Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #1 Posted April 16, 2016 (edited) Trap, 3 Cap Zones; I suggested this when the game started: "Work together guys - good luck!Let them have A, and we take and hold B + C? :-)" "Normally most enemies go to A here, should be easier for us to get B + CWork together guys - good luck!" (copy + paste from my "work together" list) My Team agreed, one of our DDs delayed them at A while we took B and C.... I volunteered to give our Lexington some AA support in the beginning, because I have both 4 point AA skills on my Cleveland... We won so quickly that I didn't make any damage nor shot down any planes....gg though, earned 2 Karma for this game. ;) ....and that's the reason why so few AA cruisers are willing to stay back and guard the team's CV / BBs which are hanging back....you get low XP & credits for it... http://wowreplays.com/Replay/4045-Trigger_Happy_Dad-Cleveland-Trap Please have a look at this thread too: http://forum.worldofwarships.eu/index.php?/topic/25998-teamwork-supporting-newbies-firing-from-the-hip-increasing-your-winrate/ Edited April 16, 2016 by Trigger_Happy_Dad 2 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #2 Posted April 16, 2016 can i play with you some time, I need to improve my WR lol Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #3 Posted April 16, 2016 I love seeing that kind of teamwork, fantastic! Share this post Link to post Share on other sites
[HOO] Kevbar Beta Tester 687 posts 8,084 battles Report post #4 Posted April 16, 2016 Now, if this was random WoT battle then it would be most worthy of a thread. Seriously though, great to sea (sic!) Share this post Link to post Share on other sites
[FIFO] conductiv Beta Tester 435 posts 1,644 battles Report post #5 Posted April 16, 2016 yesterday someone tried that, pity he changed his mind 4 minutes in (rather then A+B he now wanted B+C)...the whole lot got confused and everything went to hell. for that commander...if you have a plan...stick to it Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #6 Posted April 16, 2016 ..if you have a plan...stick to it Sometimes you have to adapt to what the team / the enemy is doing though. When you suggest A + B and all go B + C....it's no use to stick to the plan. ;) Or when you suggest B + C on Ocean and the whole enemy team goes to C it's better to switch to plan B + A.... Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #7 Posted April 16, 2016 I get wet in the panties seeing you post dad! I thought i never see the day. Of about 100 games i get 1 of this? How is that even impossible? In a TEAMgame where the TEAM actually do affect the outcome of the game and its so impossible to get players to communicate?! It baffles me. Its like you always get stuck with a bounch of babies that automaticly will do the complete opposite to what you are suggesting. This is 95% of my typical games: "Work together guys - good luck! Let them have A, and we take and hold B + C? :-)" "Normally most enemies go to A here, should be easier for us to get B + C Work together guys - good luck!" Guys? Guys, what you say? Can we all go for B and C? Guys!? At this time 80% of the time start heading straight to A ............ Guys! Dont go A! You will all Clusterfuck down there and no one will get A, meanwhile B and C will be uncontested! Guys? At this time a Tirpitz heads to C all alone (this is the guy whos gonna write ragetopics in the forum later that DDs are OP and torps are OP and enemy divebombers are OP because the managed to kill him when he was all alone in his BB without any form of protection). At this time i go for a Yolo run at B all alone just so our team can get one cap atleast. But here i always encounter 4 enemy ships because the enemy just needed 2 DDs and 2 BBs to hold of the whole of our fleet at A and keeping us from capping it. So now i get focused by 4 enemys, get sunk, and while my burning corps sink beneth the surface i glanze to C just to see the burning Tirpitz catching his 3:rd torpwall and sink and i glanze to the right and see the remainings of our team circling north at A and half the force is dying. Heres the moment i stare at the monitor in disbelief, shake my head, lean back in my chair and a silent "OMFG!" crosses my lips for the 10:th time today .... Im just guessing by youre text OP that this map was Trap? Lucky guess? I really wish WG would put in a function in the game that if more then 4 ships ever went to A the game would stop and the other team would automaticly win because the opponent are stupid! The Lemmingtrain mentality really reaches its peak on this map. 1 Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #8 Posted April 16, 2016 They always tell me to shut up and that I can't tell them how to play the game. All I usually say is: "B&C guys, forget about A" for example. My teams reaction: "haha admiral Loran.", "I play how I like" etc. and they go off and die alone and report me. Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #9 Posted April 16, 2016 Well, AA escorts have long been a thankless role, forgotten by nearly everyone, up untill the second they need it, and then they complain why nobody does. More rewards for helping the team is deffinetly needed. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #10 Posted April 16, 2016 Of about 100 games i get 1 of this? How is that even impossible? In a TEAMgame where the TEAM actually do affect the outcome of the game and its so impossible to get players to communicate?! It baffles me. Quite often no one listens, some even get angry when someone tries to coordinate some teamwork, sad but true.... Imho Teamwork could be improved if there was some kind of reward for this...why not use the karma system for this... :/ ? They always tell me to shut up and that I can't tell them how to play the game. All I usually say is: "B&C guys, forget about A" for example. My teams reaction: "haha admiral Loran.", "I play how I like" etc. and they go off and die alone and report me. That happens too often, aye. :/ Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #11 Posted April 16, 2016 I think the problem with the karma system is, people will allways abuse it, no matter what WG does with it. Somebody did really good on the enemy team, coordinated the battle and carried it and beat your team? Report him, cause people can't stand loosing. Somebody on your team comes up with a plan that turns out to be really good? Report him, because nobody can tell anybody what to do. Somebody carrier your team to victory and end up with lots of damage and kills? Report him, because he stole your damage and kills. Seriously, it would be easier to make a list of why people don't report others. The system is simply flawed. Now I am not saying that rewards ain't good. It could actually maybe make people work together and coordinate or even behave better in chat. A few rewards can go a lon way to motivate people. But that only works if people bother to compliment aswell, which I rarely find that people do. Most will purely use the Report fuction, no matter the reason. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #12 Posted April 16, 2016 Well, AA escorts have long been a thankless role, forgotten by nearly everyone, up untill the second they need it, and then they complain why nobody does. More rewards for helping the team is deffinetly needed. Yes, something like spotting and keeping targets spotted or shooting down 45 planes or screening for shimakze torpedo walls in front of the battleships... and you are almost last in experience earned... Share this post Link to post Share on other sites
Xerkics Beta Tester 1,218 posts Report post #13 Posted April 16, 2016 This is why Lesta is giving late game CVs AA consumable they dont want an AA cruiser babysitting CV when it could be fighting escorting BBs etc. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,446 battles Report post #14 Posted April 16, 2016 Hi all, I get wet in the panties seeing you post dad! I thought i never see the day. Of about 100 games i get 1 of this? How is that even impossible? In a TEAMgame where the TEAM actually do affect the outcome of the game and its so impossible to get players to communicate?! It baffles me. Its like you always get stuck with a bounch of babies that automaticly will do the complete opposite to what you are suggesting. This is 95% of my typical games: "Work together guys - good luck! Let them have A, and we take and hold B + C? :-)" "Normally most enemies go to A here, should be easier for us to get B + C Work together guys - good luck!" Guys? Guys, what you say? Can we all go for B and C? Guys!? At this time 80% of the time start heading straight to A ............ Guys! Dont go A! You will all Clusterfuck down there and no one will get A, meanwhile B and C will be uncontested! Guys? At this time a Tirpitz heads to C all alone (this is the guy whos gonna write ragetopics in the forum later that DDs are OP and torps are OP and enemy divebombers are OP because the managed to kill him when he was all alone in his BB without any form of protection). At this time i go for a Yolo run at B all alone just so our team can get one cap atleast. But here i always encounter 4 enemy ships because the enemy just needed 2 DDs and 2 BBs to hold of the whole of our fleet at A and keeping us from capping it. So now i get focused by 4 enemys, get sunk, and while my burning corps sink beneth the surface i glanze to C just to see the burning Tirpitz catching his 3:rd torpwall and sink and i glanze to the right and see the remainings of our team circling north at A and half the force is dying. Heres the moment i stare at the monitor in disbelief, shake my head, lean back in my chair and a silent "OMFG!" crosses my lips for the 10:th time today .... Im just guessing by youre text OP that this map was Trap? Lucky guess? I really wish WG would put in a function in the game that if more then 4 ships ever went to A the game would stop and the other team would automaticly win because the opponent are stupid! The Lemmingtrain mentality really reaches its peak on this map. I know that sinking feeling... Here is what I experienced yesterday (I posted this in one other thread here): Hi all, Argh... today was... ahh... The level on incompetence I saw today (see the results above) was extreme... and in every single game 1-2 AFKers in my team... I simply can't believe that people in Tier VII / VIII / IX still don't know the basics of tactics and strategy... I literally had to tell members of my team to defend base... in one game there was even one Kongo division that rushed forward and died in first few minutes (regardless of our pleads not to do that)... oh my... Leo "Apollo11" In one of the loses yesterday my team lost (I was already sunk at that time - but I managed to have 3 kills I think) by just few points because our 40% HP "New Mexico" simply run away from enemy 30% HP "Pensacola" (at range of 10 km no less) and enemy cruiser took away from us one of the 4 CAPs (it was "Domination" game)... I simply can't explain enough how furious I was (and others who watched that)... we tried to persuade him to fight and not to run away but it was worthless... he was total coward (and at the bottom of the board at the end of the game)... <SIGH> Leo "Apollo11" Share this post Link to post Share on other sites
[FIFO] conductiv Beta Tester 435 posts 1,644 battles Report post #15 Posted April 16, 2016 Sometimes you have to adapt to what the team / the enemy is doing though. When you suggest A + B and all go B + C....it's no use to stick to the plan. ;) Or when you suggest B + C on Ocean and the whole enemy team goes to C it's better to switch to plan B + A.... I get that, but it is a naval game..once you start moving in a certain direction, making a 180 takes time..time some people are unwilling to take once they started moving, resulting in 1/3th still doing the old thing, another 1/2 going towards the old spot (because B didn't change) and only a fraction splitting off to get (new plan) and taking ages to get there...if they don't bail on that halfway because they realize they are severely outnumbered. in absence of control, keeping the orders simple and consistent might be the better choice... Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #16 Posted April 16, 2016 Yes, I think THD's advice is great, but falls short way too often in reality. Too many people simply don't care. Share this post Link to post Share on other sites
[MIMI] Kruzenstern Beta Tester 1,133 posts 5,963 battles Report post #17 Posted April 16, 2016 Battles like that are the reason why I want Domination mode to be optional. I know some people enjoy wins like that, but to me it feels like losing, actually quite a few losses are more fun. And I have this happening quite regularly, if either my teams listens to my divisions suggestions, or if the other team follows a good plan and ours is the usual sea of reds. It is like Domination punishes playing smart with premature battle ends, and I just don't like it very much when the battle is finished just when it started getting really interesting... Share this post Link to post Share on other sites