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Interessante Infos aus aller Welt - Infothread (keine Diskussion)

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[A-MD]
Moderator, Players, WoWs Wiki Team, Freibeuter
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NA wurde soeben auf 8.9.1 gepatched

 

https://worldofwarships.com/en/news/game-updates/update-0891/


 

Raid for the Filth
Go into battle on special ships, collect the Filth, and exchange it for valuable rewards in the Armory.

A new type of battle has been added to the game - Twilight Battle.
Players are credited with Steel Lancet, Maverick, Rust Nightfall and commanders with 19 skill points. Players also get access to a special tech tree.
Halloween section added to the Armory.
 

Bug Fixes:
The spaceport has returned to the game client.
Fixed a bug that caused players to lose control of the keyboard when switching to spectator mode in some cases.
Fixed bug that caused the game client to freeze when trying to close the game in full-screen mode.
Fixed an error that prevented the game world from being loaded and resulted in a "black screen".

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[PUPSI]
Freibeuter
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1 hour ago, shonai said:

Italian cruisers of tiers III - IX:

  • The angle at which the check for ricochets is made for SAP shells is increased from 65 to 70 degrees.

This change will make SAP shells more effective against targets that are angled sharply.

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

edit:

und das kann auf dem PTS auch von jedem getestet werden...

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[A-MD]
Moderator, Players, WoWs Wiki Team, Freibeuter
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Änderungen an Mainz & Puerto Rico

 

 

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eine Info der anderen Art:

Bei WoT wird das GC obligatorisch, und so wie ich das verstehe kommt das für alle WG-Spiele, also auch WoWS

Quote

Kommandanten!

Wir unternehmen den nächsten Schritt in der Schaffung einer einheitlichen Infrastruktur für alle Projekte des Wargaming.net-Universums und kündigen den Transfer aller Spieler vom Launcher zum Wargaming.net Game Center an. Dieser Prozess betrifft alle Wargaming-Spiele und gewährt einen einfachen und bequemen Zugangspunkt zu all unseren Produkten und Diensten.

 

Beginnend am 5. November wird World of Tanks nur über das Wargaming.net Game Center zugänglich sein. Nach Start des Launchers wird das Wargaming.net Game Center heruntergeladen und installiert. Anschließend werden alle installierten Spiele inklusive des World-of-Tanks-Clients in das Game Center importiert. Dies wird der einzig mögliche Weg sein, den World-of-Tanks-Client zu starten.

 

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Freibeuter
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4 minutes ago, Tanatoy said:

Italian unique historical commander Luigi Sansonetti:

 

  • The "Scorched by Fury" talent is changed. It will be triggered upon obtaining the Confederate achievement rather than High Caliber, and will increase the reload speed by 15% rather than 5%.


The trigger for the talent was changed because the High Caliber achievement was easier to get in Ranked Battles than in Random Battles (due to smaller size of teams in Ranked Battles). The Improved reload speed brings Sansonetti in balance with other unique commanders.

 

German cruiser Mainz, Tier VIII:

 

  • Increased the armor thickness of main battery turrets:
    • frontal armor plate from 30 to 80 mm;
    • upper armor plate from 20 to 35 mm;
    • side armor plates from 20 to 32 mm;
  • Air resistance coefficient was decreased for armor piercing and high explosive shells from 0.3307 to 0.29;
  • Krupp value for armor piercing shells was increased from 1852 to 2300.

 

The armor of this cruiser's turrets will become the same as that of Nürnberg. This will noticeably improve the survivability of her main caliber turrets.

 

The changes to Mainz's shells will increase their flight speed (making shooting maneuvering targets easier), and will increase penetration of armor piercing shells.

 

Italian cruiser Gorizia, Tier VII:

  • Reload time of Exhaust Smoke Generator is lowered from 240 (180) to 210 (140) s;
  • Parameters of Hydroacoustic Search are changed:
    • Action time increased from 100 to 120 s;
    • Torpedo detection range increased from 3.5 to 4 km;
    • Ship detection range increased from 5 to 6 km.

 

Changes to consumables will make Gorizia more interesting to play and will highlight her main difference to the researchable Italian cruisers - Hydroacoustic search, compensating the lack of torpedoes. 

 

British cruiser Bedford, tier VIII:

 

  • Main battery reload time increased from 11 to 12 s.

 

British cruiser Drake, tier IX:

 

  • Main battery reload time increased from 14 to 15 s.

 

British cruiser Goliath, tier X:

 

  • Main battery reload time increased from 15 to 17 s.

 

These changes are made as part of the initial balancing phase of the ships. 

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

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6 minutes ago, Tanatoy said:

Commanders!

 

New Year is a time of gifts. This time we have prepared a lot of rewards and activities for you, including a very special treat!

 

Snowflakes

 

In version 0.8.11, players will be able to receive holiday victory bonuses on all their ships starting from Tier V. Ships of Tiers V-VII will bring 400-750 units of coal, ships of Tiers VIII-IX - 75 units of steel, and victories on Tier X ships will earn "New Year's gift" containers, from which it's possible to receive one of many Premium ships and other rewards.

 

Dockyard

 

Each player's own dockyard will appear in the port, where the American Tier X cruiser Puerto Rico will be built. The construction of the ship is divided into several stages: players will have to go through all stages of construction - from laying the keel to the installation of weapons and deck equipment.

 

The construction will take place in real-time and will continue after the player logs out. For the completion of each stage, players will receive various valuable rewards, and the final one will be the American Tier X cruiser itself. 

 

The construction of Puerto Rico will only be available in version 0.8.11 and will take a long time, but the process can be accelerated. In order to be able to finish the ship on time, it is necessary to build various structures at the dockyard. These buildings become available sequentially, and their construction will require either Doubloons or a special temporary resource - Shipbuilding tokens. You can get tokens for completing the event directives. The progress of construction and available facilities can be monitored via a special port interface.

 

WG_SPB_WoWs_screenshots_building_ship_1920x1080.jpg

 

Event directives

 

The event will consist of 7 directives. In addition to the Shipbuilding tokens, valuable rewards are available for completing the missions and directives, including various in-game items, "New Year's gift" containers, and "Shipbuilding" containers.

 

WG_SPB_WoWs_screenshots_New_Year_Container_1_1920x1080.jpg

 

WG_SPB_WoWs_screenshots_New_Year_Container_4_collection_1920x1080.jpg

 

New collection

 

"Shipbuilding" containers contain elements of a new collection. It will consist of 20 elements and cover the stages of shipbuilding using Puerto Rico as an example.

 

WG_SPB_WoWS_Collection_0.8.11_1920x1080.jpg

 

New year port and camouflages

.

The atmosphere of celebration in the game will be brought to life by a festively decorated port of "New York", as well as New Year's permanent camouflages for ships of the tier VIII, which can be mounted on almost any cruiser, destroyer or battleship.

 

WG_SPB_WoWs_screenshots_new_york_EN_3_1920x1080.jpg

 

WG_SPB_WoWs_screenshots_cleveland_new_year_skin_1920x1080.jpg

 

In addition, the game will feature a special permanent camouflage for Puerto Rico.

 

WG_SPB_WoWs_screenshots_puerto_rico_permoflage_1920x1080.jpg

 

Update 0.8.11 will include more gifts, which we will announce later. Follow the news on our portal.

Please note that the information in the Development Blog is preliminary and subject to change.

 

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Test ships

British cruiser Bedford, Tier VIII:

  • The ship has been renamed to Albemarle.

The ships of this series were to be named after British admirals of the Age of Sail, unlike other heavy cruisers, which were named after the counties of Great Britain. We therefore decided to rename Bedford to Albermarle after George Monсk, 1st Duke of Albemarle.

Soviet tier VIII battleship Borodino and the British tier VIII cruiser Cheshire will be added to the game for testing.

Soviet battleship Borodino, Tier VIII:

A post-war project for a small battleship for the Baltic sea. Armed with two turrets with three 406 mm guns from the battleship Sovetsky Soyuz. This ship is at an early stage of testing, her concept is still under development and characteristics will change.

 
1*urnicm8xiefk2jbVgevpvg.jpeg

Hit points — 64,200. Plating — 32 mm.
Main battery — 2x3 406 mm. Firing range — 19.6 km. Maximum HE shell damage — 5800. Chance to cause fire — 40%. HE initial velocity — 830 m/s. Maximum AP shell damage — 13,250. AP initial velocity — 830 m/s. Reload time — 30.0 s. 180 degree turn time — 30.0 s. Maximum dispersion — 256 м. Sigma — 1.90.

Secondary Armament:
2x2 180.0 mm, range — 5.0 km. Reload time — 6 s. Maximum HE shell damage — 2,500. Chance to cause fire — 13%. HE initial velocity — 1000 m/s

AA defense:

12x4 25.0 mm. 12x2 57.0 mm. 2x2 180.0 mm.
AA defense short-range: continuous damage per second — 203, hit probability — 70 %, action zone 0.1–3.1 km;

AA defense mid-range: continuous damage per second — 357, hit probability — 75 %, action zone 0.1–4.0 km;

AA defense long-range: continuous damage per second — 42, hit probability — 75 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 2, damage within an explosion — 1,820, action zone 3.5–5.8 km.

Maximum speed — 31.6 kt. Turning circle radius — 1,060 m. Rudder shift time — 15.4 s. Surface detectability — 17.5 km. Air detectability — 11.8 km. Detectability after firing main guns in smoke — 17.0 km.

Available consumables:
1 slot — Damage Control Party (duration time 10 s; reload time 60 (40) s; Charges 3 (4))
2 slot — Repair Party (duration time 28 s; HP per second 321.0; reload time 120 (80) s; charges 2 (3))

British cruiser Cheshire, Tier VIII:

Is a variant of HMS Albemarle. She is armed with three turrets with two 234 mm caliber guns, which is the main difference between her and her branch sister ship. The short firing range of this ship is compensated with good armour and powerful guns with a large caliber for a Tier VIII ship. These features make the Cheshire a great mid-range fighter.

 
1*MoajiyZPNhxzxOzPSEUtHw.jpeg

Hit points — 42,500. Plating — 25 mm.

Main battery — 3x2 234 mm. Firing range — 15.7 km. Maximum HE shell damage — 3,350. Chance to cause fire — 21%. HE initial velocity — 881 m/s. Maximum AP shell damage — 5,550. AP initial velocity — 881 m/s. Reload time — 15.0 s. 180 degree turn time — 18.0 s. Maximum dispersion — 141 м. Sigma — 2.05.

Torpedo tubes — 2x4 533 mm. Maximum damage — 16767. Range — 10.0 km. Speed — 62 kt. Reload time — 96 s. Launcher 180 degree turn time — 7.2 s. Torpedo detectability — 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

AA defense:
10x2 40.0 mm. 20x2 20.0 mm. 8x2 113.0 mm.

AA defense short-range: continuous damage per second — 249, hit probability — 85 %, action zone 0.1–2.0 km;

AA defense mid-range: continuous damage per second — 228, hit probability — 90 %, action zone 0.1–3.5 km;

AA defense long-range: continuous damage per second — 168, hit probability — 90 %, action zone 0.1–5.8 km;

Number of explosions in a salvo — 7, damage within an explosion — 1,470, action zone 3.5–5.8 km.

Maximum speed — 34.0 kt. Turning circle radius — 720 m. Rudder shift time — 10.5 s. Surface detectability — 12.4 km. Air detectability — 7.7 km. Detectability after firing main guns in smoke — 7.7 km.

Available consumables:
1 slot — Damage Control Party
2 slot — Repair Party (duration time 20 s; HP per second 850.0; reload time 120 (80) s; charges 1 (2);
3 slot — Hydroacoustic Search (duration time 180 s; torpedo detection range 3.0 km; ship detection range 3.0 km; reload time 180 (120) s; Charges 2 (3));

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Also, new Pan-Asian ships were added to the game for testing — Tier IX battleship Bajie and Tier VIII cruiser Wukong. These ships are based on the Japanese battleship Izumo and the French cruiser Charles Martel, but with changed characteristics and consumables. At the moment, the concept of the ships involves the following changes:

Bajie will have a main battery armament with higher accuracy and firing range , which is balanced by an increased main battery reload and turn time:

  • Main battery firing range increased from 21.7 to 23.1 km;
  • Sigma parameter increased from 2.0 to 2.1;
  • Main battery reload time increased from 30 to 32 s;
  • 180 degree turn time increased from 40 to 45 s.

Wukong will be notable for the increased rate of fire from her main battery armament, deep-water torpedoes, “Torpedo Reload Booster” and “Spotting Aircraft” consumables with standard characteristics. She will have no “Hydroacoustic Search”, “Fighter”, “Engine Boost” and “Main Battery Reload Booster” consumables:

  • Main battery Reload time reduced from 11 to 10.5 s;
  • Equipped with deep-water torpedoes that can not hit destroyers.
  • Torpedo tubes — 2x3 550 mm. Maximum damage — 18400. Range — 12 km. Speed — 63 kt. Reload time — 110 s. Torpedo detectability — 0.8 km.
  • “Torpedo Reload Booster” consumable: torpedo tubes reload time — 8 s; reload time 360 (240) s; charges 2 (3).

These ships will be dedicated to Lunar New Year celebrations.

Please note that the information in the Development Blog is preliminary and subject to change.

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[1DSF]
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Der Ordnung wegen 2 Post entfernt. Diskussionen bitte im entsprechenden Beitrag. MFG

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4 minutes ago, Sehales said:

German unique commander Günther Lütjens

Soon we will be testing a unique German commander, so today we are ready to reveal the current concept of his talents and improved skills:

  • Secondary Armament Expert: after receiving 100 "Secondary hits" ribbons, the reload time of secondary armament is reduced by 15%. Talent can be activated once per battle.
  • Iron Strike: after receiving 140 "Main battery hits" ribbons, the reload time of the main battery is reduced by 7.5%. Talent can be activated once per battle.

  • Exemplary Reconnaissance: after receiving 3 "Spotted " ribbons, the ship's hit points are partially restored. The talent restores 300 hit points per second. Its duration in seconds is equal to the ship's tier (e.g. Tier V = 5 seconds; Tier VI = 6 seconds; etc.). This talent can be activated repeatedly.

  • Air superiority: After receiving 30 "Rocket hits", "Bomb hits", or "Torpedo hits" ribbons, the aircraft restoration time is reduced by 10%. Talent can be activated once per fight.

 

While working on Günther Lütjens' talents, we wanted to create a commander who would bring something to the table for each class of ships. Therefore, each one of his four talents complements one of them:

  • "Secondary Armament Expert" will strengthen one of the main advantages of German battleships - a powerful secondary armament.
  • "Iron Strike" will most often be activated on cruisers, giving them a decent increase in rate of fire.
  • "Exemplary Reconnaissance" will prove especially useful to destroyer captains. The ability to recover hit points will increase their combat effectiveness. The scouting/flanking playstyle of destroyers also make it quite easy to earn "Spotted" ribbons in this type of ship.
  • "Air superiority" only works for aircraft carriers.

 

The new commander also has the following improved skills:

  • Preventive Maintenance: -45% to the risk of modules becoming incapacitated instead of the basic -30%.
  • Expert Marksman: +3 deg/sec to the traverse speed of turrets with a gun caliber up to 139 mm and +1 deg/sec to the traverse speed of turrets with a gun caliber above 139 mm instead of basic +2.5/0.7 deg/sec.
  • Improved Engine Boost: +12.5% to the aircraft engine boost time instead of the basic -10%.

 

Test ships

The publication with the characteristics of the American Tier X cruiser Puerto Rico contained a small inaccuracy: it was stated that the maximum dispersion of the ship's shells is 206 m, but in fact it is 248 m and the ship was tested with this value.

 

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

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https://forum.worldofwarships.com/topic/205038-pt-balance-changes/

 

In version 0.8.11 the following balance changes will be made:


Japanese aircraft carrier Hosho, Tier IV:

  • Changed torpedo aiming parameters.

Previously, Hosho torpedo bombers maintained narrow aiming cones whilst performing maneuvers, making accurate aiming much easier. Now the possible angle of torpedo drop is increased during manoeuvres. This change will reduce the efficiency of the Hosho as well as restore the Japanese flavor of the Hosho's torpedo bombers.


American aircraft carrier Midway, Tier X:

  • Torpedoes changed:
    • Maximum damage increased from 4,233 to 5,067;
    • Flooding chance increased from 33% to 42%.

After recent changes, Midway was slightly weaker compared to other ships. The increased damage will increase the efficiency of torpedo bombers, and Midway itself will become more competitive.


American cruiser Salem, Tier X:

  • Action time of the "Surveillance Radar" consumable increased from 25 to 40 s.

This change will increase the efficiency of Salem in combat and help her to better deal with destroyers and control key positions on the map.


German battleships:

  • Ellipse of main caliber gun shells dispersion is adjusted to the settings of the American and British battleships.

This change will increase the accuracy of all German battleships and make the playing experience more comfortable.


Change to upgrades:

  • "Hydroacoustic Search Modification 1" can now be mounted on any ship starting from Tier VI, equipped with "Hydroacoustic Search" consumable.

Now this modification can be mounted on German battleships.
 


British cruiser Hawkins, Tier V:

  • Detectability range by air increased from 6.36 to 6.44 km

In some cases, Hawkins' detectability range by air was less than its AA defense action zone, so it was increased.

 

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3 minutes ago, Tanatoy said:

German cruiser Mainz, tier VIII:

 

  • Main caliber turret traverse speed increased from 6.0 to 7.6 degrees/second.

 

Mainz's turret traverse speed will be the same as Nurnberg's.

 

Italian cruiser Gorizia, tier VII:

 

  • Main battery reload time was lowered from 16.5 to 15 s. 

 

The change will increase the cruiser's combat efficiency and will make playing it more comfortable.

 

British heavy cruisers:

 

Main battery reload time was increased:

  • Hawkins, tier V: from 13 to 14 s;
  • Devonshire, tier VI: from 12 to 14 s;
  • Surrey, tier VII: from 11 to 13 s;
  • Albemarle, tier VIII: from 12 to 14 s;
  • Drake, tier IX: from 14 to 16.5 s;
  • Goliath, tier X: from 17 to 19.5 s.

 

Shell parameters were changed:

  • HE shells of 190 mm caliber:
    • Maximum damage was increased from 2,650 to 3,050;
    • Chance of causing fire was increased from 13% to 15%;
  • HE shells of 203 mm caliber (except London, tier VI):
    • Maximum damage was increased from 2,850 to 3,300;
    • Chance of causing fire was increased from 15% to 17%
  • HE shells of 234 mm caliber:
    • Maximum damage was increased from 3,350 to 3,850;
    • Chance of causing fire was increased from 21% to 24%
    • Armor penetration was increased from 38 (1/6 of caliber) to 58 mm (1/4 of caliber);
    • Ballistics were changed. Now the shell will need more time to travel the same distance. For example, instead of 5.2 seconds at a 10 km range, it will take 5.39 seconds. At a range of 15 km instead of 8.63 seconds it will take 9.2 seconds.
  • AP shells of 234 mm caliber:
    • Armor penetration was improved, especially at close and medium ranges. It increased by 33% at 7 km and by 5% at 14 km. 
    • Ballistics were changed. Now the shell will need more time to travel the same distance. For example, instead of 5.2 seconds at a 10 km range, it will take 5.39 seconds. At a range of 15 km instead of 8.63 seconds it will take 9.2 seconds.

 

The Repair Party consumable's parameters were changed:

  • For Hawkins, Devonshire, and Surrey, the restoration of citadel damage was increased from 10% to 50%;
  • For Albemarle, Drake, and Goliath, restoration of citadel damage was increased from 33% to 50%;
  • For Drake and Goliath, restoration of casemate (non-citadel) damage was increased from 50 to 60%.

 

Though British cruisers dealt good damage to targets with light and medium armor, they weren't efficient enough against heavily armored targets. Thus we've increased the damage of their HE shells. At the same time, to lower the excessive efficiency against lightly armored targets, the reload time and ballistics were changed.

 

Due to fighting at a relatively close distance, British cruisers are often focused by enemies and receive significant damage. The changes to Repair Party will improve the survivability of these ships in order to preserve the style of their gameplay. 

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

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4 minutes ago, Tanatoy said:

We continue to test the modified cruiser plating and the updated "Inertia Fuse for HE Shells" skill.

 

Please note: these mechanics are built as a prototype and this is a concept check, so some parameters may change and/or may not apply to the game at all.

 

This test will help us gather the required data to estimate extreme cases and determine steps for improvement.

 

The main goals that we want to achieve with these changes are:

  • Normalize the interaction between cruisers of the same tier: HE cruiser shells with a calibre of 152 - 155 mm should penetrate classmates without additional conditions. This will increase the comfort of playing on such cruisers and make the "Inertia Fuse for HE Shells" skill optional;
  • Provide more cruisers with a similar protection as tier X ones: on the distance and at the right angle, cruiser plating will be able to cause ricochet of the battleship shells, while now they penetrate cruisers without a ricochet check;
  • Use differences in armor to maintain the uniqueness of cruisers with a caliber of 190 mm or more compared to those with a caliber of 139 to 189 mm: the first group of ships will have a central "box" of increased armor plating and the second one will have only an improved deck;
  • Balance the "Inertia Fuse for HE Shells" skill so that the combination of positive and negative features of this skill affects the choice of the player, making this skill not so obligatory and giving variability in the build of cruiser commanders.

 

At the moment, testing is being conducted only for ships on Tiers VIII-X. The impact of the changes on other Tiers, classes, and specific ships will be assessed later and may require additional changes. The decision will be made based on the test results.

WG_WOWs_SPB_DevBlog_Infographics_EN_1920x1080.jpg

 

The change in plating affects three different groups of cruisers:

  1. with a gun caliber of 190 mm or more;
  2. with a gun caliber from 139 to 189 mm;
  3. with a gun caliber of up to 139 mm and British cruisers with a caliber of 152 mm.

 

Basic rules

 

1. Plating of the central part of the cruisers with a caliber of 190 mm and more:

  • for Tier X: increased to 30 mm (AP shells up to 429 mm may ricochet). This change will only affect Des Moines and Salem, with the rest of the cruisers already having 30 mm of plating or more;
  • for Tiers VIII-IX: increased to 27 mm (AP shells up to 386 mm may ricochet);
  • the bow and stern plating parameters remain unchanged.

 

WG_SPB_WoWs_screenshots_devBlog_saint_louis_EN_1920x1080.jpg

 

2. Plating of the central part of the deck of cruisers with a caliber from 139 to 189 mm:

  • for Tier X: increased to 30 mm (AP shells up to 429 mm may ricochet). Worcester already has this plating, and this rule will apply to new cruisers that will be added to the game in the future;
  • for Tiers VIII-IX: increased to 27 mm (AP shells up to 386 mm may ricochet);
  • The bow and stern plating parameters, as well as the central part of the sides, remain unchanged.
  • The armor of the superstructures has been modified from 16 mm to 13 mm, which will mean shells of 186 mm and above will no longer ricochet.

 

WG_SPB_WoWs_screenshots_devBlog_dm.Donskoy_EN_1920x1080.jpg

 

Changes in the plating will increase the survivability of the cruisers: at the right angle they will become more resistant to battleship fire. Cruisers at tier X already have this reward for proper positioning: they can withstand fire from ships with a caliber up to 429 mm at acute angles (AP shells ricochet against the plating). 

If the cruiser's armor was thicker, this would not change.

 

3. Plating of the central part of Tier VIII-X cruisers with a caliber of up to 139 and British cruisers with a caliber of 152 mm is brought to 16 mm (shells with a caliber of up to 229 mm may ricochet. If the armor of the British cruiser was thicker, it would not change);

  • The changes will affect the ships Smolensk and Colbert - the armor of this plating will be reduced to 16 mm, which will reduce the number of AP shell ricochets. If these changes have a significant impact on the efficiency of these cruisers, additional changes may be applied to them. This rule will apply to new cruisers that will be added to the game in the future.

 

The rule for calculating the armor penetration of an HE shell has been changed for all HE shells: currently, an HE shell will only penetrate armor thicknesses which are lower than the shell's penetration value. With the change, an HE shell will not only be able to penetrate armor thicknesses that are lower than its penetration value, but also those that are equal to it. In this way, 152-155 mm shells will be able to penetrate 25 mm plating, whereas currently, the penetration is 24 mm and less. Due to this change, plating of Tier VI-VII battleships is changed to 26 mm.

 

For Tier VIII-X ships with 152-155 mm guns, the 1/5-caliber rule is now applied. The change will allow penetration of tier VIII- IX cruiser plating and the 30 mm plating of tier X cruisers.

These changes will make the skill of "Inertia fuse for HE shells" less obligatory. In the current system, penetration with 152-155 mm cruiser shells without this skill is impossible, which greatly limits the commander's skill choice and subsequent effectiveness in combat.

 

The "Inertia fuse for HE shells" skill is planned to be changed as follows: 

  • armor penetration capacity of HE shells increased by 25% for Tier I-VII ships,
  • armor penetration capacity of HE shells increased by 30% for Tier VIII-X ships
  • chance of causing a fire reduced by 50%. 

 

At present, the skill gave a sizable boost without a correspondingly significant penalty, which made it almost mandatory. The new variant will bring the efficiency of the skill back to normal. Further on, and after additional testing, more balancing options and changes are possible for this skill.

 

In the course of testing, some ships may be subjected to additional balance corrections to maintain their efficiency.

 

The concept for other tiers will be tested separately and may require further changes.

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

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aus dem WG-Stream:

Pan-Europ. Zerstörer-Linie wird kommen:

 

Gryf

Tatra

Romulus

Klas Horn

Visby

Västerås

Skåne

Öland

Östergötland

Halland

 

Småland (ebenfalls Tier X, als Premium o.Ä.)

 

- Kein Smoke

- Longrange-AA

- Torps wenig Schaden, dafür schnell

(wenn ich das richtig mitbekommen habe)

 

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jetzt ganz:

44 minutes ago, Tanatoy said:

A researchable European Tier I cruiser, Tier II-X destroyers, as well as a European special Tier X destroyer 'Småland' will be added to the game in the upcoming super test session. Polish, Austro-Hungarian and Swedish ships are among them.

 

Currently, the concept of European destroyers brings the following features:

 

  • Very fast torpedoes with relatively low damage and long range;
  • Artillery is similar to that of American destroyers: quite effective in close combat but weaker than that of artillery-focused destroyers;
  • The speed of the new destroyers is relatively low: 35 knots at Tiers VII - X. It can be increased by an Engine Boost consumable found in a dedicated slot, giving a standard bonus of 8%;
  • Starting from Tier VII, the AA defense of European destroyers has a large area of effect and deals good damage;
  • Presence of Repair Party: at Tiers V - VIII it is the same as on British destroyers, and at Tiers IX and X this consumable will be active for 4 seconds longer;
  • Starting from Tier VIII, ships are equipped with Surveillance Radar in a dedicated slot. It has an action time of 15 seconds and a range of up to 7.5 km;
  • Lack of Smoke Generator and relatively high detection range: when fighting with other destroyers for key areas it's better to rely on Surveillance Radar and torpedoes.

 

European cruiser Gryf, Tier I

 

WG_SPB_WoWs_screenshots_gryf_1920x1080.jpg

 

Hit points – 7550. Plating - 6 mm.

Main battery - 4x1 120 mm. Firing range - 10.7 km. Maximum HE shell damage – 850. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Reload time - 4.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 96 m. Sigma – 2.00.

Maximum speed - 20.0 kt. Turning circle radius - 360 m. Rudder shift time – 3.8 s.

Surface detectability – 7.4 km. Air detectability – 5.4 km. Detectability after firing main guns in smoke – 2.6 km.

Available consumables:
1 slot - Damage Control Party

 

European destroyer Tátra, Tier II

 

WG_SPB_WoWs_screenshots_tatra_1920x1080.jpg

 

Hit points – 8100. Plating - 6 mm.

Main battery - 2x1 100 mm. Firing range - 9.1 km. Maximum HE shell damage – 1450. Chance to cause fire – 6%. HE initial velocity - 880 m/s. Maximum AP shell damage - 1650. AP initial velocity - 880 m/s. Reload time - 5.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 83 m. Sigma – 2.00.

Torpedo tubes - 2x3 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Maximum speed - 32.5 kt. Turning circle radius - 460 m. Rudder shift time – 2.1 s.

Surface detectability – 6.2 km. Air detectability – 2.4 km. Detectability after firing main guns in smoke – 2.0 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

 

European destroyer Romulus, tier III

 

WG_SPB_WoWs_screenshots_romulus_1920x1080.jpg

 

Hit points – 7700. Plating - 6 mm.

Main battery - 3x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 1x2, 1x4 450 mm. Maximum damage - 5100. Range - 8.0 km. Speed - 55 kt. Reload time - 40 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km.

Maximum speed - 34.0 kt. Turning circle radius - 440 m. Rudder shift time – 2.1 s.

Surface detectability – 6.9 km. Air detectability – 2.3 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

 

European destroyer Klas Horn, tier IV

 

WG_SPB_WoWs_screenshots_klas_horn_1920x1080.jpg

 

Hit points – 8000. Plating - 10 mm.

Main battery - 1x2, 2x1 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 800 m/s. Maximum AP shell damage - 2000. AP initial velocity - 800 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

Maximum speed - 37.8 kt. Turning circle radius - 500 m. Rudder shift time – 2.1 s.

Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

 

European destroyer Visby, tier V

 

WG_SPB_WoWs_screenshots_visby_1920x1080.jpg

 

Hit points – 9600. Plating - 10 mm.

Main battery - 1x1, 2x2 120 mm. Firing range - 9.5 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 86 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 9.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense: 2x1 40.0 mm, 8x1 20.0 mm, 1x2 40.0 mm.

AA defense short-range: continuous damage per second - 91, hit probability - 95 %, action zone 0.1-2.0 km;

AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km;

Maximum speed - 39.0 kt. Turning circle radius - 540 m. Rudder shift time – 2.5 s.

Surface detectability – 7.1 km. Air detectability – 2.8 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]

 

European destroyer Västerås, tier VI

 

WG_SPB_WoWs_screenshots_vasteras_1920x1080.jpg

 

Hit points – 12100. Plating - 16 mm.

Main battery - 3x2 120 mm. Firing range - 9.9 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 900 m/s. Maximum AP shell damage - 2200. AP initial velocity - 900 m/s. Reload time - 6.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 89 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 10.0 km. Speed - 65 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km.

AA defense: 2x1 25.0 mm, 3x2 40.0 mm.

AA defense short-range: continuous damage per second - 18, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-3.5 km;

Maximum speed - 38.0 kt. Turning circle radius - 590 m. Rudder shift time – 3.0 s.

Surface detectability – 7.7 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]

 

European destroyer Skåne, tier VII

 

WG_SPB_WoWs_screenshots_skane_1920x1080.jpg

 

Hit points – 13000. Plating - 16 mm.

Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 7533. Range - 12.0 km. Speed - 76 kt. Reload time - 55 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

AA defense: 3x2 40.0 mm, 4x2 25.0 mm, 2x2 120.0 mm.

AA defense short-range: continuous damage per second - 39, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 67, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 2, damage within an explosion - 1470, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.2 s.

Surface detectability – 7.7 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.8 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]

 

European destroyer Öland, tier VIII

 

WG_SPB_WoWs_screenshots_oland_1920x1080.jpg

 

Hit points – 14100. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.

Torpedo tubes - 2x3 533 mm. Maximum damage - 10700. Range - 12.0 km. Speed - 76 kt. Reload time - 70 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.6 km.

AA defense: 2x1 40.0 mm, 7x1 25.0 mm, 3x2 40.0 mm, 2x2 120.0 mm.

AA defense short-range: continuous damage per second - 46, hit probability - 95 %, action zone 0.1-2.5 km;

AA defense mid-range: continuous damage per second - 161, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 63, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 4, damage within an explosion - 1540, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.4 s.

Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 10 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

 

European destroyer Östergötland, tier IX

 

WG_SPB_WoWs_screenshots_ostergotland_1920x1080.jpg

 

Hit points – 15800. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 7%. HE initial velocity - 850 m/s. Maximum AP shell damage - 2150. AP initial velocity - 850 m/s. Reload time - 3.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 91 m. Sigma – 2.00.
Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 7x1 40.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 326, hit probability - 100 %, action zone 0.1-3.5 km;

AA defense long-range: continuous damage per second - 70, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 610 m. Rudder shift time – 3.7 s.

Surface detectability – 8.0 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)];

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

 

European destroyer Halland, tier X

 

WG_SPB_WoWs_screenshots_halland_1920x1080.jpg

 

Hit points – 19200. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00.

Torpedo tubes - 2x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km;

AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s.

Surface detectability – 8.9 km. Air detectability – 4.0 km. Detectability after firing main guns in smoke – 3.3 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]

4 slot - Surveillance Radar [Duration time 15 s; Detection of ships 7.5 km; Reload time 180 (120) s; Charges 2 (3)]

 

European destroyer Småland, tier X

 

WG_SPB_WoWs_screenshots_smaland_1920x1080.jpg

 

Unlike Halland, Smalland has no Surveillance Radar and has fewer torpedoes, but her detectability is 1 km lower. This is more classical "torpedo-focused" destroyer, involving the game of stealth.

 

Hit points – 19200. Plating - 19 mm.

Main battery - 2x2 120 mm. Firing range - 10.4 km. Maximum HE shell damage – 1750. Chance to cause fire – 8%. HE initial velocity - 825 m/s. Maximum AP shell damage - 2100. AP initial velocity - 825 m/s. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 93 m. Sigma – 2.00.

Torpedo tubes - 1x3, 1x5 533 mm. Maximum damage - 10700. Range - 15.0 km. Speed - 86 kt. Reload time - 110 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.8 km.

AA defense: 6x1 40.0 mm, 1x2 57.0 mm, 2x2 120.0 mm.

AA defense mid-range: continuous damage per second - 337, hit probability - 100 %, action zone 0.1-5.0 km;

AA defense long-range: continuous damage per second - 140, hit probability - 100 %, action zone 0.1-6.0 km;

Number of explosions in a salvo - 6, damage within an explosion - 1890, action zone 3.5 - 6.0 km.

Maximum speed - 35.0 kt. Turning circle radius - 660 m. Rudder shift time – 4.3 s.

Surface detectability – 7.9 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 2.9 km.

Available consumables:
1 slot - Damage Control Party

2 slot - Engine Boost

3 slot - Repair Party [Duration time 14 s; HP per second 1%; Reload time 120 (80) s; Charges 1 (2)]
 

All stats are listed without crew and upgrade modifiers, but with the best available modules. Please note that the information in the Development Blog is preliminary and subject to change.

 

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2 minutes ago, Tanatoy said:

Update 0.9.0 will begin the British event arc with early access to British heavy cruisers.

 

Players will get British tokens for completing Directives, Daily combat missions and from Daily Shipments. These may be exchanged in the armory for random bundles. Four bundles will feature Tier V-VIII British heavy cruisers Hawkins, Devonshire, Surrey and Albemarle with the "Victorian White" permanent camouflage. Other bundles will have camouflages, special signals, Coal, and other rewards. Besides bundles in exchange for tokens, there will also be bundles for Doubloons. 

 

WG_SPB_WoWS_screenshots_albemarle_1920x1080.jpg

 

To celebrate the Lunar New Year, two permanent camouflages with special horn sounds were added for Wukong and Bajie. Siliwangi will get a Lunar New Year permanent Camouflage. Two new commanders Sun Wukong and Zhu Bajie, patches, and flags were added. Lunar New Year containers will be available: they can drop Pan Asian premium ships, permanent camouflages for them, Doubloons, and other rewards. 

 

WG_SPB_WoWS_screenshots_wukong_1920x1080.jpg

 

WG_SPB_WoWs_screenshots_bajie_1920x1080.jpg

 

WG_SPB_WoWS_screenshots_siliwangi_1920x1080.jpg

 

WG_SPB_WoWS_lunar_new_year_commanders_1920x1080.jpg

 

WG_SPB_WoWs_screenshots_lunar_ny_lootbox_free.jpg

 

WG_SPB_WoWs_screenshots_lunar_ny_lootbox_premum.jpg

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

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2 minutes ago, Tanatoy said:

The Arms Race mode – which has special pick-up zones which grant team combat buffs upon activation – is updated. 

 

We've updated the buffs. Now they will also affect aircraft carriers' squadrons:

  • Increasing the movement speed of ships or planes and increasing the rudder shift speed;
  • Constant HP recovery in percentage of the maximum HP for ships or planes;
  • Increased reload speed for main caliber guns and torpedoes, increased plane replenishment speed;
  • Increased ships' and planes' consumable reload speed.

All ships in the team will receive one buff level when a pick-up zone with a bonus is activated. 

 

WG_SPB_WoWs_screenshots_battle_bonuses_EN_1920x1080.jpg

 

Besides that, the way buffs are displayed in the interface and the messages about getting them are updated, and areas with them are now marked by small buoys.

 

Also, the following improvements are made:

  • Southern Dragon, Eastern Dragon, and ARP ships are becoming premium ships. This means they will get increased credits earnings;
  • Additional content settings are updated. Now you will still get bonuses from a camouflage when you hide it. The standard permanent camouflage or – in case the ship doesn't have one – the Type 5 camouflage will be displayed instead;
  • The armor scheme display in port is updated. Now more colors will be used to show different thicknesses, and new armor groups were added: the ship's ends and torpedo protection.

 

WG_SPB_WoWs_screenshots_armor_EN_1920x1080.jpg

 

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

 

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Just now, Tanatoy said:

With the current matchmaker settings, sometimes you might encounter a situation where six aircraft carriers are present in one battle at Tiers IV and V battles. It's difficult for Tier III-V ships to put up a fight against a large number of aircraft carriers, which affects their overall efficiency in battle.

 

We've prepared changes to the matchmaker that will reduce the number of aircraft carriers in this scenario:

 

  • For Tier V battles, a soft limit of two aircraft carriers per team will be set. A battle with three aircraft carriers in the team will be possible only after a long wait in the queue.
  • All other Tiers of battle, including 4, will have a hard limit of 2 aircraft carriers per team.

 

Thank you for highlighting this problem, we will make all the necessary changes required. However, due to technical limitations, these changes will only take effect in one of the next updates in early 2020.

 

The new algorithms will reduce the number of battles with three aircraft carriers for Tier IV-V ships, and Tier III ships will not encounter more than two aircraft carriers in a team after these changes. At the moment, the popularity of Tier IV aircraft carriers is very high, so stricter restrictions than those described could have a significant impact on waiting times in the queue.

 

We will continue to monitor the situation and make additional changes if necessary.

 

Please note that the information in the Development Blog is preliminary.

 

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10 minutes ago, Colonel_Vessery said:

It has been awhile since our second Submarine beta test. Following the previous test, we analyzed all of the feedback and determined the previous version of the gameplay was not ready for release and required significant improvements. Submarines were hard to master, and gameplay was not satisfying. We’ve made gameplay and mechanic changes based on the feedback, and today we’re beginning a SuperTest including these updates. The focus of this test will be to verify the following changes:

 

  • Light cruisers received depth charges which was one of the key feedback points in the previous test;
  • The most large-scale submarine changes:
    • Submarines will now have only two depths: periscope depth and underwater level;
    • The depth is now decided by players: hold down F or C key to ascend or descend to the required depth;
    • Battery charge —a new mechanic for submarines. The oxygen mechanic was removed;
    • Hydrophone mechanic was updated.

 

We’re not ready to release more details on all of the change at this time: first, we want to make sure that this concept works and assess the stability of the client, after which, we’ll share more details on the changes.

 

Please note that the materials, mechanics and other elements of the beta described here may differ from the final version.

 

Stay tuned, the announcement of the third beta test session is coming soon!

RRK93pVGpDY.jpg

 

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12 minutes ago, Tanatoy said:

British aircraft carrier Indomitable, tier VIII:

 

  • The speed of bombers will return to cruising speed more quickly after using engine boost. 

 

The aiming reticle of Indomitable's bombers shifted too much during tests. New settings will make the speed change longer and attacking with the engine boost will become easier.

 

British heavy cruisers:

 

We continue to adjust the parameters of British heavy cruisers according to the results of the latest test iteration. The changes will highlight the strength of these ships in fighting at medium and close range: it will take shells of 234 mm caliber a little bit longer to hit their target with the new ballistics, though it will be most noticeable at long range.

 

Shell parameters are updated:

 

  • Shells of 190 mm caliber (Tier V Cruiser Hawkins):
    • Ballistics were changed. Now the shell will need less time to travel the same distance. For example, instead of 4.17 seconds at 7 km range it will take 3.94 seconds. At a range of 13.86 km instead of 11.26 seconds it will take 10.08 seconds.
    • Armor penetration of AP shells was improved. It increased by 23% at 7 km and by 40% at 13.86 km.

 

These changes will make it easier to shoot at targets at long range.

 

  • AP shells of the 203 mm caliber (tiers VI - VIII cruisers Devonshire, Surrey, Albemarle):
    • Armor penetration was improved. For example, at ranges of 7 km and 14 km it increased by 10%.

 

  • Shells of 234 mm caliber (tiers IX - X cruisers Drake, Goliath):
    • Ballistics were changed. It will take a bit more time for the shell to pass the same distance: at a range of 10 km instead of 5.39 seconds it will take 5.69 seconds. At a range of 15 km instead of 9.2 seconds it will take 9.71 seconds. Armor penetration will remain almost the same as before these changes.
    • Maximum damage of AP shells was increased from 5550 to 5750

 

Parameters of the Hydroacoustic search consumable were changed for all researchable British heavy cruisers and for tier VIII cruiser Cheshire:

 

  • Action time was lowered from 180 to 100 s;
  • For Hawkins, Devonshire, Surrey:
    • Ship detection range was increased from 3 to 4 km;

 

  • For Albemarle, Drake, Goliath:
    • Ship detection range was increased from 3 to 5 km;
    • Torpedo detection range was increased from 3 to 3.5 km.

 

Updated parameters of the Hydroacoustic search won't only protect against torpedoes but also will help in countering destroyers.

All researchable British heavy cruisers and tier VIII cruiser Cheshire will be able to choose between Hydroacoustic Search and Defensive AA Fire consumables, these will be assigned to the same slot.

 

British cruiser Cheshire, tier VIII:

 

  • Shell parameters brought in line with those of Drake and Goliath;
  • Torpedoes parameters changed:
    • Maximum range was lowered from 10 to 8 km;
    • Speed was lowered from 62 to 61 kn;
    • Maximum damage was lowered from 16767 to 15687;
    • Probability of causing flooding was lowered from 282% to 265%.
  • The restoration of citadel damage by "Repair party" consumable was increased from 10% to 50%;

 

The changes to Cheshire will make her more like other British heavy cruisers armed with 234 mm guns. 

 

Please note that the information in the Development Blog is preliminary and subject to change.

 

 

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6 minutes ago, Tanatoy said:

Commanders!

 

Please pay attention to additional information and changes regarding latest DevBlog post about Unique Upgrades.

 

First of all, we thank you for your feedback and suggestions. While moving Unique Upgrades to Research Bureau is a necessary step to evolve this system, we decided to prolong the existing Unique Upgrades missions for the whole year 2020. That means that you have plenty of time complete them at reasonable pace without the fear of loosing already received progress.

 

Also, as initially stated, you still can receive these missions until Update 0.9.1.

 

What's even more important, we appreciate your concerns about big changes to the gameplay aspect of Unique Upgrades themselves. We're happy to clarify: there are none. Unique Upgrades are meant as a way to customize your ship with a fair trade-off, and we are keeping them such.

 

What we want to do with the announced changes is:

  • To introduce the long awaited new upgrades for some tier X ships that don't have them;
  • To finally revise the existing Unique Upgrades - some of them might be a bit too strong, and some of them might be to weak or overly specialized;
  • To move their delivery method to more flexible Bureau - while it may require some additional changes to Bureau in future, this system is much easier to sustain than the increasing number of combat missions for each ship.

 

We will surely keep you updated on specific changes as they are being designed, but again, the core concept of these upgrades is absolutely the same: they offer some alternative playstyle, and do not work as direct buff.

 

Thank you for your attention and input!

 

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