[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,954 battles Report post #51 Posted April 14, 2016 Yeah that's what decent player do and it's fine but it still punishes people that are bad. Then again, bad CV players are a punishment for their team as well. Apparently the skill ceiling for some people is somewhat low, regardless of class, see Wargaming comment regarding bots in the latest Q&A translated by Carnotzet: "Most reported bots turn out to be just very bad players." I'd wish there was an ingame way to adress this issue and lend those a hand so they might improve their gameplay and thus get more enjoyment from the game. Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #52 Posted April 14, 2016 What about Gearings torpedos? 2x5 torpedo launcers 16,5km range 17.9k dmg 66knots detection 1.6km!!! Thats not OP? Share this post Link to post Share on other sites
[-AWF-] von_Boeg Players 1,207 posts 6,812 battles Report post #53 Posted April 14, 2016 So, this is the "patch we have all been waiting for"? Yes, some of those changes are welcome, but I do not see any major here? Or is there more? Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #54 Posted April 14, 2016 So, this is the "patch we have all been waiting for"? Yes, some of those changes are welcome, but I do not see any major here? Or is there more? this is the first batch of things going to testing. This has pretty much nothing to do with the final patchnotes. 1 Share this post Link to post Share on other sites
[-AWF-] von_Boeg Players 1,207 posts 6,812 battles Report post #55 Posted April 14, 2016 this is the first batch of things going to testing. This has pretty much nothing to do with the final patchnotes. Fair play then! Share this post Link to post Share on other sites
[TTTX] Tyrendian89 [TTTX] Players 4,608 posts 8,139 battles Report post #56 Posted April 14, 2016 Fair play then! yeah - I still hope for either the Armour viewer or the revamped results screen, both of which should qualify as "pleasing nearly everyone", to be part of the patch, although I've gotta say I'm liking these changes here... Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #57 Posted April 14, 2016 What about Gearings torpedos? 2x5 torpedo launcers 16,5km range 17.9k dmg 66knots detection 1.6km!!! Thats not OP? It's not that visible since i never saw more than one Gearing in battle, while the Shimas are overflowing and even playing tier 8 often i often see 2-3 of them per team. Lots of them are terrible (not all ofc). I watch my team Shimas and expect at least some area denial, but i'm mostly witnessing YOLO charges 1 vs 7 and bot-like torping own ships engaged in combat at closer ranges. That's not even acceptable from a fresh player with Atago and from someone that actually played few hundred battles in the IJN DD's to get to the Shima it's simply unconcievable. So Shimakaze is officially E100 of WoWs i guess. 1 Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #58 Posted April 14, 2016 What about Gearings torpedos? 2x5 torpedo launcers 16,5km range 17.9k dmg 66knots detection 1.6km!!! Thats not OP? Are you seriously implying the Gearing is OP? Share this post Link to post Share on other sites
44smok Players 4,367 posts 16,858 battles Report post #59 Posted April 14, 2016 My guess for Shima is either F3 without acceleration or 93/3 with the perk. 93/1 with detection nerf looks boring and unconvincing Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #60 Posted April 14, 2016 Are you seriously implying the Gearing is OP? It has arguably better torpedoes, and a lot of them. Without saying that the ship itself is OP, why is Shima's torps getting nerfed, but Gearing's not?Could it just be a kneejerk reaction to keep the driveling masses? Share this post Link to post Share on other sites
[IRN] Krikkio82 Players 528 posts 13,879 battles Report post #61 Posted April 14, 2016 Happy for changes !! Worryed for Texas... With main gun turrets between 131 - 155mm you mean also DDs?? Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #62 Posted April 14, 2016 It has arguably better torpedoes, and a lot of them. Without saying that the ship itself is OP, why is Shima's torps getting nerfed, but Gearing's not?Could it just be a kneejerk reaction to keep the driveling masses? 15 Torps vs 10 Torps 39 Knots vs 36 Knots More relaible guns, sturdier torpedo tubes on the shima 36 knot turning speeds vs 30.5 Knots But I knew the moment the Shima gets nerfed people will cry for the Gearing nerf... tiring You cant just say oh man nerf the Gearing torps too then!... thats retarded because the gearing is worse in every other aspect of the game. 1 Share this post Link to post Share on other sites
Enkidu69 Beta Tester 132 posts 1,036 battles Report post #63 Posted April 14, 2016 Yes, let's nerf destroyers even more because BB players were crying about them despite game statistics completely disagreeing. Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #64 Posted April 14, 2016 Are you seriously implying the Gearing is OP? Im not! Neither Shima! But they will got huge buff to turret survivability so he will be strong with torps and guns together! I agree that constant torpedo walls are ruining the game but everything would have some synergy. If it will come alive Im sure that Gearing will be considered OP and we will deal with swarms of Gearings! Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #65 Posted April 14, 2016 15 Torps vs 10 Torps 39 Knots vs 36 Knots More relaible guns, sturdier torpedo tubes on the shima 36 knot turning speeds vs 30.5 Knots But I knew the moment the Shima gets nerfed people will cry for the Gearing nerf... tiring You cant just say oh man nerf the Gearing torps too then!... thats retarded because the gearing is worse in every other aspect of the game. Yep but you mantion drawbaks not advantage. So Geraing has smaller turning radious. Gun relload 20vs. 8.6 rottation 7.2 vs 25.7, more HP ...I dont know what aspects are you meaning? Shima got more torps but longer reload time. Better damage but further spot. But after that Shima loose a lot of torpedo advantage and Gearing loose a lot of the gun turret weakness. Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #66 Posted April 14, 2016 Are you seriously implying the Gearing is OP? Yeah and nerf the Fletcher while we are at it as well! Enough with this crap! Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #67 Posted April 14, 2016 Yeah and nerf the Fletcher while we are at it as well! Enough with this crap! Share this post Link to post Share on other sites
[3X] Spithas Players 887 posts 12,804 battles Report post #68 Posted April 14, 2016 (edited) Yes, let's nerf destroyers even more because BB players were crying about them despite game statistics completely disagreeing. Even more?? Please explain to me the previous nerfs to destroyers. You can go as far back as the CBT if you want. Edited April 14, 2016 by Spithas Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #69 Posted April 14, 2016 Yep but you mantion drawbaks not advantage. So Geraing has smaller turning radious. Gun relload 20vs. 8.6 rottation 7.2 vs 25.7, more HP ...I dont know what aspects are you meaning? Shima got more torps but longer reload time. Better damage but further spot. But after that Shima loose a lot of torpedo advantage and Gearing loose a lot of the gun turret weakness. Gearing is noticeably slower, which can make escape from faster cruisers not so obvious. Guns may have blistering rate of fire, but they are still Dual Purpose Mortars. Damage output per salvo is kinda lackluster, IJN 127mm hits much harder and have better fire chance. Yeah and nerf the Fletcher while we are at it as well! Enough with this crap! Nerf all the things and go back to bathtub wars But then Pokeboat was OP with its repairs... Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #70 Posted April 14, 2016 15 Torps vs 10 Torps 39 Knots vs 36 Knots More relaible guns, sturdier torpedo tubes on the shima 36 knot turning speeds vs 30.5 Knots But I knew the moment the Shima gets nerfed people will cry for the Gearing nerf... tiring You cant just say oh man nerf the Gearing torps too then!... thats retarded because the gearing is worse in every other aspect of the game. Oh boy, did you purposefully misundertand? TORPEDOES Not ships as a whole. TORPEDOES. The torpedoes on the Gearing as just as good, even better in some ways. So why are Shima's torps getting nerfed while Gearing's not? Is one type of torpedo better because of it's label? The Shima's nerf is a kneejerk reaction to the Shima itself, rather than what WG considers a problem for BBs, ie long range torpedoes sent in salvoes of 5 per launcher. This is not a cry to nerf the Gearing, it's just pointing out that BBs will just whine about the Gearing's torpedoes next. Then the Fletcher, then anything with more than 10km of range. And nerfing the Shima won't change that. 3 Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,954 battles Report post #71 Posted April 14, 2016 *yawn* Dunno why there's so much rage about a ST build. You guys realize this is anything but assured to make it onto the live server? Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #72 Posted April 14, 2016 Gearing is noticeably slower, which can make escape from faster cruisers not so obvious. Guns may have blistering rate of fire, but they are still Dual Purpose Mortars. Damage output per salvo is kinda lackluster, IJN 127mm hits much harder and have better fire chance. Nerf all the things and go back to bathtub wars But then Pokeboat was OP with its repairs... I watch a lot of gamplays and Geraing wreck Shima rather easily every time! You may fire while avoiding enemy fire thts not possible in IJN detsroyers! Gearing may have speed boost to runaway from cruisers and has superior concealment. Im playing Kagero and is slower and Im able to avoid cruisers! Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,844 posts 11,496 battles Report post #73 Posted April 14, 2016 Yes, let's nerf destroyers even more because BB players were crying about them despite game statistics completely disagreeing. ..... So it's damage wise CV>BB>CA>DD (Mostly, except Monty) And this damage relation is what I was told it should be (as designed) when I started this game, so I'm so used to it that I see no problem with it. Also it's somewhat logical that capital ships do most damage, CV being the leader in damage at top tiers (again, when I started this was explained with historical reasons, BB's getting replaced by CV's). Yeah, I'm too used to the things I learned long time ago, but I really start to get fed up with this damage argument. It was never meant that all classes would be equal damage wise. (And if that matters, I'm a BB derper yes, but I have never proposed anything on forums to nerf this or that. Imo they should give cruisers back the ability to properly use angled armor with the cost of reduced fire chance to try to get rid of this long range meta. As currently; no CV-> lots of DD's-> BB's max range sniping, as always ^^ -> CA's too afraid to help fight DD's as they might get rekt by BB's -> CA max range HE spam. And the life cycle goes on. This long range focused meta really isn't fun imo.) 3 Share this post Link to post Share on other sites
Enkidu69 Beta Tester 132 posts 1,036 battles Report post #74 Posted April 14, 2016 (edited) Even more?? Please explain to me the previous nerfs to destroyers. You can go as far back as the CBT if you want. Radar? Continuous nerfs to torpedo spotting range? Continuous nerfs to torpedo load-outs? Hell, remember when Minekaze had 10km torps? So it's damage wise CV>BB>CA>DD (Mostly, except Monty) Because the supposed BB counter class doing 50k damage per battle average is okay? When Yamatos they are supposed to counter have 100k HP without counting repairs? And it's not just damage. Shimakaze is bottom tier in every single statistic. Literally all of them. Win rate, K/D, frag average. Edited April 14, 2016 by Enkidu69 Share this post Link to post Share on other sites
[IDEAL] Pastaiolo Alpha Tester, Alpha Tester 669 posts 2,513 battles Report post #75 Posted April 14, 2016 Yes, let's nerf destroyers even more because BB players were crying about them despite game statistics completely disagreeing. Do you see the difference of battles between the Shima and anything else? Why do you think that is? I am just curious 1 Share this post Link to post Share on other sites