DJ_Phoal Players 8 posts 1,427 battles Report post #1 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #2 Posted April 11, 2016 No just no. Before this was introduced people complained about the number of draws. Without the points system you would have even more camping, long range sniping, and hiding. This is not WoT. 13 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #3 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! Why is it lame? The matric is there Because the game play is slower. what do i mean! well its possible for ships to be opposite sides of map and in the clock time unable to reach the other ship! in Beta a Very larg amount of games that ended in a draw because of this. so the game was not fun! There was a hug cry from Beta testers for something like teh Point system! trust me you dont want to go back to teh way you suggest with a large amount of draws Share this post Link to post Share on other sites
N00b32 Beta Tester 847 posts Report post #4 Posted April 11, 2016 (edited) Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! It actually adds some needed positioning and tactical thoughts to the game instead of just killing each other with slow moving sticks. Edited April 11, 2016 by N00b32 Share this post Link to post Share on other sites
[BW-UK] ShockPirat Beta Tester 814 posts 27,545 battles Report post #5 Posted April 11, 2016 Because it used to be like that and ~10% of matches ended in draws. If the last surviving enemy ship is stealthier than your surviving ships, there is no chance to find him if he's smart. Also, the slowest tanks in WoT move around the map relatively faster than the fastest ships in WoWs. The point system is better for this game, trust me. Share this post Link to post Share on other sites
Gefreiter_Fritz Players 617 posts 5,491 battles Report post #6 Posted April 11, 2016 (edited) Winning conditions in WoT suck! Capping and point victorys are OK in WoWs. Edit: And it helps against lame, sorry stupid, camping... sometimes... Edited April 11, 2016 by Gefreiter_Fritz 2 Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #7 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! So you want "Draw" back? Oh hell no... Current system is fine right now and no need to change it. 1 Share this post Link to post Share on other sites
Penguin_Sentinel Players 160 posts 9,445 battles Report post #8 Posted April 11, 2016 No just no. Before this was introduced people complained about the number of draws. Without the points system you would have even more camping, long range sniping, and hiding. This is not WoT. This. The dark days of pre-point wins was dire indeed. Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,344 battles Report post #9 Posted April 11, 2016 I didn't like those common draws back then, it's good like it is now. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #10 Posted April 11, 2016 Because it used to be like that and ~10% of matches ended in draws. If the last surviving enemy ship is stealthier than your surviving ships, there is no chance to find him if he's smart. Also, the slowest tanks in WoT move around the map relatively faster than the fastest ships in WoWs. The point system is better for this game, trust me. 10% MMMM im getting old as i seem to remember it being higher than that Share this post Link to post Share on other sites
[UNICS] Crow_Eschatologist Players 124 posts 5,209 battles Report post #11 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! It sucks in tanks and it used to suck here. Just no. Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,201 battles Report post #12 Posted April 11, 2016 10% MMMM im getting old as i seem to remember it being higher than that It was around 10% at lower tier but could be much more in T8+. Share this post Link to post Share on other sites
Samurai__ Alpha Tester 500 posts 1,728 battles Report post #13 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! This game is not like World of Tanks because...... ITS NOT WORLD OF TANKS!!!!!!!!!!!!! 4 Share this post Link to post Share on other sites
[SCRUB] WolfGewehr Weekend Tester, In AlfaTesters 2,844 posts 11,496 battles Report post #14 Posted April 11, 2016 Why is the game not like World Of Tanks ? There you can only win if you kill all enemy or cap all flags. In Warships you also win if the team counter reaches 1.000 Please remove that ! That is so lame !! Hmm, I wonder why Share this post Link to post Share on other sites
JackNastyface Players 33 posts 1,108 battles Report post #15 Posted April 11, 2016 This game is not like World of Tanks because...... ITS NOT WORLD OF TANKS!!!!!!!!!!!!! C'mon it's just the same but with bigger floaty tonks with more bang sticks and less hull down spots. Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #16 Posted April 11, 2016 Lemme guess... You think the game is over too quickly, because you start off by reversing or turning around in your BB and then proceed to sit at 20+km trying to snipe things. Suddenly the timer goes over 1000 and you haven't done anything. Result: Come to forums to complain about bad game mechanics. Also, [edited]draws. I only had one since they introduced the points system. And that was when both teams capped simultaneously, which was kinda hilarious (afterwards, at the moment I was pissed). Share this post Link to post Share on other sites
[N-L-L] peoplescavalry Players 531 posts 13,011 battles Report post #17 Posted April 11, 2016 Enemy---------------------yolo--------------DDs-------CAs-------BBs---------------CVs--------------------------------------------------------------------OP. Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #18 Posted April 11, 2016 Well, if you don't like the game mechanic in WoWS then play WoT, which has the WoT game mechanic unlike WoWS which has the WoWS game mechanic which is different from WoT because it's WoWS and not WoT. Personally, i'd like some game mechanics from WoWP in WoWS because flying around and nuking things from above would add a much needed dimension to WoWS. 1 Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #19 Posted April 11, 2016 Well I agree with both visions. IMO capping has become too dominant. Much games are ruined by capping: just when the fight is breaking out nicely one side manages to get the 1000 points. I think that's a real bummer. I'm not saying it shouldn't be in the game. Just make it somewhat less dominant. Suggestion is to make the captime dependend on how many ships the other side still has: the less ships, the quicker the captime. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #20 Posted April 11, 2016 (edited) No, thx. Cap-zones are there for a reason. Without them we would have lots of boring map edge / map corner camping. Edited April 11, 2016 by Trigger_Happy_Dad 2 Share this post Link to post Share on other sites
N00b32 Beta Tester 847 posts Report post #21 Posted April 11, 2016 Well I agree with both visions. IMO capping has become too dominant. Much games are ruined by capping: just when the fight is breaking out nicely one side manages to get the 1000 points. I think that's a real bummer. I'm not saying it shouldn't be in the game. Just make it somewhat less dominant. Suggestion is to make the captime dependend on how many ships the other side still has: the less ships, the quicker the captime. No. Caping is what forces ships to dominate the middle, caping brings the action into the game, it sets teams under pressure. I had a lot of draws in beta and draws are boring for everyone. And most problems do not occure because of the cap pressure, but because players have a wrong relation to the speed of their ships and how fast the ships can go. Also you do not need to make cap time dependent of enemy ships, if you have more ships and donk it, that means you did not time it good enough or played too defensive. 4 Share this post Link to post Share on other sites
Reisen__ Players 375 posts 811 battles Report post #22 Posted April 11, 2016 (edited) do we have to remind u that this is world of ships not world of tanks Edited April 11, 2016 by _Neppy__ Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #23 Posted April 11, 2016 No, thx. Cap-zones are there for a reason. Without them we would have lots of boring map edge / map corner camping. True. We have enough of this crap as it is, we don't need more of it. I would even go as far as finding a way to limit the edge surfing/ long range sniping, although it wont be easy to find that is feasable, easy to implement. Maybe a range detection modifier that gives gradually more XP per hit the closer the target is to the ship, or a no-XP zone near the map edge. That is however a discussion for a different thread. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #24 Posted April 11, 2016 Quite a strange request from someone who has played over half of their 239 battles in an Umikaze? No to draws.......... Share this post Link to post Share on other sites
Ferry_25 Players 4,392 posts 12,107 battles Report post #25 Posted April 11, 2016 No. Caping is what forces ships to dominate the middle, caping brings the action into the game, it sets teams under pressure. I had a lot of draws in beta and draws are boring for everyone. And most problems do not occure because of the cap pressure, but because players have a wrong relation to the speed of their ships and how fast the ships can go. Also you do not need to make cap time dependent of enemy ships, if you have more ships and donk it, that means you did not time it good enough or played too defensive. Please don't get me wrong here. I am by far promoting camping, border hugging or AFK trolling here. On the contrary: capping pressure is IMO a good thing to keep the battles running. I think it's just not funy if a battle is raging nicely only to be interrupted by the captimer. I don't like to win nor lose that way. Especially in the higher tier battles that's an issue. Playing a DD, 98% in the 2 DD side vs 6 DD's with the MM it forces me to take unnecassary risks and the line up of the fleets is often somewhat slower so the decisive fights start in the 15-10th-ish minute. All I'm proposing is to tweak it a bit so the pressure remains while "ruining" the battles as least as possible. Share this post Link to post Share on other sites