[PST] Genie_of_the_Lamp Players 155 posts Report post #1 Posted March 27, 2016 By this another old "complaint" of mine. Dont know if more players feel the same way. If so say so. You know when y get a citadel, there is a BEEP like your getting deaf for many seconds. IMO the frequency is harmful for your ears. Its also irritating because all other sounds are dropped. I ve already some kind of ear damage cuz of my work and I hear some kind of peep every second. So I dont need this extra sound upon that. I m confident there are a lot of sounds that can replace it. I just hate this noise....! 6 Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #2 Posted March 28, 2016 (edited) +1, that noise is stupid. Replacing with a crew member saying "they hit our citadel" or something like that must be too hard. Edited March 28, 2016 by waxx25 Share this post Link to post Share on other sites
albinbino Players 662 posts 11,080 battles Report post #3 Posted March 28, 2016 +1, that noise is stupid. Replacing with a crew member saying "they hit our citadel" or something like that must be too hard. Sound is fine, you can lower down volume. I know many players would like to have peaceful sound so that nothing scares them, but this is war game. Share this post Link to post Share on other sites
waxx25 Players 1,296 posts 11,488 battles Report post #4 Posted March 29, 2016 Sound is fine, you can lower down volume. I know many players would like to have peaceful sound so that nothing scares them, but this is war game. it has nothing to do with fear or stress it is just an unpleasant noise and could be changed to make it better. Share this post Link to post Share on other sites
[ALONE] EdiJo Players 1,419 posts 11,712 battles Report post #5 Posted March 29, 2016 it is just an unpleasant noise And getting citadelled is one of the most unpleasant things in this game, so... Share this post Link to post Share on other sites
[1378] Nargoth73 Players 460 posts 3,768 battles Report post #6 Posted March 29, 2016 Maybe it's WarGaming's way of telling you you are playing your class wrong. Like showing your broadside to a battleship. But in all honesty, the sound is rather vexing and a change to the old sound would be appreciated. Share this post Link to post Share on other sites
DuckHuntPr0 Players 13 posts 230 battles Report post #7 Posted March 29, 2016 (edited) By this another old "complaint" of mine. Dont know if more players feel the same way. If so say so. You know when y get a citadel, there is a BEEP like your getting deaf for many seconds. Consider it as a flashbang grenade? After all, you being captain of the ship, is in there, in the citadel...With all respect, expect some "weird things" to occur should a 10cm+, highly explosive round (a bomb) hit your station(?) Be glad there is not "headshot!" where the entire bridge deck and command section would "in reality" get smeared along the remaining steel like juicy paté(?).. Edited March 29, 2016 by DuckHuntPr0 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #8 Posted March 29, 2016 Sound is fine, you can lower down volume. I know many players would like to have peaceful sound so that nothing scares them, but this is war game. The problem is, that noise actually hurts some peoples ears. Not exactly smart game development. And this isn't war, this is a game. It has to be pleasant to play, not hurt. Share this post Link to post Share on other sites
T_H_0_R Players 1,015 posts 4,182 battles Report post #9 Posted March 29, 2016 Nothing against citadel / heavy damage hits. But those module incapacitation... Haven't had one since recent patch. Hope they removed it. Share this post Link to post Share on other sites
DuckHuntPr0 Players 13 posts 230 battles Report post #10 Posted March 29, 2016 (edited) The problem is, that noise actually hurts some peoples ears. Not exactly smart game development. And this isn't war, this is a game. It has to be pleasant to play, not hurt. It happens to me, alot, but i can't really tell high pitch frequencies any longer. Don't know to the audio format WoWS uses, but to me it sounds wierd it should be a problem unless people use headphones with volume turned way up ridiculously loud (past safe-for-work 80 decibels). Though past that point, the high Hz might be annoying, but the low/mid Hz would then be far more damaging in the long run. Edited March 29, 2016 by DuckHuntPr0 Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #11 Posted March 29, 2016 It's doesn't hurt my ears except being annoying. I am just pointint it out, that for some people that is the case, I have hurt people complain about it in matches. It is still something that needs to be taken in to account. Share this post Link to post Share on other sites
DuckHuntPr0 Players 13 posts 230 battles Report post #12 Posted March 29, 2016 (edited) I ve already some kind of ear damage cuz of my work and I hear some kind of peep every second. So I dont need this extra sound upon that. I can kind of understand what you mean, bandsaws and CNC took mine....What kind of audio output do you use? Earplugs are often hell of a lot worse than good old headphones that cups the the entire ear, instead of just shooting the crap right at the eardrum..If this is the case, then WG should at least cut the higher Hertz from the sounds (which i, and sure alot of others, can't hear difference if they did remove it or not). Meanwhile, if using Linux and Wine, turning down "treble" a bit should be fairly easy on a PulseAudio/Alsa...But I'm sure there must be those kind of Equalizer tools on Windows OS' as well. If even just at "Control Panel > Sound".. (https://www.google.no/?gws_rd=ssl#newwindow=1&q=windows+sound+output+equalizer) . E.G If using headphone, have them set to that, and not stereo speakers. ...To me it just sounds like (counterstrike) flashbangs.. Edited March 29, 2016 by DuckHuntPr0 Share this post Link to post Share on other sites