detected, for example an enemy destroyer with 9km concealment will now be detectable at 10,8km, or does it merely improve the range at which you can detect very distant low camouflage ships, in example you are destroyer, with cannon range of 9,6km but now you will be able to see ships at much longer distances than that - basically you have a white cone on the minimap that usually extends 20-30% further than the max range of your cannons and you can't see ships beyond that white cone. Edited April 17, 2016 by Mik1984 Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #2 Posted April 17, 2016 I dont understand how it works apart from that you can see torps earlier. Not sure about the other 2. Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #3 Posted April 17, 2016 your vision cone (that on minimap) gets 50% larger. so you see ships that are outside your normal vision cone if someone spotted them. also assured acquisition range is 2km (you see any ship inside it, so smoke or island doesnt matter), and it gets upgrade of 50% to 3km. Share this post Link to post Share on other sites
[SCRUB] BadGene616 Beta Tester 773 posts 8,197 battles Report post #4 Posted April 17, 2016 The enemy's detection range stays unchanged. It does not increase this. Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #5 Posted April 17, 2016 your vision cone (that on minimap) gets 50% larger. so you see ships that are outside your normal vision cone if someone spotted them. also assured acquisition range is 2km (you see any ship inside it, so smoke or island doesnt matter), and it gets upgrade of 50% to 3km. That's a dumb upgrade. What's the point of it? The stock white cone is enough to see ships within your cannon range, even if you extend the cannon range by 20% through the spotter plane. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #6 Posted April 17, 2016 That's a dumb upgrade. What's the point of it? The stock white cone is enough to see ships within your cannon range, even if you extend the cannon range by 20% through the spotter plane. The white cone increase is useless, bit the increased assured detection range and torpedo detection can be pretty useful. Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #7 Posted April 17, 2016 The white cone increase is useless, bit the increased assured detection range and torpedo detection can be pretty useful. Ships that would benefit the most from those bonuses usually benefit much more from the +10% concealment bonus. So it remains an option for hopelessly detectable BB's. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #8 Posted April 17, 2016 Ships that would benefit the most from those bonuses usually benefit much more from the +10% concealment bonus. So it remains an option for hopelessly detectable BB's. Imo BBs benefit from the bonuses most... Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #9 Posted April 17, 2016 Imo BBs benefit from the bonuses most... I would still choose the concealment on a BB which is not hopelessly detectable. Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #10 Posted April 17, 2016 I would still choose the concealment on a BB which is not hopelessly detectable. It would be a total waste with BBs while acquisition actually makes a real difference for slow fat BBs and torps. Share this post Link to post Share on other sites
[ST0RM] Mik1984 [ST0RM] Players 318 posts 18,749 battles Report post #11 Posted April 17, 2016 It would be a total waste with BBs while acquisition actually makes a real difference for slow fat BBs and torps. It does when you combine it with the lvl 3 skill of torp detection. Superintendent is VERY tempting, but if you can combine the both, you have a nice combo. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #12 Posted April 17, 2016 It does when you combine it with the lvl 3 skill of torp detection. Superintendent is VERY tempting, but if you can combine the both, you have a nice combo. Yes it does. 45% increase in spotting range with both. Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #13 Posted April 17, 2016 (edited) Conceal benefit on BB is minimal because your spotted range is giant and your guns firing make it even bigger the 10% gain is minimal while the acquisition mod can make a difference between eating just 1 torp or 3 + Edited April 17, 2016 by Xerkics Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #14 Posted April 17, 2016 As far as I know, the upgrade does 3 things. Firstly, there's the torpedo acquisition range increase. Lets you see torpedoes from further away, giving you more time to react and evade them. Secondly, it increases the proximity detection range. Normally, proximity detection is 2 km, within that range you will detect anything regardless of smoke or intervening terrain, so the upgrade helps if you are narrowly turning around islands or flushing destroyers out of smoke as it gives you a bit more warning. Thirdly, it increases vision range. This does not let you acquire targets earlier, but instead lets you identify ships that others have spotted far away. This generally isn't that useful, as ships have massive vision ranges, however it can be useful for predicting what your likely opponents are based on what your allies have found elsewhere in the map. For example, if you are facing an enemy team with 2 destroyers, a Shimakaze and a Gearing, if you identify the Shimakaze on the other flank you will know that the only destroyer you will meet will be the Gearing and you can adjust play style accordingly. Share this post Link to post Share on other sites
[THESO] Kenjiro_ [THESO] Players 991 posts 12,433 battles Report post #15 Posted April 17, 2016 It's useful for torp detection. Also helps very much if you like to charge into the smoke to spot that sneaky destroyer Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #16 Posted April 17, 2016 Conceal benefit on BB is minimal because your spotted range is giant and your guns firing make it even bigger the 10% gain is minimal while the acquisition mod can make a difference between eating just 1 torp or 3 + You have clearly not run into an Iowa with 12km detection, or a Yamato that keeps falling off detection while still detecting you in return. Why is that valuable? An undetected ship is effectively immune to being shot at (torps can still be estimated at it of course, but that's rather wasteful), and it can decide when to engage. Like say when the enemy tires of waiting for it and turns to maneuver towards an enemy that is actively firing. Trust me, such a battleship is a royal pain to face. If it is worth it... I wouldn't guess at that. I have only faced them, not played them. If it is worth it, it is only worth it in the hands of a player that knows what he is doing, and doing it well. You have to know how the get the most benefit from it. TA is more of a flat benefit that even the biggest scrub gets something from (not saying you are scrub if you pick it, far from it). 1 Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #17 Posted April 17, 2016 (edited) You have clearly not run into an Iowa with 12km detection, or a Yamato that keeps falling off detection while still detecting you in return. Why is that valuable? An undetected ship is effectively immune to being shot at (torps can still be estimated at it of course, but that's rather wasteful), and it can decide when to engage. Like say when the enemy tires of waiting for it and turns to maneuver towards an enemy that is actively firing. Trust me, such a battleship is a royal pain to face. If it is worth it... I wouldn't guess at that. I have only faced them, not played them. If it is worth it, it is only worth it in the hands of a player that knows what he is doing, and doing it well. You have to know how the get the most benefit from it. TA is more of a flat benefit that even the biggest scrub gets something from (not saying you are scrub if you pick it, far from it). Im yet to meet a tier 9-10 BB that i couldnt see all the way across the map. Considering torpedo heavy meta atm ill stick to target acquisition over 10% reduction of my already giant bb conceal if you have BB trying to invisi fire he is playing the wrong class. Edited April 17, 2016 by Xerkics Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #18 Posted April 17, 2016 Conceal benefit on BB is minimal because your spotted range is giant and your guns firing make it even bigger the 10% gain is minimal while the acquisition mod can make a difference between eating just 1 torp or 3 + No offense, but you don't know what you're talking about. My Montana has 13.4km detection range. I've made more than a few cruisers crap their pants with a sudden unexpected broadside. Concealment is borderline overpowered.if you know how to use it well. 1 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #19 Posted April 17, 2016 Im yet to meet a tier 9-10 BB that i couldnt see all the way across the map. Considering torpedo heavy meta atm ill stick to target acquisition over 10% reduction of my already giant bb conceal if you have BB trying to invisi fire he is playing the wrong class. You can't invisifire with a BB, concealment or not (except over islands). The deal is to get on a favorable angle and end the enemy ship with single salvo. You hold your shots and stay invisible until you get the best possible chance to kill them with one salvo. Trust me, it works. 1 Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #20 Posted April 17, 2016 (edited) You can't invisifire with a BB, concealment or not (except over islands). The deal is to get on a favorable angle and end the enemy ship with single salvo. You hold your shots and stay invisible until you get the best possible chance to kill them with one salvo. Trust me, it works. Ok if you say so not seen anyone do that yet. I assume that involves stacking the tier 5 skill as well? Edited April 17, 2016 by Xerkics Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #21 Posted April 17, 2016 if you have BB trying to invisi fire he is playing the wrong class. This line alone says it all... You make all the wrong assumptions with this. It isn't about invisifiring, it is about tactical initiative. By being undetected you decide when to start the battle. A crucial tactical advantage. Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #22 Posted April 17, 2016 (edited) This line alone says it all... You make all the wrong assumptions with this. It isn't about invisifiring, it is about tactical initiative. By being undetected you decide when to start the battle. A crucial tactical advantage. Forgive me my ignorance but does this really work? Surely you ll just get spotted from the air instead before you get close. Also if you hold firing up to when you get close you are potentially missing out on taking hits for your cruisers and they get focused instead. Isnt part of your job as BB being seen and spreading the shots so people dont get focused. Edited April 17, 2016 by Xerkics Share this post Link to post Share on other sites
Lladdir_ Players 378 posts 3,418 battles Report post #23 Posted April 17, 2016 This line alone says it all... You make all the wrong assumptions with this. It isn't about invisifiring, it is about tactical initiative. By being undetected you decide when to start the battle. A crucial tactical advantage. This, any one who has played IJN DD's can agree your only advantages in a DD vs DD fight is high alpha damage guns(for a DD) and being able chose when to start the fight. Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,533 battles Report post #24 Posted April 17, 2016 Ok if you say so not seen anyone do that yet. I assume that involves stacking the tier 5 skill as well? Yes, and camo of course. By my calculations Yamato would get aroun d 14.5km detection range if i recall clearly (havent tried it yet). North Carolina gets 11.8. Sure, an odd DD or plane can keep you spotted for some time, but sooner or later they will go away. Also, after 20 sec debiff timer, you go invisible again and can choose to remain invisible. Then the ships you were shooting at just half a minute ago start acting stupidly. They aren't sure where you are, some shoot in frustration (and miss you), some act almost like they have forgotten where you are and show broadside again. It's hilarious to watch Here's my first game in Montana I played like that: http://wowreplays.com/Replay/3802-ShockPirat-Montana-Ice-Islands 1 Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #25 Posted April 17, 2016 Yes, and camo of course. By my calculations Yamato would get aroun d 14.5km detection range if i recall clearly (havent tried it yet). North Carolina gets 11.8. Sure, an odd DD or plane can keep you spotted for some time, but sooner or later they will go away. Also, after 20 sec debiff timer, you go invisible again and can choose to remain invisible. Then the ships you were shooting at just half a minute ago start acting stupidly. They aren't sure where you are, some shoot in frustration (and miss you), some act almost like they have forgotten where you are and show broadside again. It's hilarious to watch Here's my first game in Montana I played like that: http://wowreplays.com/Replay/3802-ShockPirat-Montana-Ice-Islands I suspect most people actually dont buy that module since its 2 mill and choose to buy ships instead. Share this post Link to post Share on other sites