RedStorm1 Players 434 posts 8,874 battles Report post #101 Posted July 21, 2016 Always Sometimes Wargaming makes me furious. Other times I am perplexed, it is too good to be true but, here it is: Please leave all your feedback concerning the ship changes in this thread! Other ship changes Warspite: deeper draft - improves survivability; Also receives improved mode from http://forum.worldofwarships.eu/index.php?/topic/56838-other-ship-changes/ Thank you Ph3lan! Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #102 Posted July 28, 2016 Well, I played only one battle but it felt like another ship. It surely sits lower in the water, can not make a picture as the rolling while at the port makes it a moving target. Most important, I received a full broadside from a North Carolina (Tier 8) at point blank range, I received a lot of damage but no citadels. Looking forward for other impressions. PS. If only I could find someone to scrub that layer of napalm off my decks.... Share this post Link to post Share on other sites
anonym_MfZ6T7iwWpUC Players 1,139 posts Report post #103 Posted July 28, 2016 Dont think I will have time to have a look at mine before the weekend. By then, I am sure first impressions of any improvements will be out. Share this post Link to post Share on other sites
[IDDQD] Quetak Players 2,099 posts 22,396 battles Report post #104 Posted July 28, 2016 nice to read that, such great ship and now it will be even better Share this post Link to post Share on other sites
[DECOM] Seikin Beta Tester 193 posts 7,914 battles Report post #105 Posted July 28, 2016 Just had one game in her myself. I was disappointed at first when I saw in port how much she had been lowered - was hoping for more - but that's mostly for aesthetic reasons, as she just looks really 'dangerous' in some of the historical pics, where she is fully loaded. But the game was a tier-8 game - and I had two moments in the game where I saw incoming salvo's at medium range (one Tirpitz, the other NC) as I was turning just the *wrong* way to avoid/minimise them - so ended up getting hit almost side-on. Both times I winced as they were coming in thinking 'this is gonna hurt' - and both times I came out of it thinking 'was that it?' But to be fair, most missed - but the hits I did take, side-on and centrally were not citadels and didn't cause an awful lot of damage. One game is definitiely not enough to say if it has been lowered enough - but it certainly looks positive! And I hesitate to say it, but if it was lowered as much as I would like aesthetically, it probably wouldn't be fair on anyone trying to score a citadel on her. Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #106 Posted July 28, 2016 Nice to hear! How much difference 0,45meters draft can make! No more(?) citadels. We are back to the Warspite we had when it first appeared. By the way, now that the skill reset is for 1doublon per skill (and you all got 100 Dublons from Wargaming (THANKS!), try the setup with the Fire Prevention skill (2points) I know it is too little> Fire Prevention is pointless. It is not a flat value like Demolition Expert, but a % value. So a ship with 10% fire chance fire at you it will not have a 3% chance of fire, but 9.3%. So it does not really matter. but I feel it makes a big difference. I had a Murmansk trying desperately to set me on fire and he did not manage!!! Share this post Link to post Share on other sites
Akula971 Beta Tester 1,059 posts 14,810 battles Report post #107 Posted July 28, 2016 After the supposed buff I took her out, but due to terrible teams with no cruiser screen. I got burnt down very quickly by smoked up DDs and out of range cruisers. I did however notice that her shell dispersion seemed to be all over the place. I remember it as being quite closely packed. Anybody else notice it? Share this post Link to post Share on other sites
[2DQT] RUSSIANBlAS Players 8,241 posts Report post #108 Posted July 28, 2016 After the supposed buff I took her out, but due to terrible teams with no cruiser screen. I got burnt down very quickly by smoked up DDs and out of range cruisers. I did however notice that her shell dispersion seemed to be all over the place. I remember it as being quite closely packed. Anybody else notice it? The armour appears good, I am bouncing 14" like they are rain drops when angled. Dispersion seem completely shot to hell yes, I am straddling ships with salvos at 10km. May just be my aiming Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #109 Posted July 28, 2016 a NY managed to fire a full Broadside into my side I thought I was screwed but suddenly I only recieved 5k dmg amazing how much such a small change can do Share this post Link to post Share on other sites
BuccaneerBill Players 513 posts 11,276 battles Report post #110 Posted July 28, 2016 Dispersion seems good on the guns, just put 7 shells into a head on Buddy at 9km. Can't do that in a New Mex! Feels like a proper t6 BB now it is lower in the water, less citadels. Don't get why ppl say she isn't resistant to fire, she's is like the best BB versus fire. Short repair cooldown, as low as 42 seconds (mines running at 48s) and a huge HP repair, with dreadnought flag, heals all the fire damage away. Pure awesome. Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #111 Posted July 28, 2016 So, two battles are far from any statistical significance, but the feeling I got from these two (T8 and T7) matches was quite good. Sure some salvos hit hard, but that occured in the (e.g.) Colorado too. First impression: Lowering her together with the armor rearangement could be a step in the right direction. Greetings Share this post Link to post Share on other sites
GoldMountain Players 21 posts 286 battles Report post #112 Posted August 6, 2016 (edited) Yea, I took mine out and I was being citadel'd every other shot. Had a look at the armour model, and there is no internal casemate armour You have the deck, and then the citadel. Also, there is no armour between the top of the torpedo bulge and the casemate, Literally a 0 armour gap to the citadel. So, if you are at range, you get plunging fire through your deck, if you are at close range, shots will penetrate your case mate or slip between the gap between your case mate and torpedo bulge. Nothing you can really do to prevent taking heavy damage from even cruisers. Edited August 6, 2016 by Celestia Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #113 Posted August 6, 2016 Also, there is no armour between the top of the torpedo bulge and the casemate, Literally a 0 armour gap to the citadel. So, if you are at range, you get plunging fire through your deck, if you are at close range, shots will penetrate your case mate or slip between the gap between your case mate and torpedo bulge. Nothing you can really do to prevent taking heavy damage from even cruisers. Where did you see this? Share this post Link to post Share on other sites
[BUSHI] Odo_Toothless Players 5,402 posts 24,784 battles Report post #114 Posted August 7, 2016 (...) Nothing you can really do to prevent taking heavy damage from even cruisers. I just play Warspite like Pensacola. The best is not be hitted at all from long distance. How ? Just pick up "incoming fire alert" captain perk and kite. It works well like on Pepsi. On short range try to not show any broadside even do russian DD firing AP. Share this post Link to post Share on other sites
Sea_viper Players 240 posts 5,054 battles Report post #115 Posted August 7, 2016 I am not sure how much the dev have updated the armour model, but now that the ship finally looks like it is not empty, getting citadel should be a rare occurrence. It doesn't happen all that often to begin with. From the 5.2 armor model, the belt armor and armored slop are both thicker than in reality. Getting penetration and HE damage is an entirely different issue though. Which have more to do with module placement than the armor itself. It is easy to tell when you got citadel in Warspite. Just look at how much HP you can regenerate! If you really got citadel, you should barely able to regenerate any HP, while if you got hit by a bunch of normal pen, 60% of the HP lost could be recovered. Share this post Link to post Share on other sites
RedStorm1 Players 434 posts 8,874 battles Report post #116 Posted August 7, 2016 (edited) Just pick up "incoming fire alert" captain perk Well a very good point, let me re-phrase: If you drive Warspite without the "incoming fire" alert, it is criminal negligence and you should be banned automatically from posting any Warspite complaints in this forum for six months! On short range try to not show any broadside even do russian DD firing AP. Very correct statement in principle. Just to put some things straight as far as the Warspite post-patch 0.5.9 is concerned, it behaves now exactly like it was in the early days: It is very difficult to citadel it at close range. I received a full broadside from a New Carolina's 9 guns, point blank range, on my side and got out with little damage (whereas pre 0.5.9 it would have been 4-5 citadels). Edited August 7, 2016 by RedStorm1 Share this post Link to post Share on other sites
johnsloveboat Players 17 posts 4,970 battles Report post #117 Posted July 6, 2021 On 4/20/2016 at 3:05 PM, creamgravy said: I'm going deep chaps! Here's Warspites full armour layout (40lb = 1" or 25mm armour) Reveal hidden contents The 6mm top section should 25mm (4e or 40lb high tensile steel) It just isn't specifically listed on the cross section profile for C on the drawing but can be seen on B9/8. (The hanger also has 4e/25mm on the roof instead of 16mm but that's far less critical) Reveal hidden contents The exposed citadel area around the front turret is largely correct but something still feels dodgy. Reveal hidden contents 51mm (2 x 4e) should be covering the front, where did 102mm (160lb) come from? (assuming gamemodels3d.com has correct values) Should the WOWS citadel hit box be reduced to match the 4x armour line (25mm doubling) Is that where the 102mm armour should be? I currently don't know what that compartment it is or what 4x doubling armour means. Did RN engineers really overlook this area for the 89mm citadel extension? Anyway WG is going a great job and don't mind Warspite not getting looked at until the tech tree version is being developed. Maybe 6 years late but the exposed part of citadel were the torpedo room and torpedo magazine which were removed in the 20/30s. Also the top half part of citadel at the back of the ship was torpedo room. Both were know weak spots and hence they got removed in refits. I know this is the QE but the point is the same. o9mey5t4dti11.png (3282×1660) (redd.it) Share this post Link to post Share on other sites