[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #1 Posted March 23, 2016 (edited) (I was gonna post this in somebody elses thread, but might as well post it here in a new thread so we can hopefully discuss cruisers some more). I don't like cruisers: 1. They usually slightly slower than destroyers. 2. They are more easily spotted then destroyers. 3. Launching torpedoes is harder than destroyers. 4. The die more easy then battleships. 5. They have no healing. What are the real adventages of cruisers ? 6. Higher firing rate than battleships, but so do destroyers. 7. Cruisers kinda ideal for aim botters/assisters cause of higher fire rate and somewhat larger survivability than destroyers. 8. Might be able to turn ships on fire but so can destroyers. So no real adventages, let's try again: 9. Obviously sonar... but how usefull is it really ? Vigilanity/acquisition skill of captain can already do something like that. 10. Which leaves AA defense which I am not sure how it exactly works, but I suspect it makes the torpedoes go wide and the bombers also wide, not sure though, not sure if this is the plane that does this or this ability. 11. Indeed can launch an AA plane... weak sauce it seems, rarely intercepts anything... CV planes too fast and I can easily fly around it. AA planes suck. Or are they responsibly for widening of torp/bomber ? Or both ? I did have a dream about the cleveland though. It felt like I was driving a speed boat ! (I think.. not sure... could have also been a different ship ). Cleveland is one of the most powerfull ships damage wise... but overall the cruiser fun factor... I find it somewhat limiting. I find the other classes more fun to play. Sometimes cruisers can be fun when using AP... but battleships can do that too or destroyers. So basically my question for you is: 1. What can a cruiser do ? That other ships cannot ? or 2. What do you find fun about cruisers ? or 3. What do you think is usefull about cruisers ? Only thing I can think of at the moment is the widening of torps/bombs and shooting down planes, they good for that. Also last question which was basically the reason for starting this topic: How will the new russian cruisers change any of this ? If at all ? Will they be more fun to play ? Or not and just more of the same ? How will/might they be different ??? Edited March 23, 2016 by SkybuckFlying Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #2 Posted March 23, 2016 I'll elaborate in the morning, but CAs have great flexibility. Share this post Link to post Share on other sites
[KLLCV] Exustio Beta Tester 508 posts 5,264 battles Report post #3 Posted March 23, 2016 The amount of ignorance in OP's post is too damn high..... U know what, keep playing how u play. Don't ever touch cruisers cause apparently, every other class can do the same. Without you, good players wouldn't be able to bump their statistics even more. Don't ever change cause there is obviously no point trying to persuade u. 5 Share this post Link to post Share on other sites
EmilyFara Players 1,091 posts 2,423 battles Report post #4 Posted March 23, 2016 Have you tried turning your reasoning around? Why play anything but cruisers since cruisers can do everything as well. Lower detectability then battleships, higher rate of fire then battleships, more guns then destroyers, better AA then battleships and destroyers, some have the heal ability and none of the destroyers do, they are faster then battleships, they can have planes and destroyers cant, they have radar and sonar and neither battleships nor destroyers can. WOW! If I cherry-pick everything they seem really [edited]overpowered! Why would anyone play anything BUT cruisers? 5 Share this post Link to post Share on other sites
[HORN] Wolfenbane Players 374 posts Report post #5 Posted March 23, 2016 (edited) You don't like cruisers,well that's obvious.You also don't know a damn thing about them,that's even more obvious.You should try them instead of being a map clicker. Edited March 23, 2016 by Sebane_1 Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #6 Posted March 23, 2016 Dear Skybuckflying, I noticed that you invest a lot of your time into starting all these, mostly useless, troll/complain/whine topics (perfect example) here on the forum. I have an idea. Why not invest that time into playing the game, and improve your gameplay? Why? If you try to learn/understand how the game/gameplay works, your own game experience/gameplay will improve. This will result in less whine/complain topics from you. (I hope...) So that would be a win - win situation for you and for everyone here on the forum. 10 Share this post Link to post Share on other sites
__Katniss__ Players 790 posts 2,278 battles Report post #7 Posted March 23, 2016 Name of the topic explain everything. Its waste of the time to read rest. Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #8 Posted March 23, 2016 I love my Aoba and Kuma. Loved my St Louis, Phoenix, Omaha before the 20% nerf to their max range. I quite like the Furutaka. Myoko is OK for me. The Mogami can be fun too. Cruisers are great at taking out DD's, once they make the mistake of getting too close. Any 1 on 1 duel with a DD at 7 km's or less range and there's a high chance they will be dead with minimal damage to me. Cruisers are good at taking out other cruisers. especaially the not so good players that sail broadside on. Cruisers are OK at taking out BB's 1 on 1 if you have the space to kite them. Keep them at near maximum range and whittle them down with HE whilst keeping properly angled towards them. Cruisers are the best ships at coping with enemy bombers. Launch your fighter when their fighters aren't around and tap that T button for protection of yourself and the ships around you. 2 or 3 mid to upper tier cruisers in a bunch will shoot down a lot of planes. You are fast and manueverable enough to avoid torps a lot of the time. Grid pattern drops are the ones that will get you. As soon as you latch onto a CV they will be out of action pretty quickly. Crusiers have good enough speed to make them flexible to what's going on on the mini map (which I prefer to have as a maxi map). DD's can be annoyingly fragile - even though they provide fast paced fun. BB's annoyingly slow to move and fire and annoying when the RNG dispersion goes wrong and you have to wait 30 secs for your next shot. Also annoying when DD's mug you at close range. BB's are great for racking up high average damage scores. CV's, if I wanted to play RTS I'd play Forged Alliance not World of Warships. Share this post Link to post Share on other sites
[SCRUB] piritskenyer Players, Players, Sailing Hamster 3,462 posts 5,363 battles Report post #9 Posted March 23, 2016 59% WR in overwhelmingly cruisers disagrees with you. Let's put this into older RPG roles: BB's: health tank class with high alpha strike capability. Notice I wrote capability because from farther away it's less likely. DD's: rogue class with high stealth and high alpha strike and/or medium-to-good sustainable stealth DPM CV's: remote strike or direct damage class and finally: CA/CL's: DPM class. Cruisers are all about the DPM and DoT. Share this post Link to post Share on other sites
[KUMA] Kittykami Beta Tester 289 posts 11,934 battles Report post #10 Posted March 23, 2016 The mind boggles at how you've played over two thousand games without learning a damn thing about one of the game's main classes. There are only four of them for crying out loud >_<. 2 Share this post Link to post Share on other sites
shockinhockin Beta Tester 449 posts 3,291 battles Report post #11 Posted March 23, 2016 God this guys doesn't give up does he?? How is it possible to be a stupid as skybucks just been again and still be able to use a keyboard to write all this drivel? Now that's a question Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #12 Posted March 23, 2016 Skybuck, I will explain you how cruisers work. First, you need to set a hostile BB on fire. Then, you'll drive around it in circles and proceed to grill sausages and roast marshmallows in that fire. You can also sing campfire songs while driving around the BB. Share this post Link to post Share on other sites
[NWP] Gojuadorai Players 2,832 posts 21,712 battles Report post #13 Posted March 23, 2016 The amount of ignorance in OP's post is too damn high..... +1 im betting hes some 4x% dude Share this post Link to post Share on other sites
OopsIPennedYouAgain Players 960 posts 7,026 battles Report post #14 Posted March 23, 2016 (edited) Whoa another evaluation by Skybuck. Edited March 23, 2016 by WehrmachtMirEssen 7 Share this post Link to post Share on other sites
[SCRUB] Loran_Battle Beta Tester 1,245 posts Report post #15 Posted March 23, 2016 I miss acheron, where is he? This is just a poor substitute... Also: cruisers are mostly fine, though the high tier CAs might need a little something to get an edge over some of the DDs (coughradarcough). Share this post Link to post Share on other sites
[TU] Seaman_Staines1 Players 489 posts 18,111 battles Report post #16 Posted March 23, 2016 I dont like you much. But I dont waste time posting a topic about it. And FYI your not a CA driver. Cruisers (17) 334 163 477 Share this post Link to post Share on other sites
Meneleus Players 596 posts 7,522 battles Report post #17 Posted March 23, 2016 I don't like cruisers destroyers: 1. They usually slightly slower barely faster than destroyers cruisers. 2. They are more easily spotted fall apart way faster then destroyers cruisers. 3. Launching torpedoes Sinking ships with guns is harder than destroyers cruisers. 4. The die more easy then battleships cruisers. 5. They have no healing. What are the real adventages of cruisers destroyers? 6. Higher firing rate than battleships They have torpedoes, but so do most destroyers cruisers. 7. Cruisers Destroyers have kinda ideal for aim botters/assisters for torpedoes cause of higher fire rate and somewhat larger survivability than destroyers and are more stealthy. 8. Might be able to turn ships on fire but so can destroyers cruisers. So no real adventages, let's try again: 9. Obviously sonar engine boost... but how usefull is it really ? Vigilanity/acquisition skill of captain Sierra Mike flags can already do something like that. 10. Which leaves AA defense smoke screen which I am not sure how it exactly works, but I suspect it makes the torpedoes go wide and the bombers shells also wide, not sure though, not sure if this is the plane that does this or this ability. 11. Indeed can launch an use AA defence plane sometimes... weak sauce it seems, rarely intercepts shoots down anything... CV planes too fast and I can easily fly around it. AA planes sucks. Or are they responsibly for widening of torp/bomber ? Or both ? 3 Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,951 battles Report post #18 Posted March 23, 2016 I don't like cruises either. So I've pretty much stopped playing them. That is all. 1 Share this post Link to post Share on other sites
_FTD_ ∞ Players 908 posts 10,097 battles Report post #19 Posted March 23, 2016 I don't like you. 1 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #20 Posted March 23, 2016 Netter AA than BBS ? Loks AT Iowa and Montana... Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #21 Posted March 23, 2016 To all people trolling the OP, you are not better than him. About liking or not cruisers, it's obviously you haven't played then enough. It's the easiest class to pick up and start being effective with. Things get rougher at higher tiers where the amount of freedom you have diminishes exponentially but you then discover you are the class that can initiate and end an engagement more easily in an efective way. You are not a destroyer that when trying to stealth must somehow pray for the enemy to not change course or have enough dodging skills, you've got acurate guns that will deal damage and destroy stuff from any other class. In short, the flexibility your caracteristics give you are your greatest strenght. So please try to deduce, either by watching others play or by playing a lot, how to best use that flexibility. Share this post Link to post Share on other sites
Ragoutrabbit Players 274 posts 1,835 battles Report post #22 Posted March 23, 2016 I just see Cruisers as XP pinata.... Share this post Link to post Share on other sites
[RSC] SkybuckFlying Players 1,246 posts 31,660 battles Report post #23 Posted March 23, 2016 (edited) "Actually I do like cruisers, it's when I hit them with a single 10k shot !" HIHIHIHIHIHI. Now that's a true intentional troll ! ;) >=DDDD *********************************************************** Edited March 23, 2016 by SkybuckFlying Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #24 Posted March 23, 2016 I miss acheron, where is he? This is just a poor substitute... Also: cruisers are mostly fine, though the high tier CAs might need a little something to get an edge over some of the DDs (coughradarcough). Dont think so they need not to die instantly when a high tir BB even remotely looks into their direction then they have enogh Hp/can maneuver to do something agist DDs. Share this post Link to post Share on other sites
Allessandaro Players 54 posts 2,645 battles Report post #25 Posted March 23, 2016 Radar, invented by the British, perfected by the Americans, but given to Soviet cruisers? Share this post Link to post Share on other sites