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SkybuckFlying

I don't like cruisers.

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(I was gonna post this in somebody elses thread, but might as well post it here in a new thread so we can hopefully discuss cruisers some more).

 

I don't like cruisers:

 

1. They usually slightly slower than destroyers.

2. They are more easily spotted then destroyers.

3. Launching torpedoes is harder than destroyers.

4. The die more easy then battleships.

5. They have no healing.

 

What are the real adventages of cruisers ?

 

6. Higher firing rate than battleships, but so do destroyers.

7. Cruisers kinda ideal for aim botters/assisters cause of higher fire rate and somewhat larger survivability than destroyers.

8. Might be able to turn ships on fire but so can destroyers.

 

So no real adventages, let's try again:

 

9. Obviously sonar... but how usefull is it really ? Vigilanity/acquisition skill of captain can already do something like that.

10. Which leaves AA defense which I am not sure how it exactly works, but I suspect it makes the torpedoes go wide and the bombers also wide, not sure though, not sure if this is the plane that does this or this ability.

11. Indeed can launch an AA plane... weak sauce it seems, rarely intercepts anything... CV planes too fast and I can easily fly around it. AA planes suck. Or are they responsibly for widening of torp/bomber ? Or both ?

 

I did have a dream about the cleveland though. It felt like I was driving a speed boat ! (I think.. not sure... could have also been a different ship :)).

 

Cleveland is one of the most powerfull ships damage wise... but overall the cruiser fun factor... I find it somewhat limiting. I find the other classes more fun to play.

 

Sometimes cruisers can be fun when using AP... but battleships can do that too or destroyers.

 

So basically my question for you is:

 

1. What can a cruiser do ? That other ships cannot ?

 

or

 

2. What do you find fun about cruisers ?

 

or

 

3. What do you think is usefull about cruisers ?

 

Only thing I can think of at the moment is the widening of torps/bombs and shooting down planes, they good for that.

 

Also last question which was basically the reason for starting this topic:

 

How will the new russian cruisers change any of this ? If at all ?

 

Will they be more fun to play ? Or not and just more of the same ? How will/might they be different ???

 

Edited by SkybuckFlying

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Alpha Tester
2,062 posts
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I'll elaborate in the morning, but CAs have great flexibility.

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[KLLCV]
Beta Tester
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The amount of ignorance in OP's post is too damn high.....

 

U know what, keep playing how u play. Don't ever touch cruisers cause apparently, every other class can do the same. Without you, good players wouldn't be able to bump their statistics even more. Don't ever change cause there is obviously no point trying to persuade u. 

 

 

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Players
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Have you tried turning your reasoning around?

Why play anything but cruisers since cruisers can do everything as well.

Lower detectability then battleships, higher rate of fire then battleships, more guns then destroyers, better AA then battleships and destroyers, some have the heal ability and none of the destroyers do, they are faster then battleships, they can have planes and destroyers cant, they have radar and sonar and neither battleships nor destroyers can.

 

WOW! If I cherry-pick everything they seem really [edited]overpowered! Why would anyone play anything BUT cruisers?

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[HORN]
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You don't like cruisers,well that's obvious.You also don't know a damn thing about them,that's even more obvious.You should try them instead of being a map clicker.

Edited by Sebane_1

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[KOKOS]
[KOKOS]
Beta Tester, Players
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Dear Skybuckflying,

 

I noticed that you invest a lot of your time into starting all these, mostly useless,  troll/complain/whine topics (perfect example) here on the forum.

I have an idea. Why not invest that time into playing the game, and improve your gameplay?

 

Why?

 

If you try to learn/understand how the game/gameplay works, your own game experience/gameplay will improve.

This will result in less whine/complain topics from you. (I hope...)

 

So that would be a win - win situation for you and for everyone here on the forum.

 

:hiding:

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Players
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I love my Aoba and Kuma. Loved my St Louis, Phoenix, Omaha before the 20% nerf to their max range. I quite like the Furutaka. Myoko is OK for me. The Mogami can be fun too.

 

Cruisers are great at taking out DD's, once they make the mistake of getting too close. Any 1 on 1 duel with a DD at 7 km's or less range and there's a high chance they will be dead with minimal damage to me.

 

Cruisers are good at taking out other cruisers. especaially the not so good players that sail broadside on.

 

Cruisers are OK at taking out BB's 1 on 1 if you have the space to kite them. Keep them at near maximum range and whittle them down with HE whilst keeping properly angled towards them.

 

Cruisers are the best ships at coping with enemy bombers. Launch your fighter when their fighters aren't around and tap that T button for protection of yourself and the ships around you. 2 or 3 mid to upper tier cruisers in a bunch will shoot down a lot of planes. You are fast and manueverable enough to avoid torps a lot of the time. Grid pattern drops are the ones that will get you.

 

As soon as you latch onto a CV they will be out of action pretty quickly.

 

Crusiers have good enough speed to make them flexible to what's going on on the mini map (which I prefer to have as a maxi map).

 

 

DD's can be annoyingly fragile - even though they provide fast paced fun. BB's annoyingly slow to move and fire and annoying when the RNG dispersion goes wrong and you have to wait 30 secs for your next shot. Also annoying when DD's mug you at close range. BB's are great for racking up high average damage scores. CV's, if I wanted to play RTS I'd play Forged Alliance not World of Warships.

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[SCRUB]
Players, Players, Sailing Hamster
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59% WR in overwhelmingly cruisers disagrees with you.

 

Let's put this into older RPG roles:

  • BB's: health tank class with high alpha strike capability. Notice I wrote capability because from farther away it's less likely.
  • DD's: rogue class with high stealth and
    • high alpha strike and/or
    • medium-to-good sustainable stealth DPM
  • CV's: remote strike or direct damage class
  • and finally: CA/CL's: DPM class. Cruisers are all about the DPM and DoT. 

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[KUMA]
Beta Tester
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The mind boggles at how you've played over two thousand games without learning a damn thing about one of the game's main classes. There are only four of them for crying out loud >_<. 

 

 

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Beta Tester
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God this guys doesn't give up does he??

 

How is it possible to be a stupid as skybucks just been again and still be able to use a keyboard to write all this drivel?

 

Now that's a question

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Players
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Skybuck, I will explain you how cruisers work. First, you need to set a hostile BB on fire. Then, you'll drive around it in circles and proceed to grill sausages and roast marshmallows in that fire. You can also sing campfire songs while driving around the BB.

 

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Players
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The amount of ignorance in OP's post is too damn high.....

 

+1

 im betting  hes some 4x% dude

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[SCRUB]
Beta Tester
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I miss acheron, where is he? This is just a poor substitute... :trollface:

 

Also: cruisers are mostly fine, though the high tier CAs might need a little something to get an edge over some of the DDs (coughradarcough).

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I don't like cruisers destroyers:

 

1. They usually slightly slower barely faster than destroyers cruisers.

2. They are more easily spotted fall apart way faster then destroyers cruisers.

3. Launching torpedoes Sinking ships with guns is harder than destroyers cruisers.

4. The die more easy then battleships cruisers.

5. They have no healing.

 

What are the real adventages of cruisers destroyers?

 

6. Higher firing rate than battleships They have torpedoes, but so do most destroyers cruisers.

7. Cruisers Destroyers have kinda ideal for aim botters/assisters for torpedoes cause of higher fire rate and somewhat larger survivability than destroyers and are more stealthy.

8. Might be able to turn ships on fire but so can destroyers cruisers.

 

So no real adventages, let's try again:

 

9. Obviously sonar engine boost... but how usefull is it really ? Vigilanity/acquisition skill of captain Sierra Mike flags can already do something like that.

10. Which leaves AA defense smoke screen which I am not sure how it exactly works, but I suspect it makes the torpedoes go wide and the bombers shells also wide, not sure though, not sure if this is the plane that does this or this ability.

11. Indeed can launch an  use AA defence plane sometimes... weak sauce it seems, rarely intercepts shoots down anything... CV planes too fast and I can easily fly around it. AA planes sucks. Or are they responsibly for widening of torp/bomber ? Or both ?

 

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[BONUS]
[BONUS]
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I don't like cruises either. So I've pretty much stopped playing them.

 

That is all.

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Alpha Tester
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To all people trolling the OP, you are not better than him.

 

About liking or not cruisers, it's obviously you haven't played then enough. It's the easiest class to pick up and start being effective with. Things get rougher at higher tiers where the amount of freedom you have diminishes exponentially but you then discover you are the class that can initiate and end an engagement more easily in an efective way. You are not a destroyer that when trying to stealth must somehow pray for the enemy to not change course or have enough dodging skills, you've got acurate guns that will deal damage and destroy stuff from any other class. In short, the flexibility your caracteristics give you are your greatest strenght.

 

So please try to deduce, either by watching others play or by playing a lot, how to best use that flexibility.

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"Actually I do like cruisers, it's when I hit them with a single 10k shot !" HIHIHIHIHIHI.

 

Now that's a true intentional troll ! ;) >=DDDD

 

:P***********************************************************

:):)

Edited by SkybuckFlying

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[BLOBS]
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I miss acheron, where is he? This is just a poor substitute... :trollface:

 

Also: cruisers are mostly fine, though the high tier CAs might need a little something to get an edge over some of the DDs (coughradarcough).

 

Dont think so they need not to die instantly when a high tir BB even remotely looks into their direction then they have enogh Hp/can maneuver to do something agist DDs.

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