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Eternus_Damnatio

Experience earning imbalance

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Currently experience earned is weighed heavily in favour of destroyers via capping.

I have not played dd's as much the last couple of weeks and even though My averages in everything are going up my average exp is dropping like a stone.

Is capping important yes of course but so is damage and kills a dead ship can't cap or hamper your team so is just as vital.

There needs to be some tweaking to the system for better balance.

 

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They also need to get around to adding experience for spotting as well as disabling enemy systems. At the moment, as far as I am aware, only cap related things, dealing damage and shooting down aircraft (which provides very little XP) actually give you experience.

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Agreed, the exp gained by capping is silly. On the other hand destroyers get no exp for spotting enemies thus giving many stronk pleyerers no incentives. Would like to see a system similar to tanks but apparently the WOWS team and the WOT team don't share info......the tools can't even implement the 'last enemy spotted position' on the minimap. I figured basic problems that were (eventually after many years) solved in tanks would carry over to ships.... Shouldve kept My tin foil hat.

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Beta Tester
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I disagree with the OP.

 

First, not in every game there is an opportunity to cap. This compensates the destroyer players for standard battles.

 

Secondly, many good wins happen because destroyers cap early, so the rest of the team can then defend the caps till the end of the game. In doing so they often taking high risks of fending off the enemy destroyers under cruiser fire, and hopefully with friendly cruiser support. They sometimes prevent recaps, again at high risk. Sometimes need to recap themselves, etc.

 

Awarding destroyers for this is imperative if you want to keep the players focused on winning as opposed to dealing damage in private battles on the outskirts on the map. Whether the exact balance is right is debatable. I don't see a problem at the moment though.

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[COSTS]
Alpha Tester
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What Babykim says. And we probably remember some very frustrating games before capping was rewarded and DDs hanging back.   It makes for better battles.

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[KOKOS]
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Rewards for capping only then look ridiculous when a destroyer manages to cap several zones respectively the same one repeatedly. Then again why would you blame the destroyer for securing your victory? Also the destroyer's experience doesn't reduce any other allies' experience based on damage, does it? In fact cap zones can generate infinite {sic!] amounts of experience without harming anybody except pushing you down a rank in the final results table.

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[-SBG-]
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XP is only interesting for captain training.

For Tier progression silver is more important and there DD have no advantage.

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[FIFO]
[FIFO]
Beta Tester
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Strategic capping can be nice for upgrading stock DDs.  I capped 5 flags on North in my Fubuki (the only person on my team to cap anything) with A being capped for almost entire game and my XP was immense.  Think I had 3-6 shell hits and was easy top of my team.

 

...oh and we were down on ships massively - we wouldn't have won without the flags and their team not contesting them.

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[TSSHI]
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Currently experience earned is weighed heavily in favour of destroyers via capping.

I have not played dd's as much the last couple of weeks and even though My averages in everything are going up my average exp is dropping like a stone.

Is capping important yes of course but so is damage and kills a dead ship can't cap or hamper your team so is just as vital.

There needs to be some tweaking to the system for better balance.

 

 

Killing a DD and dealing 15k damage gives about equal xp to killing a full HP BB. So That might be a thing with a destroyer's xp gain. Especially for gunboats that spec in killing other DDs.

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Exp for capping is fine, besides, it's not like cruisers or BBs are forbidden to cap. Clearly there could be something to reward common CA and BB playstyle too, such as more exp for cruisers sighting enemy DDs or downing planes, and exp for BBs that tank damage, proportional to the amount of HP lost and recovered. But I'm afraid that this is low on WG's list as it would ease the grind.

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Beta Tester
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I'm fine with the current system simply because it actively encourages DD's to cap and it contributes to a win, based on the assumption that it is in theory harder for a DD to get damage in than for a BB (obviously there are exceptions to that statement), thus it is easier for a DD to cap than for a BB. 

 

I like playing DD's and I'm happy that I get that amount of XP for capping, simply because it's a risk for the DD as well because the DD might get spotted by an enemy DD and focused down. Now if I wouldn't get rewarded for capping I might actually prefer to stay at a safe distance and get the damage in thus forcing other ship classes that are not that well suited for capping to do so. 

 

On the other hand I've seen games, playing a CA/CL or BB, where my own DD's decided not to cap and stealthtorp / invisible fire and usually that didn't end well for my team, simply because it is much harder to cap as a CA/CL or BB, especially when there are enemies around. 

 

If I'm completely honest, I would also like to see an achievement for beeing the first player that caps a zone (similar to First Blood) or for capping a specific amount of zones. 

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I disagree with the OP.

 

First, not in every game there is an opportunity to cap. This compensates the destroyer players for standard battles.

 

Secondly, many good wins happen because destroyers cap early, so the rest of the team can then defend the caps till the end of the game. In doing so they often taking high risks of fending off the enemy destroyers under cruiser fire, and hopefully with friendly cruiser support. They sometimes prevent recaps, again at high risk. Sometimes need to recap themselves, etc.

 

Awarding destroyers for this is imperative if you want to keep the players focused on winning as opposed to dealing damage in private battles on the outskirts on the map. Whether the exact balance is right is debatable. I don't see a problem at the moment though.

 

The point you are missing is that even though everything is going up average exp is still going down.

How can a player be winning more doing more damage and playing well yet earn less exp.

I play all classes (even cv's now shhhhhh don't tell everyone) so have broad experience to draw from.

It is because in anything but a dd there is not enough reward for what you do in a game.

I would like to see spotting damage added but that is only going to put things further in favour of dd players although it would also benefit cv's.

 

http://wows-numbers.com/player/502066469,Eternus_Damnatio/

Take a good look at my graphs and ignore the slight PR blip learning to play cv the other day did not help :teethhappy:

It should be impossible for a player to be improving like that and not be rewarded for it.

I am not asking for a return of the old ways the system needs tweaking plain and simple.

A better system designed around each class and their roles would help.

For example if ca's got an extra bonus for planes shot down when defending a bb or cv it would promote teamplay.

Not sure if that example is workable but you get the idea.

Edited by Eternus_Damnatio

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[TU]
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Possible explanation, while you were doing great with other ship classes, you were doing even better with DDs?

 

Adjustments to XP calculation should be needed if average XP among all players differs significantly between ship classes.

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[T_D_G]
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People cries for eveerything... Im tired of reading the same time after time.

First: people cried cause they dont get enough XP by capping, now ppl complains cause DDs get too much XP from capping...

Cmon guys, be serious...

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Possible explanation, while you were doing great with other ship classes, you were doing even better with DDs?

 

Adjustments to XP calculation should be needed if average XP among all players differs significantly between ship classes.

 

I have had games in dd's with barely any damage and yet outscore bb players in my division who have scored over 100k just because I got caps.

All classes should have a chance to earn similar exp.

A class by class system would be the best the question is how to implement such a system if at all possible.

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People cries for eveerything... Im tired of reading the same time after time.

First: people cried cause they dont get enough XP by capping, now ppl complains cause DDs get too much XP from capping...

Cmon guys, be serious...

 

Only person crying here is you.

If you do not like the threads and have absolutely nothing to contribute then stay away.

 

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[T_D_G]
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Only person crying here is you.

If you do not like the threads and have absolutely nothing to contribute then stay away.

 

Im not crying and Im contributing with my Opinion. I have nothing against DDs earning a bit more XP cause of capping. I play my Kamikaze R a lot and I dont get exceptionally more XP than other players cause of capping. 

Just live with my opinion or leave...

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[TU]
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I suppose DDs are then more rewarding for good players while OTOH they are less rewarding for bad players? And on the average they will give more or less the same XP.

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[SCRUB]
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Im not crying and Im contributing with my Opinion. I have nothing against DDs earning a bit more XP cause of capping. I play my Kamikaze R a lot and I dont get exceptionally more XP than other players cause of capping. 

Just live with my opinion or leave...

 

You are not contributing. You are commenting your opinion, but it doesn't contribute to the thread as it doesn't discuss the topic.

 

So better get off your high horse before you realize it doesn't exist and you end up falling flat on your arse.

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On a related note - is there a general bug with Base Capture/Defense stats?

 

Mine have always shown as zero/zero, which is a bit irritating as I always try to play the objectives. In my last match, 1 capture, 25 defense, for example.

 

I'm still getting the XP as far as I can tell so it's not a major issue but since the subject has come up, thought it worth asking ...

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Beta Tester
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I have had games in dd's with barely any damage and yet outscore bb players in my division who have scored over 100k just because I got caps.

All classes should have a chance to earn similar exp.

 

First things first: This game is not entirely build around dealing damage, granted it's an important part of it but so is capping.  

 

BB's are built for dealing damage, hence they will have a much easier time farming XP by simply dealing damage than DD's, while DD's have an much easier time capping areas - If you're asking me chances are quite similar, even slightly in the favor of BB's because they can always deal (lots of?) damage while DD's need the right game mode to capture (lots of?) areas.  

 

100k damage on BB's is good yes, but so is capping 3 areas in a DD - When we are looking at the reward we have to ask the question "what helps more to win a game?" and the answer is very likely the capped areas, since they provide a constant increase to points - other than kills which give a onetime point bonus. 

 

Probably an XP reward system based on points contributed would be a possible solution, since the reward for capped areas that are immediately recapped would be significantly smaller than for areas that are held the entire game. This would require teamwork though, which is maybe not the smartest thing to have in randoms. 

 

 

 

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[T_D_G]
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You are not contributing. You are commenting your opinion, but it doesn't contribute to the thread as it doesn't discuss the topic.

 

So better get off your high horse before you realize it doesn't exist and you end up falling flat on your arse.

 

BS

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Im not crying and Im contributing with my Opinion. I have nothing against DDs earning a bit more XP cause of capping. I play my Kamikaze R a lot and I dont get exceptionally more XP than other players cause of capping. 

Just live with my opinion or leave...

 

Read your own post lol.

What you say in bold is a contribution your first post was pointless.

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[T_D_G]
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Read your own post lol.

What you say in bold is a contribution your first post was pointless.

 

This keeps based on argumented opinions. My first post was just a point of view about your post, just as like that. You can like or dislike it. You can share plenty of different opinions in this forum without being offended or offending others.

 

Btw, in my first post I didnt say you were crying, my subject was about the forum in general. 

Edited by B010011A

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Beta Tester
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On a related note - is there a general bug with Base Capture/Defense stats?

 

Mine have always shown as zero/zero, which is a bit irritating as I always try to play the objectives. In my last match, 1 capture, 25 defense, for example.

I think they stopped tracking that thing long time ago.

Not sure if that was only counted in standard battle game mode, in which you had to cap enemy base or sink all enemies to win...

Which was then changed to basically two point domination because potatoes weren't able to figure out that capping part instead of wild goose chasing some DD.

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