[SV] Rozzland Beta Tester 8 posts 15,677 battles Report post #1 Posted April 2, 2016 At tier VIII I expect my ships to be decent and balanced. Mogami proved me wrong. With a cannon range of 15,7 km she is in the bottom layer of her tier. Her turrets turn slowly as all previous IJN cruisers. The hull is fragile, but this is not really anything new. Each aspect in it's own is weak, but not unplayable. When all the ship's characteristics are put together Mogami turns out as a very weak ship. She lacks capability to fulfill her role as cruiser. (Of course she has torpedos, but she will turn into scrap before she is close enough to lauch those. Mogami lacks the stealth of a destroyer. ) Mogami could previously still throw in a punch in combination with a few captain skills. That all changed when these skills were nerfed in the last patches. E.g: - Advanced firing training changed cannon range from 18,1 to 15,7 km. Other captain skills becomes of less use for the ship: - Manual fire control for AA effects only AA above 85 mm. The majority of Mogami's AA is below 85 mm. Only 4 cannons qualify for this skill with a very limited damage of 44 points/sec. From other players I hear the same complains regarding the higher tiers of IJN cruisers. Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #2 Posted April 2, 2016 (edited) Mogami is not the greatest ship but I still don't mind. I use 155mm to spam fires - it works from time to time apart form shelling Yamato which don't do dmg at all. But when it comes to hunt down destroyers its a piece of cake and fighting other cruisers also works out for me. The only thing that I would change is the turret traverse speed which is killing me(literally). Edited April 2, 2016 by Geralt_z_Rivii365 Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #3 Posted April 2, 2016 (edited) With the captain perks for 155mm guns change, Mogami recieved a serious hit to her range and traverse speed, what did you expect to happen? It was all to make everyone grind the Soviets op 150 mm guns that shoot at 19km unbuffed instead and pay more money to convert exp. Edited April 2, 2016 by Azalgor Share this post Link to post Share on other sites
albinbino Players 662 posts 11,080 battles Report post #4 Posted April 2, 2016 Low detection range and fast reload of 15 guns make mogami true beast. But you need to be careful with this ship and plan ahead your moves, when you fire, at who you fire and moving path to your ship. It is good to be close to some rock when you start battling, so if things get hard you can hide. Mogami is great at killing DDs, also be close to some of your BB, so that you are not primary target since mogami can be citadel easy, but your presence near BB will help a lot to BB because you will kill anything that gets close. mogami is amazing ship once you learn its gameplay, i also was not happy with it in the start. Share this post Link to post Share on other sites
4venger Players 52 posts 4,138 battles Report post #5 Posted April 2, 2016 (edited) Well, the Mogami used to be great, borderline OP. But it also used to be tier 7. And had range. And manouverability. And turret traverse. And AFT. And smaller citadel. And better armor. And...okay. So, GET REKT, if you want a good cruiser thats better in everything apart from concealment (which doesnt matter, because DDs will spot you anyways), get the russki ship, they are OP, 10/10 recommend, would pubstomp again. Edited April 2, 2016 by 4venger Share this post Link to post Share on other sites
Azalgor Beta Tester 1,046 posts 20,419 battles Report post #6 Posted April 2, 2016 Soviets are crap and im not planing on playing them, what im waiting for is german BB, some Italian and French BB, RY can go sideways. It was supposed to be there instead of the Soviets.... Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #7 Posted April 2, 2016 Well, the Mogami used to be great, borderline OP. But it also used to be tier 7. And had range. And manouverability. And turret traverse. And AFT. And smaller citadel. And better armor. And...okay. So, GET REKT, if you want a good cruiser thats better in everything apart from concealment (which doesnt matter, because DDs will spot you anyways), get the russki ship, they are OP, 10/10 recommend, would pubstomp again. I don't know what you are talking about. When Mogami was tier 7, the bug with AFT didn't even exist back then. Mogami actually had worse maneuverability (all ships did. At some point, all ships got their maneuverability buffed so Mogami actually became more maneuverable at tier 8.. and got 3k more HP). Her citadel wasn't changed but the buff to AP now made BBs able to citadel Mogami and many cruisers from the front when in CBT they just bounced. Share this post Link to post Share on other sites
[ST33L] Loke56 [ST33L] Beta Tester 98 posts 9,552 battles Report post #8 Posted April 2, 2016 I feel your problem. I am still new to sailing her, but I don't feel I "battle" as much as throwing out a salvo and praying to the gods no battleships noticed until I'm not detected anymore. I don't really like the higher tiers for cruisers. It feels like there is no room for them. you have to hide and be an unappealing target, unlike in the lower tiers where you are a competitive ship on your own. Share this post Link to post Share on other sites
BillydSquid Players 671 posts Report post #9 Posted April 2, 2016 At tier VIII I expect my ships to be decent and balanced. Mogami proved me wrong. With a cannon range of 15,7 km she is in the bottom layer of her tier. Her turrets turn slowly as all previous IJN cruisers. The hull is fragile, but this is not really anything new. Each aspect in it's own is weak, but not unplayable. When all the ship's characteristics are put together Mogami turns out as a very weak ship. She lacks capability to fulfill her role as cruiser. (Of course she has torpedos, but she will turn into scrap before she is close enough to lauch those. Mogami lacks the stealth of a destroyer. ) Mogami could previously still throw in a punch in combination with a few captain skills. That all changed when these skills were nerfed in the last patches. E.g: - Advanced firing training changed cannon range from 18,1 to 15,7 km. Other captain skills becomes of less use for the ship: - Manual fire control for AA effects only AA above 85 mm. The majority of Mogami's AA is below 85 mm. Only 4 cannons qualify for this skill with a very limited damage of 44 points/sec. From other players I hear the same complains regarding the higher tiers of IJN cruisers. You're not an idiot. The problem is that T8 cruisers suffer disproportionately. They get drawn into high tier games frequently and when WG nerfed AFT they didn't buff the 203mm guns to compensate, which they have now, so you were stuck with a crappy 15.1 km range. It's now 15.7km like the Atago. T8 CAs aren't bad ships by any stretch of the imagination, the Hipper is really good. But you'll regularly come up against T9/10 ships which will kick the crapout of you. They've got more guns, more armour and better mods. Especially T9/10 CAs where the CA line gets really powerful. vs other CAs as they don't suffer from huge shell dispersion like BBs and the Zao, Roon, Hindenburg or Des Moines still have a very high DPM Share this post Link to post Share on other sites
[THESO] Kenjiro_ [THESO] Players 991 posts 12,433 battles Report post #10 Posted April 2, 2016 It's WG's new monetization policy. You need to buy Atago or MK if you want to play a decent T8 cruiser. Especially if you think about playing team battles. 2 Share this post Link to post Share on other sites
[STEG] chaosrealm93 Players 444 posts 7,465 battles Report post #11 Posted April 2, 2016 At tier VIII I expect my ships to be decent and balanced. Mogami proved me wrong. With a cannon range of 15,7 km she is in the bottom layer of her tier. Her turrets turn slowly as all previous IJN cruisers. The hull is fragile, but this is not really anything new. Each aspect in it's own is weak, but not unplayable. When all the ship's characteristics are put together Mogami turns out as a very weak ship. She lacks capability to fulfill her role as cruiser. (Of course she has torpedos, but she will turn into scrap before she is close enough to lauch those. Mogami lacks the stealth of a destroyer. ) Mogami could previously still throw in a punch in combination with a few captain skills. That all changed when these skills were nerfed in the last patches. E.g: - Advanced firing training changed cannon range from 18,1 to 15,7 km. Other captain skills becomes of less use for the ship: - Manual fire control for AA effects only AA above 85 mm. The majority of Mogami's AA is below 85 mm. Only 4 cannons qualify for this skill with a very limited damage of 44 points/sec. From other players I hear the same complains regarding the higher tiers of IJN cruisers. same here makes no sense how slow the stock 155s turn Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #12 Posted April 2, 2016 same here makes no sense how slow the stock 155s turn Because playing Mogami is not a relax gameplay like Yamato pen everything at every angle. It's a challenge^^ Share this post Link to post Share on other sites
[TTTX] Ictogan Players 1,841 posts 7,432 battles Report post #13 Posted April 2, 2016 the Soviets op 150 mm guns that shoot at 19km unbuffed Soviets are crap Ugh, mind making up you mind about the soviets? Are they now OP or crap? Or do you just hate on everything in the game? 2 Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #14 Posted April 2, 2016 From what I've seen the Mogami has an excellent concealment so I really dont see a big problem, the only one you could see is that it may not be a big upgrade compared to the Myoko Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #15 Posted April 2, 2016 The Myoko isn't a big upgrade over the Aoba. The Myoko has more guns, but a slower rate of fire. The Myoko has a bigger citadel area. The Mogami, as you quite rightly said, isn't a big upgrade over the Myoko. The Mogami isn't a 2 tiers better ship than the Aoba. The Aoba can chip in a nice contribution in a tier 8 battle. It's a real challenge to chip in a nice contribution in a Mogami in a tier 10 battle. If it weren't for the ARP missions I wouldn't be playing the Myoko or Mogami at all. I'd just play my Aoba instead. 1 Share this post Link to post Share on other sites
D7v Players 585 posts 13,143 battles Report post #16 Posted April 2, 2016 (edited) Atm I d say best cruiser line is german. AP ftw most reliable dmg type in game. Edited April 2, 2016 by Vaspurakanian Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #17 Posted April 2, 2016 (edited) The Myoko isn't a big upgrade over the Aoba. The Myoko has more guns, but a slower rate of fire. The Myoko has a bigger citadel area. The Mogami, as you quite rightly said, isn't a big upgrade over the Myoko. The Mogami isn't a 2 tiers better ship than the Aoba. The Aoba can chip in a nice contribution in a tier 8 battle. It's a real challenge to chip in a nice contribution in a Mogami in a tier 10 battle. If it weren't for the ARP missions I wouldn't be playing the Myoko or Mogami at all. I'd just play my Aoba instead. The Myoko atm is my favorite cruiser, its trajectory and AP potential is just too high to ignore. when playing tier 8 You really need to keep in mind concealment, this already starts at tier 7 with the myoko. It's incredibly easy with those 2 to pop in to range in disadventageous moments for the enemy (for the Mogami the spot range is, with all skills, 9.2 km) you can punish enemy cruisers incredibly well. I've had a game in my Myoko (1 of many) where I just did a 18k volley on a Admiral Hipper because I popped up so close and just broadsided him. Edited April 2, 2016 by GenrMcAuliffe1 Share this post Link to post Share on other sites
xXx_Blogis_xXx Alpha Tester, Players 5,335 posts 35,510 battles Report post #18 Posted April 2, 2016 Soviets are crap and im not planing on playing them, what im waiting for is german BB, some Italian and French BB, RY can go sideways. It was supposed to be there instead of the Soviets.... well sadly they not crap , specialy monster Maskva , love it , but what u can know when u have 48% on 3.9k games lol Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #19 Posted April 2, 2016 well sadly they not crap , specialy monster Maskva , love it , but what u can know when u have 48% on 3.9k games lol Mate, why make your stats private? Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #20 Posted April 2, 2016 At tier VIII I expect my ships to be decent and balanced. Mogami proved me wrong. With a cannon range of 15,7 km she is in the bottom layer of her tier. Her turrets turn slowly as all previous IJN cruisers. The hull is fragile, but this is not really anything new. Each aspect in it's own is weak, but not unplayable. When all the ship's characteristics are put together Mogami turns out as a very weak ship. She lacks capability to fulfill her role as cruiser. (Of course she has torpedos, but she will turn into scrap before she is close enough to lauch those. Mogami lacks the stealth of a destroyer. ) Mogami could previously still throw in a punch in combination with a few captain skills. That all changed when these skills were nerfed in the last patches. E.g: - Advanced firing training changed cannon range from 18,1 to 15,7 km. Other captain skills becomes of less use for the ship: - Manual fire control for AA effects only AA above 85 mm. The majority of Mogami's AA is below 85 mm. Only 4 cannons qualify for this skill with a very limited damage of 44 points/sec. From other players I hear the same complains regarding the higher tiers of IJN cruisers. no OP, youre just the idiot who doesnt realize how strong the mogami is when played correctly. Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #21 Posted April 2, 2016 It's now a crap ship after the AFT nerf it really suffers and as for it turrets traverse lol continental drift is quicker Sold mine straight after the nerf as it was such a turd OK it still had stealth but even then most t8 with all the appropriate skills are equally as stealthy Got my ever biggest citadel count hitting one think it was about 6 in one volley Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #22 Posted April 2, 2016 no OP, youre just the idiot who doesnt realize how strong the mogami is when played correctly. I love how people who say that are basically saying that you need a captain with 16 skill points just to get the concealment skill, and add on the 2 million module, just so the ship has a 1km safe zone from where it can spam HE. That's not having a strong ship, it's just sad. 1 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #23 Posted April 2, 2016 who cares about the 5th skill on a mogami? the ship is strong you just need to know how to use it. 1 Share this post Link to post Share on other sites
Fiery_Kathy Beta Tester 1,022 posts 3,947 battles Report post #24 Posted April 2, 2016 I love how people who say that are basically saying that you need a captain with 16 skill points just to get the concealment skill, and add on the 2 million module, just so the ship has a 1km safe zone from where it can spam HE. That's not having a strong ship, it's just sad. Its the same for the people who need AFT to be good. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #25 Posted April 2, 2016 Its the same for the people who need AFT to be good. True in more ways than one, though AFT only needing 11 skill points made it much less difficult to achieve, whereas the invisible Mogami built requires you to grind a captain a LOT just to get it to work. who cares about the 5th skill on a mogami? the ship is strong you just need to know how to use it. And what exactly does the Mogami bring to the tier8 cruiser table?What can it do so well that an Admiral Hipper can't do better? Is it the torpedoes? Do highly situational tools really make the huge, very prone to citadels and worse AA than its predecessor Mogami that much better than the rest of tier 8 CAs? Because from where I'm standing, it's currently hand in hand with the NO as the worst. Share this post Link to post Share on other sites