Jump to content
Forum Shutdown 28/7/2023 Read more... ×
red_eye1980

The misery, the frustration, the contempt

42 comments in this topic

Recommended Posts

Players
387 posts
3,102 battles

What's going on with me the last 2-3 days? What on earth? This game is really starting to frustrate me. No Im not quitting, just wanna throw a couple of toys out my pram.

 

Did they change aiming? I can hit a lot less since the last patch. Not that I ever was an amazing sharp shooter, just saying. Maybe it has to do with playing the Colorado, but then I was playing that before.

 

Also what's with the teams in random battles? I`m playing tier 6-7 at the moment, sometimes 5 and usually you get the following:

 

The game starts, if it`s an abcd capture game, half the team will rush to the nearest circle. Especially on two brothers! Jesus guys it only takes one efing ship to capture the area. Let the nearest one take it, and the rest deploy!! Now the other 1/4 of the team do the normal thing to do and push forward, and the rest 1/4 either camp, or not loaded, or AFK, or the most frustrating one they go to the opposite side of the formation, and that takes from AGES to FOREVER depending on what you are driving. Why? Why can't you just push from where you were spawned? You don't know where the enemy is, so why go there????

 

So then the enemy gets sighted. And the cruisers first tack to retreat, show broadside and get citadelled....BOOM. Some BBs/CAs/DDs push forward only to be abandoned by everyone and facing odds like 3-5, 2-5 etc. The ones that escape the retreat. with less than half their health will only die 5 minutes later. So why not push forward? Why not hunt that DD instead of leaving your BB who's pushing to absorb hits for you unprotected? And BBs, why camp behind and shoot from safety, when you know that from the time you shoot till your shells land, that cruiser, who is out of range and can't burn your shiny deck with all its AAs, can do a 180 turn easy? Don't you know that once the front lines fall, then it's your turn? And no you're too big too hide, and you won't outrun them neither.

 

There was only one game I can remember (on Strait tier 7) where the whole team attacked like in Blitzkrieg, all ahead flank. The surviving retreating enemies all gathered at the south east corner, and kept being pounded by north and south. Angle what when they are shooting at you from everywhere? Not to mention that we had all 3 cap circles.

 

I'm not saying that it has to  be all attack though. There was this other game I remember last year, where someone at the start said: ''Guys, let's camp it out'', and 9/12 in the team did. We deployed like a V, DDs and CV scouting and surrounded the enemy that was coming in fast like a lemming train, picking them one by one. After that we all moved in to kill the retreaters and few of their campers at the back.

 

Why can I not have more battles like that???? Rant over. I'm a bit more calm now, I'll go play a game

 

 

  • Cool 2

Share this post


Link to post
Share on other sites
[BAD-A]
[BAD-A]
Beta Tester
2,078 posts
22,300 battles

What's going on with me the last 2-3 days? What on earth? This game is really starting to frustrate me. No Im not quitting, just wanna throw a couple of toys out my pram. +1 

 

Did they change aiming? I can hit a lot less since the last patch. Not that I ever was an amazing sharp shooter, just saying. Maybe it has to do with playing the Colorado, but then I was playing that before.

 

Also what's with the teams in random battles? I`m playing tier 6-7 at the moment, sometimes 5 and usually you get the following:

 

The game starts, if it`s an abcd capture game, half the team will rush to the nearest circle. Especially on two brothers! Jesus guys it only takes one efing ship to capture the area. Let the nearest one take it, and the rest deploy!! Now the other 1/4 of the team do the normal thing to do and push forward, and the rest 1/4 either camp, or not loaded, or AFK, or the most frustrating one they go to the opposite side of the formation, and that takes from AGES to FOREVER depending on what you are driving. Why? Why can't you just push from where you were spawned? You don't know where the enemy is, so why go there????

 

So then the enemy gets sighted. And the cruisers first tack to retreat, show broadside and get citadelled....BOOM. Some BBs/CAs/DDs push forward only to be abandoned by everyone and facing odds like 3-5, 2-5 etc. The ones that escape the retreat. with less than half their health will only die 5 minutes later. So why not push forward? Why not hunt that DD instead of leaving your BB who's pushing to absorb hits for you unprotected? And BBs, why camp behind and shoot from safety, when you know that from the time you shoot till your shells land, that cruiser, who is out of range and can't burn your shiny deck with all its AAs, can do a 180 turn easy? Don't you know that once the front lines fall, then it's your turn? And no you're too big too hide, and you won't outrun them neither.

 

There was only one game I can remember (on Strait tier 7) where the whole team attacked like in Blitzkrieg, all ahead flank. The surviving retreating enemies all gathered at the south east corner, and kept being pounded by north and south. Angle what when they are shooting at you from everywhere? Not to mention that we had all 3 cap circles.

 

I'm not saying that it has to  be all attack though. There was this other game I remember last year, where someone at the start said: ''Guys, let's camp it out'', and 9/12 in the team did. We deployed like a V, DDs and CV scouting and surrounded the enemy that was coming in fast like a lemming train, picking them one by one. After that we all moved in to kill the retreaters and few of their campers at the back.

 

Why can I not have more battles like that???? Rant over. I'm a bit more calm now, I'll go play a game

 

 

 

It is sheer hell at the moment

  • Cool 1

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

You get these times... For instance today I just played 15 games, I won 12 (divisioned in 5 of which one was a loss, so it was perfectly even with my solo stats for the day). That's not really usual, but neither are the utterly terrible days where I can't hit, where dispersion screws me over, where my teams are made up of bots, AFKers and potatoes.

The pain will pass, and relatively soon you will have a day where things go a little better than usual, but you won't notice it because it isn't spectacularly good. It's just the way we are, we notice the terrible and the great.

Share this post


Link to post
Share on other sites
[S-O-M]
Players
42 posts
915 battles

the words of a wounded man

 

 

I understand totally, i really like when people work as a team, and i actually tried Division gameplay for the first time, made 2 friends actually

we worked together and i managed to get a second kraken on my Hosho it was a really nice match.

Im not educated into WoWs tactic meta but i always try to talk with team and devise SOME kind of tactic,mostly people listen.

And i dont know about aiming,i just point and shoot, get frustrated if i miss and i shoot again xD

Share this post


Link to post
Share on other sites
[BKT]
Players
190 posts
7,193 battles

I completly understand your statement i am also one of those players who turn around when seeing the enemie aldo when there is a lot of them, maybe it is because i got sunked enough in the first two minutes. There are still many players who have a god mode or something else and can citadel hit everytime when i am in range so i better wait my time to shoot when they are distracted or something. The times i do rush into the enemie it seems a lot of my team are just waiting or are afk i dont know also most of games i play i am in the losing team so its just to stay alive long enough to get some points.

Share this post


Link to post
Share on other sites
[NIKE]
Beta Tester
3,412 posts
7,888 battles

Feel your pain.

 

Today I've been finishing off the new Mexico,  and just about every game is two brothers. I apparantly always spawn the furthest to one side. So I go there.

I push forward (at my slow 21 knots), with maybe 2 other ships if I'm lucky. The remaining 9 decide to go the other way, regardless of where they spawn.

 

My side encounters 5-6 enemy ships. The other side with 9 encounters about 4 (2-3 always camp or try down the middle). 

 

Every match is the same - the side I'm on either wins it's side or makes them pay incredibly dearly for it. The other side manage to get wiped out to a man despite having more than double the numbers. It's not even like they're facing superior forces - last time there was a bunch of tier 6 battleships and cruisers. They got wiped out by a few tier 4 cruisers.

Share this post


Link to post
Share on other sites
Players
23 posts
13,436 battles

I have the feeling also hiting targets has changed. Normally I blow a dd out of the water when he shows his broadside on 4-5 km of my Fuso, I mean 12 projectiles on a not to miss range should pop a dd but now I miss all or maybe 1x a 1020 dam hit. Really suprising.

Share this post


Link to post
Share on other sites
Players
387 posts
3,102 battles

Thanx for the sympathy guys,must have been a weekend thing. Things slightly better today. Not much time in the week though.

 

To de1hagar: i still find it harder to hit stuff now. And when i do it's either over pen or bounce off

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

...team play in random battles still better than Beatty + Evan-Thomas at Jutland* :trollface:

Sympathy - bad games happen just do what YOU can and at least die gloriously. I lost with Bogatyr in style today. 4 kills, high caliber, confederate.

Hitting things with BBs - try to remember the good shots. They do happen, but when things are going badly everything seems bad!

 

*(battle) cruisers run off ahead leaving the BBs behind who camp at the back till it's too late. (Battle) cruisers get citadelled and detonated...or what about Dogger Bank? Entire team focusses on one low HP enemy and let's the rest of the enemy team get away? :D

  • Cool 1

Share this post


Link to post
Share on other sites
Players
662 posts
11,080 battles

This is why is important to progress and play tiers 8+. People pay more for their ships, even for ammunition more, so the gameplay is bit more calculated and players try not to die for nothing.  However, since i cannot play Ibuki all the time due to credits costs , i occasionally play tier 5 to make credits (kamikaze and arp kongo) and then i have opportunity to see difference in game play between low tier and big boys tier. Reach tier 8+ and play with big boys :), especially tier 9 and 10 there noobs are filtered and thrown out.

Share this post


Link to post
Share on other sites
Supertest Coordinator
6,337 posts
4,395 battles

There are noobs at tier 9 and 10. Trust me!

 

Playing with the "big boys" is just frustrating usually. Good players are there but team play still doesn't happen very often. And the rage is greater. And the costs. And the length of games...

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
868 posts
5,081 battles

Yesterday we had one weird game... only BBs and CLs in our team, while enemy team had 2 DDs as well. So what happened? My friend and me in CLs pushed hard, killed capping DD who didn't expect cruisers so close, we hid in his smoke, killed some more ships, did a bit of rushing and we completely ruined everyone's idea of how this game is played. Of course we won, two of us didn't live long, but we did a great job. 

 

If it was situation that only one player is rushing, this wouldn't be possible, but with 2 or 3 players, this kind of aggressive play could really make this game fun again. This is how they play on RU servers, too bad everyone else on west doesn't seem to have balls to think like this.

Share this post


Link to post
Share on other sites
Beta Tester
239 posts
5,517 battles

A small game improvement that may help a little would be if when someone loaded in late they could actually scroll up and see the earlier battle chat they missed.

Share this post


Link to post
Share on other sites
Beta Tester
3,552 posts
8,863 battles

too bad everyone else on west doesn't seem to have balls to think like this.

Lack of balls can happen as easily also in other than top tiers.

Like some Minekaze taking the long detour to other flank in third line behind rest of the team instead of agressively being in front line to spot and harass enemies.

Or DDs in general being afraid to push ahead of rest of the team ending up to corners behind caps  New Dawn... check.

Heck, two thirds of the team going into one corner behind cap, ditto.

Share this post


Link to post
Share on other sites
Players
1,438 posts

Lack of balls can happen as easily also in other than top tiers.

Like some Minekaze taking the long detour to other flank in third line behind rest of the team instead of agressively being in front line to spot and harass enemies.

Or DDs in general being afraid to push ahead of rest of the team ending up to corners behind caps  New Dawn... check.

Heck, two thirds of the team going into one corner behind cap, ditto.

What's not to say that the Minekaze didn't go to the front line in his previous games and got squat support? Why should he do it again, in the hope this time the team will support as they should.

 

Some ships are built to perform certain roles well in a game; it does not mean this is the only task they should consider.

 

This is not to argue the valid point Esa made but rather point out that unless there is someone leading a team with the consent of the others in the team, most people go off their own experience, as we can see above that experience isn't always good. :honoring:

Share this post


Link to post
Share on other sites
Beta Tester
191 posts

Saturday toned with Toby in our Fusos, pushed the west flank of 2 Brothers with majority of team then both of turned to defend cap as 6/7 of reds coming orund. By the time we get there it is 75% done and by resetting 18 times, we buy enough time for our team to counter cap with 3. Eventually I succumb but Toby is still valiantly defending, we get our cap to over 75% theirs down to under 25% and we think we got this.

 

And the sheer incompetence of our cappers is to leave the enemy cap and engage a lone cruiser trying to stop them. No need for you to guess they all die and we lose.Unfecking beleivable all that defensive effort goes to waste (18 decaps in BBs)

 

This weekend we did suffer quite a bit of full on teams with no clue. Once or twice was on the receiving side of the other teams incompetence.

Share this post


Link to post
Share on other sites
[BOTES]
Players
807 posts
13,196 battles

Yesterday had a good game even if it was a loss. My gnevny, a fuso, nurmberg and an aoba all worked well together. We pushed together and carried the eastern flank. The loss, heartbreaking as it was (due to a moment of stupidity in our best cruiser) was still a good match. Ragemode didnt engage for the idiocy ... Just dissapointment. odd because it was a win thrown away. Guess it was the good teamwork i was enjoying more than the win/loss aspect.

Share this post


Link to post
Share on other sites
[DECOM]
Beta Tester
193 posts
7,926 battles

What's going on with me the last 2-3 days? What on earth? This game is really starting to frustrate me. No Im not quitting, just wanna throw a couple of toys out my pram.

 

Did they change aiming? I can hit a lot less since the last patch. Not that I ever was an amazing sharp shooter, just saying. Maybe it has to do with playing the Colorado, but then I was playing that before.

 

Also what's with the teams in random battles? I`m playing tier 6-7 at the moment, sometimes 5 and usually you get the following:

 

The game starts, if it`s an abcd capture game, half the team will rush to the nearest circle. Especially on two brothers! Jesus guys it only takes one efing ship to capture the area. Let the nearest one take it, and the rest deploy!! Now the other 1/4 of the team do the normal thing to do and push forward, and the rest 1/4 either camp, or not loaded, or AFK, or the most frustrating one they go to the opposite side of the formation, and that takes from AGES to FOREVER depending on what you are driving. Why? Why can't you just push from where you were spawned? You don't know where the enemy is, so why go there????

 

So then the enemy gets sighted. And the cruisers first tack to retreat, show broadside and get citadelled....BOOM. Some BBs/CAs/DDs push forward only to be abandoned by everyone and facing odds like 3-5, 2-5 etc. The ones that escape the retreat. with less than half their health will only die 5 minutes later. So why not push forward? Why not hunt that DD instead of leaving your BB who's pushing to absorb hits for you unprotected? And BBs, why camp behind and shoot from safety, when you know that from the time you shoot till your shells land, that cruiser, who is out of range and can't burn your shiny deck with all its AAs, can do a 180 turn easy? Don't you know that once the front lines fall, then it's your turn? And no you're too big too hide, and you won't outrun them neither.

 

There was only one game I can remember (on Strait tier 7) where the whole team attacked like in Blitzkrieg, all ahead flank. The surviving retreating enemies all gathered at the south east corner, and kept being pounded by north and south. Angle what when they are shooting at you from everywhere? Not to mention that we had all 3 cap circles.

 

I'm not saying that it has to  be all attack though. There was this other game I remember last year, where someone at the start said: ''Guys, let's camp it out'', and 9/12 in the team did. We deployed like a V, DDs and CV scouting and surrounded the enemy that was coming in fast like a lemming train, picking them one by one. After that we all moved in to kill the retreaters and few of their campers at the back.

 

Why can I not have more battles like that???? Rant over. I'm a bit more calm now, I'll go play a game

 

 

 

This!  and double this!    As a fellow Colorado player, I think we feel this more than others. We have to get close, and being slow, and very average in the range department have to commit to a direction to push from the beginning​. And yes, lately you never know whether you will have support, whether they all bugger-off to the opposite side of the map (you do that and you're out of the game), whether they turn-tail and run at first contact, whether they're just slow loaders of AFK (too slow to wait to find out) And DD's lately too - Seen a lot of friendly DD's hiding just behind their BB's from the start of the match FFS!

 

And there's not a lot you can do in that boat to re-act to what the rest of your team is doing.  so yeah, you end up tanking a flank, screaming for help and getting ignored.

Share this post


Link to post
Share on other sites
[LV-JS]
Beta Tester
75 posts

Random battles are all about Your own goals = not get sunk in first 10 min, avoid being targeted, deal as much dmg as possible (did You notice, there is nothing about wining).

This applies to all ship clases. Now it took me some time to realise this but after several hundread times being left to die alone only because I was trying to do "the right thing" I am now well aware that I CAN NOT realy on my team. There will be no support, no one will pull his neck for ya, everyone will turn arround because reasons...

 

 

 

Share this post


Link to post
Share on other sites
Players
261 posts
3,504 battles

Lately so often defeat was snatched from the jaws of certain victory that I completely lost faith in this game and its players. People doing everything wrong they possibly can getting rewarded by RNG in playing stationary broadside pillboxes with AP shells raining down on them scoring minimal damage hits if any  BUT NO citadels and HE shells do not start fires while they manage to start fires all around with every salvo sinking ships left and right (purely using HE) basically pulling of one Homer Simpson after the other and you sit there staring in utter disbelieve how much reward you can get with something that is considered terrible game play by most people (stationary broadside HE pillboxing).

Share this post


Link to post
Share on other sites
WG Staff
419 posts
1,295 battles

Hi Red_eye!

No, we didn’t change the aiming, but we all have those bad periods during which we simply can’t hit the broad side of a barn. Don’t worry it will pass :)
 

As for your other problem: World of Warships is a team game and when in a random matches you get that awesome team that miraculously has the perfect synergy and manages to work perfectly together, it is probably the best experience you can get in the game. However, random matches are…well random, with people of many nationalities, age groups, and priorities are playing together. This means that a lot of the time the synergy is not there and sometimes even perfect instructions in the in-game chat won’t help. That doesn’t mean that you can’t have fun, or you can’t perform well though. Random matches require a specific play style, which, by necessity, is a bit more self-centered than actual team modes (like ranked or Team Battles).  In my opinion, if you want to truly have fun in Random matches, you have to accept the fact that sometimes team-play simply won’t happen and you have to become the lone hero who carries the team on his back. The biggest challenge in Randoms is to find the fine line between the lone wolf and the team player play-styles. 

-Ph3lan

  • Cool 3

Share this post


Link to post
Share on other sites
Players
3,168 posts
9,352 battles

This is why is important to progress and play tiers 8+. People pay more for their ships, even for ammunition more, so the gameplay is bit more calculated and players try not to die for nothing.  However, since i cannot play Ibuki all the time due to credits costs , i occasionally play tier 5 to make credits (kamikaze and arp kongo) and then i have opportunity to see difference in game play between low tier and big boys tier. Reach tier 8+ and play with big boys :), especially tier 9 and 10 there noobs are filtered and thrown out.

 

lol. big boys. lol

 

most of those big boys are amongst worst players in the game. they have over 2-3k games with wr below 45% and 30k average damage in yamato/montana. their tactic is to camp behind and snipe from 20+km. and usually players do die for nothing... cause they dont do damage and just have crippling debt at the end of the game when they die (if they die).

Share this post


Link to post
Share on other sites
Beta Tester
438 posts
3,506 battles
 The game starts, if it`s an abcd capture game, half the team will rush to the nearest circle. Especially on two brothers! Jesus guys it only takes one efing ship to capture the area.

 

Sad secondary effect of increasing the value on XP & credits of capping (You should have seen the 1st implementation before WG nerfed the ammount of credits you earned by capping).

 

Maybe it has to do with playing the Colorado

 

It has everything to do with it... And you will understand it once you reach the NC. It all boils down to speed... You seem to pay attention to what your team is doing meaning you try to coordinate, NY, NM and Colorado are a free ticket to frustration for the team oriented player...

 

...You arrive late to provide help or are left behind by the flow of battle.

 

Keep on persevering and reach the NC... You will see how with her superior speed you can adapt MUCH better to the flow of battle... You will keep on seeing all disrupting behaviours you comment (Do not trust what ppl says about higher Tiers improving coordination... It's not happening. In fact, due to the extensive costs of mistakes... You will meet players allergic to damage, specially other BB pilots, more often), but this time, you will have the chance to be there and help improve things.

Edited by shulzidar

Share this post


Link to post
Share on other sites
Beta Tester
3,552 posts
8,863 battles

As for your other problem: World of Warships is a team game and when in a random matches you get that awesome team that miraculously has the perfect synergy and manages to work perfectly together, it is probably the best experience you can get in the game.

 

In my opinion, if you want to truly have fun in Random matches, you have to accept the fact that sometimes team-play simply won’t happen and you have to become the lone hero who carries the team on his back. The biggest challenge in Randoms is to find the fine line between the lone wolf and the team player play-styles. 

Actually if team works perfectly then match tends to be rather short leaving "but I didn't even really start" taste in to mouth:

xfg2m5g2.jpg

 

Correction, it's Grem Reaper which can make lots of matches good, in spite of "team mates". :trollface:

 

 

What's not to say that the Minekaze didn't go to the front line in his previous games and got squat support? Why should he do it again, in the hope this time the team will support as they should.

Uh, what has using ship's capabilities to do with having support?

Share this post


Link to post
Share on other sites

×