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gm3ntor

Winrate means NOTHING

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Players
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After quite some time spent in here, I see that most players are going mad trying to be on the winning team and have a green battle report. Almost all (competitive/top) clans have as a condition to join them, a high win ratio.

Let me tell you something, WINRATE MEANS NOTHING. Proof is on the spoiler below. It doesn't matter if you lose, it doesn't matter if you didn't sink a single ship the entire battle, it doesn't matter the matchmaking and if you are the lowest tier. All you need to do, is say to yourself "gg, you played well, you tried to carry them all, but.."
Don't be disappointed, play on and the wins will finally come.
GAME ON :izmena:

 

 qfNyjl4.jpg?1

 

MwuuDXv.jpg?1

 

dSFDWm4.jpg?1

 

lowest tier? so what?

deDQWLd.jpg?1

 

GHDDeub.jpg?1

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Players
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You can effect your winrate in the long run, but it is true that sometimes you get games which are just impossible to carry... and winrate does reflect how well you play, in general. Of course many other things reflect in it as well, like what ships you play and with whom you are divisioning, How much experience you have. How have you done research on your ships, how to use their strengths... etcetc.

 

The most important is to enjoy the games and while doing so, learn how the game works, so that you can get better in it.

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[TTTX]
Players
1,841 posts
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You may lose games were you play very well, but that doesn't mean that win rate means nothing. In the long run it shows how much someone usually contributes to their team winning.

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Beta Tester
4,603 posts
7,488 battles

Finally some undeniable proof. Thank you! 

To honor your scientific discovery I just wrote your nickname on my wall of heros where it will remain for everyone to see for the next 200 years (if my wife doens't decide that we need to paint the walls again that is.)

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Alpha Tester
19,378 posts
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Only bad players think losing a battle with just 1300 base xp proofs their win rate isn't representative of their shortcomings.

 

But, gr8 b8 m8 I r8 8/8 will bite again :trollface:

 

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Players
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Most competitive clans require good winrates because ultimately winrate is the only viable metric for measuring a player's performance, all other metrics don't factor in all effects in a balanced manner. For a competitive clan obviously they will play to win, so they wouldn't want to hamstring their chances by taking a substandard player. Obviously, there's a lot of variables to consider, however you are still a constant in your games so your own performance will shift the average over a large amount of games.

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[BAZI]
Beta Tester
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The inability to distinguish trolls from [edited] already bothered me on my first day on the internet. Some things never change.

 

Edit: In this case I think OP is a troll though. His posting has that certain scent.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.RogDodgeUK
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Players
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The inability to distinguish trolls from [edited] already bothered me on my first day on the internet. Some things never change.

 

Edit: In this case I think OP is a troll though. His posting has that certain scent.

 

Pot meet kettle
Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation.RogDodgeUK

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[UNNVY]
Players
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Some days my win rate sinks a bit no matter how well I play. My quick pre-work match today had me sinking 3 CA/CL's in my Kiev and getting over 150 hits. Last ship on my side on the correct side of the sea surface. Still lost though, but that's just the way the game goes.


 

Overall the win rate steadily is climbing and a good player will find this happening. Just don't get discouraged when you find yourself in a losing streak.

 

 

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Supertest Coordinator
6,337 posts
4,395 battles

Again... Over a long enough period win rate isn't all luck. If you win 10 games because of luck, lose 10 because of luck but win 2 games *because you actively carried the game* you will get >50% WR overall.

Dont worry about the 80% of games you couldn't swing. Concentrate on those 20% where you can make a real difference.

 

Win Rate means something. Winning *one game* or even ten in a row means nothing. So OP is right in a sense. 

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Players
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After quite some time spent in here, I see that most players are going mad trying to be on the winning team and have a green battle report. Almost all (competitive/top) clans have as a condition to join them, a high win ratio.

 

Let me tell you something, WINRATE MEANS NOTHING. Proof is on the spoiler below. It doesn't matter if you lose, it doesn't matter if you didn't sink a single ship the entire battle, it doesn't matter the matchmaking and if you are the lowest tier. All you need to do, is say to yourself "gg, you played well, you tried to carry them all, but.."

Don't be disappointed, play on and the wins will finally come.

GAME ON :izmena:

 

 qfNyjl4.jpg?1

 

MwuuDXv.jpg?1

 

dSFDWm4.jpg?1

 

lowest tier? so what?

deDQWLd.jpg?1

 

GHDDeub.jpg?1

 

Couldn't agree more :popcorn:

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Beta Tester
868 posts
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WR matter in the long run, but there are more important stats - average exp, but only if it counts base exp, not premium exp (not sure since they change it often) and average damage done.

 

When I want to see how someone plays, I look at those stats first.

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Players
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What are you trying to say? I guess you are kind of right if you mean that you shouldn't be excessively interested in your winrate and check it after every game session. However, players winrate does tell about his performance and it does improve as you get better in the game.

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Alpha Tester
19,378 posts
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Damage can be whored though, and since dmg counts for XP it's not that great a metric. Win rate in relation to XP / Damage is best, win rate alone, especially if it's heavily boosted by divisions, is rather meaningless. 

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Beta Tester
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Win rate in relation to XP / Damage is best, win rate alone, especially if it's heavily boosted by divisions, is rather meaningless. 

 

I just wrote that, didn't I? :P 

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Alpha Tester
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Kinda, I guess :P

 

Though you emphasized XP and damage, when I make a clear distinction because DMG ( and with it, XP ) can be gained without playing for the win, which imo is the ultimate goal. If I could ensure a victory each battle with only minimal damage, I would actually see that as a challenge lol. Other times though it's just fun to shoot stuff to pieces, but overall the tactical plays are more important to me then the raw damage metrics. 

 

Now, if you do more damage AND win more games, well that's a whole different thing altogether :great:

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Players
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Damage can be whored though, and since dmg counts for XP it's not that great a metric. Win rate in relation to XP / Damage is best, win rate alone, especially if it's heavily boosted by divisions, is rather meaningless. 

Everything has to be considered, which ship classes are mainly played, which ships in general, avg xp, win ratio, avg dmg compared to the rest of the good player, in which patch period the ship was played ( especially looking at CVs here ), avg tier in context to avg dmg and xp, hell even survival ratio in DDs is kind of an indicator whether he knows how to not cross the line...

 

There is no stat that is meaningless and even playing in a division shows whether the player is capable in performing in a group of player or not. So much is an indicator but just showing the chart of the game with xp etc and you being on top means nothing.

Edited by _FTD_
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Weekend Tester
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Damage can be whored though.

 

Negative. Damage, like kills, it's secured. Possibly before your team or division mates hoard it for themselves. :D

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Players
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Negative. Damage, like kills, it's secured. Possibly before your team or division mates hoard it for themselves. :D

 

Damage is pretty much all about what tiers you play. If you play mostly T10 and carriers, you make crazy amount of more damage, if you'd play low tier cruisers or DDs or something along those lines. Kills is also more about what classes you play....

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Weekend Tester
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Damage is pretty much all about what tiers you play. If you play mostly T10 and carriers, you make crazy amount of more damage, if you'd play low tier cruisers or DDs or something along those lines. Kills is also more about what classes you play....

 

It was a joke reply to mtm ;)

 

Anyway, yeah. Damage depends on a ton of things including your skill, tier, ship type, amount of potatoes in the enemy team showing you broadside...

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[TOXIC]
Alpha Tester
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"I could have been an unicum/had a higher win ratio but I just have bad luck/bad teams/no premium account/etc.".

 

It doesn't matter if you get the most XP if you do not contribute to the match in a positive manner. Battleships camping at long range can dish out a lot of damage, thus netting a high XP, but they are not actively contributing to the team's efforts to win. If you do not damage the correct targets at the correct time, your total damage (and thus XP) means nothing. Of course, the reality is a little different in destroyers due to capture point, but the essence remains the same; capping a lot of points late-game when you are 700 points behind will not help you win.

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Alpha Tester
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Everything has to be considered, which ship classes are mainly played, which ships in general, avg xp, win ratio, avg dmg compared to the rest of the good player, in which patch period the ship was played ( especially looking at CVs here ), avg tier in context to avg dmg and xp, hell even survival ratio in DDs is kind of an indicator whether he knows how to not cross the line...

 

There is no stat that is meaningless and even playing in a division shows whether the player is capable in performing in a group of player or not. So much is an indicator but just showing the chart of the game with xp etc and you being on top means nothing.

 

Correct, I should have said: is meaningless on it's own.

 

 

 

Negative. Damage, like kills, it's secured. Possibly before your team or division mates hoard it for themselves. :D

 

Stop stealing muh damage :izmena:

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Players
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I think the new 'personal rating' statistic the WoWs stat sites have begone to use tells a better story of how well or consistent you play.

 

But certain ships like the Atlanta will wreck your stats, so just play for yourself and have fun, and set you self some goals. Currently i'm cleaning up my stats after 120+ games in the Atlanta, i'm also grinding the Baltimore were you have to be lucky to get a kill and decent damage before the DD or BB's end you. So now i just focus on damage per game and kill/death ratio, the win rate is just a bonus.

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Alpha Tester
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I think the new 'personal rating' statistic the WoWs stat sites have begone to use tells a better story of how well or consistent you play.

 

But certain ships like the Atlanta will wreck your stats, so just play for yourself and have fun, and set you self some goals. Currently i'm cleaning up my stats after 120+ games in the Atlanta, i'm also grinding the Baltimore were you have to be lucky to get a kill and decent damage before the DD or BB's end you. So now i just focus on damage per game and kill/death ratio, the win rate is just a bonus.

 

WTR ( for instance ) puts a bigger emphasis on damage then win rate, I don't really agree. It's like the old wnX discussions in WoT, every iteration had/has it's problems, it's almost impossible to reach a community wide consensus. 

 

edit:

 

That being told, bad ships don't mean they drag your rating down. Sims is regarded as terrible, but it is one of my highest WTR ships ( because it's 'bad' and if you perform adequately in something which is on average 'bad' you get a high rating easily ). 

Edited by mtm78

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