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IanH755

300+ games but I'm starting to lose so much I'm not enjoying the game anymore!

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[-IAN-]
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Hi all,

 

This isn't a "the game sucks" post, not at all, it's more of a "I suck and it's killing the game for me" post. I've been playing about a month, had 300+ games and had an average 50% win rate which meant that while lost a few I also won a few which kept me happy so its not like I'm an epic player, just Mr Average. I mainly play a bit of everything except CV's and I'm T7 in IJN DD's, T5 US/RUS cruiser (Kirov is my favourite) & T4 US/IJN BB's.

 

However, over the past two weeks everything seems to be worse when I play. My team-mates play poorly, my salvos are hugely dispersed, enemy DD's with only 6 torps and a 1min reload fires 9 in 30 seconds (happened twice) or they can fire gun salvos every 3-5 seconds when in the same ship my rate is every 10 seconds, or angling no longer does anything for me, or there's 6 other ships in front of me yet I'm the ship that gets focus'd etc etc the list is endless and because of these things I end-up massively frustrated after each game and even effecting life outside the game as, instead of a "fun" game, I'm  leaving angry and frustrated instead.

 

I really did like the game at the start and even though I've had a rare good game (1 in 15) these past two weeks have been brutal and my win rate "feels" like it's dropped below 25% for that period (the team may win but I get killed with 1-3 minutes which feels like a loss) and it's massively sucking my enjoyment out of the game.

 

I read these forums daily, I've picked up dozens of tips (helpful comms, where to aim, torp dodging in BB's, don't lemming etc) yet I'm still not enjoying the game so I ask, what can I do to change things?

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[BOTES]
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I've 500 games over the last 9 months ... play mostly T5 but have just acquired 3 T6's - mutsuki, cleveland and Nurnberg. 

What I've been told is Its round about T6/T7 that the game changes dramatically. The entire meta changes and becomes much less tolerant of a "solo" style.

 

Even the slightest mistakes are punished ruthlessly, players are sharper and less prone to stupidities, better teamwork is needed, the ships are more capable in owning yo @ss. CV's will take you apart if you are alone

 

It might be worth dropping back to T5/T6 and try to relearn how to play to better match the meta game at T7. DOnt let yourself get focused, dont take chances, support other ships, cap as a DD and hunt other DD's, dont ever show your citadels. play tighter.

 

you cant be held responsible for poor teams (as said above weekends are murder) but perhaps think about how you can help the team win rather than racking up big damage scores/kills. also suggest strategies .... some teams are crying out for a leader. I usually ask if people would like to come with me to cap A say or I'll offer to give AA cover or ask if someone will cover me while I cap.

Edited by ShuggieHamster

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Beta Tester
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The poor player base is killing it, dont worry, as you said you are at tier 7 tops, so i  sugest you dont go further grinding your tier 10, because its even worse there from the player base perspective. Find your comfortable tier 5-6 ship, and write down loses on the inexperience of the team and yourself (thow both may be far from truth as some are grinding their xxx tier 10). Try to do as much as you can, because repair costs arent bad and you can easily go +credits even at a loss, instead of loosing 200k at tiers 8+. Try to just have fun on mid tiers, if you dont want to be REALLY dissapointed.

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Hm, first I think you're rushing the tiers too fast. 1 month and already @T7? Don't mean to offend you: I made the same mistake. Thinking it would get easier the higher tier I have. It's not: "they" are having those "better" ships as well! My advice: slow down! There's absolutely no rush whatsoever! Second mistake (which I off course made as well): taking in a T7 prem ship when you're used to T3-4-ish ships... The only common factor on those ships are they're floating in water. That's it. It's all different from there on. I'm not "forbidding" you to take prem ships: my advice would be to really use them when you're in or near the regular tier-types. Third: there is IMO in every line "that 1 ship not made for me" f.e. I'm suffering through the Dorck now. I largely bupassed the Lolorado. And last: there are a lot of factors just out of your circle of influence. I have those periods of days/ weeks in which everything seems to succeed, I get tons of achievement medals, compliments, XP and credits. And the same periods where I'm being the noob of the match over and over again. I call those periods "my fully armed and operational Citadel Magnet times." All with my same tactics, experience and mistakes. My advice: when you feel frustrated, stop there and then for that day. It won't get better and it might even fuel addiction patterns if you don't. Which I'm sorry to see in your post: affecting your extra Wow's-estrian life... It's not worth that! It's only a game.

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However, over the past two weeks everything seems to be worse when I play. My team-mates play poorly, my salvos are hugely dispersed, enemy DD's with only 6 torps and a 1min reload fires 9 in 30 seconds (happened twice) or they can fire gun salvos every 3-5 seconds when in the same ship my rate is every 10 seconds, or angling no longer does anything for me

Amount of miserable teams seems to be in rise.

At least Königsberg and Kirov plain suicided in this:

http://wowreplays.com/Replay/3698

Sinking two enemy cruisers fast... Nope, we still can't do a sh*t:

http://wowreplays.com/Replay/4004

 

If first torpedo salvo has been fired from max range outside detectability charging in DD might launch next salvo sooner than you expect because of time spend by first salvo for its travel.

And USN DD with two triple launchers on both sides might launch one salvo from other side after turning.

Also multiple DDs might be involved, so without knowing situation/opposition there's no reson to suspect foul play.

 

And that's Soviet/USN "gunboat" DDs which have rapid reloading guns.

IJN designed DDs more as anti-capital ship platforms focusing on strong and longest range torps instead of more general purpose ships with focus also into guns.

Though in case of USN they're as much catapults/mortars as guns with very bad long range shell trajectory.

 

 

Amount of needed angling/its effectiveness depends on ship and what's shooting at you.

In general cruiser armor doesn't stand a chance against BB AP shells and also heavier/higher penetration cruisers shells can penetrate armor easily.

Especially Kirov has flimsy armor.

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[-IAN-]
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Thanks for the replies, as I said "it's me/team" not the game that's the issue.

 

Just played 10+ matches - only won 1 -Yayyyyy :trollface:  and the only one I won was dropping back to the T2 IJN DD where I carved through their lines and got 2 BB's & 1 CA with torps and 1 very low health CA with guns and it was a blast.

 

Then jumped back into T5 Kirov and had a few decent matches but lost every time and tried a few of the other T5-6 ships I have and lost every time. After all those loses I even dropped back into Co-Op mode with the T2 DD just to "have fun" (which is the most important thing for me) but it was a bit too easy TBH.

 

Then I played Trap 2 times and watched everyone in a T8 game go for A and get massacred while I took C alone both times before trying to support B, so those that say T7+ has better players - not in my experience!

 

PS - The 9 Torps thing - I surprised a T6 IJN in my Kirov as I popped around a island while he was evading an angry CA/BB combo. He saw me, panic fired both barrels (saw 6 torps) and I evaded them. Now I know he's out of torps for about 1min so imagine my surprise when 30 seconds later he launches another 3 at me which, as I'm not expecting, I only dodge 2 and flood to death. I still killed him but there was no-one else around (checked mini-map) so it was definitely him who fired 9 torps and had a gunfire rate of 3-5 seconds in a T6 IJN DD. Can't explain it :hmm:

 

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Thanks for the replies, as I said "it's me/team" not the game that's the issue.

 

Just played 10+ matches - only won 1 -Yayyyyy :trollface:  and the only one I won was dropping back to the T2 IJN DD where I carved through their lines and got 2 BB's & 1 CA with torps and 1 very low health CA with guns and it was a blast.

 

Then jumped back into T5 Kirov and had a few decent matches but lost every time and tried a few of the other T5-6 ships I have and lost every time. After all those loses I even dropped back into Co-Op mode with the T2 DD just to "have fun" (which is the most important thing for me) but it was a bit too easy TBH.

 

Then I played Trap 2 times and watched everyone in a T8 game go for A and get massacred while I took C alone both times before trying to support B, so those that say T7+ has better players - not in my experience!

 

PS - The 9 Torps thing - I surprised a T6 IJN in my Kirov as I popped around a island while he was evading an angry CA/BB combo. He saw me, panic fired both barrels (saw 6 torps) and I evaded them. Now I know he's out of torps for about 1min so imagine my surprise when 30 seconds later he launches another 3 at me which, as I'm not expecting, I only dodge 2 and flood to death. I still killed him but there was no-one else around (checked mini-map) so it was definitely him who fired 9 torps and had a gunfire rate of 3-5 seconds in a T6 IJN DD. Can't explain it :hmm:

 

 

I can explain the 9 torps now then, there is a consumable that reduces torpedo reload to 30 seconds

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Then jumped back into T5 Kirov and had a few decent matches but lost every time

I would say that Kirov basically needs at least semi decent team mates to take front line duty because of its very flimsy armor it can't push forward and is more of fire support ship.

Or it might get sinked in 10-15s from first hit by good gunboat DD player. (same for Kuma/Phoenix/Omaha)

 

Total [edited]are now definitely almost everywhere

I know now 4250 match fail boater/bot with just little over 7k average... as in sub 10k average in Fuso and New Mexico!

(half torpedo/6k in Minekaze)

 

Mastering some Tier IV/V destroyer gameplay would be best way to have some influence to match regardless of rest of the team's (in)competence.

Though IJN DDs just wouldn't handle competent gunboat DD enemies.

 

I can explain the 9 torps now then, there is a consumable that reduces torpedo reload to 30 seconds

And probably it also did same reload speed boost to guns.

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[LEGIO]
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IanH755 i know what you are saying. When things start to head south and you begin to loose take a short break don't try to force a win it only adds to the frustration. Take a short break and jump right back in there. You will have some teams where they are all idiots and have no sense of teamwork just do the best that you can do for yourself and the team. Have been on some teams where the CV signals for help due to a DD that is close and everyone just ignores the CV. Even the CA that is closest refuses to support the ship. I've had to cross the map from a long ways out to get back to the CV to help him. Have been doing that more times than i can remember. You will have some teams where the players know what to do and how to help but, more than 60% of the time you have nothing but clueless lemmings Don't give up just hang in there and keep on plugging away. :izmena:
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Step 1. never play on the weekend, kids and weekend warriors are abound(no offense to good weekend warriors), if you do play on the weekend try playing after peak time, personally I usually end up playing 11pm-2am uk time and I rarely get some of the horror stories people tell


 

step 2. when frustration starts, stop. if you just had an absolutely monster game and carried like a beast, stop and brag on the forums for a bit to get rid of some of your energy then go back to the game, it makes you feel less bad when your next team fails horrendously.


 

step 3. find even one ship you always enjoy playing, even when you lose, and always play it at least once a gaming session, multiple times is best

Edited by Sho_
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Step 1. never play on the weekend, kids and weekend warriors are abound

 

This fascinates me. 

Surely the enemy team will also consist of 'normal' players like yourself and weekend warriors/kids also? 

 

So it wouldn't be 'unfair' in any way? 

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[edited] 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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[edited]

 

 

I never said you did. It's a pointless discussion.

You play during the week, both teams have no weekend warriors.

You play at the weekend, both teams have weekend warriors. 

 

It's all fair. 

Edited by BigBadVuk
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[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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[edited]

 

So people learning how to play a computer game (and haven't got the hang of it) in their downtime from real life are 'idiots'? 

Wow :child:

No matter the number... It all evens itself out :)

Edited by BigBadVuk
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So people learning how to play a computer game (and haven't got the hang of it) in their downtime from real life are 'idiots'? 

Wow :child:

No matter the number... It all evens itself out :)

 

I can already see how this argument is going to play out so this is probably my final part of it.

Yes, it does in the end even itself out. That doesn't change the frustration of a lemming train down the centre of the twin brothers, even if in your very next match something similar happens with the enemy team.

I don't mind people learning the game, if they are willing to learn and ask for advise, I hate idiots who don't even pay the slightest attention to their team or the advice they try to give and just wonder off on their own, end up dying then start complaining about noob teams who don't support them.

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I can already see how this argument is going to play out so this is probably my final part of it.

Yes, it does in the end even itself out. That doesn't change the frustration of a lemming train down the centre of the twin brothers, even if in your very next match something similar happens with the enemy team.

I don't mind people learning the game, if they are willing to learn and ask for advise, I hate idiots who don't even pay the slightest attention to their team or the advice they try to give and just wonder off on their own, end up dying then start complaining about noob teams who don't support them.

 

What argument? 

I play midweek and see players wandering off on their own (not wondering). I also see lemming trains and players dying and blaming their team mates. 

You also see this... You know it, and everybody else knows it. 

 

So... Shush :) 

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I would advise you to stick at tier 5 and 6 for a while. At tier 8 the game meta changes.  On tier 5-6 players have some experience, in my opinion, this is where you can learn the game the best.

 

The MK and the Atlanta are not the easiest premium vessels to play with. I would advise you to keep the in your port for a while. First play the normal vessels on those tiers.

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Then jumped back into T5 Kirov and had a few decent matches but lost every time and tried a few of the other T5-6 ships I have and lost every time. After all those loses I even dropped back into Co-Op mode with the T2 DD just to "have fun" (which is the most important thing for me) but it was a bit too easy TBH.

 

 

 

I find it incredible hard to learn at T V. The team is just so random you learn nothing there. Even the enemy DDs run like lemmings into your BB and then they wonder. But you can have a good time on T V. Everybody can have a good time at T V. This tier is exactly for that. Jump into ship and shoot enemy. But don't expect to learn the playstyle of a veteran high tier player. Because the teams are so randoms, half of the things you do are pointless, because nobody cares. Sometimes the team doesn't even want to win.

 

I would suggest staying at T VII and learn there. It will be an incredible hard learning curve, but in my opinion it is worth learning some serious gameplay and not the "let's play cruisers and not find our minimap" game.

Edited by N00b32

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Supertest Coordinator
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Learning the high tier is best done at tier 7. But brace yourself for feeling like a noob all over again. If you're a decent player you can certainly win more at tier IV to VI simply because you can carry. If both teams are brainless the fact you know what you're doing and are unlikely to get deleted by a good player means your impact is higher. But it depends on ship. Kirov is a team player and not a solo carry ship. Murmansk and New Mexico are my carry ships at mid tier. At high tier you need to be a team player to carry. Or be very good in your ship and know the capabilities of all the other ships as well. 

 

OP. Some good advice about not rushing. Play your low and mid tier ships more. Take your time to really get used to them. I had CBT to do that. But even I find I'm rushing a bit with new ships

 

You will win as many as you lose in the long run. If you keep losing you're just getting unlucky with teams lately...

 

Some tips to avoid loss fatigue.

 

- three in a row rule. If you lose 3 in a row go take your favourite ship into coop to beat some bots. You should win, can feel like a boss and get the happy win music :)

 

- focus on your own performance. So you lost. Did you play well? If you came top 3 or got confederate or high caliber. YOU won. Even if the team didn't.

 

- try team play. Often your team doesn't want to but if YOU try to "do your job" in your class of ship - well it gives you a chance.

 

- watch ichase, Notser. Good content on how to improve.

 

- division with people. :)

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[LO1]
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I have been skilling up my cv captains so been using them in all my prem ships... when skilling up my IJN captain  i started at my lowest prem ships and worked up... well first was my tachibana omg forgot how much i love this ship... so i am using it with a captain with all the cv skills nothing else but it still kicked rudder and was easy top ship.

 

 

Some times you need to forget about the grind and go play fav ships and just have fun... and the wins will follow :)

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Weekend Tester
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I mostly play tier 5-8 battles and important for me it is get at least one good victory for my ship to get my daily x1,5/x2/x3 (have no chance to get wins for my all ships, but for my favorite one) and when I have got win for that ship and play again. I don't care if win or lose, because it is credit and commander xp grinding.

 

I also recommend to play with friends or "clanmates". I can say that 2-3 ships that communicate and coordinate each other can improve your chance to win (example: me and two other friends played on Kongos and we faced random Tier 6 ships. They got eliminated by our focus/luck shots) . 

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