Elhazzared Beta Tester 25 posts 244 battles Report post #1 Posted April 6, 2016 Is it me or they removed the minimum arming distance on torpedo aircraft? I'm being droped torpedoes, literaly point blank to the point where it is impossible to dodge them in a destroyer. Is this a bug or did they removed the balancing feature they had implemented a while ago? Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #2 Posted April 6, 2016 I was playing my CV last night and I can confirm that it is still there and working. Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #3 Posted April 6, 2016 Is it me or they removed the minimum arming distance on torpedo aircraft? I'm being droped torpedoes, literaly point blank to the point where it is impossible to dodge them in a destroyer. Is this a bug or did they removed the balancing feature they had implemented a while ago? It was increased a while ago. Torpedo Acceleration affects CV torps so they travel quicker. Share this post Link to post Share on other sites
Elhazzared Beta Tester 25 posts 244 battles Report post #4 Posted April 6, 2016 Well it's not a case of the torpedo speed, I am literally being dropped point blank By point blank I mean, they hit me in 3 seconds or less, that's how close they are being dropped and they deal damage... It just seems a little bit too overpowered. The idea is that torpedos deal a lot of damage, but they are dodgeable. And I say this while I play a destroyer, in fact that's practicly all I play and I have literaly no chance whatsoever to dodge aircraft torpedos. I remember a few months back I could dodge them almost every time because the arming distance allowed me more than enough time to maneuver. Now it doesn't gives you reaction time because they are dropped so close, I start to turn, maybe even try to slow down but it's just impossible with how close they are being droped. Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #5 Posted April 6, 2016 Is it me or they removed the minimum arming distance on torpedo aircraft? I'm being droped torpedoes, literaly point blank to the point where it is impossible to dodge them in a destroyer. Is this a bug or did they removed the balancing feature they had implemented a while ago? Replay? Without proof of your claims its another pointless thread... Share this post Link to post Share on other sites
Elhazzared Beta Tester 25 posts 244 battles Report post #6 Posted April 6, 2016 Reyte, in case you haven't noticed, I didn't came to the foruns to rage about it. I came here to know if this is working as intended or if this might be a bug players may be exploiting so that I can report the bug. I don't have a replay as WoWS doesn't has a replay system yet. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #7 Posted April 6, 2016 (edited) Well it's not a case of the torpedo speed, I am literally being dropped point blank By point blank I mean, they hit me in 3 seconds or less, that's how close they are being dropped and they deal damage... It just seems a little bit too overpowered. The idea is that torpedos deal a lot of damage, but they are dodgeable. And I say this while I play a destroyer, in fact that's practicly all I play and I have literaly no chance whatsoever to dodge aircraft torpedos. I remember a few months back I could dodge them almost every time because the arming distance allowed me more than enough time to maneuver. Now it doesn't gives you reaction time because they are dropped so close, I start to turn, maybe even try to slow down but it's just impossible with how close they are being droped. you have to start dodging BEFORE he drops....applying enough lead to hit a DD with TBs isnt exactly easy but a decent player can pull it off if the DD doesnt dodge quickly enough...i killed a Benson this way in my Lex yesterday because he only started turning when he saw the planes were really going for him... Edited April 6, 2016 by DJ_Die Share this post Link to post Share on other sites
[TTTX] Mayv Players 1,952 posts 7,021 battles Report post #8 Posted April 6, 2016 The arming time is around 3s IIRC (CV players correct me if I am wrong). Planes also got a speed buff recently as well, it has been harder to out turn them lately. If you are playing high tier IJN DDs it can be quite hard to dodge since your ship is long with a large turning circle. I have been enjoying putting DF to use on my Fletcher. Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #9 Posted April 6, 2016 The arming time is around 3s IIRC (CV players correct me if I am wrong). Planes also got a speed buff recently as well, it has been harder to out turn them lately. If you are playing high tier IJN DDs it can be quite hard to dodge since your ship is long with a large turning circle. I have been enjoying putting DF to use on my Fletcher. Well given his avatar id say its safe to assume he plays IJN DDs but i dont seem to have any problems dodging TBs in those....granted im only at Fubuki but its kinda ok....the bigger problem is the speed because Fubuki and Kagero are only capable of 35kts base and thats not much..... Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,539 battles Report post #10 Posted April 6, 2016 Reyte, in case you haven't noticed, I didn't came to the foruns to rage about it. I came here to know if this is working as intended or if this might be a bug players may be exploiting so that I can report the bug. I don't have a replay as WoWS doesn't has a replay system yet. you can enable replays by a simple edit of a config file. On subject! The arming distance is still there.so you missed the drop and they were dropped from a correct distance but you did not realise or you had some sort of micro Lag for a few seconds! another option is Alcahol! you were a little drunk and perceptions were clouded! Share this post Link to post Share on other sites
Elhazzared Beta Tester 25 posts 244 battles Report post #11 Posted April 6, 2016 The arming distance of torpedos used to be much larger than that, it used to be equal to the distance you drop them as if doing it automaticly rather than manualy so realisticly there would be upwards of 6 to dodge them. I do play IJN destroyers yes, currently on Mutsuki. On the subject of replays, I'm not going to go mess with a config file. I can confortably wait for WG to get off it's lazy [edited]and add the option. I didn't missed the drop, I was going after 2 CVs and they were on me with all they had so I was pretty much on point, the torpedoes were just dropped too close for there to be any possibillity at all of dodging... but I guess they severely buffed the TB for them to be undodgable if the player knows how to drop them. Seems a little bit unballanced if a fast maneuverable ship has no chance in hell to dodge them, but there isn't much of a point to make a fuss about it. There will be other people making enough noise about it that they'll nerf it again anyway. Meanwhile I just have to deal with it... Really just wanted to know if it was a bug or a change. Thanks for the answers. Share this post Link to post Share on other sites
Ginger_Merkin_RN Players 123 posts Report post #12 Posted April 6, 2016 (edited) Is it me or they removed the minimum arming distance on torpedo aircraft? I'm being droped torpedoes, literaly point blank to the point where it is impossible to dodge them in a destroyer. Is this a bug or did they removed the balancing feature they had implemented a while ago? I agree, 3 times today in 3 different cruisers the torpedo planes are dropping what seems like a few seconds away and BOOOM before you get chance to react. I have only noticed it today, yesterday seemed normal, is there a bug?? Just seems all of a sudden today, BOOOM with the obvious result...... thoughts please Edited April 6, 2016 by SquiddlyDiddly Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #13 Posted April 6, 2016 The arming distance of torpedos used to be much larger than that, it used to be equal to the distance you drop them as if doing it automaticly rather than manualy so realisticly there would be upwards of 6 to dodge them. I do play IJN destroyers yes, currently on Mutsuki. The arming distance has not changed for a considerable amount of time. On the subject of replays, I'm not going to go mess with a config file. I can confortably wait for WG to get off it's lazy [edited]and add the option. Well this turns into your word against... well most other people's. I didn't missed the drop, I was going after 2 CVs and they were on me with all they had so I was pretty much on point, the torpedoes were just dropped too close for there to be any possibillity at all of dodging... but I guess they severely buffed the TB for them to be undodgable if the player knows how to drop them. As I say above the arming distance is definitely still there and hasn't changed for a long time. And the drop distance is fine if you prepare. You might not have missed the drop but any countering of a drop should be taking place well before the drop happens. It is quite difficult to torp destroyers in CVs if the DD captain wants to make it hard - if you don't believe me then try it for yourself. Seems a little bit unballanced if a fast maneuverable ship has no chance in hell to dodge them, but there isn't much of a point to make a fuss about it. There will be other people making enough noise about it that they'll nerf it again anyway. Meanwhile I just have to deal with it... Really just wanted to know if it was a bug or a change. Thanks for the answers. Not a bug. Not a change. Share this post Link to post Share on other sites
[FATAL] krazypenguin Beta Tester 573 posts 2,930 battles Report post #14 Posted April 6, 2016 I don't have a replay as WoWS doesn't has a replay system yet. Not tried it myself, but I assume this still works: http://forum.worldofwarships.com/index.php?/topic/19170-enabling-wows-replays/ 1 Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #15 Posted April 6, 2016 just rammed through 5 torpedos at once with no damage because they didnt arm in time Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #16 Posted April 6, 2016 I was playing me Hiryu earlier and a couple of my drops failed cause they didn't arm in time to hit the ship. On the note of hitting dds with torp, i drop them after estimating where they would be at after turning (if its not a constant circle kind of turning) and usually at least 1 torp will hit. So i guess be more wary of TBs and DBs? Just because a DD is smaller than the other ships doesn't really mean the strike planes can't hit them. Share this post Link to post Share on other sites
Elhazzared Beta Tester 25 posts 244 battles Report post #17 Posted April 6, 2016 Ilhilh - Sorry but that is just not true, I remember shortly after it came to open beta and the TB were given the minimum arming distance (which they didn't had during the closed beta) that I could dodge them easily on a destroyer. A torpedo run droped on my side I could turn towards the torpedoes after I saw them on the water, align between them and would still have more than enough time left to make any final adjustments in course if so needed. This without even needing to reduce my speed at all. The minimum arming time was pretty long, as I said, way upwards of 6 seconds. I remember winning a game by capping because I didn't know where the enemy CV was and I didn't had enough time left to find him and sink and as we were the only 2 players left I opted by capping and he was trying to get me with TBs and obviously failing since I'd need to be far too distracted for them actually hit. Heck I could dodge TBs with a battleship back then but that did require me to start the turn before the torpedoes were droped, however in a destroyer, no, I literaly had all the time in world... Now they are dropped practicly point blank and still deal damage... So yes, it was changed. I don't know when it was changed, I didn't say it was this patch, but somewhere from the time they were given an arming distance to now there was indeed a major change in the minimum torpedo arming time for TBs. Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #18 Posted April 6, 2016 I was playing me Hiryu earlier and a couple of my drops failed cause they didn't arm in time to hit the ship. On the note of hitting dds with torp, i drop them after estimating where they would be at after turning (if its not a constant circle kind of turning) and usually at least 1 torp will hit. So i guess be more wary of TBs and DBs? Just because a DD is smaller than the other ships doesn't really mean the strike planes can't hit them. IJN cv are able to drop torps in a way, so that (ijn) dds arent able to dodge them. Thats why its a bad idea to go cv hunting in ijn dd anyway.... What can a ijn dd do? Well its more about tricking the enemy cv so he gives a wrong lead or drops too close. Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #19 Posted April 6, 2016 No it was shorter than the current 3sec, the torps where faster even tough they wouldnt converge. Also dd took insane numbers of damage drom torpedos.... Share this post Link to post Share on other sites
[SLOTH] txtspeak Players 3,041 posts 5,653 battles Report post #20 Posted April 6, 2016 IJN cv are able to drop torps in a way, so that (ijn) dds arent able to dodge them. Thats why its a bad idea to go cv hunting in ijn dd anyway.... What can a ijn dd do? Well its more about tricking the enemy cv so he gives a wrong lead or drops too close. It's all about timing. I'm a very good CV hunter, and If I see theres a CV in the match I make it my mission to shove my torps up its a**hole. you just gotta wait patiently. make sure that when you are spotted for the first time, it's aircraft are attacking another ship. that way it will be the maximum ammount of time before he can bring them to bear on you. and in that time you should be able to just whale on him with everything you got and sink him. its not hard Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #21 Posted April 6, 2016 Is it me or they removed the minimum arming distance on torpedo aircraft? I'm being droped torpedoes, literaly point blank to the point where it is impossible to dodge them in a destroyer. Is this a bug or did they removed the balancing feature they had implemented a while ago? They did not for as far as I know. Share this post Link to post Share on other sites
Elhazzared Beta Tester 25 posts 244 battles Report post #22 Posted April 6, 2016 Reyte, they weren't. At least shortly after the torpedoes got the minimum arming distance they would give a very long time to dodge them. This has changed, when exactly I dunno, stopped playing for a long while and return about last week. It isn't the torpedo speed, I'm sure because I see how close they are dropped now, the airplanes are nearly on top of me when they drop it and before they were much further away when they had to drop the torpedoes. This manifests in a longer reaction time. However I'm sure there are a lot of people who cry about TB enough that they will get nerfed, it is WG style after all, cry enough about it and they nerf, much like artillery and TDs in WoT. In my opinion, it could use a rebalance in the dropping distance, at least back to what it was before. Destroyers have an easy time, cruisers will not be easy but can be hit if a little bit distracted and battleships will only dodge if they notice the attack before the torpedoes are in the water. I don't think such levels of guaranteed high damage are beneficial for the game... Similarly I think bombers should be buffed, their damage is ridiculous and the only posible damage that comes from it is from fire damage which will only happen if the repair is on cooldown. This is also unbalanced and unfair. The problem is that they do well enough against destroyers and not well enough against anything else so the trick here would probably be apply more damage the bigger the target is or perhaps just increase it's hit chances with bombs the bigger the target is. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #23 Posted April 6, 2016 Ilhilh - Sorry but that is just not true, I remember shortly after it came to open beta and the TB were given the minimum arming distance (which they didn't had during the closed beta) that I could dodge them easily on a destroyer. A torpedo run droped on my side I could turn towards the torpedoes after I saw them on the water, align between them and would still have more than enough time left to make any final adjustments in course if so needed. This without even needing to reduce my speed at all. The minimum arming time was pretty long, as I said, way upwards of 6 seconds. I remember winning a game by capping because I didn't know where the enemy CV was and I didn't had enough time left to find him and sink and as we were the only 2 players left I opted by capping and he was trying to get me with TBs and obviously failing since I'd need to be far too distracted for them actually hit. Heck I could dodge TBs with a battleship back then but that did require me to start the turn before the torpedoes were droped, however in a destroyer, no, I literaly had all the time in world... Now they are dropped practicly point blank and still deal damage... So yes, it was changed. I don't know when it was changed, I didn't say it was this patch, but somewhere from the time they were given an arming distance to now there was indeed a major change in the minimum torpedo arming time for TBs. 6 seconds+? Never. And more never. And how come you have only just noticed this massive change that no one else has? Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #24 Posted April 6, 2016 They definitely still have an arming distance. I sailed towards the planes in my hatsuharu yesterday, hit a torp just after it hit the water and no damage. Maybe one type of planes has a bug or there was lag/delay? Share this post Link to post Share on other sites
[POMF] Reyte Players 513 posts 12,839 battles Report post #25 Posted April 6, 2016 They definitely still have an arming distance. I sailed towards the planes in my hatsuharu yesterday, hit a torp just after it hit the water and no damage. Maybe one type of planes has a bug or there was lag/delay? in all my cv games nothing like this happened. From his pov it migh look like they where dropped right next to him, but without a replay there isnt much more than speculating. Reyte, they weren't. At least shortly after the torpedoes got the minimum arming distance they would give a very long time to dodge them. This has changed, when exactly I dunno, stopped playing for a long while and return about last week. It isn't the torpedo speed, I'm sure because I see how close they are dropped now, the airplanes are nearly on top of me when they drop it and before they were much further away when they had to drop the torpedoes. This manifests in a longer reaction time. However I'm sure there are a lot of people who cry about TB enough that they will get nerfed, it is WG style after all, cry enough about it and they nerf, much like artillery and TDs in WoT. In my opinion, it could use a rebalance in the dropping distance, at least back to what it was before. Destroyers have an easy time, cruisers will not be easy but can be hit if a little bit distracted and battleships will only dodge if they notice the attack before the torpedoes are in the water. I don't think such levels of guaranteed high damage are beneficial for the game... Similarly I think bombers should be buffed, their damage is ridiculous and the only posible damage that comes from it is from fire damage which will only happen if the repair is on cooldown. This is also unbalanced and unfair. The problem is that they do well enough against destroyers and not well enough against anything else so the trick here would probably be apply more damage the bigger the target is or perhaps just increase it's hit chances with bombs the bigger the target is. which tbs? Usn lost their 2. Tb and this one remaining tb squadron isnt really effective with destroying dds. While ijn can still ve up to 3 tb squadrons its certainly not super easy to everyone killing a dd with TB these days. Watch some recent replays from aerroon where u can see TB drops arent right on top of other ships as u claim. Share this post Link to post Share on other sites