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Tuench

Stop matching 4 CV in one Game,

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[JOLLY]
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its absolute overkill if u didnt realized yet. One CV is already winning or losing the game, 2 per side is just too much. Every other class is like a role player just there to be there in a RTS game as things to launch torps and bombs at. This is no fun. Especially on the new and reworked maps where you have no space to manouver and you are separated from the other ships due to rows and little bunches of islands and you/your mates are not able to help anymore to at least thin out the squads.

 

One CV per side is enough! ;)

 

greetings Tuench

 

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I always have 4 , 5 or 6 destroyers in coop games when i play hightiers like t10,THIS is PURE OVERKILL dude!

Only 8 players in coop and 50% up to 75% are destroyers,dont know what wg is thinking!

they have lost the reality in my opinion.

 

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[ALONE]
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4 AS-Saipans in a game is pure fun. The sky was filled with planes, playing their own game :popcorn:

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Alpha Tester
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If anything, 4CV per battle doubles the chances of you, as a CV, getting sniped. You've got to keep track of double the planes too. It's not roses and violets for the CVs as you make it look.

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[TTTX]
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I always have 4 , 5 or 6 destroyers in coop games when i play hightiers like t10,THIS is PURE OVERKILL dude!

Only 8 players in coop and 50% up to 75% are destroyers,dont know what wg is thinking!

they have lost the reality in my opinion.

 

 

Don't play coop that much then.

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[JOLLY]
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@ citadel_HIT Problems with DDs in Coop? Go to the DDs in Coop Fred plox. :P

 

@ OVanBruce ofc its not all roses and violets for the CV, but for the 3 other classes its just a pain

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I personally find 4 carrier games to be the most fun and balanced ones, it opens up far more strategies and gameplay options than having a single carrier per side, as well as encouraging things like map awareness and teamwork. Double carrier teams are also the best way of fixing the destroyer plague that is affecting the upper tiers as lone destroyers make for easy targets.

 

It also improves the balance between nations quite a lot, as many people consider most of the US ships to be relatively weak in the upper tiers compared to other nations. Considering one of the main USN traits is very good AA, having more carriers in a game increases the relative performance of the US ships.

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[TAITO]
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I personally find 4 carrier games to be the most fun and balanced ones, it opens up far more strategies and gameplay options than having a single carrier per side, as well as encouraging things like map awareness and teamwork. Double carrier teams are also the best way of fixing the destroyer plague that is affecting the upper tiers as lone destroyers make for easy targets.

 

It also improves the balance between nations quite a lot, as many people consider most of the US ships to be relatively weak in the upper tiers compared to other nations. Considering one of the main USN traits is very good AA, having more carriers in a game increases the relative performance of the US ships.

i can only say that. when tier 7 or bigger have 2cv per side it's almost allways "rushing to kill other side cv at the start" it's not strategy at all after you guys killed first cv the game is pretty mutch won because 1 cv cant do mutch against 2.

 

other thing is when you play as Saipan if the game has 4 cvs you fighters are pretty useless cause their ammo's end too early you cant even fight against them. they really should add bit more ammonations for saipan fighters....

 

how bad is the battle after 2cvs have killed otherside 2 cv and then they can just kill every1 without even need care anything  anymore... 1vs1 Cv games is way way more balanced

Edited by julmatar

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Beta Tester
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I would rather have 4 carriers screwing one game, than 2 pairs of carriers screwing two games.

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[TAITO]
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I would rather have 4 carriers screwing one game, than 2 pairs of carriers screwing two games.

 

so you pretty mutch tell you dont play as CV

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so you pretty mutch tell you dont play as CV

 

In fact I sometimes do, but I still have issues with the way CVs are balanced in the meta of this game. They are too skill-dependent.

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[TTTX]
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In fact I sometimes do, but I still have issues with the way CVs are balanced in the meta of this game. They are too skill-dependent.

So the game should just give every player equal results, no matter whether the player has skill or not?

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[SVE]
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I have so far no problem with the occasional game with 2 CV per team. I like it when the sky is thick with aircraft both when I'm CV and in other ships. I like doing the AA-role and find those games without CV to be horribly dull and boring. Sure, two uncontested CV's can do a lot of damage, but that is rare as far as my experience go.

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I think it happens a lot at tier 4 and at higher tiers it doesnt seem to happen as much. The annoying part is that you have tier 4 matches on small maps and its easier for them to find you.

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[-PG-]
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Gonna be honest here, I hate CV's in general. Wether I play one or I see them ingame, it always spoils my mood a little. I am not saying that CV's are just plain stupid and ruin the game, thats [edited]. They just change the flow of the game in a way that I personally dont enjoy. To me, I'd love to play WoW without them and thank Neptune for every match with a clear sky.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK
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[TAITO]
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I have so far no problem with the occasional game with 2 CV per team. I like it when the sky is thick with aircraft both when I'm CV and in other ships. I like doing the AA-role and find those games without CV to be horribly dull and boring. Sure, two uncontested CV's can do a lot of damage, but that is rare as far as my experience go.

 

i agree that. my only problem is when i play with saipan and dont get me wrong i like saipan but the fighters just have too small ammo capasity :( if you kill first cv planes you dont have ammo's for 2nd cv planes and that's sad they get free plane kills

 

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i can only say that. when tier 7 or bigger have 2cv per side it's almost allways "rushing to kill other side cv at the start" it's not strategy at all after you guys killed first cv the game is pretty mutch won because 1 cv cant do mutch against 2.

 

other thing is when you play as Saipan if the game has 4 cvs you fighters are pretty useless cause their ammo's end too early you cant even fight against them. they really should add bit more ammonations for saipan fighters....

 

how bad is the battle after 2cvs have killed otherside 2 cv and then they can just kill every1 without even need care anything  anymore... 1vs1 Cv games is way way more balanced

 

CV sniping isn't always the best idea, as smart carriers and teams will bunch up if they are expecting a snipe. Against a coordinated team, an attempted snipe is just a good way of losing an entire attack wave from two carriers and 5 minutes of travel time. CV sniping is really only an option if the carriers are completely brain dead and decide to either not move or to move away from their support.

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It also doesn't make much sense to put 4 CVs in one (high tier) game, since high tier games lack CV s in general....

 

So instead of having 9 games without CVs and 1 game with 4 CVs I'd rather have 8 games without CVs and  2 games with 2 CVs....

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[TAITO]
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It also doesn't make much sense to put 4 CVs in one (high tier) game, since high tier games lack CV s in general....

 

So instead of having 9 games without CVs and 1 game with 4 CVs I'd rather have 8 games without CVs and  2 games with 2 CVs....

 

true

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The problem with two CVs in game isn't the immediate damage they can inflict in one joint attack, but more the flooding/fire damage they cause in two separate attacks. 

 

After you survive the first wave of planes and pull your repair to stop the flooding and fires, 20 seconds later the second CV will attack and start the whole process over again. And with flooding having a base 2 minute duration effect, it will almost certainly finish off what little HP you have left. 

 

And this is coming from someone who plays a fair bit of CV, even I think it's broken and unfair. 

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[ST0RM]
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I agree, there is simply too much matches WITHOUT any CV.

 

The matchmaker should prefer to make the other pair of CV's wait and put them into the next match.

 

Of course 4 CV should be put into one game, but only if 3 of the 4 are waiting for a long time already.

 

Edit. But then, remember, these are EU forums, the almost WG doesn't read them. You are shouting into the wind.

Edited by Mik1984

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If anything, 4CV per battle doubles the chances of you, as a CV, getting sniped. You've got to keep track of double the planes too. It's not roses and violets for the CVs as you make it look.

 

As non-CV I dislike 4 CV games. As CV I hate 4 CV games. 
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[THROW]
Supertester, Players, Sailing Hamster, Privateer
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As non-CV I dislike 4 CV games. As CV I hate 4 CV games. 

 

Seconded. I can understand the idea behind that, but it really doesn't work in practise.
Edited by Takru

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Alpha Tester
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As non-CV I dislike 4 CV games. As CV I hate 4 CV games. 

 

Well, if it weren't for the whole CV sniping meta I'd actually like then. I mean, usually, CV players are simply lone wolfes that do nothing to help others on their teams but having to coordinate with at least the other CV to make everything kinda work better it's an improvement.

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I agree, there is simply too much matches WITHOUT any CV.

 

The matchmaker should prefer to make the other pair of CV's wait and put them into the next match.

 

Of course 4 CV should be put into one game, but only if 3 of the 4 are waiting for a long time already.

 

Edit. But then, remember, these are EU forums, the almost WG doesn't read them. You are shouting into the wind.

 

That's more of an issue of how few carrier players there are left, particularly as almost every single change is to the detriment of carrier players and so the numbers of carriers have basically been dropping with every single patch. If there were enough carrier players to have 2-4 in every single game, it would no longer be an issue of double carrier teams "stealing" carriers from other games as there would be enough to go around.

 

 

As non-CV I dislike 4 CV games. As CV I hate 4 CV games. 

 

Care to explain why? I personally find 4 carrier games to be significantly more intense than regular games as there's so much more information to take in and the battlefield moves around at a much faster pace.

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