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ajappat

Damage cap on certain parts of ship

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Weekend Tester
477 posts
6,352 battles

To clarify what I'm talking about, atleast ships stern and bow have damage cap, so that after recieving certain amount of damage, the ship simply doesn't take any damage from that part.

 

I've never encountered this to be problem with other classes, but DD. I guess their low health makes this issue appear on this class mostly. I just had a game where 7k health nicholas plowed through 3 of my (kamikaze) torpedoes and survived. First torpedo taking about 6,5k health away, then his bow reached damage cap and next torpedoes did nothing. That is just insane.

 

I guess it's made that way as after enough beating "there's nothing left to damage". As it is though, it's very poorly implemented. I would rather have it some other way:

 

1) Remove the whole system.

2) Just reduce the damage after certain point.

3) Actually remove the bow/stern from ship model when damaged enough, so that there actually is nothing to damage, instead of having intact looking ship that is immune to incoming ordnance.

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Beta Tester
3,552 posts
8,863 battles

Also BBs are very good candidates for that to happen.

Because of their heal ability they can even have lots of hitpoints left while superstructure is out of its hitpoints and completely immune to shell damage.

 

I've also had I think ~20k Myogi survive IIRC three torps good for 40k max damage to bow.

(should have saved other launcher for hitting side)

 

Ship itself loosing parts would involve more modeling work...

Besides adding lots of new asset data while matches are already very demanding to load because of huge amount of model data in big amount of files.

(now heavily damaged/destroyed parts have blackened textures)

 

PS. Search for "Immortal Blyskawica" in Youtube.

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Players
1,130 posts
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I agree that the damage cap shouldn't exist on destroyers, they had very little reserve bouyancy and didn't really have any non-critical parts of the ship so any hits should deal damage to them. Destroyers are also small enough that it is almost impossible to aim for specific sections of them, as you are lucky enough to simply land hits on them.

 

Larger ships should still have the damage model, particularly as later battleships and cruisers adopted the all-or-nothing armour scheme that basically declared everything except the citadel unnecessary for the ship. In fact, I would argue for battleships that the non-citadel parts of the ship should have much lower health pools, as currently it is possible to do massive amounts of damage to battleships without actually penetrating anything important. I've seen one video showing a destroyer firing AP at a Yamato amidships and the Yamato lost 60-70% of it's entire health total before the upper decks above the armour belts and decks ran out of health, which is quite a lot of value to be put in some effectively empty spaces. Also, does anyone know if the repair ability actually restores health to specific parts or whether it simply increases the ships overall health pool?

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Beta Tester
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and didn't really have any non-critical parts of the ship

You're now messing up tank like point targets and ships.

 

The attacking Japanese force initially used armor-piercing shells, which proved largely ineffective against unarmored ships as they passed through and out without exploding. Even the small destroyer escorts were engineered with enough redundancy to survive dozens of hits without or before sinking.

https://en.wikipedia.org/wiki/Battle_off_Samar

 

Also, does anyone know if the repair ability actually restores health to specific parts or whether it simply increases the ships overall health pool?

"Heal" restores ship wide hitpoint pool.

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You're now messing up tank like point targets and ships.

 

The attacking Japanese force initially used armor-piercing shells, which proved largely ineffective against unarmored ships as they passed through and out without exploding. Even the small destroyer escorts were engineered with enough redundancy to survive dozens of hits without or before sinking.

https://en.wikipedia.org/wiki/Battle_off_Samar

 

That's overpenetration, not hitting unnecessary parts of the ship. Obviously, leaving a clean hole will do far less damage that having something explode inside the ship. Every ship has quite a lot of redundancy, however destroyers don't have entire areas of the ship that could be removed without affecting the ships combat performance.

 

Every single hit against a destroyer will cut into its reserve buoyancy and likely destroy some of its engines as almost the entire ship was filled with critical parts (even if they had multiples of many of them), in effect the entire destroyer was its citadel; compare this to battleships which had all the important things clustered together inside the citadel while everything outside the citadel was things like storages and crew quarters, battleships were designed to literally have holes and flooding in everything except the citadel and still be capable of fighting with almost 100% efficiency (making it home without any food supplies, kitchens or crew quarters and missing a fair amount of fuel is another matter). Battleships could function perfectly fine with everything outside the citadel being flooded dead weight.

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