Jump to content
Forum Shutdown 28/7/2023 Read more... ×
You need to play a total of 50 battles to post in this section.
LilJumpa

Interessante Infos aus aller Welt - Infothread (keine Diskussion)

6,872 comments in this topic

Recommended Posts

[PUPSI]
Freibeuter
15,160 posts
Vor 3 Stunden, YabbaCoe sagte:

Commanders!

Let’s talk about some of the main new features of the upcoming Update.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
09.02.2023 01:30
  • Development Blog

Trouble in the Hot Tub, early access to Pan-American cruisers, a new season of Ranked Battles, and other new features – Closed Test 12.2

Let’s talk about some of the main new features of the upcoming Update.

 

Trouble in the Hot Tub

 

April Fools’ Day, bathtub battles are back!

 

The Hot Tub map of old has been updated, including with some animated props.

 

pZVIl1UCVAgYEzLJ182jvGoOJ9Jl7Rt0z1E3Ncum.jpgIzyqQxRVcJcpcMxay2sHG19AIoLIs6Nc6cBXShsX.jpgzQGDlm3wnZgAqIfD616HQ5V8WbD6YTcdJaAObehj.jpgmpnm9Ukvl3gB48acaek1NsiT8UXTrce8A0xx2Ylf.jpg

 

6 rubber duck “ships” have been added to the game with a new armament type – mines.

 

7gdQ4RhnmZHkaeVZhcnHnkBNpqioy5Bjp4W5903a.jpggjOBNvk6W2qDw5PxV2YNBozeETrmgICVJtylLVca.jpg2zdG3a3vY7qtaaCdyZgtGWY2Lw3lVQCdocVRqStK.jpg

 

Laying mines is mechanically similar to dropping depth charges. Mines do not sink, do not move, and explode after a certain amount of time has elapsed or after coming into contact with an enemy ship. Exploding mines have a certain chance of causing flooding.

 

xpOnzhybqTkG9VCLo1veHVGnhVurm38AsW9TnTRm.jpg

 

The battles will be held in a 9v9 format according to the rules of the Domination mode.

Rubber ducks are resilient, so when colliding with each other or with static objects on the map, they will bounce away.

Duck ships will be controlled by special duck commanders.

 

gnU6vkn85WrSDfyjw3IBmfw27P4Dn6lHSUdHGkpT.jpg

 

Early Access to Pan-American Cruisers

In Update 12.2, early access to Pan-American cruisers will begin. In honor of the event, thematic permanent camouflages for Tier VIII-X ships and a commemorative flag have been added to the game, and the port of Rio de Janeiro has been specially decorated.

zEjFPhqUeP5uBHonvP36tjA74wcqQE0tU7KT0QoB.jpgB4SepTtYcO82DlsjyqMK6PoWaWf5kRfhXX0O8LQ9.jpgpN4szD73eFnq8thNv9PRDaRWrOC3X1Jq4CINbehR.jpg

mBu0rim6wBSPq8fX5riXNyFv7kk1nj7pOd9r0niU.jpg

K8Zhl7ypwj0tkpaYAzPVF8CgWmGPnl8p18HS0gPm.jpgWiU7IzBlfoSBJI36WOC6YyFxWADxzdnW7s98UhA0.jpgtgNEsUymX2aqYcLdpvJ0beLn4fpasdGNuQ3gofLp.jpg8YK3ngMTplr9gMT3wDrpqC9NNG1hoLofbTFJwneP.jpg

 

Ranked battles

In Update 12.2, the eleventh season of Ranked Battles will begin, in which it will be possible to take part with all ship types.

Battles will take place in the following formats:

  • Bronze and Silver leagues
    • 6v6 on Tier VIII-IX ships.
  • Gold league
    • 6v6 on Tier X ships.

In this season, the rule for retaining a star in case of defeat is the same for all leagues. The star will be saved only by the first player by Base XP on the losing team.

 

Changes in Season 20 of Clan Battles

 

With the release of Update 12.2, the map Shatter will be removed from the list of maps for Season 20 of Clan Battles. The map Hotspot will take its place.

pbTDZTETPWvW6uiLmN9rsf7XjgbkKNlBheyB5EK3.jpg

 

Content additions and changes

Added the ships STAR Kitakaze and STAR Edinburgh, with characteristics similar to Kitakaze and Edinburgh respectively, as well as commanders Andromeda and Triangulum with unique voiceovers.

TwRRVeCRvOowVcxqQoaD5UvX4xxPXWGZygm7xLY7.jpg2fBiwafWxzF1TgVHi3tQliyolOJuzM37VCjEXcNM.jpg

QbaWDuACJqxGJMZh3IyIARo6u4yYk32rHZ3NTM7j.jpg

 

The main features of the ships: a permanent camouflage that dynamically changes its appearance right in battle, depending on whether the ship is detected.

Added 4 "Submarine Commander" emblems similar to existing emblems for other ship classes.

5aQL56tl9Zeg1B8WGM7ovbPMunS97jBw3cDz6STI.jpg

The conditions for obtaining the emblems are to reach a certain average damage per battle value on submarines over the last 100 battles. Can be completed in Random Battles on submarines of certain tiers.

Emblem

Submarine Tier

Average Damage

Submarine Commander III

VIII, X

23,000

Submarine Commander II

VIII, X

26,000

Submarine Commander I

VIII, X

40,000

Submarine Commander. Elite

X

60,000

 

New background and symbol added

UPxMT3wZz0PJDfGtEkIP1ke92tHlk3ME9S2x7JEs.jpg

 

The mechanism for dropping special commanders which may be on the account of more than one from containers has been updated: The commanders that the player does not yet have will be the first to drop. The probability of dropping any of the unobtained commanders remains the same.

 

After receiving all commanders from such a container, the chance of dropping any of them will be the same.

Commander Ashley Violet got a special voiceover.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 3
  • Funny 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 42 Minuten, YabbaCoe sagte:

Commanders!

See what new content has been added for the King of the Sea tournament

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
09.02.2023 20:15
  • Development Blog

Content for King of the sea XV tournament – Closed Test 12.2

See what new content has been added for the King of the Sea tournament

 
  • Permanent camouflage “King of the Sea XV — Viking” for Halland.

AOAPI7zOEBUL1UmhsU91OSbk7hhMENQJmvJmeD3H.jpg

  • Commander Björn Konungr with a unique voiceover.
  • The King of the Sea XV Commemorative flag
  • The King of the Sea XV Tournament Finalist Achievement Finalist

HrMPwBKhjnLqA7vu7VeE0KUYVD1BzCRh3nBM6O26.jpg

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

Vor 27 Minuten, YabbaCoe sagte:

Commanders!

A branch of European destroyers has been added to the game for testing, as well as the European cruiser Elli, the British cruiser Nottingham, and the American submarine Gato.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
09.02.2023 20:30
  • Development Blog

New ships – Closed Test 12.2

A branch of European destroyers has been added to the game for testing, as well as the European cruiser Elli, the British cruiser Nottingham, and the American submarine Gato.

 

At the upcoming closed testing session, a branch of European destroyers will be added to the game.

The ships have a solid stock of HP and are armed with fast-reloading main battery guns with a good firing range. From Tier VIII, the guns have flat ballistics. Their torpedoes have high speed, but low damage and range.

The new destroyers have medium speed and high visibility. The available consumables are Smoke Generator and Engine Boost, and starting from Tier VIII, ships can use a special Surveillance Radar with a fast reload time but a very short action time.

 

European destroyer Muavenet, Tier V

UFtr4riPJRam2AZbzsEVl8f5XSsi52n1QJnAsqVZ.jpg

 

In 1938, Turkey ordered four ships of the latest I-class from Great Britain. But two of them, including Muavenet, were purchased by Great Britain when World War II broke out. Muavenet, which became HMS Inconstant, began service in the Metropolitan Fleet, then was transferred to the Eastern Fleet, where she participated in amphibious operations on Madagascar. In the summer of 1942, the ship took part in convoys to Malta. Later, the destroyer fought in the Atlantic, where she escorted northern convoys and provided cover for the Normandy landing. In 1946, the ship was returned to Turkey, where she again acquired the name Muavenet - in honor of the destroyer Muâvenet-i Millîye, which sank the British battleship Goliath during the Gallipoli campaign of World War I.

Spoiler

European destroyer Muavenet, tier V

Hit points – 11900. Plating - 10 mm.
Main battery - 4x1 120 mm. Firing range - 10.5 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 808 m/s.
Maximum AP shell damage - 2100. AP initial velocity - 808 m/s.
Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 94 m. Sigma – 2.00.
Depth charges:
Maximum damage - 5000.0. Number of charges - 2. Bombs in a charge - 5. Reload time - 40.0 s.
Torpedo tubes - 1x4 533 mm.
Maximum damage - 6200. Range - 6.0 km. Speed - 72 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 2x1 20.0 mm., 4x2 20.0 mm.
AA defense short-range: continuous damage per second - 123, hit probability - 95 %, action zone - 2.0 km;
Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.1 s. Surface detectability – 6.6 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke  – 2.4 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Smoke Generator 
  • 3 slot - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

European destroyer Stord, Tier VI

aWPd0HijN7ae6YTz487n97fcLwukGXzcAkjfo97x.jpg

 

With the outbreak of World War II, Great Britain launched the mass construction of destroyers in batches of eight. As a rule, all of them had four single-gun mounts of 102-120mm guns and one or two four-tube torpedo launchers. Two of them were transferred to the Norwegian Navy and received the names Stord and Svenner. Stord entered service in September 1943. In 1943–44. the ship participated in operations in the North Atlantic and escorted polar convoys. During the Battle of the North Cape, Stord took part in the sinking of German battleship Scharnhorst. In 1944, the destroyer participated in covering the landings in Normandy, and then returned to escorting convoys to the USSR. After the war, Stord became the flagship of the Norwegian Navy.

Spoiler

European destroyer Stord, tier VI

Hit points – 11900. Plating - 16 mm.
Main battery - 4x1 120 mm. Firing range - 11.0 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 808 m/s.
Maximum AP shell damage - 2100. AP initial velocity - 808 m/s.
Reload time - 4.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 98 m. Sigma – 2.00.
Depth charges:
Maximum damage - 5000.0. Number of charges - 2. Bombs in a charge - 16. Reload time - 40.0 s.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 7533. Range - 6.0 km. Speed - 72 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 4x2 20.0 mm., 1x2 40.0 mm.
AA defense short-range: continuous damage per second - 84, hit probability - 95 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 35, hit probability - 100 %, action zone - 3.5 km;
Maximum speed - 36.8 kt. Turning circle radius - 590 m. Rudder shift time – 3.0 s. Surface detectability – 7.0 km. Air detectability – 3.0 km. Detectability after firing main guns in smoke  – 2.6 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Smoke Generator
  • 3 slot - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

European destroyer Grom, Tier VII

LQJuCprc6sKBI2WL2D2SDeRYGYdwoLk8HxS0DMHR.jpg

 

Grom and Błyskawica entered service in 1937, becoming the strongest European destroyers of their time after the latest French ones. With the imminent outbreak of World War II, the destroyers broke through the Baltic to Britain to help escort wartime supply convoys to Poland. However, the convoys were never organized due to the rapid fall of Poland, and Grom came under the command of the British fleet, with which she took part in the Norwegian campaign. On May 4, 1940, Grom was hit by a bomb in the torpedo tube, which caused the torpedoes to detonate. The ship sank within three minutes.

Spoiler

European destroyer Grom, tier VII

Hit points – 15500. Plating - 16 mm.
Main battery - 1x1 120 mm. Firing range - 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2200. AP initial velocity - 900 m/s.
Reload time - 6.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 97 m. Sigma – 2.00.
Main battery - 3x2 120 mm. Firing range - 10.9 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2200. AP initial velocity - 900 m/s.
Reload time - 6.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 97 m. Sigma – 2.00.
Depth charges:
Maximum damage - 2800.0. Number of charges - 2. Bombs in a charge - 6. Reload time - 40.0 s.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 7533. Range - 6.0 km. Speed - 72 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 2x2 40.0 mm., 4x2 13.2 mm.
AA defense short-range: continuous damage per second - 46, hit probability - 95 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone - 3.5 km;
Maximum speed - 39.0 kt. Turning circle radius - 610 m. Rudder shift time – 4.3 s. Surface detectability – 7.0 km. Air detectability – 3.1 km. Detectability after firing main guns in smoke  – 2.6 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Smoke Generator 
  • 3 slot - Engine Boost

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

European destroyer Split, Tier VIII

Yoeb6ZUgyrUYAQgtcgIHE9Yuimzn1WfI6dKqtQbC.jpg

 

In the 1930s By order of the Yugoslav Navy, French specialists designed a large destroyer based on Le Fantasque. The boiler and turbine plant was purchased in the UK, and the fire control system in France. Split, named after the city in which it was built, was laid down in 1939 and was to be armed with five Czechoslovak 140 mm guns. In 1941, the city of Split was captured by the Italians, who decided to complete the construction of the ship. In 1943 the destroyer was renamed Spalato and launched. After the capitulation of Italy, the ship was run aground right in the port. In 1948, Yugoslavia returned to work on the ship, but it was no longer possible to receive weapons from Czechoslovakia, and Split was instead completed with British-American weapons. The ship entered service in 1959, becoming the flagship of the fleet.

Spoiler

European destroyer Split, tier VIII

Hit points – 16600. Plating - 19 mm.
Main battery - 5x1 140 mm. Firing range - 11.3 km.
Maximum HE shell damage – 2000. HE shell armor penetration - 23 mm. Chance to cause fire – 10%. HE initial velocity - 840 m/s.
Maximum AP shell damage - 2700. AP initial velocity - 840 m/s.
Reload time - 4.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 100 m. Sigma – 2.00.
Depth charges:
Maximum damage - 1700.0. Number of charges - 2. Bombs in a charge - 5. Reload time - 40.0 s.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 10700. Range - 6.0 km. Speed - 76 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 8x2 40.0 mm., 6x1 15.0 mm.
AA defense short-range: continuous damage per second - 60, hit probability - 95 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 189, hit probability - 100 %, action zone - 3.5 km;
Maximum speed - 38.0 kt. Turning circle radius - 640 m. Rudder shift time – 3.9 s. Surface detectability – 9.5 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Smoke Generator 
  • 3 slot - Engine Boost
  • 4 slot - Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

European destroyer Lambros Katsonis, Tier IX

fRp1A3hMMYReeUVAIHVGicDCXUC6Nj4XhjNBFQF8.jpg

 

In the late 1920s there was a dispute in the leadership of the Greek fleet: invest in more conventional ships or build fewer, but stronger ones? In 1929, against the background of Turkey's purchase of four destroyers in Italy, the first approach prevailed, and four simplified destroyers were ordered by Greece, also in Italy. The alternative was to use the second approach and order a pair of large ships with 140-mm weapons. The most suitable was one of the pre-projects of the E-class cruiser which is under consideration in the British Admiralty, armed with six 140mm guns. Lambros Katsonis is named after the leader of the national liberation struggle of the Greek people.

Spoiler

European destroyer Lambros Katsonis, tier IX

Hit points – 20300. Plating - 19 mm.
Main battery - 6x1 140 mm. Firing range - 11.5 km.
Maximum HE shell damage – 2000. HE shell armor penetration - 23 mm. Chance to cause fire – 10%. HE initial velocity - 840 m/s.
Maximum AP shell damage - 2700. AP initial velocity - 840 m/s.
Reload time - 4.4 s. 180 degree turn time - 18.0 s. Maximum dispersion - 101 m. Sigma – 2.00.
Depth charges:
Maximum damage - 2800.0. Number of charges - 2. Bombs in a charge - 6. Reload time - 40.0 s.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 10700. Range - 7.5 km. Speed - 80 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 6x2 20.0 mm., 2x2 76.2 mm., 2x1 76.2 mm.
AA defense short-range: continuous damage per second - 91, hit probability - 95 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 151, hit probability - 100 %, action zone - 4.0 km;
Maximum speed - 38.0 kt. Turning circle radius - 720 m. Rudder shift time – 4.6 s. Surface detectability – 9.5 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Smoke Generator 
  • 3 slot - Engine Boost 
  • 4 slot - Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

European destroyer Gdańsk, Tier X

ATDtXjpYvLxM5bmZfSpi0W2d5ASxJiX2VgbisIit.jpg

 

Based on the idea of the superiority of Polish ships over enemy ships due to quality, not quantity, the leadership of the fleet developed a large destroyer capable of competing even with light cruisers. In the late 1930s in Gdynia, several projects of such ships were considered. The Mogador class destroyers were suitable for the purpose, due to them being in a number of parameters comparable to light cruisers, and in some respects—for example, in speed—they surpassed them. When ships of this class were built in France, the destroyers that survived the war would have been re-equipped in the 1950s and 1960s with Soviet air defense systems, radars, and torpedoes.

 
Spoiler

European destroyer Gdansk, tier X

Hit points – 24400. Plating - 19 mm.
Main battery - 1x1 139 mm. Firing range - 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration - 23 mm. Chance to cause fire – 10%. HE initial velocity - 840 m/s.
Maximum AP shell damage - 2700. AP initial velocity - 840 m/s.
Reload time - 3.7 s. 180 degree turn time - 18.0 s. Maximum dispersion - 105 m. Sigma – 2.00.
Main battery - 3x2 139 mm. Firing range - 12.0 km.
Maximum HE shell damage – 2000. HE shell armor penetration - 23 mm. Chance to cause fire – 10%. HE initial velocity - 840 m/s.
Maximum AP shell damage - 2700. AP initial velocity - 840 m/s.
Reload time - 3.7 s. 180 degree turn time - 18.0 s. Maximum dispersion - 105 m. Sigma – 2.00.
Depth charges:
Maximum damage - 2400.0. Number of charges - 2. Bombs in a charge - 6. Reload time - 40.0 s.
Torpedo tubes - 2x5 533 mm.
Maximum damage - 11200. Range - 7.5 km. Speed - 86 kt. Reload time - 116 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
AA defense: 2x4 25.0 mm., 5x4 57.0 mm.
AA defense short-range: continuous damage per second - 39, hit probability - 95 %, action zone - 3.1 km;
AA defense mid-range: continuous damage per second - 238, hit probability - 100 %, action zone - 4.0 km;
Maximum speed - 41.2 kt. Turning circle radius - 810 m. Rudder shift time – 5.3 s. Surface detectability – 9.5 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke  – 4.1 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Smoke Generator
  • 3 slot - Engine Boost
  • 4 slot - Surveillance Radar (Duration time 10 s; Detection of ships 9.0 km; Reload time 60 s; Charges 4)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

European cruiser Elli, Tier VI

pd4NzrmB5HfABG6xZdg5kg1whtuByPgAs9bXx67Z.jpg

 

The cruiser Eugenio di Savoia was laid down at the Ansaldo shipyard in Genoa in July 1933 and commissioned in January 1936. The cruiser took part in the blockade of the Spanish Republic and circumnavigated the world. During the Second World War, the ship took an active part in military operations in the Mediterranean such as the battle near Calabria and attacks on the Maltese convoys. At the end of 1942, the cruiser was damaged by American aircraft. After the surrender of Italy, it was used as a training ship. In 1950, Eugenio di Savoia was transferred to Greece, where, under the name Elli, she became the flagship of the fleet and the headquarters of the commander of the Navy. In 1952–58 the cruiser was used for official visits of the king of Greece.

 

The cruiser is armed with eight 152mm guns with good range and flat ballistics and torpedoes with high speed but low damage and range.

The ship has weak armor, but high speed. 

The consumables are represented by the Hydroacoustic Search and Defensive AA Fire in different slots.

 
Spoiler

European cruiser Elli, tier VI

Hit points – 29700. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 4x2 152 mm. Firing range - 16.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 7%. HE initial velocity - 950 m/s.
Maximum AP shell damage - 3200. AP initial velocity - 1000 m/s.
Reload time - 6.7 s. 180 degree turn time - 25.7 s. Maximum dispersion - 147 m. Sigma – 2.00.
Depth charges:
Maximum damage - 3200.0. Number of charges - 2. Bombs in a charge - 2. Reload time - 40.0 s.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 7533. Range - 6.0 km. Speed - 72 kt. Reload time - 76 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.
Secondary Armament:
3x2 100.0 mm, range  - 5.0 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 850 m/s
AA defense: 12x1 20.0 mm., 3x2 100.0 mm., 4x2 37.0 mm.
AA defense short-range: continuous damage per second - 116, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 102, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 32, hit probability - 90 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 1050, action zone 3.5 - 4.6 km.
Maximum speed - 37.7 kt. Turning circle radius - 710 m. Rudder shift time – 8.4 s. Surface detectability – 11.7 km. Air detectability – 5.9 km. Detectability after firing main guns in smoke  – 5.8 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Hydroacoustic Search 
  • 3 slot - Defensive AA Fire 

All stats are listed without crew and upgrade modifiers.

 

British cruiser Nottingham, Tier VIII

jE6Yp7fpkovxCHM6uT0hLQKUmRq74uHwYv60LI0R.jpg

 

After the signing of the Washington Naval Treaty, Great Britain, in need of cruisers, immediately began designing ships of this type. One of the enthusiasts for the development of a new type of cruiser was Sir George Thurston, the chief designer of Vickers, who at one time developed such ships as the Kongo and Erin. Back in 1923, he published in Brassey's Naval & Shipping Annual a 15-page essay "The Influence of the Washington Conference on the Design of Warships", which described the general features of future cruisers. In 1926, in the same magazine, he published three projects for a cruiser for the Royal Navy of Great Britain - project A and project B resembled the County-class cruisers that were under construction, and project C was more radical - it had main battery turrets arranged in a similar way as those of battleship Nelson—on the bow—which, according to Thurston, would contribute to a better concentration of fire. Unfortunately, the Admiralty turned out to be more conservative than Thurston, and such a project was not taken into account in the further design of British cruisers.

 

The ship's armament consists of nine 203-mm guns which HE shells have high damage and four quadruple torpedo launchers. Her torpedoes can be launched one at a time.

The ship has a small stock of HP and weak armor, but good concealment. The consumables are represented by a Repair Party, a Hydroacoustic Search or an Defensive AA Fire in one slot, as well as a Short-burst Smoke Screen.

Spoiler

British cruiser Nottingham, tier VIII

Hit points – 35300. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 3x3 203 mm. Firing range - 15.7 km.
Maximum HE shell damage – 3300. HE shell armor penetration - 34 mm. Chance to cause fire – 17%. HE initial velocity - 814 m/s.
Maximum AP shell damage - 4500. AP initial velocity - 814 m/s.
Reload time - 13.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 141 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 4x4 533 mm.
Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once
Secondary Armament:
8x1 102.0 mm, range  - 6.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s
AA defense: 6x4 12.7 mm., 4x4 40.0 mm., 8x1 102.0 mm.
AA defense short-range: continuous damage per second - 39, hit probability - 85 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 130, hit probability - 90 %, action zone - 2.5 km;
AA defense long-range: continuous damage per second - 39, hit probability - 90 %, action zone - 4.0 km;
Number of explosions in a salvo - 1, damage within an explosion - 1120, action zone 3.5 - 4.0 km.
Maximum speed - 34.0 kt. Turning circle radius - 700 m. Rudder shift time – 9.4 s. Surface detectability – 11.2 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 6.4 km.

Available consumables:

  • 1 slot - Damage Control Party 
  • 2 slot - Repair Party
  • 3 slot - Short-Burst Smoke Generator (Duration time 15 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 5)
  • 4 slot - Hydroacoustic Search/Defensive AA Fire 

All stats are listed without crew and upgrade modifiers.

 

American submarine Gato, Tier X

kN7IYg2ytvX6q7mtkjJJdEFh900uJfK9wZ2RQdhf.jpg

 

As conceived by the command of the US Navy, "fleet submarines" were supposed to complement the slow-moving standard battleships. Possessing high surface speed, heavy armament and a long range, conduct reconnaissance, and finish off the enemy after gunnery duels between battleships. After the attack on Pearl Harbor, the strategy changed, and the new type of Gato was sharpened for long patrols: they were made more comfortable for the crew, and they carried a large supply of fuel and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine completed thirteen combat missions, earning the same number of battle stars and earning the unit's Presidential Commendation.

The submarine is armed with ten torpedo tubes with a long reload time, six of which are located in the bow and four in the stern. The number of loaders allows you to simultaneously reload only half of the torpedo tubes. 

Homing torpedoes have high speed but low damage and very short range. Regular torpedoes have slower speed, but higher damage and range. 

Gato has a high speed on the surface, but a low speed underwater.

The tactical basis for her will be the use of conventional torpedoes, staying at a comfortable distance from the enemy. The homing torpedoes are useful for self-defense due to their short range.

Spoiler

American submarine Gato, tier X

Hit points – 20200. Plating - 19 mm.
Dive capacity 240 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 1 units/s.
Torpedo tubes - 10x1 533 mm.
Maximum damage - 10000. Range - 6.0 km. Speed - 89 kt. Reload time - 67 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.4 km.
Alternative torpedo:
Maximum damage - 18100. Range - 16.5 km. Speed - 66 kt. Reload time - 67 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.9 km.
Number of stern torpedo tube loaders 2.Number of bow torpedo tube loaders 3.

Secondary Armament:
1x1 76.2 mm, range  - 4.9 km.
Maximum speed - 34.0 kt. Maximum Submerged Speed - 17.0 kt. Turning circle radius - 670 m. Rudder shift time – 7.2 s. Surface detectability – 5.8 km. Air detectability – 2.1 km. Detectability after firing main guns in smoke  – 0.0 km.

Available consumables:

  • 1 slot - Damage Control Party (Duration time 15 s; Reload time 60 s; Charges 3)
  • 2 slot - Hydrophone (Duration time 30 s; Ship bearing distance 9.0 km; Interval between pings 6 s; Reload time 60 s; Equipment is unlimited)
  • 3 slot - Submarine Surveillance (Duration time 60 s; Submarine spotting range at maximum depth 6.0 km; Preparation time at the beginning of the battle 330 s; Reload time 120 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers.

 

To test a future unique upgrade, Tier X Soviet cruiser Vladimir Monomakh, which is an analogue of the Alexander Nevsky, has been added to the game.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 5

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 4 Minuten, YabbaCoe sagte:

Commanders!

Based on testing results, we’re applying changes to Pan-American cruisers and Colossus.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
10.02.2023 13:00
  • Development Blog

Changes to Test Ships – Closed Test 12.1

Based on testing results, we’re applying changes to Pan-American cruisers and Colossus.

 

Tier VI-X Pan-American cruisers

  • The amount of idle time needed to pass before the Combat Instructions meter begins to decay has been increased: 10 to 15 s.
  • The rate at which the Combat Instructions meter fills has been changed:
    • For Almirante Cochrane and Ignacio Allende: from 2.5% to 3.7% per “Main battery hit” ribbon.
    • For Coronel Bolognesi and Santander: from 2.2% to 3.3% per “Main battery hit” ribbon.
    • For San Martin: from 2% to 3% per “Main battery hit” ribbon.
  • The rate at which HP is restored by the Specialized Repair Teams consumable has changed:
    • For Almirante Cochrane, Coronel Bolognesi, Ignacio Allende, and Santander: from 1.5% to 1.2% of the ship’s maximum HP per second.
    • For San Martin: from 2% to 1.5% of the ship’s maximum HP per second.

British aircraft carrier Colossus, Tier VIII

  • Attack aircraft machine gun pre-firing time increased: 0.3 to 1.5 s.
  • Changed the parameters of the torpedo bombers:
    • Aiming sight spread when maneuvering while preparing for an attack run increased by a factor of 2.
    • Aiming sight spread when maneuvering during an attack run increased by a factor of 4.3.
    • Aiming sight reduction speed during an attack run increased by a factor of 2.2.
    • The width of the aiming sight was increased approximately by a factor of 6.

The previous settings for the torpedo bombers and attack aircraft made it possible to comfortably conduct attack runs and inflict significant damage despite the enemy’s maneuvering. With the new settings, the torpedo bombers’ aiming sight widens more noticeably when the squadron maneuvers, and the attack aircraft need to take a bigger lead before committing to an attack. In order to carry out more effective attacks, it’s now necessary to calculate the direction of approach to the target more accurately, and with a well-timed maneuvers, it is easier for the target ship to reduce the potential damage from the attack.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 2 Minuten, YabbaCoe sagte:

Commanders!

We’re providing an overview of planned changes to economic rewards related to performance in battle.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
14.02.2023 13:00
  • Development Blog

Changes to combat economy – Closed Testing 12.2

We’re providing an overview of planned changes to economic rewards related to performance in battle.

 

The economic rewards granted for accumulating spotting damage have been increased to the same level as the rewards given for dealing direct damage with main armament types.

 

This change takes away the weight of having to decide between increasing your own personal earnings or helping your team achieve better results by giving fairer rewards for the latter. You can evaluate the damage inflicted by your teammates using your spotting in the post-battle stats screen—a feature added in Update 12.0.

 

To balance this adjustment and keep average earnings on a similar level, the rewards for dealing direct damage, spotting torpedoes as well as earning "Spotted" and "Defended" ribbons, have been reduced. Rewards for earning potential damage were reduced for battleships. Rewards for spotting ships and torpedoes are now equal for all ship types.

 

The economic rewards granted for dealing damage with secondary armaments have also been increased to be on par with the rewards for dealing direct damage with main armament types. Thus, the average earnings of battleships whose gameplay is weighted towards using the secondary battery will increase to the same level as other battleships.

 

The average XP and Credit earnings for some ship types and Tiers have been slightly changed. The goal of this change is to minimize the differences in average earnings of all ship types at the same Tier: previously the differences at high Tiers could be as high as 10%, but now they have been reduced to 2%. The most noticeable changes will occur to Tier V-VII battleships—they will receive up to 5% fewer Credits—as well as Tier V-IX destroyers, whose Credit and XP yields will increase by 1-3%, depending on the Tier. The profitability of supercarriers and super cruisers has also been reduced: they will now receive 8% less experience and 6% fewer Credits.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 4
  • Funny 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 33 Minuten, YabbaCoe sagte:

Commanders!

See what new restrictions we’re applying to the ongoing 20th Clan Battles Season.

 

Read more

Zitat
28.02.2023 13:00
  • Development Blog

Ship Restrictions for the ongoing Clan Battles Salamander Season

See what new restrictions we’re applying to the ongoing 20th Clan Battles Season.

 

Based on analysis of battles as well as player feedback from the current Clan Battles season, we decided to make some changes to the ship limitations in place.

The following changes will take effect on the 1st of March:

  • Changed the limit on the number of X Kléber and X Marceau (or combinations of both). One team may not have more than two of these ships in total.

 

  • Cool 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 13 Minuten, YabbaCoe sagte:

Commanders!

Based on testing results, we’re applying changes to Pan-American cruisers and European Destroyers.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

Zitat
01.03.2023 13:00
  • Development Blog

Changes to Test Ships – Closed Test 12.2

Based on testing results, we’re applying changes to Pan-American cruisers and European Destroyers

 

Ship changes

Pan-American cruiser La Argentina, Tier V

  • Main battery reload time increased: 9.5 to 10 s
  • Maximum AP shell damage reduced: 3,100 to 3,000
  • Main battery firing range with the researchable Gun Fire Control System module reduced: 14.5 to 14.2 km

Pan-American cruiser Coronel Bolognesi, Tier VII

  • Main battery reload time reduced: 7 to 6.5 s.

Pan-American cruiser Ignacio Allende, Tier VIII

  • Main battery reload time increased: 6 to 7 s.

European destroyer Lambros Katsonis, Tier IX

  • Smoke screen dispersion time reduced: 97 to 93 s.

European destroyer Gdansk, Tier X

  • Smoke screen dispersion time increased: 93 to 97 s.

Bug Fixes

European destroyers

Fixed incorrect progression of ASW armament parameters:

European destroyer Muavenet, Tier V

  • Depth charge damage reduced: 5,000 to 2,400
  • Number of depth charges per drop increased: 5 to 6

European destroyer Stord, Tier VI

  • Depth charge damage reduced: 5,000 to 2,400
  • Number of depth charges per drop reduced: 16 to 8

European destroyer Grom, Tier VII

  • Depth charge damage reduced: 2,800 to 2,400
  • Number of depth charges per drop increased: 6 to 8

European destroyer Split, Tier VIII

  • Depth charge damage increased: 1,700 to 2,400

European destroyer Lambros Katsonis, Tier IX

  • Depth charges damage reduced: 2,800 to 2,400

British aircraft carrier Colossus, Tier VIII

Fixed an issue which caused attack aircraft to launch rockets at an incorrect angle. This fix will come into effect with the release of Update 12.2

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 4

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 52 Minuten, YabbaCoe sagte:

Commanders!

Details about which resource some upcoming ships will become available for.

 

Read more

 

Details concerning the cost of these ships and their release dates will be published on our portal at a later date.

Zitat
01.03.2023 16:00
  • Development Blog

New Ship Distribution Methods

Details about which resource some upcoming ships will become available for.

 

In the coming Updates, you will have the opportunity to anchor several new ships in your Port for free. We'd like to tell you what in-game resources some of them will be available for:

  • American battleship Illinois will become available for research points.
  • American submarine Gato will become available for steel

Details concerning the cost of these ships and their release dates will be published on our portal at a later date.

 

  • Cool 4

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 10 Minuten, YabbaCoe sagte:

Commanders!

We're applying balance changes to the following ships based on the analysis of both their combat statistics as well as player feedback: hybrid ships, Agano, Cherbourg, Fenyang, Maestrale, Aviere, Adriatico, Cavour, Nino Bixio, Kotovsky, Incomparable, Álvaro de Bazán, and Tromp.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
02.03.2023 10:00
  • Development Blog

Balance Changes – Public Test 12.2

We're applying balance changes to the following ships based on the analysis of both their combat statistics as well as player feedback: hybrid ships, Agano, Cherbourg, Fenyang, Maestrale, Aviere, Adriatico, Cavour, Nino Bixio, Kotovsky, Incomparable, Álvaro de Bazán, and Tromp.

 

Hybrid ships

  • IX Kearsarge, IX Kearsarge B, VIII Tone, and VI Ise will receive Depth Charge Airstrike with standard stats for the relevant ship type and Tier.
    • They also have access to the Airstrike Modification 1 upgrade

V Agano

  • Fixed incorrect torpedo damage
    • Torpedo damage reduced: 20,967 to 17,233
  • Main battery reload time reduced: 9 to 8.5 s.

VIII Cherbourg

  • Main battery reload time increased: 28 to 29 s.

VIII Fenyang and VIII Ship Smasha

  • Main battery reload time reduced: 4.7 to 4.4 s.

V Maestrale

  • SAP shell maximum damage reduced: 2,800 to 2,600

VI Aviere

  • Main battery reload time increased: 6.8 to 7.1 s.

IX Adriatico

  • Main battery reload time reduced: 5.7 to 5.4 s.

V Conte di Cavour

  • Main battery reload time reduced: 30 to 28.5 s.

II Nino Bixio

  • SAP shell maximum damage reduced: 2,800 to 2,600
  • Main battery reload time reduced: 12 to 11 s.

V Kotovsky

  • Main battery reload time reduced: 9.5 to 9 s.

X Incomparable

  • Main battery reload time reduced 29 to 28 s.

X Álvaro de Bazán

  • Burst fire reload time reduced: 28 to 24 s.

X Tromp

  • Torpedo speed increased: 64 to 71 knots
  • Maximum damage of torpedoes increased: 13,700 to 15,000
  • Torpedo flood chance increased: 227% to 249%

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 5

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 18 Minuten, YabbaCoe sagte:

Commanders!

 

In the near future, a closed testing session will be held to trial a new mechanic prototype related to air defense.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
03.03.2023 18:03
  • Conception test

Changes to air defense mechanics — Closed Testing

In the near future, a closed testing session will be held to trial a new mechanic prototype related to air defense.

 

In the upcoming sessions of the Public Test, we will continue testing the possible changes to air defense that we already spoke of earlier.

 

This time, a number of new mechanics will be added on top of the changes we mentioned previously:

 

The Depth Charge Airstrike armament will now have an alternative firing mode with distinct characteristics and aiming mechanics.

 

With this alternative mode active, the air strike aircraft fly to the indicated point and starts patrolling similarly to the Fighter consumable.

 

While being pursued by aircraft deployed through the alternative Airstrike mode, squadrons completely lose the ability to detect ships. They can, however, still see ships that are detected by allies.

 

Unlike fighters, these planes are capable of pursuing an enemy squadron for an extended period of time, though they do not cause significant damage to their HP. AA Effectiveness will be higher against squadrons that are being pursued by Airstrike planes.

 

*AA Effectiveness is a new parameter that sets the chance that continuous damage will be dealt to an aircraft from an attacking group of the squadron. Otherwise the damage will be dealt to the aircraft from the rest of the squadron.

 

At the same time, the Airstrike aircraft themselves are incapable of detecting enemy ships under any circumstances, and they are vulnerable to AA.

 

This new mechanic will allow surface ship Captains to more actively defend themselves and their allies against enemy aircraft by reducing their spotting potential, and it will also make the Airstrike armament more versatile.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 5

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts

über das Brisbane-Event:

Zitat

- The Web Campaign will begin on Friday, March 10th and will allow players to earn / buy Event Tokens.
- The "Top Items" are the T10 CL Brisbane and a 19-point Commander Matilda Kelly (with a unique Pirate V/O)
- Tokens can be earned through combat missions, by purchasing Random Bundles for Doubloons, and by spending in-game resources.
- One of the two top items can be earned without the expenditure of doubloons - however, it will still require the expenditure of in-game resources including Credits, FXP, Coal, Community Tokens, and Steel.
- To acquire both the Matilda Kelly 19-point Commander AND the T10 Brisbane during the event, players will have to spend doubloons.

Brisbane will be available in the future for Coal
Matilda Kelly will likely be available later for Coal as well (not 100% sure yet)

https://forum.worldofwarships.com/topic/264622-early-info-on-the-web-adventure-brisbane-event/

  • Cool 4
  • Funny 3

Share this post


Link to post
Share on other sites
Players
1,002 posts
25,809 battles

Es gibt drei neue Dev Blogs

 

New ships – Closed Test 12.3 - Development blog (worldofwarships.com)

 

NEW SHIPS – CLOSED TEST 12.3

American battleship West Virginia ‘44, American destroyer Halford and European destroyer Jäger have been added to the game for testing.

 

American battleship West Virginia '44, Tier VII

zjGV6agtxtdsAeWenWwYe4QicFCzXmFqHIigQrWk.jpg

USS West Virginia BB-48 was the third and final Colorado-class battleship. She was laid down in April 1920, launched in November 1921, and commissioned in December 1923. The ship spent the interwar period conducting exercises and training voyages. Immediately before World War II, the battleship had to undergo an upgrade, which included the installation of torpedo bulge, strengthening of deck armor and air defenses, and replacement of the boilers and fire control systems, but in the end the modernization was postponed to 1942. However, the ship would never go through the scheduled modernization, because on December 7, 1941 West Virginia received seven torpedo and two bomb hits as a result of the raid on Pearl Harbor. She sank on an even keel in the shallow bay. In May 1942, the battleship was raised, hastily patched up in Hawaii, and towed to Puget Sound, Washington, where she underwent a radical upgrade. Together with the installation of torpedo bulge and reinforcement of armored decks, the ship received a completely new superstructure, a new dual purpose gun battery, radar, and other improvements. In the autumn of 1944, the battleship returned to the Pacific Ocean, just in time for the start of the Battle of Leyte Gulf. During the battle, West Virginia scored several gunnery hits on Japanese battleship Yamashiro and cruiser Mogami. In February-March 1945, the ship participated in the battles of Iwo Jima and in the landings on Okinawa. By the end of World War II, West Virginia received five battle stars. The ship was put into reserve in January 1947, and in 1959—sold for scrap.

West Virginia '44 is equipped with a powerful secondary battery with long range, good accuracy and fast reload, and has a well-protected citadel due to wide and thick torpedo bulges. This allows the ship to fight effectively at short and medium distances. The main battery is represented by eight short-range 406mm guns in four turrets. Her AP shells have high damage and armor penetration, and her HE shells are standard for the ship type and Tier.

West Virginia '44 has a short turning radius, but very low speed and fairly high detectability. The equipment is represented by an improved "American" Repair Party, as well as a Fighter or Spotting Aircraft to choose from.

 

American destroyer Halford, Tier IX

bhdv5pwafVWGLkJXpWWEvCXOgUnpIbcUqmupsdDs.jpg

Six destroyers of the Fletcher class were planned to receive an aircraft catapult instead of a stern torpedo launcher and No. 3 turret, according to plans put forward by the leadership of the US Navy. In this configuration, these ships could launch Kingfisher reconnaissance aircraft, and formations consisting of only destroyers—without having to rely on cruisers and aircraft carriers—would receive their own "eyes". However, later on, the planned number of aircraft-carrying Fletchers was reduced to three. USS Halford DD-480 was laid down at the Puget Sound shipyard in June 1941, launched in October 1942, and commissioned in April 1943. On October 27 of the same year, at the shipyard in Mare Island, the destroyer received her catapult, and began operations in the Pacific Theater. During 1944, the ship took part in the cover of amphibious operations in the Solomon Islands, New Guinea, and the Philippines, and fought at the battles of the Philippine Sea and Leyte Gulf. That same year, the catapult was dismantled. The destroyer was put into reserve in January 1946, and then finally decommissioned in 1968, after which she was scrapped. During World War II, the ship received thirteen battle stars.

Halford is the first hybrid destroyer in our game. She is armed with an attack aircraft tactical squadron. Due to the small size of the ship, the principle of launching a squadron will differ from other hybrids - only one aircraft will be launched from the catapult, which will be joined by the rest of the squadron, which is already in the air. The aircraft are armed with powerful Tiny Tim rockets with high damage and armor penetration.

Halford is equipped with four 127 mm main battery guns with a good rate of fire and arcing shell ballistics, as well as one five-tube torpedo launcher with long-range torpedoes. In addition, the ship has high maneuverability. Among her shortcomings: a small amount of HP and the absence of a Smoke Generator consumable. Halford’s consumables consist of Engine Boost or Defensive AA Fire to choose from in one slot.

 

European destroyer Jäger, Tier IX

KzHcjoVsf4eUKMq6HslVc3hMtdQNFYiXGjSwvasA.jpg

Before the First World War, the Austro-Hungarian fleet had several 850-ton Tatra-class destroyers, in addition to which four similar ships were built in 1916-17. These forces were completely insufficient to face the Entente’s overwhelming fleets, and the ships themselves were outdated in design, so in 1917, work began on the project of a destroyer leader. In total, eight leaders and twelve destroyers of the new class were planned for construction. The German company Blohm und Voss and the Hungarian company Ganz-Danubius presented their sketches for the competition, in addition, several of their projects were developed by the Marine Technical Committee. One of them was the design of a 2,000 ton Torpedofahrzeug (torpedo ship) presented in October 1917. The ship was to be armed with six-inch main battery guns. She never appeared in reality, however, we implemented her in our game. We also reflected one of the peculiarities of Austro-Hungarian destroyers' camouflage on the ship's standard permanent camouflage. In the autumn of 1915, an order was issued to change the black paint of the ships to a bluish-gray, but so as to make the destroyers less noticeable against the backdrop of the coast, the new layer of paint was to only be partially applied in order to preserve some black spots, thereby creating a kind of impromptu camouflage. 

Jäger is a stealthy torpedo destroyer. It has very low visibility and is armed with four triple-tube torpedo launchers with trademark "European" launch spreads: narrow and ultra-narrow. The torpedoes themselves are characterized by high speed and range, as well as fast reload, but low damage per torpedo.

The main battery is represented by three 150-mm guns with a short firing range and not the highest rate of fire. Jäger has a small amount of HP and weak anti-aircraft weapons as well. Available consumables: Repair Party and Engine Boost.

 
 

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,002 posts
25,809 battles

Changes to test ships – Closed Test 12.2 - Development blog (worldofwarships.com)

 

CHANGES TO TEST SHIPS – CLOSED TEST 12.2

Based on testing results, we’re applying changes to Pan-American cruisers, European destroyers, Tashkent ’41, and Nottingham.

 

Pan-American cruisers

Changed the characteristics of Combat Instructions

  • When idle, Combat Instructions progress will decay at a faster rate: from every 2 s. to every 1 s.
  • Amount of progress lost with each downtick reduced: 25% to 15%

Pan American cruisers Ignacio Allende, Santander, and San Martin

  • Removed the Fighter consumable
  • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar

The versatility provided by having simultaneous access to both the Spotting Aircraft and Surveillance Radar consumables made the ships excessively effective. Now, players will have to make a choice on what tactics to favor: either harassing from a distance with the Spotting Aircraft, or contesting Key Areas with Surveillance Radar.

Pan-American cruiser Coronel Bolognesi, Tier VII

  • Main battery turrets 180° turn time reduced: 25.7 to 20 s.

Pan-American cruiser Almirante Cochrane, Tier VI

  • Main battery turrets 180° turn time reduced: 30 to 20 s.

European destroyers

  • AP shells have been removed from all ships of the new branch.

The gameplay concept behind the new branch of European destroyers focuses them toward the use of a single shell type. This concept already exists in the game applied to British and Pan-American light cruisers, but now we want to try expanding it to a line of destroyers that can instead only fire HE shells.

Soviet destroyer Tashkent ’41, Tier VII

  • Main battery reload time increased: 4 to 5 s.
  • Torpedo tubes reload time increased: 70 to 80 s.
  • Changed the Torpedo Reload Booster consumable:
    • Number of charges reduced: 3 to 2
    • Time for torpedo tubes to reload after activation increased: 5 to 8 s.
    • Cooldown increased: 160 to 240 s.

British cruiser Nottingham, Tier VIII

  • Removed the Repair Party consumable
  • Torpedo range reduced: 10 to 8 km.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,002 posts
25,809 battles

New Dockyard, New Map, and other upcoming features – Closed Testing 12.3 - Development blog (worldofwarships.com)

 

NEW DOCKYARD, NEW MAP, AND OTHER UPCOMING FEATURES – CLOSED TESTING 12.3

Let’s go over some of the main new features of the coming update.

 

Dockyard

In Update 12.3, construction of Tier IX Japanese battleship Daisen will begin at the Kure Dockyard.

PooLvj0B3iiy2GaJ9V8McVnDBvL2DmDUUJfMmYS6.jpg

Event rules:

  • Construction of Daisen consists of 34 stages, 29 of which can be fulfilled by completing groups of combat missions
  • Stages are also purchasable for 1,500 Doubloons each. 3 Stages will be granted as the main reward of the Premium Battle Pass in 12.3
  • Associated combat missions will be available to complete during Update 12.3 and the first two weeks of Update 12.4, while the Dockyard itself will remain in the Port until the beginning of Update 12.5.

The port of Kure has been specially decorated to mark the event.

WYw11JVM7mGuGfmGTAybFXWv4Nd3pJ19Y0hYqScP.jpg

New map

The new Seychelles map, which began testing in the summer of 2022, will finally appear on the live server in Update 12.3! The map’s aesthetic is inspired by the Northeaster Seychelle islands, including the large islands of Praslin and La Digue, as well as many small adjacent islands.

2sq9lrozeq0hT2hUmOmHzATJaV1uTAfirfCRCi6n.jpg

m3jXmajpxUNtmUboKEsxylZawIYctrIPT8x1is3s.jpg

8ANT2izpEuUUrDUdnOUyxROTAKB2erPou4GBF9RU.jpg

The map is intended for Random and Co-op Battles for Tier VII-X ships, as well as superships. Battles on this map will take place in the Domination mode with four Key Areas. There will be two variants of Key Areas location on the map.

New collection

A collection dedicated to the anniversary of the end of World War II in Europe will be added to the game. The collection consists of 6 pages with 2 collection items on each of them. The reward for completing each section will be a Commander from one of the Allied nations; and for finishing the entire collection—3 days of Warships Premium Account.

95Qz9ejmvieNnFvxlMu0ToKb2FcphyQ5gpuCyw53.jpg

Collection items can be obtained by opening new Allied Fleets containers.

JYvn6cf1ACkw3JYw8cd9DKLMVYZOo1AW9x00aTxr.jpg

 
Container composition

In relation to the event, the following items were added:

  • “Allied Fleеts” patch and achievement
  • Commanders Peter Vance (Great Britain), Holden Kirby Bennet (USA), René Jobert (France), Andrey Goryachev (USSR), Eugeniusz Grudziński (Europe), and Lionel H. Morrow (Commonwealth)

24rRqEPiifN3kgIhMlJGN7R94osyvq6fluSjxAfX.jpg

yVwNR6PtAZCn9L509lUwimhF4AqqXx618036rkuu.jpg

Combat Missions for Portal Competitions

To supplement regional portal activities hosted on our website, a new type of combat mission has been added to the game: Portal Competitions. They will serve as a counter to measure your progress in the event.

For example, in an event you are required to be in the top-50 participants by damage dealt to win a prize. The in-game Portal Competition combat mission will show you how much damage you have so far dealt. However, it will not be able to provide information about the damage dealt by other participants in the event until the competition ends and the results are tallied.

In the combat mission description, you will also find a link to the article on our website that houses the rules and details of the corresponding event.

Technical changes and improvements

As previously announced, we are working on a fix for ships getting stuck near islands. In 12.3, ships will “slip” when they hit land or shallows, thus allowing them to continue moving. In future updates, we will change the collision models of the islands themselves so they match the contours of the coast in the game.

Updated sound effects: torpedo launching on surface ships, aircraft squadrons dropping their payload, the machinegun pre-firing of attack aircraft, the passing of main battery shells above, the ricochet of skip-bombers’ bombs, and ship collisions with islands and other ships.

Unique upgrades

Added Unique Upgrades for Venezia and Halland:

“Improved Maintenance” (Halland, slot 6)

  • Increases HP recovery efficiency of the Repair Party consumable: from 50% to 75%
  • Increases the bonus to maximum speed of the ship while the Engine Boost consumable is active by 8%
  • Increases the number of charges of all consumables by 1

“Forced Smoke Disguise” (Venezia, slot 5)

  • Increases the number of charges of the Exhaust Smoke Generator consumable by 2
  • Decreases the cooldown of the Exhaust Smoke Generator consumable: 180 to 60 s.

Content additions

In honor of Golden Week, the port of Zipangu was decorated and the following items were added:

  • Japanese Lacquer permanent camouflages for Yamato and Kongo
  • Koinobori patch
  • Standard and Premium Golden Week containers

jMweHoWEPlH02OJVInGMuFfyRMGXNGTl5uInDYM7.jpg

Dli66WEJR88uiuIbvdundWWdWnlA6Wx9sVDb0hrT.jpg

D6mTtKnjh7QZTB5GaaIyn4G5q0vFjzJ8IpqOfr64.jpg

Pc4YbHm835KRy40sIeHxOcxXDcwCtuuzxH4Jxr0g.jpg

 

7Kr8kNSB1P5Ue2Ir3rUNCGE9ljaSbFrmgHLUrxDr.jpg

 
 Golden week container composition

bJh8bgpThWybE2QVB5Q4s2UMhGs3JwrXSZVLjdNa.jpg 

 
Golden week premium container composition

Also added to the game:

  • North Carolina CLR and Roon CLR, with similar parameters to North Carolina and Roon, respectively
  • Permanent camouflages: Ancient Totem for Almirante Grau, Crimson Spark for North Carolina CLR, Azure Lightning for Roon CLR, Volga Flotilla for Sovetsky Soyuz, and Blue Cruiser for Tashkent ’41
  • Rotterdam and Tumi patches
  • In the Footsteps of the Incas, North Carolina CLR, Roon CLR, USS North Carolina, and Roon flags

bFKdNwXK4PjK1ioCtQMkRvwpiZIxGtWjfJCXgGsF.jpg

8FbPxleU5F2zd10qafEpqkk6Agng0gB7OAeX8if6.jpg

HDiRVUN18vgtKKRezabCtzzS5fxYP2uZAFebILot.jpg

jsGITd0vDZGegj3tfv4MsNO76pNUjQPSH0ks2O5p.jpg

4Ax7Lw1rkYucanYSscQtUGk0JgvjaYIcCcRTLpM2.jpg

zEFLqwTARlJ42zVZK3XoubPM3D36ky0dzRcLHRCr.jpg

mXasL31QE0qS2X1yIBBEEzgjDMxlet1wCICCUtG0.jpg

Updated the description and tooltips for the Burst Fire alternative firing mode. Now, they more closely match its bonuses and describe in more detail how the mechanic works for different ships. Also added the ability to switch firing mode in the Port.

Updated the contents of the Italian Cruisers containers

  • Cool 2

Share this post


Link to post
Share on other sites
Players
1,002 posts
25,809 battles

New super ships – Closed Test 12.3 - Development blog (worldofwarships.com)

 

NEW SUPER SHIPS – CLOSED TEST 12.3

British super battleship Devastation and Soviet super cruiser Novosibirsk have been added to the game for testing.

 

British super battleship Devastation

tnqLi8apqLLLLLhlYNkX80xIHd2xToHppekCeB5P.jpg

The "maximum" battleship, embodying all the ideas of the British shipbuilding school of the 1940s concerning battleships, not constrained by the limits of the Washington Naval Treaty. The overall layout of the ship is close to the battleship Vanguard, the power plant is similar to that used on Eagle-class aircraft carriers.

Devastation continues the Conqueror tech tree branch. The ship is armed with sixteen 419mm guns in 4 turrets with a good firing range but a long reload time. Due to the large number of guns, the ship has a high salvo weight. Her HE shells have high damage, penetration, and chance cause a fire. The AP shells have low armor penetration.

Devastation is equipped with the Specialized Repair Teams consumable, which allows you to restore a large amount of HP, and also has good concealment. At the same time, the ship does not have the highest HP compared to other super battleships, as well as mediocre armor. 

 
Ship parameters

Hit points – 99800. Plating - 32 mm.
Torpedo protection - 28 %.

Main battery - 4x4 419 mm. Firing range - 24.5 km.
Maximum HE shell damage – 7200. HE shell armor penetration - 105 mm. Chance to cause fire – 48%. HE initial velocity - 792 m/s. Maximum AP shell damage - 13000. AP initial velocity - 747 m/s.
Reload time - 35.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 305 m. Sigma – 1.80.

Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 11.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.

Secondary Armament:
8x2 133.0 mm, range  - 7.3 km.
Maximum HE shell damage – 1900. Chance to cause fire – 8%. HE initial velocity - 792 m/s

AA defense: 10x1 40.0 mm., 11x2 76.2 mm., 8x2 133.0 mm.
AA defense mid-range: continuous damage per second - 823, hit probability - 75 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 74, hit probability - 75 %, action zone - 6.0 km;
Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.0 km.

Maximum speed - 30.5 kt. Turning circle radius - 1020 m. Rudder shift time – 18.9 s. Surface detectability – 15.3 km. Air detectability – 13.7 km. Detectability after firing main guns in smoke  – 15.6 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 1996.0; Reload time 80 s; Charges 3)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 
Ship naming reason

Soviet super cruiser Novosibirsk

qiGPEHmOT6NrvfivYqbqQN05oipvOEhXb5NfnDms.jpg

In the mid-1930s, the USSR began preliminary designs of large artillery ships. In 1934-35, several “big cruiser” projects armed with 240 mm and 250 mm guns were developed. In February 1936, the Department of Shipbuilding of the Naval Forces Directorate of the Red Army formed the first tactical and technical specifications for battleship and cruiser projects. Engineers were tackled the design of a heavy cruiser, issuing four versions of a preliminary design, with guns ranging from a caliber of 254 to 305 mm. In the end, the cruiser project resulted in the "b-type battleship" of projects 25 and 64, and the idea of building a heavy cruiser was returned in the late 1930s, with project 69. In the case of a heavy cruiser built in the second half of the 1930s, its completion before World War II would have been unlikely; and would have more likely been completed by the 1960s as a convoy escort ship, support for landing operations, and as the flagship of the expeditionary squadron of the Mediterranean Fleet. 

In the tech tree, Novosibirsk follows Petropavlovsk. She is armed with nine 254mm main battery guns in three turrets. The guns are distinguished by a good range, flat shell ballistics, and high accuracy at short distances. However, as the firing distance increases, accuracy deteriorates. The ship’s AP shells have a reduced ricochet chance and good armor penetration, while HE shells deal low damage. The ship has no torpedo armament.

Novosibirsk has a large HP pool and a high level of protection against HE shells, but low maneuverability and high detectability. The ship's equipment is represented by a Surveillance Radar with a high range, but a short operating time, Repair Party, and Hydroacoustic Search or Defen

 
Ship parameters

Hit points – 65800. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 25 %.

Main battery - 3x3 254 mm. Firing range - 19.0 km.
Maximum HE shell damage – 3550. HE shell armor penetration - 42 mm. Chance to cause fire – 16%. HE initial velocity - 900 m/s. Maximum AP shell damage - 6900. AP initial velocity - 900 m/s. Reload time - 14.0 s. 180 degree turn time - 32.7 s. Maximum dispersion - 196 m. Sigma – 2.05.

Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.

Secondary Armament:
6x2 152.0 mm, range  - 7.3 km.
Maximum HE shell damage – 2200. Chance to cause fire – 12%. HE initial velocity - 950 m/s

AA defense: 7x2 57.0 mm., 6x2 152.0 mm.
AA defense mid-range: continuous damage per second - 452, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 81, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1750, action zone 3.5 - 5.8 km.

Maximum speed - 34.5 kt. Turning circle radius - 1090 m. Rudder shift time – 13.2 s. Surface detectability – 16.6 km. Air detectability – 9.9 km. Detectability after firing main guns in smoke  – 12.5 km.

Available consumables:
1 slot - Damage Control Party
2 slot - Hydroacoustic Search / Defensive AA Fire
3 slot - Surveillance Radar (Duration time 15 s; Detection of ships 12.0 km; Reload time 120 s; Charges 3)
4 slot - Repair Party (Duration time 28 s; HP per second 329.0; Reload time 80 s; Charges 3)

  • Cool 2

Share this post


Link to post
Share on other sites
Players
11,915 posts

 

https://blog.worldofwarships.com/blog/430

Unique Upgrades for Petropavlovsk and Manfred von Richthofen - 12.2 Closed Testing

Update 12.2 will see the closed testing of unique upgrades for Petropavlovsk and Manfred von Richthofen.

 

The unique upgrade for Petropavlovsk can be installed in the 6th slot and has the following parameters:

  • Maximum AP shell damage: +7.5%
  • Maximum main battery shell dispersion: -7% 
  • Number of charges for consumables: -1

Bonuses to AP shell damage and gun accuracy will provide main battery buffs alternative to those of standard upgrades in the slot. However, it will become more difficult to play aggressively due to the reduction in the number of consumable charges, especially Repair Party and Surveillance Radar.

The unique upgrade for Manfred von Richthofen can be installed in the 6th slot and has the following parameters:

  • Attack aircraft HP: +20%
  • AP rockets damage: +5%

This upgrade will increase the attacking potential and survivability of attack aircraft, making this squadron type significantly more effective. However, this would require sacrificing the speed or HP bonuses for all air groups provided by the standard upgrades in this slot.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
11,915 posts

https://blog.worldofwarships.com/blog/432

31.03.2023 11:00

  • Development Blog

Clan Battles Salamander Season - changes to ship restrictions

See what changes we’re applying to the ship restrictions in the ongoing 20th Clan Battles Season.

 

Based on analysis of battles as well as player feedback from the current Clan Battles season, we decided to make some changes to the ship limitations in place.

The following changes will take effect on the 31st of March:

  • Removed the ban on going into battle with X Louisiana

 

https://blog.worldofwarships.com/blog/433

03.04.2023 14:00
  • Development Blog

Changes to Test Ships – Closed Test 12.2

Based on testing results, we’re applying changes to European destroyers, Tashkent ’41, and Nottingham.

 

IX Lambros Katsonis and X Gdańsk

  • Torpedo range increased: 7.5 to 9 km.

VIII Split

  • Torpedo range increased: 6 to 8 km.

VII Tashkent '41

  • Torpedo tube reload time increased: 80 to 100 s.
  • Torpedo Reload Booster consumable cooldown increased: 240 to 300 s.

With the release of Update 12.3, the ship will be renamed Tashkent ’39. Historically, the armament configuration this ship is represented with in the game was replaced with a different one in 1941. The previous name opened the door to confusion, as one could think that the ship would come equipped with the guns it received as a result of this 1941 refit. 1939 is the year the historical Tashkent received the main battery guns that this ship has in the game, so we are now reflecting this in its updated name.

VIII Nottingham

  • Maximum HE shell damage reduced: 3,300 to 2,850
  • Chance to set fire reduced: 17% to 15%

X Gato

  • Torpedo tube reload time reduced: 67 to 47 s.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
11,915 posts

https://blog.worldofwarships.com/blog/434

 

UPCOMING CHANGES TO THE WORLD OF WARSHIPS PUBLIC API

Currently we are working on updating World of Warships Public API.

 

API is game-external resource that allows easy access to various in-game statistics and information.

More details about our API can be found here.

In the coming months we are planning a number of improvements to our API for all World of Warships servers:

Add Information about submarines, new ships, consumables, modules etc. and update information about old ships.

Update and fix issues with the Ranked Battles section of the WoWs API.

Update player battle stats for new ships and mechanics, Clan Battles and Brawls.

Above mentioned improvements are planned to be implemented mid-summer this year. More precise dates will be announced later.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 4

Share this post


Link to post
Share on other sites
Players
1,002 posts
25,809 battles

Early Access to European destroyers, Return of Convoy, Repeated Battle entry with the same ship, and other upcoming features - Closed Test 12.4 - Development blog (worldofwarships.com)

 

EARLY ACCESS TO EUROPEAN DESTROYERS, RETURN OF CONVOY, REPEATED BATTLE ENTRY WITH THE SAME SHIP, AND OTHER UPCOMING FEATURES - CLOSED TEST 12.4

Let's check out some of the main new features of the coming update.

 

Early Access to European destroyers

In Update 12.4, early access to European destroyers will begin. In honor of the event, thematic permanent camouflages for Tier VIII-X ships and a commemorative flag have been added to the game, and the port of Fjords has been decorated for the occasion.

a5mkNOxX0gZccpjbOeRZnM4kcQoXwFLeq2NSqYxh.jpg

Aler5EiP60OOPQkYhRBRM6zB38YPaGKyFQgrRIhj.jpg

46sbAKBaXjBew0uDCdFwpPGpiZZD0CEkmNsIagR7.jpg

gStCKiVWLXPq8hSJpALqAgfCOkmNtVFEiYjr0mbf.jpg

3iNzpwHc7R7Mq9hwl9gv5RQ3kkBFl8OmupebcEAN.jpg

frQ9J9rYeI2NInxSEAOgMtei19NRvmjGgZjwVFhT.jpg

Convoy returns once again!  

Convoy will return once again in Update 12.4. Battles will be held in a 12 vs. 12 format utilizing Tier VIII to X ships.

We've updated the battle type since the last iteration:

  • Added a new map to the mix - Haven.
  • Updated bot behavior: transport ships now change their speed to dodge torpedoes instead of changing their course. 
  • The interface was improved.

Detailed information about the battle type will be shared at a later date.

46ntdlfeM0pcSwnjEdL9exX7UOcOgGCz8jXRWKXC.jpg

Repeated Battle Entry With the Same Ship  

Update 12.4 introduces a new feature that will allow players to enter a new battle with a ship that was just destroyed without having to wait for the current battle to conclude. This way, you'll be able to fight more battles playing your favorite ship during a game session and this option should help you speed up your game progress on your favorite ships.

You will be able to enter a new battle after your ship is destroyed directly through the exit screen of the current one. This change won't affect Clan Battles. 

Content Additions and changes

New additions and changes:

  • Kléber CLR with similar parameters to Kléber, but with a unique appearance.

GnG6VssVfaGBhp2Oh5U2QldbdnF9y966UwXBD6zs.jpg

  • Kléber CLR commemorative flag.

4x8RdimKe2XYY13UZ8LWGkfV7sLVyy61OjuWYHpb.jpg

  • New temporary resource - colorful tokens
  • Colorful Regatta container.
 
 Content and drop rates of Colorful Regatta container

tbEq6qCvdTezuIKIoFMIz16zrH1XVBz6uLx1h9gS.jpg

  • Dragon Boat Patch

yPqphoT4tNc4vynTD9eWdn2eSwMF0Wupzvl2P1Ye.jpg

  • Added achievements for the future Clan Battle seasons 

HfTsnVFQngkICaPY7afZbrRzGUfnzRhwzm9OXZdN.jpg

Updated the notifications window. Now it will include three permanent blocks - battle results, inventory, etc., as well as one temporary one which will include notifications related to game updates.

Notifications for successful actions that the player has taken part in, such as purchasing something or completing a collection, will not pop up. However, they will still be displayed in the notification history.

Completely updated the interface and appearance of most notifications. Added grouping - now notifications related to one action are grouped into one message. For example, all rewards after opening a container, or the deduction of resources together with the items acquired when purchasing a bundle in the Armory, will now be displayed in one notification.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

 

  • Cool 2

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 1 Minute, YabbaDuckoe sagte:

Commanders!

We’re here to explain the changes to containers that are due to be applied in Update 12.4

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
13.04.2023 15:00
  • Development Blog

Changes to Containers – Closed Test 12.4

We’re here to explain the changes to containers that are due to be applied in Update 12.4

 

Supercontainer

Updated contents and drop rate.

The Supercontainer’s drop mechanism has been changed. Now, the 0-100 progress bar in which the Supercontainer drop is randomly placed is filled at a faster rate: regular daily containers fill the bar by 3 units (up from 1.5), and “Try your Luck” containers fill it by 9 units (up from 4.5). This way, Supercontainers will drop twice as often as before.

However, when opened, Supercontainers will drop fewer Doubloons, Premium Account days, and other resources, and will have a reduced chance of dropping ships.

As a result of the doubled frequency of Supercontainer drops, players will have more opportunities to receive ships from these containers, since the chance of a ship being inside a Supercontainer has only been reduced by a factor of 1.5 (from 1.5% to 1%). . The total amount of other items and resources received will not change significantly.

 

 Supercontainer contents and drop rates

Spoiler
  • 7,500 Coal - 10%
  • 1,500 Steel - 1%
  • 1,500 Research Points - 1%
  • 1,000 Doubloons - 4%
  • 25,000 Free XP - 5%
  • 75,000 Elite Commander XP - 5%
  • 7 days of Warships Premium Account - 5.4%
  • 50 Common economic bonuses of the same type - 5% for each type
  • 25 Special economic bonuses of the same type - 4% for each type
  • 15 Rare economic bonuses of the same type - 1.65% for each type
  • 50 signals of one type (India Delta, India X-Ray, India Yankee, Juliet Charlie, November Echo Setteseven, November Foxtrot, Sierra Mike, Victor Lima, Sierra Bravo, X-Ray Papa Unaone) - 2.5% for each type
  • Tier V-VII ship - 0.82%
  • Tier VIII-IX ship - 0.15%
  • Tier X ship or rare ship - 0.03%

If you already have all the ships that can be obtained from a Supercontainer, you will instead receive 7,500 Coal.

The number of containers that need to be opened to guarantee a ship has been increased from 165 to 200.

 

The cost of a Supercontainer in the Naval Community section of the Armory has been reduced from 6,000 to 3,000 Community Tokens.

 

Steam Supercontainer

Similar changes will be applied to the Steam Supercontainer, with small differences:

  • The chance of receiving 50 standard economic bonuses of the same type has been changed to 4%
  • There is a 4% chance to get 25 Steam camouflages

“French Destroyers” containers

Both the regular and Premium versions of the container have been renamed to “French Squadron” and their contents have been changed.

 

 French Squadron container contents and drop rates

Spoiler

Slot 1

  • 1 Cote d'Azur camouflage - 100%

Slot 2

  • 1 Rare economic bonus of one type - 15% for each type
  • 1 day of Warships Premium Account - 4%
  • 2,500 Free XP - 25%
  • 1,000 Coal - 10%
  • One of the following ships with a commander with 3 skill points (Le Terrible, Gascogne, Béarn, Toulon, De Grasse) - 1%

Slot 3

  • 1 Cote d'Azur camouflage - 100%

If you already have all the ships that can be obtained from the container, you will instead receive 1,000 Coal.

 

 French Squadron Premium container contents and drop rates

Spoiler

Slot 1

  • 3 Cote d'Azur camouflages - 100%

Slot 2

  • 10 Rare economic bonuses of the same type - 15% for each type
  • 25,000 Free XP - 20%
  • 10,000 Coal - 10%
  • One of the following ships with a commander with 10 skill points (Le Terrible, Gascogne, Béarn, Toulon, De Grasse) - 10%

Slot 3

  • 3 Cote d'Azur camouflages - 100%

The number of containers that need to be opened to guarantee a ship is 25

If you already have all the ships that can be obtained from the container, you will instead receive 10,000 Coal.

 

“Soviet Era” containers

The contents of both the regular and Premium versions of the container have been changed.

 

 “Soviet Era” container contents and drop rates

Spoiler

Slot 1

  • 1 Victory camouflage - 100%

Slot 2

  • 1 Common economic bonus of one type - 12% for each type
  • 50,000 Credits - 39.5%
  • 500 Free XP - 12%
  • One of the following ships with a commander with 3 skill points (Chkalov, Borodino, Moskva, Neustrashimy, Gremyashchy, Kutuzov) - 0.5%

Slot 3

  • 1 camouflage Victory - 100%

If you already have all the ships that can be obtained from the container, you will instead receive 500 Free XP.

 

 “Soviet Era” Premium container contents and drop rates

Spoiler

Slot 1

  • 3 Victory camouflages - 100%

Slot 2

  • 10 Rare economic bonuses of the same type - 15% for each type
  • 1,500,000 credits - 23.75%
  • 22,500 Free XP - 10%
  • One of the following ships with a commander with 10 skill points (Chkalov, Borodino, Moskva, Neustrashimy, Gremyashchy, Kutuzov) - 6.25%

Slot 3

  • 3 Victory camouflages - 100%

The number of containers that need to be opened to guarantee a ship is 40.

If you already have all the ships that can be obtained from the container, you will instead receive 22,500 Free XP.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 3
  • Bad 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts

https://blog.worldofwarships.com/blog/437

Zitat
13.04.2023 20:00
  • Development Blog

New ships - Closed test 12.4

A branch of Spanish cruisers has been added to the game for testing, as well as Dutch cruiser Van Speijk, German cruiser Schill, and Pan-Asian destroyer Lüshun.

 

For the upcoming closed testing session, a branch of Spanish cruisers will be added to the game.

Ships of this branch rely on main battery guns with good firing range. They are also armed with torpedoes, which have short range. The ships have good concealment but mediocre maneuverability. 

Starting from Tier VII, the ships gain access to the "Burst Fire" alternative fire mode, which additionally increases AP shell penetration and damage. Main battery guns have flat ballistics, but low damage per minute. The ships also have high speed. 

The new ships have a good choice of consumables:

  • Hydroacoustic Search starting from Tier IV and the option to instead equip Defensive AA Fire in the same slot starting from Tier VI.
  • Repair party and Fighter or Spotting aircraft in one slot starting from Tier VII

Spanish cruiser Jupiter, Tier I

KDN63lZfgJz7XUroIh68HgcCrdq1ZHd6yw29KAKL.jpg

 

In the 1930s, Spain began building a new class of minelayers, all named after Roman gods. Jupiter-class ships were also to serve as gunboats, for which they received effective gunnery. While still under construction, the lead ship of the Jupiter-class was captured by the Nationalists during the Spanish Civil War. After commissioning, the ship participated in the blockade of the Republican coast in the Bay of Biscay by intercepting transports and setting up minefields - the same minefields that caused the sinking of Nationalist battleship España in April 1937.

Spoiler

Spanish cruiser Jupiter, Tier I

Hit points – 7400. Plating - 6 mm. Fires duration: 30 s.
Main battery - 4x1 120 mm. Firing range - 9.1 km.
Maximum HE shell damage – 850. HE shell armor penetration - 20 mm. Chance to cause fire – 5%. HE initial velocity - 808 m/s.
Reload time - 4.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 83 m. Sigma – 2.00.
AA defense: 3x1 20.0 mm., 2x1 76.2 mm.
AA defense short-range: continuous damage per second - 32, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 11, hit probability - 90 %, action zone - 3.0 km;
Maximum speed - 18.5 kt. Turning circle radius - 340 m. Rudder shift time – 3.7 s. Surface detectability – 7.3 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 2.7 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 25 s; Equipment is unlimited)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Méndez Núñez, Tier II

D9G294glWOCbJ8KwMUdwWJhFFjtIQ2KLCF60qdKI.jpg

 

The ships Blas de Lezo and Méndez Núñez, based on the British C-class cruisers, were laid down in 1917. Since the first ship of the class couldn't be completed in time for the 100th birthday of its intended namesake Admiral Méndez Núñez in 1924, the names were switched around and Méndez Núñez became the name of the second ship of the class. With the outbreak of the civil war, the crew of the cruiser Méndez Núñez remained on the side of the Republicans. During the war, the cruiser escorted merchant ships and took part in the battle at Cape Palos. In 1938, Méndez Núñez was damaged by Nationalist bombers.

Spoiler

Spanish cruiser Méndez Núñez, Tier II

Hit points – 20800. Plating - 6 mm. Fires duration: 30 s.
Main battery - 8x1 120 mm. Firing range - 11.8 km.
Maximum HE shell damage – 1700. HE shell armor penetration - 20 mm. Chance to cause fire – 8%. HE initial velocity - 808 m/s.
Maximum AP shell damage - 2050. AP initial velocity - 808 m/s.
Reload time - 10.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 115 m. Sigma – 2.00.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 10433. Range - 4.0 km. Speed - 58 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense: 5x2 37.0 mm., 2x4 20.0 mm., 8x1 120.0 mm.
AA defense short-range: continuous damage per second - 39, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 25, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 98, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 1, damage within an explosion - 980, action zone 3.5 - 5.2 km.
Maximum speed - 29.0 kt. Turning circle radius - 530 m. Rudder shift time – 6.0 s. Surface detectability – 8.4 km. Air detectability – 5.8 km. Detectability after firing main guns in smoke  – 3.2 km.

Available consumables:

1 slot - Damage Control Party 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Navarra, Tier III

gPuLXawiMFANx0uyqLAEo8F4uWHkoq3ydqrhugFa.jpg

 

Named after the wife of the reigning king of Spain at the time, Victoria Eugenie of Battenberg, this ship was laid down in March 1915. The project was based on British cruiser Birmingham. In 1923–26 the ship took part in the Rif War, in 1928–29 she underwent a major overhaul, and in 1930 she was transferred to the naval school in Cadiz. With the proclamation of the Second Spanish Republic, the cruiser was renamed República. With the outbreak of the civil war, the ship went over to the side of the Nationalists and in 1937 changed its name again, this time to Navarra.

Spoiler

Spanish cruiser Navarra, Tier III

Hit points – 21200. Plating - 6 mm. Fires duration: 30 s.
Main battery - 6x1 152 mm. Firing range - 12.1 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 900 m/s.
Reload time - 10.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 117 m. Sigma – 2.00.
Secondary Armament:
4x1 88.0 mm, range  - 3.2 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s
AA defense: 4x4 20.0 mm., 4x1 88.0 mm.
AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone - 2.0 km;
AA defense long-range: continuous damage per second - 18, hit probability - 90 %, action zone - 4.6 km;
Number of explosions in a salvo - 1, damage within an explosion - 700, action zone 3.5 - 4.6 km.
Maximum speed - 25.0 kt. Turning circle radius - 510 m. Rudder shift time – 6.3 s. Surface detectability – 9.6 km. Air detectability – 5.1 km. Detectability after firing main guns in smoke  – 4.4 km.

Available consumables:

1 slot - Damage Control Party 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Almirante Cervera, Tier IV

ChzxawtJZXYDH9d1Lk4jNS1Xiz580Rkt0lDQTnGB.jpg

 

In 1922, together with the British company Armstrong, a project was created for new cruisers for the Spanish fleet. The project was based on British E-class cruisers and took into account the experience of World War I. The Spanish cruisers differed from their prototype in the location of the power plant. At the beginning of the civil war, a fight took place on the cruiser Almirante Cervera: Republican loyalists tried to take the ship out of port, but were defeated by Nationalist officers. The cruiser took part in the blockade of the coast, supported the advance of the troops with fire, escorted convoys, and participated in the battle of Cape Palos.

Spoiler

Spanish cruiser Almirante Cervera, Tier IV

Hit points – 26500. Plating - 13 mm. Fires duration: 30 s.
Main battery - 3x2 2x1 152 mm. Firing range - 14.0 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 900 m/s.
Reload time - 12.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 130 m. Sigma – 2.00.
Torpedo tubes - 4x3 533 mm.
Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.
Secondary Armament:
4x1 105.0 mm, range  - 4.0 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 780 m/s
AA defense: 4x1 20.0 mm., 4x2 37.0 mm., 4x1 105.0 mm.
AA defense short-range: continuous damage per second - 46, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 25, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 28, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 1, damage within an explosion - 910, action zone 3.5 - 5.2 km.
Maximum speed - 33.0 kt. Turning circle radius - 680 m. Rudder shift time – 7.7 s. Surface detectability – 10.2 km. Air detectability – 5.8 km. Detectability after firing main guns in smoke  – 4.7 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Hydroacoustic Search 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Galicia, Tier V

f0tZAlEb876XQTlc1N53YtwucYv8wl6JoVmLlqcj.jpg

 

The cruiser Príncipe Alfonso was renamed Libertad with the formation of the republic. With the outbreak of the civil war, the ship remained on the side of the Republic, although it was commanded by a cousin of Francisco Franco. At Cape Tenes, Libertad scored several hits on the Nationalist heavy cruiser Baleares, and at Cape Palos she engaged both enemy heavy cruisers. The ship was later damaged by several Italian air raids. When Libertad fell into the hands of the Francoist government, it received the name Galicia.

Spoiler

Spanish cruiser Galicia, Tier V


Hit points – 27800. Plating - 13 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 4x2 152 mm. Firing range - 15.0 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 900 m/s.
Reload time - 11.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 137 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 3400.0.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 88 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.
AA defense: 5x4 20.0 mm., 8x2 37.0 mm.
AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 46, hit probability - 90 %, action zone - 3.5 km;
Maximum speed - 33.0 kt. Turning circle radius - 680 m. Rudder shift time – 8.0 s. Surface detectability – 9.9 km. Air detectability – 5.4 km. Detectability after firing main guns in smoke  – 4.6 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Hydroacoustic Search 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Baleares, Tier VI

0zEIPBTYWfMZoZwlWFISs1JSRQsphRY6T2CjBgqy.jpg

 

In 1926, Spain ordered two modern "Washington Treaty" cruisers. Vickers-Armstrong created a project based on the County-class cruisers with increased air defense and armor. The cruisers were named Canarias and Baleares after the major Spanish archipelagos. The construction was delayed, but the Nationalists who seized the shipyards forced the completion of the cruisers. Beleares participated in the attack on Malaga, in the hunt for transports, raids on coastal fortifications, and the bombardment of cities. The cruiser was sunk by Republican destroyers at the Battle of Cape Palos.

Spoiler

Spanish cruiser Baleares, Tier VI
 

Hit points – 35100. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 10 %.
Main battery - 4x2 203 mm. Firing range - 14.2 km.
Maximum HE shell damage – 2850. HE shell armor penetration - 34 mm. Chance to cause fire – 15%. HE initial velocity - 855 m/s.
Maximum AP shell damage - 4550. AP initial velocity - 855 m/s.
Reload time - 13.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 131 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 3400.0.
Torpedo tubes - 4x3 533 mm.
Maximum damage - 15733. Range - 7.0 km. Speed - 59 kt. Reload time - 80 s. Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.2 km.
Secondary Armament:
4x1 88.0 mm, range  - 5.0 km.
Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s
8x1 120.0 mm, range  - 5.0 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 808 m/s
AA defense: 8x1 20.0 mm., 4x1 88.0 mm., 8x1 120.0 mm.
AA defense short-range: continuous damage per second - 67, hit probability - 85 %, action zone - 2.0 km;
AA defense long-range: continuous damage per second - 95, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 3, damage within an explosion - 1050, action zone 3.5 - 5.2 km.
Maximum speed - 33.0 kt. Turning circle radius - 740 m. Rudder shift time – 9.6 s. Surface detectability – 11.7 km. Air detectability – 6.6 km. Detectability after firing main guns in smoke  – 6.8 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Hydroacoustic Search/Defensive AA Fire 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Asturias, Tier VII

eTNT8w4E3EhitFWiiVt0ZHWBfAVnW9ObIEIzeGk7.jpg

 

Ties between the government of fascist Italy and the Francoist regime strengthened after the latter claimed victory in the Spanish Civil War. These connections were also manifested in the field of naval construction: Spain planned to familiarize itself with the latest achievements in Italian shipbuilding in order to strengthen its fleet. The Italian company Ansaldo developed three projects for a heavy cruiser for Spain, which differed from each other in the composition of their armament. One of the options included an armament composed of four 203 mm twin-gun mounts.

Spoiler

Spanish cruiser Asturias, tier VII

Hit points – 39600. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 4x2 203 mm. Firing range - 15.7 km.
Maximum HE shell damage – 2850. HE shell armor penetration - 34 mm. Chance to cause fire – 15%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 4800. AP initial velocity - 900 m/s.
Reload time - 12.0 s. 180 degree turn time - 25.7 s. Maximum dispersion - 142 m. Sigma – 2.00.
Burst series:
Reload time - 45.0 s. Burst interval - 1.2 с. Shots in the series 2. AP shells damage bonus - 15%. AP shells penetration capacity bonus - 100%.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 3400.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
4x2 105.0 mm, range  - 5.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
AA defense: 12x1 20.0 mm., 8x2 37.0 mm., 4x2 105.0 mm.
AA defense short-range: continuous damage per second - 91, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 35, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 102, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 4, damage within an explosion - 1330, action zone 3.5 - 5.2 km.
Maximum speed - 35.0 kt. Turning circle radius - 860 m. Rudder shift time – 10.2 s. Surface detectability – 13.8 km. Air detectability – 8.9 km. Detectability after firing main guns in smoke  – 8.5 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Repair Party 

3 slot - Hydroacoustic Search/Defensive AA Fire 

4 slot - Fighter/Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Cataluña, Tier VIII

Ib6cEsdldzOCAv8px7VpdXfimZQA3EljMdgljwTr.jpg

 

After the victory of the Nationalists in the civil war, ties between Spain and fascist Italy grew stronger. Suffering from an insufficient number of modern ships of all classes, Spain planned to familiarize itself with the latest achievements in Italian shipbuilding in order to strengthen its fleet. The Italian company Ansaldo developed three projects for a heavy cruiser for Spain, which differed from each other in the composition of their armament. Another one of the projects included an armament composed of three 203 mm triple-gun mounts.

Spoiler

Spanish cruiser Cataluña, Tier VIII
 

Hit points – 40800. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 3x3 203 mm. Firing range - 16.5 km.
Maximum HE shell damage – 2850. HE shell armor penetration - 34 mm. Chance to cause fire – 15%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 4800. AP initial velocity - 900 m/s.
Reload time - 11.0 s. 180 degree turn time - 25.7 s. Maximum dispersion - 147 m. Sigma – 2.00.
Burst series:
Reload time - 40.0 s. Burst interval - 1.2 с. Shots in the series 2. AP shells damage bonus - 15%. AP shells penetration capacity bonus - 100%.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 128.0 mm, range  - 6.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity - 900 m/s
AA defense: 6x2 128.0 mm., 10x2 20.0 mm., 6x2 37.0 mm.
AA defense short-range: continuous damage per second - 77, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 133, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 98, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 5, damage within an explosion - 1470, action zone 3.5 - 6.0 km.
Maximum speed - 37.0 kt. Turning circle radius - 850 m. Rudder shift time – 10.3 s. Surface detectability – 13.8 km. Air detectability – 8.9 km. Detectability after firing main guns in smoke  – 8.5 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Repair Party 

3 slot - Hydroacoustic Search/Defensive AA Fire 

4 slot - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Andalucía, Tier IX

TgekD7KHAECAYLtzwsxt4S058LKVXPDID2yahuvp.jpg

 

In parallel with the work on the construction and repair of ships for the fleet, Francoist Spain was developing new ships. In 1938, five destroyer projects and several cruiser projects with a displacement of 7,920 to 19,000 tons were planned out. The largest was project 138 - "a cruiser with a speed of 36 knots" with different options for the main battery. The option of building a cruiser using the turrets from the battleship España was considered. The most common variant is the three triple-gun turrets with guns ranging in caliber from 203 to 254 mm.

Spoiler

Spanish cruiser Andalucía, Tier IX

Hit points – 48300. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 16 %.
Main battery - 3x3 234 mm. Firing range - 17.1 km.
Maximum HE shell damage – 3350. HE shell armor penetration - 39 mm. Chance to cause fire – 21%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 5750. AP initial velocity - 841 m/s.
Reload time - 14.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 151 m. Sigma – 2.05.
Burst series:
Reload time - 35.0 s. Burst interval - 1.2 с. Shots in the series 2. AP shells damage bonus - 20%. AP shells penetration capacity bonus - 100%.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 16633. Range - 8.0 km. Speed - 62 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 128.0 mm, range  - 7.0 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity - 900 m/s
AA defense: 6x2 128.0 mm., 6x4 37.0 mm., 16x2 20.0 mm., 6x2 37.0 mm.
AA defense short-range: continuous damage per second - 112, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 319, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 91, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 6.0 km.
Maximum speed - 36.0 kt. Turning circle radius - 800 m. Rudder shift time – 11.3 s. Surface detectability – 13.8 km. Air detectability – 8.9 km. Detectability after firing main guns in smoke  – 9.2 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party 

3 slot - Hydroacoustic Search/Defensive AA Fire 

4 slot - Fighter/Spotting Aircraft 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

Spanish cruiser Castilla, Tier X

ocDyCNThz8k8w3OJHBhF0CTEvrcWljuoAeUqI2mn.jpg

 

Simultaneously with their own development of heavy cruisers, Spanish engineers were in close contact with their Italian colleagues and adopted from them the latest achievements in the field of armor and armament of ships. The knowledge gained could well result in a project created on the basis of a synthesis of Italian and Spanish naval thought - the projects of the Ansaldo cruisers and the project of the "super-Washington" cruiser from the Ferrol shipyard.

 
Spoiler

Spanish cruiser Castilla, Tier X
 

Hit points – 51000. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 19 %.
Main battery - 3x3 254 mm. Firing range - 17.1 km.
Maximum HE shell damage – 3450. HE shell armor penetration - 42 mm. Chance to cause fire – 16%. HE initial velocity - 954 m/s.
Maximum AP shell damage - 6150. AP initial velocity - 945 m/s.
Reload time - 13.0 s. 180 degree turn time - 25.7 s. Maximum dispersion - 151 m. Sigma – 2.05.
Burst series:
Reload time - 30.0 s. Burst interval - 1.2 с. Shots in the series 2. AP shells damage bonus - 20%. AP shells penetration capacity bonus - 100%.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
Torpedo tubes - 2x5 533 mm.
Maximum damage - 16633. Range - 8.0 km. Speed - 62 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
8x2 128.0 mm, range  - 7.3 km.
Maximum HE shell damage – 1500. Chance to cause fire – 5%. HE initial velocity - 900 m/s
AA defense: 8x2 128.0 mm., 12x4 37.0 mm., 8x6 20.0 mm.
AA defense short-range: continuous damage per second - 102, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 385, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 116, hit probability - 90 %, action zone - 6.0 km;
Number of explosions in a salvo - 6, damage within an explosion - 1610, action zone 3.5 - 6.0 km.
Maximum speed - 37.0 kt. Turning circle radius - 820 m. Rudder shift time – 11.5 s. Surface detectability – 13.6 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke  – 9.5 km.

Available consumables:

1 slot - Damage Control Party

2 slot - Repair Party 

3 slot - Hydroacoustic Search/Defensive AA Fire 

4 slot - Fighter/Spotting Aircraft 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

 

 Ship naming reason
Spoiler

By the 1930s, one of three options had traditionally been used for the naming of the cruisers of the Spanish Navy. The first, in honor of famous commanders who distinguished themselves on the battlefield, such as Méndez Núñez or Almirante Cervera. The second, in honor of the royal family, like Reina Victoria Eugenia and Príncipe Alfonso. But in 1931, Spain became a Republic and these ships were renamed, República and Libertad, respectively. However, their naming adventures did not end there: the first landed in hands of the Nationalists in 1936, the second in 1939. Since Franco had no immediate intention to restore the monarchy, naming ships after members of the royal family was scrapped.

Therefore, a third option was used - historical regions of Spain. Such names in 1936 were already received by the new cruisers Canarias and Baleares - for the Canary and Balearic Islands. República became Navarra, and Libertad became Galicia: the province of Navarre supported Franco in the civil war, and he himself was from Galicia. However, such names had a long tradition: from 1903 to 1929, the cruiser Cataluña (“Catalonia”) served in the Spanish fleet, and at the end of the 19th century, Aragón (“Aragon”) and Castilla (“Castile”) served and sank at the battle of Manila with the United States Navy in 1898. We decided to follow the same rule, adding to this series the names of the coastal regions of Asturias and Andalucía (Andalusia). German cruiser Schill, Tier VIII

 

German cruiser Schill, Tier VIII

Fm7uqGBGlInmTdWQYsRmTINIn3X1OS0OC6xThOyn.jpg

 

In the late 1930s The leadership of the German navy developed a project for a naval blockade of Great Britain using its raiding forces. The main striking force in this regard was to be 12 P-class ships, created on the basis of the development of the Deutschland-class pocket battleship. In 1939, contracts were signed with shipyards for the construction of these ships, but the order was subsequently canceled in favor of the O-class battlecruiser. In the original documentation, this type of ship is indicated as Handelszerstörer - "raider".

The cruiser is armed with six 283mm main battery guns with good accuracy and flat ballistics, but low damage per minute. Her AP shells deal high damage. Her HE shells have good armor penetration, but they deal low damage. The ship has good HP pool and armor and a well-protected citadel, but bad concealment.

The consumables are represented by "trademark" German Hydroacoustic search, Defensive AA Fire, and Fighter on different slots. 

 

 Ship's stats

Spoiler

German cruiser Schill, Tier VIII

Hit points – 56800. Plating - 27 mm. Fires duration: 30 s.
Torpedo protection - 13 %.
Main battery - 2x3 283 mm. Firing range - 17.3 km.
Maximum HE shell damage – 3200. HE shell armor penetration - 71 mm. Chance to cause fire – 20%. HE initial velocity - 910 m/s.
Maximum AP shell damage - 8400. AP initial velocity - 910 m/s.
Reload time - 16.5 s. 180 degree turn time - 25.0 s. Maximum dispersion - 152 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 105.0 mm, range  - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
2x3 150.0 mm, range  - 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s
AA defense: 10x2 20.0 mm., 8x4 20.0 mm., 4x2 37.0 mm., 6x2 105.0 mm.
AA defense short-range: continuous damage per second - 207, hit probability - 85 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 21, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 133, hit probability - 90 %, action zone - 5.2 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.2 km.
Maximum speed - 32.5 kt. Turning circle radius - 760 m. Rudder shift time – 12.4 s. Surface detectability – 14.5 km. Air detectability – 8.2 km. Detectability after firing main guns in smoke  – 11.0 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 4.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3)

3 slot - Defensive AA Fire 

4 slot - Fighter 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

 

 Ship naming reason
Spoiler

In the documents of the Main Directorate of Shipbuilding of the Kriegsmarine, this project was called Handelszerstörer - raider. Literally, the name can be translated as "destroyer of trade", which exhaustively explains the combat mission of the ship. It was the final version in a series of draft designs for the P-class cruiser developed in 1938-1939. Twelve of these ships were ordered for the Kriegsmarine under Plan Z to create a fleet for a war with Great Britain, but in July 1939 the plan was changed and the cruisers were not laid down.

Already by the appearance and the main battery guns of the ship, it can be determined that the project was a direct development of the famous "pocket battleships" of the Deutschland class. Then it is logical to assume continuity in the name. This means that it could be in honor of either another German naval commander of the First World War, such as Scheer and Spee, or one of the famous Prussian figures of the era of the Napoleonic Wars, like Lützow. We decided to follow the latter option - the heavy cruiser carries on the name of Ferdinand von Schill (1773-1809), a German national hero, who raised an uprising against the French in 1809, which became the prologue of the War of Liberation of 1813.

 

Dutch cruiser Van Speijk, Tier IX

INgCQjSnmaQF00mcQRdImNYjTzneynpxbxQJcHJX.jpg

 

In 1938, against the backdrop of international tensions, the Dutch Ministry of Defense decided to strengthen the fleet. In 1939, projects were readied, mostly similar to the German Scharnhorst. In order to save money, it was decided to reduce the size of the ship: the government was inclined towards the option of a 16,000-ton cruiser with a speed of 33 knots and a main battery with a caliber of 240 or 280 mm. But in order to provide sufficient armor, it had to be reduced to a smaller caliber - 203 mm. If the project had been further developed, at the end of World War II, the ship could have received enhanced air defense.

The cruiser is armed with nine 203mm main battery guns which deal good damage per minute and an Airstrike (HE bombs) which has good range. The ship has a well-protected citadel and good concealment. However, her guns have a short firing range and her Airstrike has a long cooldown and a low number of charges.

The consumables are represented by Hydroacoustic Search, Defensive AA Fire and Repair Party with short cooldown in different slots.

Detailed stats of the ship will be shared at a later date.

 

 Ship naming reason

Spoiler

In the 20th century, the Dutch Navy acquired only seven cruisers. Of these, four were named after famous Dutch admirals of the age of sail: Tromp, Jacob van Heemskerck, and De Ruyter (two ships in succession). For our new heavy cruiser, which could have entered service in the mid-1940s, we decided to follow the same tradition. From 1887 to 1897 The Dutch fleet included the cruiser Van Speijk, which, after being expelled from service, served as a floating barracks until 1946. Then the name was transferred to a frigate, but it seems that if the Navy of that time had a more solid candidate, the historical name would have passed to this ship. After all, Jan van Speijk (1802-1831) is a national naval hero of the Netherlands who sacrificed his own life in battle in refusing to lower the flag of his ship. By royal decree in 1833, it was established that as long as the Dutch fleet exists, it will always include a ship named after van Speijk. This rule is strictly observed to this day.

 

Pan-Asian destroyer Lüshun, Tier X 

Nf74hJJ3s7NIawzD2hFADmwh9IVRPxBj04KaDvYz.jpg

In 1949–56 there was a program of scientific and technical assistance between the USSR and the PRC under which the Soviets transferred to China, among other things, blueprints of promising warships. In particular, technical documentation for the Project 41 destroyer was handed over to China. In its original form, ships under this project were not built in China, but in 1968-87, 15 type 051 missile destroyers were built, which were based on the Soviet project 41.

Lüshun is armed with four 130mm main battery guns with flat ballistics and ten torpedo tubes with regular torpedoes and relatively short range. The ship can effectively make use of her torpedoes thanks to her Torpedo Reload Booster and good concealment values. At the same time, she deals low damage per minute due to a low number of guns and has no Engine Boost consumable.
 
The consumables are represented by Hydroacoustic Search, Smoke generator with short dispersion time, and Torpedo Reload Booster on different slots.

 
 Ship's stats
Spoiler

Pan-Asian destroyer Lüshun, Tier X 
 

Hit points – 20500. Plating - 19 mm.
Main battery - 2x2 130 mm. Firing range - 12.8 km.
Maximum HE shell damage – 1800. HE shell armor penetration - 22 mm. Chance to cause fire – 8%. HE initial velocity - 950 m/s.
Maximum AP shell damage - 2600. AP initial velocity - 950 m/s.
Reload time - 4.0 s. 180 degree turn time - 10.0 s. Maximum dispersion - 111 m. Sigma – 2.00.
Depth charges:
Maximum damage - 1700.0. Number of charges - 2. Bombs in a charge - 6. Reload time - 40.0 s.
Torpedo tubes - 2x5 533 mm.
Maximum damage - 17933. Range - 10.0 km. Speed - 65 kt. Reload time - 125 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
AA defense: 2x2 130.0 mm., 4x2 25.0 mm., 4x2 57.0 mm.
AA defense short-range: continuous damage per second - 56, hit probability - 95 %, action zone - 2.5 km;
AA defense mid-range: continuous damage per second - 140, hit probability - 100 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 46, hit probability - 100 %, action zone - 6.0 km;
Number of explosions in a salvo - 2, damage within an explosion - 1680, action zone 3.5 - 6.0 km.
Maximum speed - 36.0 kt. Turning circle radius - 700 m. Rudder shift time – 4.6 s. Surface detectability – 7.2 km. Air detectability – 3.4 km. Detectability after firing main guns in smoke  – 2.8 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Smoke Generator (Duration time 30 s; Duration time 70 s; Radius 450.0 m; Reload time 100 s; Charges 5)

3 slot - Hydroacoustic Search 

4 slot - Torpedo Reload Booster (Duration time 1 s; Torpedo reload time 8 s; Reload time 300 s; Charges 2)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

 

 Ship naming reason

Spoiler

The first destroyers of type 051 for the Navy of the People's Liberation Army of China were created on the basis of the Soviet Project 41 destroyer Neustrashimy, which was tested in 1952. However, in the USSR, the ship remained experimental. Since the Chinese destroyer was equipped with anti-ship missiles, it was launched very late - only by the end of the 1960s. We presented the Project 41 destroyer as it might have looked like if it had been built in Chinese shipyards in the mid-1950s.

According to the rules adopted by the PLA Navy, destroyers are named after major cities in the country. The main shipbuilding center of China is historically located in the city of Dalian, which in 1950 was merged with the neighboring city of Lüshun into the Lüda agglomeration. Therefore, the type 051 destroyers built there are named according to the NATO classification Luda-class, and the ship of one of the series of this type was called Dalian. We reasoned that the destroyer, created according to the Soviet project, could well have been named then in honor of the city of Lüshun, known until 1905 as Port Arthur.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 5

Share this post


Link to post
Share on other sites
Weekend Tester, Players
2,072 posts
9,702 battles

https://blog.worldofwarships.com/blog/439

Zitat
14.04.2023 14:00
  • Development Blog

Changes to Test Ships – Closed Test 12.3

Based on testing results, we’re applying changes to Halford, Jäger, Novosibirsk, Nottingham, Gato, Elli, and K-1

 

American destroyer Halford, Tier IX

  • A second squadron of attack aircraft has been added, which can be launched immediately after giving up control of the first. Both squadrons reload simultaneously: after the first squadron is launched, a 240 second reload timer starts ticking. When it finishes, it will have reloaded both squadrons simultaneously, regardless of when control is given up on the second squadron.
  • The “Smoke Generator” consumable has been added, similar in characteristics to that of Tier IX American destroyers.

The main feature of the ship – being able to launch a squadron of attack aircraft - makes Halford extremely vulnerable when using them, so the addition of a "Smoke Generator" will allow you to launch your squadron while reducing the risk of being detected. The presence of an additional squadron of attack aircraft will make planning your aircraft sorties more convenient and give the destroyer more tactical options.

With these changes, Halford will be able to utilize the 'hybrid' component of her gameplay more confidently. However, as the ship is a destroyer and does not control aircraft for most of the battle, we will monitor her condition and tune her if deemed necessary during testing, so that she can also effectively perform standard tasks for her ship type.

European destroyer Jäger, Tier IX

  • Torpedo tube reload time increased: 70 to 80 s.

Soviet super cruiser Novosibirsk

  • Maximum AA firing range increased: 5.8 to 6.9 km.

British cruiser Nottingham, Tier VIII

  • Detectability range by sea increased: 11.2 to 11.7 km. Accordingly, other types of detectability were increased.

American submarine Gato, Tier X

  • Torpedo tube reload time increased: 47 to 55 s.

European cruiser Elli, Tier VI

  • Main battery reload time increased: 6.7 to 8 s.

Soviet submarine K-1, Tier X

  • Torpedo tube reload time reduced: 55 to 48 s.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 2

Share this post


Link to post
Share on other sites
Weekend Tester, Players
2,072 posts
9,702 battles

https://blog.worldofwarships.com/blog/438

Zitat
14.04.2023 18:00
  • Development Blog

Dmitry Pozharsky - Closed test 12.4

Soviet cruiser Dmitry Pozharsky has been added to the game for testing.

 

Soviet cruiser Dmitry Pozharsky, Tier VIII

HPvh3VPsXEXVoTpzwC9SIoetPz8uEc8QORRmXwQy.jpg

The Project 68-bis cruiser Dmitry Pozharsky was laid down in Leningrad at plant No. 189 in February 1952, launched in June 1953, and commissioned in December 1954. In February 1955 she was integrated into the Northern Fleet, but in the summer of that year, she was transferred to Petropavlovsk-Kamchatsky, becoming part of the 14th cruiser division of the Pacific Fleet. In 1961, she was transferred to the 9th division of anti-submarine ships, and in 1967 - to the 10th operational squadron, permanently located in the Indian Ocean.

The ship is armed with twelve 152mm main battery guns which use only AP shells with improved ricochet angles and flat ballistics. The Cruiser is also armed with torpedoes with very short range. The ship deals high damage per minute and also has quick rudder shift time. The cruiser also has bad concealment.

The consumables are represented by Short-Burst Smoke Generator and Hydroacoustic Search or Defensive AA Fire in one slot. 

 
 Ship's stats

Soviet cruiser  Dmitry Pozharsky, Tier VIII 

Hit points – 40700. Plating - 25 mm. Fires duration: 30 s.
Main battery - 4x3 152 mm. Firing range - 18.1 km.
Maximum AP shell damage - 3300. AP initial velocity - 950 m/s.
Reload time - 7.0 s. 180 degree turn time - 25.0 s. Maximum dispersion - 158 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x5 533 mm.
Maximum damage - 14400. Range - 4.0 km. Speed - 65 kt. Reload time - 131 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
6x2 100.0 mm, range  - 6.6 km.
Maximum HE shell damage – 1400. Chance to cause fire – 6%. HE initial velocity - 1000 m/s
AA defense: 16x2 37.0 mm., 6x2 100.0 mm.
AA defense mid-range: continuous damage per second - 259, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 144, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 6, damage within an explosion - 1400, action zone 3.5 - 5.8 km.
Maximum speed - 33.0 kt. Turning circle radius - 760 m. Rudder shift time – 6.5 s. Surface detectability – 14.0 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke  – 7.7 km.

Available consumables:

1 slot - Damage Control Party 

2 slot - Hydroacoustic Search/Defensive AA Fire 

3 slot - Short-Burst Smoke Generator (Duration time 15 s; Duration time 40 s; Radius 600.0 m; Reload time 70 s; Charges 5)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 2
  • Funny 1

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts

https://www.mmorpg.com/news/world-of-warships-announces-charity-collaboration-with-popeye-2000127796

Zitat

World of Warships Announces Charity Collaboration With Popeye

World of Warships has unveiled another collaboration event, this time with the classic character of Popeye.

 

The event will support World Ocean Month in June, and will feature themed commanders Popeye and Bluto in a charity bundle to go on sale to mark the partnership. In addition to the commanders, the bundle will have custom voiceovers, two flags, and a themed cam of the Tier VII USS Colorado. 

 

With Popeye being a famous comic and cartoon sailor, he definitely works for a charity partnership with Wargaming for World of Warships. In fact, Popeye has been used to represent ocean charities for advocacy before.

 

The Popeye collaboration will work with an as yet unannounced charity partner and will be available for World Ocean Month. According to an announcement for the collaboration, “Taking place every June, World Ocean Month is an annual celebration of our ocean and a platform to raise awareness of the work needed to maintain the Earth’s greatest ecosystem”.

 

Fans of the classic characters can get ready to mark their ships and to help out conservation efforts when the bundle goes on sale for June. 

 

Wargaming is known for its different collaborations and various charity ventures which see the community contribute to a number of causes across its portfolio. World of Tanks, World of Warships, World of Warplanes and console and mobile entries in the franchise have all seen collaborations with different IPs, and a variety of charity fundraiser bundles.

 

World of Warships will also be hosting the 2023 Longest Night of Museums on May 18th. This is the third of these events and it will help to promote naval museums and learning through special streams with guests from the Historic Naval ships Association and US Naval Institute. 

 

For more on the Longest Night of Museums event, head to World of Warships. More info on the Popeye collaboration is to come.

 

  • Cool 2

Share this post


Link to post
Share on other sites
[PUPSI]
Freibeuter
15,160 posts
Vor 2 Minuten, YabbaCoe sagte:

Commanders!

We will tell you about new changes in the contents of the Supercontainer after the initial announcement, as well as the reasons for it's changes.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Zitat
04.05.2023 17:00
  • Development Blog

Supercontainer changes - Closed test 12.4

After our initial announcement, we are now ready to share more information about the planned changes to the contents of Supercontainers, as well as the general reasons for updating them.

 

New changes

  • The cost of bundles with Supercontainers in the Clan treasury will be reduced from 160,000 and 80,000 to 80,000 and 40,000 oil, respectively. It will also be possible to purchase the "Supercontainers for all" bundle twice as often – once every 90 days.
  • The amount of Supercontainers that can be obtained in the Daily Reward tab will be increased from 1 to 2.

The update to Supercontainers will minimally affect their most regular sources of availability (i.e. sources that are not related to battle performance bonuses from the WoWS Anniversary). The  progress bar will be filled up twice as fast by daily containers, the cost of the Supercontainer bundles in the Naval Community section of the Armory will be halved, the number of Supercontainers in the Daily Reward tab will be doubled, the cost of bundles with Supercontainers in the Clan treasury will be halved, and one of the bundles will be purchasable twice as often.

  • Based on feedback, we decided not to add the standard economic bonuses, and we also reimplemented the compensation of 1,500 doubloons if all ships from the Supercontainer are owned.
  • Since the standard economic bonuses are removed, we increased the probability of receiving special economic bonuses, signals, Free XP, and Elite Commander XP.

The composition of the Supercontainer with the release of Update 12.4 will be as follows:

 

Supercontainer contents and drop rates

Spoiler
  • 7,500 Coal - 10%
  • 1,500 Steel - 1%
  • 1,500 Research Points - 1%
  • 1,000 Doubloons - 4%
  • 25,000 Free XP - 6.5%
  • 75,000 Elite Commander XP - 6.5%
  • 7 days of Warships Premium Account - 5.4%
  • 25 Special economic bonuses of the same type - 7% for each type
  • 15 Rare economic bonuses of the same type - 1.65% for each type
  • 50 signals of one type (India Delta, India X-Ray, India Yankee, Juliet Charlie, November Echo Setteseven, November Foxtrot, Sierra Mike, Victor Lima, Sierra Bravo, X-Ray Papa Unaone) - 3% for each type
  • Tier V-VII ship - 0.82%
  • Tier VIII-IX ship - 0.15%
  • Tier X ship or rare ship - 0.03%

If you already have all the ships that can be obtained from a Supercontainer, you will instead receive 1,500 Doubloons.

 

Steam Supercontainer contents will be changed accordingly

 

Steam Supercontainer contents and drop rates

Spoiler
  • 7,500 Coal - 10%
  • 1,500 Steel - 1%
  • 1,500 Research Points - 1%
  • 1,000 Doubloons - 4%
  • 25,000 Free XP - 6.5%
  • 75,000 Elite Commander XP - 6.5%
  • 25 Steam camouflages - 4%
  • 7 days of Warships Premium Account - 5.4%
  • 25 Special economic bonuses of the same type - 6% for each type
  • 15 Rare economic bonuses of the same type - 1.65% for each type
  • 50 signals of one type (India Delta, India X-Ray, India Yankee, Juliet Charlie, November Echo Setteseven, November Foxtrot, Sierra Mike, Victor Lima, Sierra Bravo, X-Ray Papa Unaone) - 3% for each type
  • Tier V-VII ship - 0.82%
  • Tier VIII-IX ship - 0.15%
  • Tier X ship or rare ship - 0.03%

If you already have all the ships that can be obtained from a Supercontainer, you will instead receive 1,500 Doubloons.

 

We thank you for your feedback on the first announcement of the Supercontainer contents update. It helped us make additional improvements compared to the first iteration.

 

Reasons for changing Superсontainers in 12.4

 

Supercontainers are one of the main ways to obtain the most valuable and influential resource for the game's economy – doubloons. Previously, you could get about a modest amount Supercontainers during the game's Anniversary, since the number of Tier X ships was not so large, and it was harder to research them. As the game progressed, however, more opportunities appeared for researching Tier X ships. For example, there were special economic signals (which were later replaced by rare and unique economic bonuses), as well more ways to obtain various game resources. The number of researchable Tier X ships also increased significantly, and at the same time, opportunities to get Tier X ships for steel, coal, research points, etc. appeared. Meanwhile, the structure of Anniversary rewards remained the same throughout this time.

 

As a result, the number of rewards received during the Anniversary, particularly doubloons, significantly increased. An increase in the amount of this resource in circulation could negatively affect the economy in the long run because of the risk of doubloon inflation. As a result, in order not to change the system of Anniversary rewards, we have changed the composition of the Supercontainer.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 

  • Cool 5

Share this post


Link to post
Share on other sites
[A-MD]
Moderator, Players, WoWs Wiki Team, Freibeuter
6,894 posts
18,437 battles

2 Beiträge wegen Spam entfernt.

  • Cool 2

Share this post


Link to post
Share on other sites

×