GTX10086 Players 34 posts 3,501 battles Report post #1 Posted April 3, 2016 with 2 TBs that means a normal player can get at least one or more torpedoes hits, one hits at least 10K damage and possible flood. so your control group need to ready for flood not fire. so the choice is fire damage or flooding to death. shokaku's planes can be ready in 20seconds--even faster than reload time of 38cm gun. so thats means you will be attacked before control group 90 seconds reload. so you can imange how balance it is. as a BB player, when i find their is a shokaku in enemy team, the first thought is finding a anti aircraft CA. however in 5.4.1, CAs and CLs are papership, the CA and CL players need face a huge risk to cover BB. so normaly 50% of CA and CL prefer hide behind BB. when their AA gun start work, torpedo already lunched. My tirpitz have 78 in anti aircraft. the 105mm gun have 6.5km range and 147 damage per second. 3.7cm gun and 20 mm gun in 3KM should be 46+40 at 2.9km 23 at 5.3km. so in 2.9 km before TB attack, the damage can be 256 per second. the VIII american CA is 289 per second at 2.0km. tirpitz is not very well at anti aircraft but you can finally have a antiair fire power like VIII CA. it is effective but still not enough for Shokaku. bascially i can shot down 15 or 20 planes if possible in 20 mins game, 10 planes for average. but i still can not defend shokaku's planes (2-4 shot down for one attack). that means 2-3 ships with this antiair fire power is possible to defend the planes, not OP? Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2 Posted April 3, 2016 The aim is not to shoot down all planes on your own. You need support from your team mates, if they fail you pay the price. Also, Shokaku planes are more fragile than Lexington planes. Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #3 Posted April 3, 2016 (edited) Shooting down 2-3 torpedo bombers should be enough to dodge the rest if you play well(also depends on how well the Shokaku plays). The Tirpitz is vey maneuverable and thus can dodge a lot of torps easily. And heck, you can't compare the 20s resupply for the planes to the reload times on guns. It's not 20s resupply between each strike, it's 20s resupply +10s launch per squad + time to fly to the enemy + time to fly back + time to land. You, in a battleship, are complaining about the fact that a carrier can do 10k damage+possible flood every few minutes. Guess how long it takes you to do that damage if you play well and the enemies give you some nice opportunities to shoot at them. Edited April 3, 2016 by Ictogan 5 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #4 Posted April 3, 2016 Share this post Link to post Share on other sites
robihr Players 3,168 posts 9,352 battles Report post #5 Posted April 3, 2016 didnt see cv OP topic for quite a while now... wonder why but first ship that needs nerfing is pokeboat... everything else can wait. 4 Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #6 Posted April 3, 2016 Can I get those TBs on my Shokaku that do 10k damage each and flooding as well? Cause last I checked they mostly do something like 7k damage each and the flooding chance is <50%... Do you expect to dodge the shots the enemy BB fires at you every 30s? Cause they can do 1k, 4k or 10k damage per shell (depending on hit). And the CV can only "fire" their torps every 2-3 minutes tops. And that is without their planes getting killed or you dodging... But yeah, since it is normal to just say CVs are OP, this will probably just evolve into a BB rage about CVs being unfair. 1 Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #7 Posted April 3, 2016 "Having a counter to my [edited]extension battleship is upsetting. nerf please" Share this post Link to post Share on other sites
[TAITO] julmatar Players 228 posts 6,325 battles Report post #8 Posted April 3, 2016 shokaku is op oh really? it's way unbalance atm if you want get attack team against shokaku attack setup you 100% matches on team battle if shokaku player is even decent WG should remove those fighters from shokaku attack setup or give lexington attack setup figter also... it's so unfair that us cv players have to play only crapsetups it's defend setup or attack not both like shokaku has.... Share this post Link to post Share on other sites
[ST-EU] Lightbaron Supertest Coordinator, Alpha Tester 1,807 posts 13,100 battles Report post #9 Posted April 3, 2016 shokaku is op oh really? it's way unbalance atm if you want get attack team against shokaku attack setup you 100% matches on team battle if shokaku player is even decent WG should remove those fighters from shokaku attack setup or give lexington attack setup figter also... it's so unfair that us cv players have to play only crapsetups it's defend setup or attack not both like shokaku has.... But they already removed the attack setup from Shoukaku a few patches back when she still had her 1/3/2 setup. Now she has the balanced and anti-air setup to choose from. Share this post Link to post Share on other sites
[TAITO] julmatar Players 228 posts 6,325 battles Report post #10 Posted April 3, 2016 But they already removed the attack setup from Shoukaku a few patches back when she still had her 1/3/2 setup. Now she has the balanced and anti-air setup to choose from. yea also they removed 2-1-1 setup from lexi that was balanced... Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #11 Posted April 3, 2016 But they already removed the attack setup from Shoukaku a few patches back when she still had her 0/3/3 setup. Now she has the balanced and anti-air setup to choose from. fixed Share this post Link to post Share on other sites
[ST-EU] Lightbaron Supertest Coordinator, Alpha Tester 1,807 posts 13,100 battles Report post #12 Posted April 3, 2016 (edited) yea also they removed 2-1-1 setup from lexi that was balanced... I did never deny that they changed that setup however that one was a AA setup from the beginning. Lexi has an AA and an attack setup and Shoukaku has an AA and a balanced setup. The patch that removed Shoukaku's 1/3/2 attack setup was the same that was supposed to remove Lexi's 1/1/2 balanced setup however the AA setup aparently did stil too much damage for the statistic guys from WG. As there are a lot of players around who play with fighter setup a balanced setup is sure prefered by many people over a setup without any fighters but what I wanted to point out with my reply above was not that they removed the earlier composition of the AA setup for a setup that deals less damage but that Shoukaku simply doesn't have an attack setup as you called it above at the moment fixed I know she had that setup at some point (tested her with it in CBT) but if my memory isn't off that oine got already removed for a 1./3/2 setup at some point before they removed that one for the 3/1/2 fighter setup. They change them so often and I was still at Hiryuu when those changes happened during OBT/after release that I'm slowly losing the overview of all the setups we had in the past Edited April 3, 2016 by Lightbaron Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #13 Posted April 3, 2016 If 3 squadrons of Ranger / Lexington bombers roflstomp over your Tirpitz you'll have 3-X fires + 20k+ damage....a little while later you'll get hit by 6 torpedo bombers.....so Ranger / Lexington OP too? ;) Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #14 Posted April 3, 2016 I know she had that setup at some point (tested her with it in CBT) but if my memory isn't off that oine got already removed for a 1./3/2 setup at some point before they removed that one for the 3/1/2 fighter setup. They change them so often and I was still at Hiryuu when those changes happened during OBT/after release that I'm slowly losing the overview of all the setups we had in the past Shokaku had 0/3/3 for a "long" time, after It was removed only 2/2/2 was viable, I don't think Shokaku ever had 1/3/2 setup. I unlocked Taiho shortly before this change, so I am pretty sure about this Share this post Link to post Share on other sites
DJ_Die Players 930 posts 9,329 battles Report post #15 Posted April 3, 2016 If 3 squadrons of Ranger / Lexington bombers roflstomp over your Tirpitz you'll have 3-X fires + 20k+ damage....a little while later you'll get hit by 6 torpedo bombers.....so Ranger / Lexington OP too? ;) Yeah but IJN CVs also have fighters on top of that while the american CVs dont... Share this post Link to post Share on other sites
[T_D_G] B010011A Players 389 posts 9,821 battles Report post #16 Posted April 3, 2016 Sorry to say so but I find Shokaku and Lexington pretty balanced at its tier. Talking from the agressive point of view 0-1-3 from my Lexingron, I prefer facing Shokakus than Lexis and the same when im om a BB simply because their planes are weaker. 1 Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #17 Posted April 3, 2016 with 2 TBs that means a normal player can get at least one or more torpedoes hits, one hits at least 10K damage and possible flood. so your control group need to ready for flood not fire. so the choice is fire damage or flooding to death. shokaku's planes can be ready in 20seconds--even faster than reload time of 38cm gun. so thats means you will be attacked before control group 90 seconds reload. so you can imange how balance it is. as a BB player, when i find their is a shokaku in enemy team, the first thought is finding a anti aircraft CA. however in 5.4.1, CAs and CLs are papership, the CA and CL players need face a huge risk to cover BB. so normaly 50% of CA and CL prefer hide behind BB. when their AA gun start work, torpedo already lunched. My tirpitz have 78 in anti aircraft. the 105mm gun have 6.5km range and 147 damage per second. 3.7cm gun and 20 mm gun in 3KM should be 46+40 at 2.9km 23 at 5.3km. so in 2.9 km before TB attack, the damage can be 256 per second. the VIII american CA is 289 per second at 2.0km. tirpitz is not very well at anti aircraft but you can finally have a antiair fire power like VIII CA. it is effective but still not enough for Shokaku. bascially i can shot down 15 or 20 planes if possible in 20 mins game, 10 planes for average. but i still can not defend shokaku's planes (2-4 shot down for one attack). that means 2-3 ships with this antiair fire power is possible to defend the planes, not OP? The max damage of the torpedo is 8600. That is less as the max shell damage of a Tirpitz. CA's at tier 8 were always paperships. The main AA power of a CA is the defensive fire consumable. The main problem is that there is litle teamplay. If the various classes would protect eachother there will be no class that have the main advantage. A CV can't do mayor damage if BB's are covered by CA's. But this is a two way street. BB's should also cover the CA's against enemie BB's and CA's. DD's should be covered by CA's too. To often I see CA's rush forwards, so that BB's can't cover them. And I see BB's retreat to the back leaving CA's to die. Later on that BB's are in need of a CA because a DD is in the neigbourhood. I would like to see a total rework of the credits and XP system, where teamplay is more rewarding. This should include a reward for spotting damage. 1 Share this post Link to post Share on other sites
[TAITO] julmatar Players 228 posts 6,325 battles Report post #18 Posted April 3, 2016 Sorry to say so but I find Shokaku and Lexington pretty balanced at its tier. Talking from the agressive point of view 0-1-3 from my Lexingron, I prefer facing Shokakus than Lexis and the same when im om a BB simply because their planes are weaker. Well imo they are pretty balanced if you play in randoms since there is more things to do than just focus on cv planes i see most of my lexington matches in randoms i can play well with attack setup even with shokaku have fighter setup because there 12vs12 there more AA and if you try out team battles where 7vs7 lexington vs shokaku and both have their attack setup there is no way that you gonna win with lexi if both players are almost a same skill.. and the only reason is when lexington dont get any squadrons of fighters while shokaku gets it's not balance if you can kill most of lexingtons planes when lexington cant even defend them anyway even with 5jpn fighter would be enought to kill most bombs and torpedos imo they just should get same loadouts both... just jpns got more squadrons with less planes and i give example of this ... standard should be like 1-1-1 vs 1-2-2 fighter setup like 2-0-2 vs 3-0-3 and the attack setup should be like 0-1-3 vs 0-2-3 or 0-1-4 2 Share this post Link to post Share on other sites
[T_D_G] B010011A Players 389 posts 9,821 battles Report post #19 Posted April 3, 2016 Well imo they are pretty balanced if you play in randoms since there is more things to do than just focus on cv planes i see most of my lexington matches in randoms i can play well with attack setup even with shokaku have fighter setup because there 12vs12 there more AA and if you try out team battles where 7vs7 lexington vs shokaku and both have their attack setup there is no way that you gonna win with lexi if both players are almost a same skill.. and the only reason is when lexington dont get any squadrons of fighters while shokaku gets it's not balance if you can kill most of lexingtons planes when lexington cant even defend them anyway even with 5jpn fighter would be enought to kill most bombs and torpedos imo they just should get same loadouts both... just jpns got more squadrons with less planes and i give example of this ... standard should be like 1-1-1 vs 1-2-2 fighter setup like 2-0-2 vs 3-0-3 and the attack setup should be like 0-1-3 vs 0-2-3 or 0-1-4 I havent tested lexi in ranked tho but i guess you're right since with 2-3 barrages you can clean lexington's planes. 1 Share this post Link to post Share on other sites
[TAITO] julmatar Players 228 posts 6,325 battles Report post #20 Posted April 3, 2016 I havent tested lexi in ranked tho but i guess you're right since with 2-3 barrages you can clean lexington's planes. exactly and with 2 squad of fighters you get double change to hit barrage and 1 can kill like 4-5 of lexi's planes then you use another and you cant avoid them because they can just fly behind you planes and use barrages easy hit planes they dont kill all planes like never in this situation but you end up with 2-3 planes each squads and you wont do good enought dmg anymore or might even miss everything Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #21 Posted April 3, 2016 When you play your Shokaku like that (sending all your fighters north without reacting to the enemy aircraft going through the middle): ....she's not OP at all... ;) http://forum.worldofwarships.eu/index.php?/topic/35713-lexington-squadron-setups/page__st__20__pid__947365#entry947365 1 Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,268 battles Report post #22 Posted April 3, 2016 LOL OP LOL Share this post Link to post Share on other sites
[T_D_G] B010011A Players 389 posts 9,821 battles Report post #23 Posted April 3, 2016 When you play your Shokaku like that (sending all your fighters north without reacting to the enemy aircraft going through the middle): ....she's not OP at all... ;) http://forum.worldofwarships.eu/index.php?/topic/35713-lexington-squadron-setups/page__st__20__pid__947365#entry947365 Nice strike but btw, i could never use your point of view for dropping bombs and torps, it hurts watching how hard it looks like doing it like you did haha Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #24 Posted April 4, 2016 I recorded this Video from a replay. I used the plane view becausw it looks nice to me. ;) Ingame I aimed normally. Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #25 Posted April 4, 2016 Tier 8 is actually pretty balanced. The CVs are really only a problem at the far ends of the tier spectrum. At tier 8 the only real issues are the Buki and the NO. They need some love. NO being a pretty crappy cruiser all things considered and the Buki having to face the meanest group of DD hunting DDs. Share this post Link to post Share on other sites