Kurbain Players 1,976 posts 2,773 battles Report post #1 Posted April 14, 2016 (edited) Keep in mind that these infos are from the Supertest and still subject to change! Please keep your tinfoil hats ready and whine responsibly. Source You need a gamemodels3d account to be able to view the changes. Fubuki gets a new torpedo armament - Type93 mod.2 (Ibuki's upgraded torpedo. No modifications). Click here to see the stats Kagero starts with Type93 mod.2 torpedo instead of Type90 mod.2 (it is no longer available on the Kagero). Both Kagero and Shimakaze receive a new torpedo armament - Type F3 (Zao's torpedo. No modifications) Click here to see the stats Soviet HE-46 ammo (Gnevny to Khabarovsk) has a better chance to cause fire. (8% instead of 7%) Tier 8, 9, 10 CVs get Defensive AA Barrage. 1 charge only (+1 premium, +1 superintendent). Lasts 2 minutes. Cooldown is 6 minutes. 4 with premium. It's different from CA's defensive barrage. It last significantly longer but the AA boost is also weaker. All main gun turrets with a caliber of 130mm and below receive an HP boost. (4000, was 1500) Affected: all DDs so far, Atlanta, Svietlana etc. All main gun turrets between 131 - 155mm receive an HP boost. (7500, was 5000, Mogami's was 4000) Affected: most CLs except Chapayev All main gun turrets between 156 - 210mm receive an HP boost. (10000, was 5000) Affected: all CAs except Moskva (which has 15000 turret HP). Nerfs to Shimakaze's (also Kagero's second torpedo set) Type93 mod.1 torpedo. -5knot to torp speed (62knot, was 67knot) and +0.8KM to detection range (2.5KM, was 1.7KM) Nerfs to Shimakaze's Type93 mod.3 torpedo. -3KM to torp distance (12KM, was 15KM) and +0.2KM to detection range (1.9KM, was 1.7KM) All other DD's torpedoes remain unchanged. Plus: A quick summary for anyone who didn't know Texas (Tier 5 US BB, detailed stats are available on thearmoredpatrol.com) It's a fully upgraded New York with better firing angle on #3 turret and much stronger AA (10 Quad Bofors and 20 Oerlikon AA guns installed), the total AA DPS is 302 per second, surpassing even the Cleveland, which has 206 AA DPS. News on Reddit: https://www.reddit.com/r/WorldOfWarships/comments/4epfvp/055_news_torpedo_news_good_and_bad_news/ News on the NA forum: http://forum.worldofwarships.com/index.php?/topic/75969-055-news-torpedo-news-good-and-bad-news Edited April 14, 2016 by Kurbain 12 Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #2 Posted April 14, 2016 So, how exactly is Texas supposed to be balanced compared to the New York? Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,549 battles Report post #3 Posted April 14, 2016 Hi all, Thanks for info! Leo "Apollo11" Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #4 Posted April 14, 2016 (edited) WG before 0.5.3 : we need to rebalance AAA, because low tier CV lose their planes too easily. WG in 0.5.5 : here is our new perfectly balanced T5 premium BB : Texas, with its super ultra balanced AAA that ridiculize Cleveland !! Edited April 14, 2016 by NoirLotus 1 Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #5 Posted April 14, 2016 Will the Texas end up staying at tier 5 wouldn't it be more logical to bump it up a tier? Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #6 Posted April 14, 2016 If you look at the AA DPS, Texas is closed to Colorado, but its AAA has a rather poor range. Texas is another example of wonky premium, like Saipan : it is too strong on one aspect but weaker on the other, so it makes it really difficult to balance. WG should first learn to balance the game at all tiers before trying to put special premiums like these. 2 Share this post Link to post Share on other sites
Kurbain Players 1,976 posts 2,773 battles Report post #7 Posted April 14, 2016 I added links to the torpedo armaments of the Ibuki and Zao since they will be available on the Kagero/Shima in the future according to these changes. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #8 Posted April 14, 2016 No news about boosting the AA guns and secondary gun HPs? Boosting the T5 secondary captian skill? 1 Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #9 Posted April 14, 2016 If you look at the AA DPS, Texas is closed to Colorado, but its AAA has a rather poor range. Texas is another example of wonky premium, like Saipan : it is too strong on one aspect but weaker on the other, so it makes it really difficult to balance. WG should first learn to balance the game at all tiers before trying to put special premiums like these. But unlike the Saipan it is just flat out doesn't have any disadvantages compared to its regular counterpart. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #10 Posted April 14, 2016 (edited) So, a stealth specc'd Shima with torpedo acceleration could stay invisible and fire off salvoes of 3x5 torpedoes going 81 knots?Incoming high tier Minekaze/Derpski hybrid EDIT: Unless the Shima can get its concealment under 6.4km , torp acceleration on the type F3s is not possible.And even then, it's a razor thin margin of invisibility. Still, 76 knots is huge already.I'm fully expecting a huge increase in forum warrioring about torp walls. Only this time, the torpedoes will actually be impossible to dodge. Edited April 14, 2016 by Exocet6951 3 Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #11 Posted April 14, 2016 Can't say much about the Torp changes until I have played with them myself. If drastic changes are made, I do hope Wargaming offers free retraining of the captains who picked torpedo acceleration skills. Giving CVs Defensive barrage is actually a reasonable way to try to fight carriersniping, however I doubt a Lexington really needs that... At the same time, I'd wish for more balancing regarding T8+ carrier loadouts. Why not give Lex 1-1-2 by default? Why not give Shokaku 1-2-3 as an option? More variety would be good, I think. More HP for turrets, yay! Texas and Molotov are totally unbalanced at this point and I do hope that Wargaming will tune them down so overall, they're not better than their peers, just different. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #12 Posted April 14, 2016 So, a stealth specc'd Shima with torpedo acceleration could stay invisible and fire off salvoes of 3x5 torpedoes going 81 knots? Incoming high tier Minekaze/Derpski hybrid. Yeah i had the same thoughts. It might even be a buff in some people's eyes the long range torpedos were quite unrelyable up to 10 km anyways. Its a really buffed Minekaze now (which was already one of the strongest DDs tier for tier) but the radar and hydro might be too much at high tiers to be that effective. We will see. Share this post Link to post Share on other sites
Echelon2k Beta Tester 132 posts 13,822 battles Report post #13 Posted April 14, 2016 This looks pretty interesting, can't wait for buffed turrets on DDs. The Torpedochanges could be interesting as far as risk/reward goes with radar being a factor in T8+ Games. Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #14 Posted April 14, 2016 WG before 0.5.3 : we need to rebalance AAA, because low tier CV lose their planes too easily. WG in 0.5.5 : here is our new perfectly balanced T5 premium BB : Texas, with its super ultra balanced AAA that ridiculize Cleveland !! If you look at the AA DPS, Texas is closed to Colorado, but its AAA has a rather poor range. Texas is another example of wonky premium, like Saipan : it is too strong on one aspect but weaker on the other, so it makes it really difficult to balance. WG should first learn to balance the game at all tiers before trying to put special premiums like these. Tuccy already said in another post that the Texas is far from finalised. http://forum.worldofwarships.eu/index.php?/topic/49016-uss-texas/page__pid__964366#entry964366 1 Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #15 Posted April 14, 2016 Easier to detect jap torps and stronger turrets? Khabarovsk approves Share this post Link to post Share on other sites
creamgravy Players 2,780 posts 17,292 battles Report post #16 Posted April 14, 2016 Huge buff to those under performing Soviet destroyers Share this post Link to post Share on other sites
[-TNT-] mrak1979 Beta Tester 476 posts 9,018 battles Report post #17 Posted April 14, 2016 Nerfs to Shimakaze's (also Kagero's second torpedo set) Type93 mod.1 torpedo. -5knot to torp speed (62knot, was 67knot) and +0.8KM to detection range (2.5KM, was 1.7KM) Nerfs to Shimakaze's Type93 mod.3 torpedo. -3KM to torp distance (12KM, was 15KM) and +0.2KM to detection range (1.9KM, was 1.7KM) OMG they boost IJN torpedos detection because there were easy to avoid even on spot! Nerf speed and add further detection theyve got before the boost! I undertand that Shima ruin game at high tier but there are other options how to solve the problem! Shorter range, longer reload. Easy and simpel! And those noobs who are sailing strait one direction more then 1 min will now easily aviod torpedos even without vigilance! King is dead hail king! What about captains spec? I spent 3 skill points useless???? Why CVS needs barrage??? Theyve got fighters OMG!!!! Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #18 Posted April 14, 2016 (edited) Tuccy already said in another post that the Texas is far from finalised. http://forum.worldofwarships.eu/index.php?/topic/49016-uss-texas/page__pid__964366#entry964366 Yeah we know that, you always repeat this on the forum. But if WG is putting Texas like this, it's because they want to put in game a T5 premium that is immune to CV, so I doubt that its stats will change by a wide margin. Edited April 14, 2016 by NoirLotus Share this post Link to post Share on other sites
[RNAF] HMS_Worcester Beta Tester 1,609 posts Report post #19 Posted April 14, 2016 Yeah we know that, you always repeat this on the forum. Umm.....this is the first time I have mentioned it..... Share this post Link to post Share on other sites
Reisen__ Players 375 posts 811 battles Report post #20 Posted April 14, 2016 so lets nerf the shimakaze becasue cruisers isn't doing their job 2 Share this post Link to post Share on other sites
[GOEPT] Crusherheads [GOEPT] Weekend Tester 559 posts Report post #21 Posted April 14, 2016 (edited) so lets nerf the shimakaze becasue cruisers isn't doing their job Wrong, shimikaze is the most played ship ingame and her survival is quite big since u able to send torps from 20km and skip been detected so yeah one big hammer nerf for them. Edited April 14, 2016 by Crusherheads Share this post Link to post Share on other sites
KaraMon Players 4,154 posts 9,221 battles Report post #22 Posted April 14, 2016 Why CVS needs barrage??? Theyve got fighters OMG!!!! Because fighter decks cry all the time that they can't defend themselves against snipe? 1 Share this post Link to post Share on other sites
Reisen__ Players 375 posts 811 battles Report post #23 Posted April 14, 2016 Wrong, shimikaze is the most played ship ingame and her survival is quite big since u able to send torps from 20km and skip been detected so yeah one big hammer nerf for them. i still think that part is also up to cruiser captains not just the torps 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #24 Posted April 14, 2016 i still think that part is also up to cruiser captains not just the torps Feel free to "DD hunt" in cruiser yourself if you think its just that simple to go there and rekt puny derpstroyers. So, a stealth specc'd Shima with torpedo acceleration could stay invisible and fire off salvoes of 3x5 torpedoes going 81 knots? Incoming high tier Minekaze/Derpski hybrid EDIT: Unless the Shima can get its concealment under 6.4km , torp acceleration on the type F3s is not possible. And even then, it's a razor thin margin of invisibility. Still, 76 knots is huge already. I'm fully expecting a huge increase in forum warrioring about torp walls. Only this time, the torpedoes will actually be impossible to dodge. Considering Shima already can have 12km 77kn torps, which allows both 7km torping and "area denial" long(ish) range carpets. So F3 torps despite all the hype is still nerf. Also I get it right, Shima will have 3 torpedo loadouts to choose from? Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #25 Posted April 14, 2016 Wrong, shimikaze is the most played ship ingame and her survival is quite big since u able to send torps from 20km and skip been detected so yeah one big hammer nerf for them. Good luck hitting crapwith torps from a distance of 20km. Feel free to "DD hunt" in cruiser yourself if you think its just that simple to go there and rekt puny derpstroyers. Considering Shima already can have 12km 77kn torps, which allows both 7km torping and "area denial" long(ish) range carpets. So F3 torps despite all the hype is still nerf. Also I get it right, Shima will have 3 torpedo loadouts to choose from? Actually Shima currently only has 67kn torps, 72 with torpedo acceleration. 1 Share this post Link to post Share on other sites