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Lemasive

As BB my job is to snipe obviously

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Sofar in the game maybe 450 games as a BB got the Amagi soon Izumo I have understood that there is no point in me taking damage or letting the enemy team focus me because no one will support me. One time I had one cruiser that actually tried to help that ended up setting 3 torps but whatever... The point is, as a BB if you engage the enemy all others BBs and cruiser will stay back and try and snipe for that precious fire or maybe 2k dmg hit per 30 seconds. So fine, the game and community clearly tells me to sail at 19.8 km and just farm damage. 

 

 

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[TTTX]
[TTTX]
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yeah you go right ahead and keep doing that, getting crap results, while the BBs that actually know what they're doing get the rewards for it...

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Alpha Tester
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If you just go to the front without ever pronouncing your intentions of course no one will follow. In the worse case, if you've played well, by the moment you have been sunk you would have probably tipped the balance in favour of your team.

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[PANEU]
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Battleships are not like heavy tanks in WOT, if you thought you have to lead the charge and tank as much damage as possible as a battleship, you were wrong.

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Beta Tester
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Battleships are not like heavy tanks in WOT, if you thought you have to lead the charge and tank as much damage as possible as a battleship, you were wrong.

???

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Beta Tester
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I don't have much time to type, but there is a lot wrong in your statement OP.

 

BBs should not stay at 20km. You should be at 10-15km. In some of them even closer as soon as the DDs have been taken care of.

And if you have problems with killing cruisers: seriously learn to aim, most cruisers can be killed in 2 volleys at 10km by any BB.

 

Then again I'm a noob right?

 

(again, no time for a long explanation as I have to go to work...)

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the game and community clearly tells me to sail at 19.8 km and just farm damage. 

 

 Too bad youre not farming much damage that way :trollface: At least thats what your stats say

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[DECOM]
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Its all situational. As a BB player, I like to push - but don't always have the luxury.

 

As a CA player - I'll always support a BB who pushes.

 

I'd advise just going slow to start with while you get a feel for what the other players near you are doing - you can always speed up to push if it looks like you'll have support. - or not if you won't.  I'll almost always push In my Colorado if there's a friendly DD screening and our CA's haven't all already turned side-on. But then, range isn't great, so gotta push to a degree anyway - even if I want to snipe!

 

tbh, I think removing AFT has had a positive impact - making CA's move closer, which often makes them support BB's better at their optimal range. But yeah, you'll always get games where your team-mates just bug-out and run at the first sign of a splash.   

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[TTTX]
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Battleships are not like heavy tanks in WOT, if you thought you have to lead the charge and tank as much damage as possible as a battleship, you were wrong.

 

Actually battleships need to lead the charge(behind scouting DDs obviously) because cruisers get slaughtered like pigs when leading the charge.
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[-SBG-]
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It is your winrate that will suffer.

I am looking forward to seeing you in the enemy team.

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Beta Tester, Players, In AlfaTesters
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Don't forget to go backwards when showing your broadside. You will be unstoppable.

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[ADRIA]
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BBs should not stay at 20km. You should be at 10-15km. In some of them even closer as soon as the DDs have been taken care of.

And if you have problems with killing cruisers: seriously learn to aim, most cruisers can be killed in 2 volleys at 10km by any BB.

 

 

This. Far too many BB's float at their maximum range between 15-20 km from the enemy, being completely useless most of the time, because while sailing at that range they contribute virtually nothing to the fleet. With the BB's so far back, the team's cruisers become the enemy's primary targets and get whittled down fairly quickly, while the BB's themselves deal far less damage than they are capable of, because staying at their max range means they use their max dispersion, and can't hit squat half the time due to pure RNG. If it so happens that one team has most of their BB's in "sniping mode", while the enemy team pushes together, the game is lost 90% of the time. 

 

Oh, and then the battleships sailing at 20km from the enemy go on the forums and moan about dispersion and RNG. 

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Nothing more frustrating then seeing BBs hiding behind carriers -_-. Waiting for the cruisers to die so the DDs are without support to intercept other DDs heading for the BBs and then finding the CV first since that one sticks out like a sore thumb.

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I've started sniping at 6km for Close Quarters Expert flags :trollface:

 

(thanks for the 16 point Kongo captain WG, BB/BCs with fully upgraded secondary guns are amazing fun!)

 

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[EW_YK]
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  Too bad youre not farming much damage that way :trollface: At least thats what your stats say

 

This ^^ :)

Your avg dmg is way to low as a BB so you are not really helping your team sorry to say it but I would not like to have someone like you in my team :(

 

Try to group up at the beginning of the match with some friendly cruisers or other BBs and do this:

 You should be at 10-15km. In some of them even closer

  I mean I as a noob BB player have nearly as much avg dmg on the damn Kongo compared to your Amagi :/ which is not ok

 

Try:

or

 

Hope this helps

 

All the best,

Barky

 

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Beta Tester
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A battleship that goes up alone against several enemy ships will get sunk most of the time. But a battleship can take, and come back from, damage that will sink any cruiser many times over. The idea is to attack together with at least one allied cruiser or battleship, and manuever so that the battleship(s) will take most of the enemy fire. Meanwhile the fire from allied ships will harass and break up the enemy squadron, and preferably be directed at one enemy ship at a time (to sink them as fast as possible). Ideally an allied destroyer should be on hand to scout and spot torpedoes and enemy destroyers.

 

One rule of thumb for battleships is, never go off alone if you can help it. Even a single allied ship makes a big difference, since it is a lot harder for an enemy that is himself under fire to keep his own salvos on target. But this having been said, I prefer a daring dash to skulking at maximum range any day - reckless gameplay is always better than passive gameplay, as well as being a lot more fun for everyone!

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Sofar in the game maybe 450 games as a BB got the Amagi soon Izumo I have understood that there is no point in me taking damage or letting the enemy team focus me because no one will support me. One time I had one cruiser that actually tried to help that ended up setting 3 torps but whatever... The point is, as a BB if you engage the enemy all others BBs and cruiser will stay back and try and snipe for that precious fire or maybe 2k dmg hit per 30 seconds. So fine, the game and community clearly tells me to sail at 19.8 km and just farm damage. 

 

 

 

A cursory glance at any of the WoW stat sites would show that you aren't farming damage. Your 2 best battleships ( WR wise ) are way below the average for damage dealt.

 

 

Edited by LetsRockAndRoll

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Beta Tester
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Getting in close and hitting hard is exactly why I love the US BBs & Warspite. I cant stand sitting at the back of the pack away from the action.

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I think to be fair to the OP, I think his post is more frustration at other BB camping forcing him into the same tactics rather than his view of how the game should be played.

 

Recent example, 3 cap domination on strait, I (Fuso) announce "Capture A" then "I will push A, BB/CA please support", end result, both DD charge off to B, the New Mexico is 5+km behind me, CA start playing hide and seek in the rocks and I'm being focused by 1/2 the enemy team.  I managed to escape without too much damage and survived the game but all 3 caps went red and we lost by a huge margin.

 

With teamwork like that I can see why a lot of BB drivers simply want to hang back and hope the red team is even more s***

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[PANEU]
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Actually battleships need to lead the charge(behind scouting DDs obviously) because cruisers get slaughtered like pigs when leading the charge.

 

Yes you are right, but you know what i meant. If a Yamato pushes alone and everyone hides behind him, he will melt even against T8 ships... battleships need scout DDs at the front, and AA cruisers aside - not 8 km behind. Than they can push.
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[EURO]
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Oh my stats are not good, when I am the only ship pushing a side, watching cruisers and BBs hide 10km behind me? So while I take punishment for 4-6 mins from 3 ships they are sniping as maxrange. Yeah, those times are over unless division, i will become farming dmg cancer doing nothing but letting others take the dmg.

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[EURO]
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AvVdaCf.jpg

 

There we go, just after that I go up and kill one DD and one Cruiser and still hurt the rest ALOT. This is taken 1 min after I died, and lets see what my team is up to. 

 

 

Edit : They were hiding against a New Mexico, Tirpitz and a Mogami. 

Edited by Lemasive

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[CAIN]
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I can understand the frustration.

 

Pushing in a BB is a exercise in futility most of the times, as very few players stick with me when i push or announce my intentions.

The game i had recently on Hotspot in my Iowa was the most frustrating one and at the same time hilarious.

 

We were six ships on the western flank, a NoCar and three Cruisers and one DD.

I asked the DD to push the cap, while we were pushing around the island, where three ships appeared. One NoCar, one Fuso and a Hipper.

The sight of three ships must have been a pants crapping moment for the guys near me, cause they started running, despite us outnumbering them 2to1.

 

I asked the Cruisers to cover the Island to the right, so that no DD could sneak up on us, but they decided it's smarter to stay outside the firing range of the enemy and shoot the Island instead.

I managed to sink two of the ships, but then eat two torps from a sneaky DD and with my HP down my game ended there.

What followed, would have made Jingles die of laughing. A Fubuki at 45% HP that torped Islands for no appearent reason and went into a Gunfight with a full HP Kutusov.

A NoCar that sat still in the water and failed hard at the attempt to shoot a CL behind an Island and not noticing the enemy Benson that sailed into secondary range and launced a spread of torps at point blank range.

Two cruisers, sailing next to each other, appearently stuck in Zoom view, cause both didn't notice that the one on the left side was shooting the other to his right, while aiming at enemy ships to the right hand side some 16km away.

 

That game four ships were sunk by my team and we lost by points, because no one wanted to get close to the caps.

 

I decided a while ago, that in such cases, where my "support" decided to run and hide, i'll keep pushing despite being focus fired and get as many damage done as possible before going down and let my team handle the whole "we win by long range sniping" crapthat going on. I don't have to mention, that a lot of games end as a defeat but oddly enough, i end most of the times top - or near top - of XP earned.

 

 

One think though, don't use such language, it only gets you reported.

I use sarcasm and even that is something that get my Karma down.^^

Edited by Jethro_Grey

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Supertest Coordinator
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Yes you get campers at high tiers but don't yolo of alone. Try to follow and support those on your team who *are* pushing forward.

Anyway you seem to be frustrated as not doing too well. We all have the same issues in random battles though and I still (usually) do decent damage and get good results.

If you like pushing in BB I would recommend the US BBs. With New Mexico you really do need to push - somewhere sensible where you're not totally exposed.

But you die waaaay too much. Try to push *when needed* and when it makes sense. Looks like your charging off and dying too early when by surviving you could get more done overall.

 

today I had a game in imperator where I ended up in the enemy cap. Also in New Mexico I capped B on hotspot with my team and a Colorado ended up near the northern islands (we started south). So pushing in BBs does happen! In fact I had to request people not run off in the New Mexico game as I was getting left behind. 

 

It's more annoying when DDs don't cap or scout even though it's safe for them to do so. 

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[SCRUB]
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I'll just take the punge in the cold water and say this:

 

I absolutely get where you come from. I've been there myself, repeatedly and quite recently to boot (the people I was divisioned up with at the time can attest to my rant from TeamSpeak). As a battleship, you are more dependent on support than most other ships since you tend to draw a lot of aggro. If said support doesn't come, you die eventually. Even more frustrating when you got into this position because you played sensibly to win, like defending your base cap when everyone else seems to try and run away from the pushing enemy, apparently happy to lose the game just to not get sunk (even in mid tier games were repair costs are far from crippling!).

 

Suck it up, stand above it and don't give in to join otheris in their mediocrity. Play to win, not to stay alive. Losing a game with lots of health is still a lost game and passive gameplay doesn't reward much in the way of XP and credits either.

 

The next indisposable step is to mellow out and not let the frustration get to you (your screenshot is telling enough). Yes, potatoes r gonna potate. Let them, you can't change it. You can only improve yourself. And people don't improve a lot when the reward for their effort is frustration. So don't give in to frustration. Try to have fun regardless. Even though that won't make you win any more games, it will help you stay focused. Angry people tend to lose theirs and playing without focus only decreases your performance, leading to more frustration, it's a vicious cycle.

 

Tis just a gaem, y u haf to b mad.

 

That should be your mantra.

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