AnInnocentKitten Players 25 posts 11,260 battles Report post #1 Posted April 8, 2016 (edited) Dear Wargaming, do you know what the worst game mechanic is? Yes, getting ship modules destroyed! I hate it so much that I will leave this game, because its not worth the rage. I get the feeling that the fragility has increased with the past patch. Now, I am regularly losing turrets with the first or second salvo hit. It is unbearable in destroyers - even on Tier X. In some matches, I lost all turrets, but one. Really?! How is this game fun, when this happens. Please fix this! Make it an exceptional event and have the module repaired after a certain amount of time (like 3 minutes). If this is not getting fixed, I will leave until it is. Thank you for listening. - An angry kitten Edited April 8, 2016 by AnInnocentKitten Share this post Link to post Share on other sites
[DUDS] Crooq_Lionfang Beta Tester 1,999 posts 6,434 battles Report post #2 Posted April 8, 2016 It's already a topic in the big thread about developer news, it'll get better soon Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #3 Posted April 8, 2016 A fix is supposed to be coming soon. Share this post Link to post Share on other sites
AnInnocentKitten Players 25 posts 11,260 battles Report post #4 Posted April 8, 2016 Really, can you link to this? Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #5 Posted April 8, 2016 http://forum.worldofwarships.eu/index.php?/topic/31444-some-interesting-info-from-ru/page__st__2040__p__954600#entry954600 point 8 Share this post Link to post Share on other sites
AnInnocentKitten Players 25 posts 11,260 battles Report post #6 Posted April 8, 2016 Light in the waterwavetunnel! Thank you. But I really hope they somehow get rid of the permanent destruction, because it does not add anything to the game other than a serious imbalance and tremendous rage (and thus, less fun (and thus less money thrown out for doublons)). Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #7 Posted April 8, 2016 you forgot detonations but yea, today got 2 of my turrets destroyed from first salvo... I was REALLY happy about that. Share this post Link to post Share on other sites
[OP-X] D3D_CH Players 74 posts 29,916 battles Report post #8 Posted April 8, 2016 See this thread for my experience yesterday where ALL my turrets were destroyed: http://forum.worldofwarships.eu/index.php?/topic/48524-this-happened-to-any-other-ca-captains/ And had another couple of times when my front turrets were knocked out today - kills your game dead. D. Share this post Link to post Share on other sites
AnInnocentKitten Players 25 posts 11,260 battles Report post #9 Posted April 8, 2016 (edited) Yeah, detonations are from the same stupid game mechanic root. It is too much punishment for a player and the team. Also it is outright stupid that it can happen by a hit from any angle (pure RNG). That mechanic should be gone, too. At least make it really and don't punish the player for the f*** RNG: don't charge repair money. At least, it is happening so rarely. Edited April 8, 2016 by AnInnocentKitten Share this post Link to post Share on other sites
[OP-X] D3D_CH Players 74 posts 29,916 battles Report post #10 Posted April 8, 2016 2nd time tonight - angled straight on, both front turrets destroyed with one salvo (with the 20% protection against incapacitated turrets - must be loopy-loo ga-ga land without that module - or perhaps it actually does NOTHING AT ALL ??). It is a bloody joke. What can you do then - turn around and show broadside ? Share this post Link to post Share on other sites
cro_pwr Players 2,735 posts 10,310 battles Report post #11 Posted April 9, 2016 2nd time tonight - angled straight on, both front turrets destroyed with one salvo (with the 20% protection against incapacitated turrets - must be loopy-loo ga-ga land without that module - or perhaps it actually does NOTHING AT ALL ??). It is a bloody joke. What can you do then - turn around and show broadside ? sail it the french way (full speed reverse) Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #12 Posted April 9, 2016 2nd time tonight - angled straight on, both front turrets destroyed with one salvo (with the 20% protection against incapacitated turrets - must be loopy-loo ga-ga land without that module - or perhaps it actually does NOTHING AT ALL ??). It is a bloody joke. What can you do then - turn around and show broadside ? AFAIK said upgrade protects against turret incapacitation (unable to fire, repairs on their way), not destruction Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #13 Posted April 9, 2016 Never noticed this before ... Then i started the gnevny! Share this post Link to post Share on other sites
Historynerd Beta Tester 4,249 posts 848 battles Report post #14 Posted April 9, 2016 I am against removing both permanent module destruction and detonation from the game. If the former happens so much lately, however, then a fix is needed; and in any case, I'd like for it to happen sparsely. However, in principle I feel that this mechanics add depth to the game; it makes things less straightforward, which I think is something to be welcomed. Sure, I perfectly understand that it's not a happy moment when your ship gets detonated, but if it happens just a few times then why not? Last time it happened to my New York from a torpedo, I admit I was a tiny bit irritated, since it was midway through the match and I could have gotten better results and better damage; but not in any way enough to spoil my fun and ruin my day. It changed things up, the match got interesting for my teammates, and it was all good. These are just my two cents, though, which are mainly made up of personal feelings and impressions. 1 Share this post Link to post Share on other sites
[LXT] _interceptor_80 Players 385 posts 20,233 battles Report post #15 Posted April 9, 2016 Insta turret destruction with one or 1st shell recieved is stupid implementation And here comes RNgEsus to say when you will repair or get perma rekt.. Its OK to lose turret when you exposed to multi shots etc,but for 1 shell only is bad implementation Longer repair time after every shot is welcome or changing module colour from yellow/orange to red and then perma destruction is ok Share this post Link to post Share on other sites
RamirezKurita Players 1,130 posts 2,612 battles Report post #16 Posted April 9, 2016 The way I see it, turret destruction is another way of balancing a ships durability. Ships like destroyers are actually relatively tough, but they tend to lose modules easily, meaning that they are easy to disable to quite difficult to destroy. If turret survivability were to be increased, it would increase the durability of certain ships, necessitating their the reduction of durability in other ways to maintain balance. So the real question for destroyer captains is thus: would you be willing to trade fragile turrets for a citadel? For larger ships, it seems to be that people lose their turrets mostly when they are bow-on. This is because sailing bow-on makes your front turrets into a larger proportion of your visible area so a larger proportion of enemy fire will hit your turrets. Any changes to make turrets more durable would simply increase the effectiveness of fighting bow-on, which is already a borderline broken strategy due to how difficult it is to damage a bow-on battleship compared to their loss of firepower. Share this post Link to post Share on other sites
[SOFI] SgtTincan Beta Tester 229 posts 13,259 battles Report post #17 Posted April 9, 2016 got both front turrets rekt in my norleans with the very first salvo i took, fun times fellas ... fun times Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #18 Posted April 9, 2016 Losing turrets is a good feature. The problem are ships that lose a lot of them, in every battle. What comes to detonation, I still have not found a single good thing in this feature. It feels like it simply exists to punish good players. How? If bad player detonated, it doesn't effect the outcome, but when good player detonates, it does change the outcome of the battle most of the times. Share this post Link to post Share on other sites
[VT] Vikingnewt Beta Tester 85 posts 10,865 battles Report post #19 Posted April 9, 2016 just had a fantastic game in my kiev actually, enemy farragut fires 2 salvoes at me and takes out rudder, engine, all three turrets destroyed. suddenly 4km torpedoboat.... Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #20 Posted April 9, 2016 (edited) I kinda like it when it happens to me... and also when I do it to others by bombing them with my CV/carrier. I think this feature should definetly stay in... Sometimes I do get a bit annoyed though... but I consider it a challenge... and it definetly makes the game more interesting/fun ;) Though if there is a bug ? then there is a bug... don't know if there is a bug... Edited April 9, 2016 by SkybuckFlying 1 Share this post Link to post Share on other sites
[WJDE] Khul Beta Tester 520 posts 2,891 battles Report post #21 Posted April 9, 2016 (edited) I am against removing both permanent module destruction and detonation from the game. If the former happens so much lately, however, then a fix is needed; and in any case, I'd like for it to happen sparsely. However, in principle I feel that this mechanics add depth to the game; it makes things less straightforward, which I think is something to be welcomed. Sure, I perfectly understand that it's not a happy moment when your ship gets detonated, but if it happens just a few times then why not? Last time it happened to my New York from a torpedo, I admit I was a tiny bit irritated, since it was midway through the match and I could have gotten better results and better damage; but not in any way enough to spoil my fun and ruin my day. It changed things up, the match got interesting for my teammates, and it was all good. These are just my two cents, though, which are mainly made up of personal feelings and impressions. I'm with you mate, there's very few sops in this game to anything actually nautical (bar the graphics, natch) so having things like destroyable modules/magazine explosions makes me feel a teensy bit less like I'm playing CounterStrike: Damp Edition or something. PS: I'm also with you that both need to happen at "reasonable" levels; I'll leave it to the devs to set those levels. But AFAIK I've never seen a magazine detonation that struck me as stupid (i.e. I've never seen a big cruiser explodified by a destroyer's guns, or a battleship fall in one strike to a cruiser's AP). If I ever had then I might have more sympathy for the "oh noes detonations!11!" crowd, but I never have seen anything anomalous like that. The anti-detonation brigade all seem--at base--to be complaining that their floating metal ammunition box got hit by several half-ton plus projectiles travelling a thousand metres a second that then exploded inside said metal ammunition box... & blew their ship up. Edited April 9, 2016 by Khul 1 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #22 Posted April 9, 2016 I get the feeling that the fragility has increased with the past patch. Now, I am regularly losing turrets with the first or second salvo hit. I've had couple times after the patch feeling that did they give enemies turret homing shells. Single hitting shell without much damage > turret gone. Couple hits (first of the match) to stern for some 2k hp damage > 3 of 4 turrets destroyed including one front turret. It's like there's some lottery machine which sometimes decides every single hit is going to kill a gun/turret no matter how little incoming fire you're receiving. Again removing turret destruction totally sure wouldn't be very good either. Maybe they could add some "major incapacitation" taking longer to fix than normal incapacitation if turret didn't receive many hits. Never noticed this before ... Then i started the gnevny! Gunboat DDs have always had weakish guns/turrets. Especially when shot at by IJN "torpedo boat". High tier IJN DDs can basically nuke most of gunboat's guns/modules in two good salvoes. Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #23 Posted April 9, 2016 (edited) They need to leave this alone. It doesn't need fixing. If you're losing turrets then try not to get shot. Edited April 9, 2016 by Hedgehog1963 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #24 Posted April 9, 2016 If you're losing turrets then try not to get shot. Ah yes, I've heard high tier gameplay being such entertaining... Share this post Link to post Share on other sites
[OP-X] D3D_CH Players 74 posts 29,916 battles Report post #25 Posted April 9, 2016 They need to leave this alone. It doesn't need fixing. If you're losing turrets then try not to get shot. Damn, the simple answer was staring me straight in the face. I feel foolish now ....... D. Share this post Link to post Share on other sites