FaceFisted Beta Tester 868 posts 5,081 battles Report post #1 Posted March 19, 2016 I will just leave this here. I have unedited video if anyone wants to see it, I can edit it and put it youtube. Sometimes you just can't carry your team (of brainless zombies). p.s. WG staff - thank you for messing up with my ingame nickaname AGAIN and not repairing it after 4 days of my constant complaints to support! But who knows, maybe I start to like this "mailbox" nickname. 3 Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #2 Posted March 20, 2016 Reminds me of the x5 events in WoT, But somehow in this game ( because targets are bigger and slower ) it just feels worse. You have my sincere sympathies sir. Share this post Link to post Share on other sites
Kaptain_Tripps Beta Tester 239 posts 5,517 battles Report post #3 Posted March 20, 2016 Sometimes you eat the bar and sometimes...well... Share this post Link to post Share on other sites
[DSPA] cuddlesRO Beta Tester 336 posts Report post #4 Posted March 20, 2016 (edited) ..or sometimes is just you playing in a grossly overpowered soviet DD. One of the most important factor for your performance in the first place. Edited March 20, 2016 by clocky 1 Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #5 Posted March 20, 2016 Ha! Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #6 Posted March 20, 2016 I have unedited video if anyone wants to see it, I can edit it and put it youtube. Well, if you want me to check what I might have done/tried differently leave it unedited. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #7 Posted March 20, 2016 61 x base defence? Just wow! 2 Share this post Link to post Share on other sites
HoeWoe Players 17 posts 3,763 battles Report post #8 Posted March 20, 2016 Just how much xp does base defence give? I mean close to 1k more base xp in losing team then best one in winning team is kinda Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #9 Posted March 20, 2016 Just how much xp does base defence give? I mean close to 1k more base xp in losing team then best one in winning team is kinda Apparently quite a lots of XP considering "only" 130k damage. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #10 Posted March 20, 2016 Well at least you had a good game. I've had an awful day with games of like 20k damage then being randomly sunk. Very frustrating. Three games (two in Amagi mostly missing while my team die) in a row ending in shameful defeat. Time to walk away for a bit. Share this post Link to post Share on other sites
shockinhockin Beta Tester 449 posts 3,291 battles Report post #11 Posted March 20, 2016 It's truely amazing how quite often il find myself single handily trying to defend the base from half the apposing teams ships as most of my team gets obviously kited away by a dd into the middle of knowhere. Then when you request support so that you don't loose the game they reply with "hunting dd" While the dd says " kiting some fools, go win the game guys" to his team gleefully Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #12 Posted March 20, 2016 Hi all, I posted this to: "The 45 % Beta" http://forum.worldofwarships.eu/index.php?/topic/46986-the-45-beta Hi all, This "x3" event brought the very worst of players to the game... I simply can't explain with words what I saw in past few days (regardless of the time of the day: Friday evening, Saturday afternoon/evening, Sunday morning)... Almost total incompetence in most of the games with few glimmers of wisdom... I simply don't understand that people with several hundred (or thousand+) games under their belt (i.e. Tier V / VI / VII / VIII) still behave like this... no CAP defending (I had to guard base with my DD alone on so many occasions because they all left)... all going to one side (and leaving the other flank to me and 1-2 other players fighting desperately losing battle)... cruisers rushing to suicide and leaving battleships to fend enemy destroyers on their own... carriers rushing forward (I even saw our carrier going to the slot in "Two Brothers" despite all pleads to go back and contribute - he, of course, died instantly)... oh my... At least I finished some missions... <SIGH> Leo "Apollo11" Leo "Apollo11" Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #13 Posted March 20, 2016 I have started to render a video. Reason why I don't do it so frequently any more is because it just takes too long to render and upload. In a few hours you will see what kind of frustration I had to endure. Throughout the game I had the feeling that I was the only one doing anything that matters, while the rest of the team covered in fear and got slaughtered 1 by 1 while running away from battle. I have also blurred out chat... you can guess why @Apollo11 - It was the same in WOT - all the worst players gathered during X3 and X5 events. This will never change. It is better not to play during those days... but it is also best time to farm free exp with solo warrior signals. These weekends feel like a Game of Thrones - never-ending frustration with glimmers of hope. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #14 Posted March 20, 2016 I have started to render a video. Reason why I don't do it so frequently any more is because it just takes too long to render and upload. Then just upload replay. After all we have the playback program needed for that "script". Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #15 Posted March 20, 2016 Hi all, I posted this on: "The 45 % Beta" http://forum.worldof...986-the-45-beta Hi all, I just run (wife is making Sunday lunch so I had some time off) my game replays from past few day (i.e. "X3 Event") with XVM for WoWs... oh my... In the games my team won (Tier V / VI / VII / VIII) the usual distribution of my team was about: 1/3 = "WinRate" > 50% (but never more than 60%) 2/3 = "WinRate" < 50% (even as low as 40%) The corresponding "Experience" / "Games Played" was similar... The games my team lost I don't even want to mention... Leo "Apollo11" Leo "Apollo11" Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #16 Posted March 20, 2016 This weekend has been the worst I can remember so far in the whole year I've playing this game. 4 Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #17 Posted March 20, 2016 (edited) Here is a replay, for some reason Sony Vegas keep crashing. I will set Adobe premiere to render it when I go to sleep.http://wowreplays.com/Replay/2455-Gremyashchy-Northeast-Passage-61-Base-defense-points-with-GremyaschyVideo will be available tomorrow. p.s. As I said - I may have raged a bit at these zombies Edited March 20, 2016 by FaceFisted Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #18 Posted March 20, 2016 Here is a replay, for some reason Sony Vegas keep crashing. I will set Adobe premiere to render it when I go to sleep. http://wowreplays.com/Replay/2455-Gremyashchy-Northeast-Passage-61-Base-defense-points-with-Gremyaschy So you ready? Sure would have done more than few things differently... I would have gone for launching torps on that Fuso earlier. With no one challenging the capping enemy DDs were probably elsewhere allowing closing to decent launch position. And I prefer to not show myself after firing torps. If enemy doesn't know you're close enough for torps they might not do preventive maneuvering. But the instant of getting back to stealth firing range (or behind cover or smoke) I would open fire on enemies. Just instead of that slow to kill high hp Fuso I would have targeted that lot faster to sink, already weakened, Cleveland to take out its DPM and BB barbequing ability from enemy team. Really that crunchy all or nothing armor Cleveland would have been the best gun target already during capping in that smoke. (for fast kill to decrease number of enemies) Having faster ships like cruisers out of the way makes it also easier to approach enemy BB torping positions. Like I would have tried to do to those enemies in north. While going to center got B capped faster it also allowed enemy to proceed in north. Basically accomplishing pincer maneuver putting rest of your team between attack from two directions. (that Königsberg had nowhere to go) Then while in center that New Mexico in A cap would have been rather good broadside angle target for closing to launch torps. Same for Fuso minute or two later. Also instead of using guns I would have first closed to launch torps on enemies heading to C when you had such decent semi-broadside angle for launching them. And once again after firing torps I would have tried to get to stealth firing range before opening fire. Or try to time gun firing to just before enemy would detect torps to maybe distract him from noticing those for few more seconds. In overall you should definitely keep eye lot more on torpedo launch possibilities (and their reload state) when having constantly such many juicy targets. While obviously giving lots of XP tunnel visioning into resetting capping wasn't that usefull: Holding lots of caps momentarily doesn't do much good, if team is fast running ouf of ships to hold any caps because so many enemies are alive. Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #19 Posted March 20, 2016 I appreciate the advice, but there are so many unknowns while you play that become evident after the battle. Would I have done something differently? Sure I would, but then I saw on this replay site WR of players from my team. This is absolutely dreadful. One of them has 32% WR. I did great considering this fact. Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #20 Posted March 20, 2016 My teams this weekend in a nutshell. 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #21 Posted March 20, 2016 This weekend has beenthe worst I can remember so far in the whole year I've playing this game. Yep. Although I had some good games today in the end. Not great for damage but some entertainment. Which is what counts. But the teams. Very random and not a lot of team work. Got together in a division and had some fun though. And solo... Just have to find those players willing to play the game and try not to focus on the complete morons. Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #22 Posted March 20, 2016 I appreciate the advice, but there are so many unknowns while you play that become evident after the battle. Would I have done something differently? Sure I would, but then I saw on this replay site WR of players from my team. This is absolutely dreadful. One of them has 32% WR. I did great considering this fact. Well, if one thing doesn't work better try something else next time. Doing enough damage to enemy in the right place and in time is only way to have chances when rest of the team is going down. Taking out that Cleveland fast with guns and maybe also one BB with torps sure wouldn't have been bad thing. Though Aoba becomes good target if it shows its side at below 8km. Citadelling opportunities are another thing you need to remember in Gremlin besides torps. Seen few times 30% players when I used to check worst failers more. Now I can usually carry few of such. And average damage would be even more interesting than some max damage. Know now 4104 match braindead zombie with barely over 7k average damage. Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #23 Posted March 21, 2016 I appreciate the advice, but there are so many unknowns while you play that become evident after the battle. Would I have done something differently? Sure I would, but then I saw on this replay site WR of players from my team. This is absolutely dreadful. One of them has 32% WR. I did great considering this fact. EsaTuuanen's advice with regard to the Gremy should be carved into your brain. Take a look at this: http://warshipstats.com/eu/player/EsaTuunanen Share this post Link to post Share on other sites
el_bloom Beta Tester 231 posts 4,471 battles Report post #24 Posted March 21, 2016 I find you can influence your chances a bit by verbally instructing premium ship players (which are often just bad).... Share this post Link to post Share on other sites
[1378] Nargoth73 Players 460 posts 3,784 battles Report post #25 Posted March 21, 2016 I find you can influence your chances a bit by verbally instructing premium ship players (which are often just bad).... By verbally instructing, do you mean yelling at them? Share this post Link to post Share on other sites