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thoughts on the ARP ships.

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This is on ly my humble opinion , but why make ARP ships the exact same as the normal counterparts with  no real benefit at all by having them  or sailing them. granted they look cool but they are all basically a Kongo. Someone please enlighten me. I do understand if your a fan  of that series but come on at least make them slightly better then  the normal kongo. What is every ones thought on this?

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Alpha Tester
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Depend how you define "better":

 

- In terms of stats, definitely "NO". First, because there is no reason for doing that, second, because haters would fill the forum with whine again.

- In terms of premium benefits, maybe. Alas, i don't see that happening.

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This is on ly my humble opinion , but why make ARP ships the exact same as the normal counterparts with  no real benefit at all by having them  or sailing them. granted they look cool but they are all basically a Kongo. Someone please enlighten me. I do understand if your a fan  of that series but come on at least make them slightly better then  the normal kongo. What is every ones thought on this?

 

You can't make them better than the regular Kongo/Myoko, since people who don't have the Yokosuka port enabled will see them as regular ships. Giving them better stats would be unfair, and possibly create some problems like "why is that Kongo dealing more alpha damage than me" or "why does that Myoko have better artillery range than me"

They have benefits! you can switch commanders around freely and they save you two slots because you don't need to keep the regular Kongo or Myoko in your port. Also, while they might not suit everyone's taste, they look interesting.

Edited by Live85

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How can you use captains of these ships, can they command vessel of any nation?

If these are just repainted ships then I would welcome the option to level through original ship while in ARP looks - effectively changing it to ARP camo, captain and earned port slot.

Edited by BogyOne

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How can you use captains of these ships, can they command vessel of any nation?

If these are just repainted ships then I would welcome the option to level through original ship while in ARP looks - effectively changing it to ARP camo, captain and earned port slot.

 

They can command every ship of the "fleet of fog". That means that *so far* you can only use the same commander on both the ARP Kongo and Myoko without penalty. It's not too bad!

If you want to keep the regular ship but use it with ARP looks there are mods that allow you to do so. Do a quick search on the forum :)

As for port slots, they know that we want more. I don't know why they haven't put them on sale in a while, but now we have a new mission to earn a free one.

Also, I forgot to write something in my last post: another one of the benefits is that they come fully upgraded. That means that you don't have to grind the modules, and that's a huge advantage over regular ships.

Edited by Live85

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They could have at least some little differences. Better AA in one and better secondaries in the other etc...

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They could have at least some little differences. Better AA in one and better secondaries in the other etc...

 

I think this was already answered... Too much incoming whine plus people without the yokosuka port see them as normal ship etc.

 

However, I don't know if you can call it a benefit, but they are definitively a prestige object/special achievement in some way, especially the Heie. And you also get a 16 points commander for them.

To have a premium status for them would be cool, though.

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I like the ARP ships but miss one thing: They dont have the option of getting a benefit by camo what I miss especially on the ARP Myoko.

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All good and fine but Myoko must be the most useless piece of junk I ever wasted time with. Having an unskilled captain to begin with and no camo, I feel it's markedly inferior to my regular Myoko. I'm striving to give the capt some perks but I'm sick of being scalped by T 8 BBs no matter what I do. That thing should have come with some points for the capt and camo benefits, even at the price of a more demanding mission. As it is I'm glad to have it in port for the collection but it's like a Mikasa, a fancy ship that you don't dare to bring out to battle.

Also I wonder why the Hiei mission is restricted to T 7 and beyond, if it's going to be another Kongo iteration I don't see the reason for this limit.

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I like the ARP ships but miss one thing: They dont have the option of getting a benefit by camo what I miss especially on the ARP Myoko.

 

Yes, that is the thing WG should defnitely do for ARP ships, to count their camo as camo.

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I think this was already answered... Too much incoming whine plus people without the yokosuka port see them as normal ship etc.

 

However, I don't know if you can call it a benefit, but they are definitively a prestige object/special achievement in some way, especially the Heie. And you also get a 16 points commander for them.

To have a premium status for them would be cool, though.

 

Well I don't care about the whines but the second argument seems valid. Having 4 Kongos in port has no point is this case....

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Also I wonder why the Hiei mission is restricted to T 7 and beyond, if it's going to be another Kongo iteration I don't see the reason for this limit.

 

I did wonder why that's the case. It add's an extra challenge to it I suppose, but I'm surprised they jumped from 5 to 7, and not 6 for example. Not complaining, It's still easily doable, damage and main battery hits are not exactly the most challenging aspect of the game.

 

Yes, that is the thing WG should defnitely do for ARP ships, to count their camo as camo.

 

Pretty much every ARP thread ends up with this, so hopefully they'll take the hint sooner or later :great:. Instead of the usual 'Type #' naming scheme, just call it a Klein Field, every ARP fan will appreciate it.

 

 

Well I don't care about the whines but the second argument seems valid. Having 4 Kongos in port has no point is this case....

 

Well, yeah, in an ideal world, they'd have a much wider variety but... well, the anime pretty much is just Kongo's and Myoko's. The only real other contenders are submarines (ha, like that's gonna happen anytime soon), Atago's (unlikely, but I'm sure people will get upset over that one) and Yamato's (Giving away a tier 10??? We can dream...). Depending on what is shown in the upcoming Cadenza movie (which releases on DVD/Blu-ray this month I believe, so English subs soon after) will dictate what other content they will put in. Based on the current designs they are using, they are not using the Manga, but the Ars Nova anime rendition, so if Cadenza shows more ships, we'll get more content (theoretically).

 

To go back to OP; It's simply not acceptable to give these ships benefits over others. There are people who are firmly against this collaboration, so giving us better stuff just because we like this sort of thing is kinda wrong to do. They are already unique enough as it is, but they could really do with their own custom tracers for main battery fire. Corrosive torpedoes too, but that's already in the making (YAY!).

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All good and fine but Myoko must be the most useless piece of junk I ever wasted time with. Having an unskilled captain to begin with and no camo, I feel it's markedly inferior to my regular Myoko. I'm striving to give the capt some perks but I'm sick of being scalped by T 8 BBs no matter what I do. That thing should have come with some points for the capt and camo benefits, even at the price of a more demanding mission. As it is I'm glad to have it in port for the collection but it's like a Mikasa, a fancy ship that you don't dare to bring out to battle.

Also I wonder why the Hiei mission is restricted to T 7 and beyond, if it's going to be another Kongo iteration I don't see the reason for this limit.

 

You can use the Kongo as a training ship if you like the gameplay. The lower tier should help as well.

By the way, your stats on the ARP Myoko look much better than the stats on your regular Myoko if you exclude winrate  :)

Oh, and the idea of giving it the same camo bonus as premiums would be nice, I agree with that. If it's not doable, I'd happily pay the camouflage fee for every match given the option to.

Edited by Live85
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You can use the Kongo as a training ship if you like the gameplay. The lower tier should help as well.

 

ARP is a seperate nation from japan, you cannot assign japanese commanders to ARP ships or mental models to IJN ships

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They could have at least some little differences. Better AA in one and better secondaries in the other etc...

 

Would be nice for there to be some differences between the ships, but since they all appear as the regular Kongo for non-Yokosuka users I dont see that happening.
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Would be nice for there to be some differences between the ships, but since they all appear as the regular Kongo for non-Yokosuka users I dont see that happening.

 

that is frustrating. but I really do wish there were subtle differances between the 4 kongo classes. maybe focusing on their personalities.

kongou is cold and unfeeling (until the end at least) this could be represented in slightly higher penetration and damage at the sacrifice of health

haruna is smart, this could be reflected by higher accuracy at the loss of some range

kirishima is wild and unpredictable. you could show this by increasing turret traverse and secondary battery fire chance at the loss of damage and penetration

Hiei is determined and strong. this would be brillinatly represented with some slightly better armour and more health and some better AA guns at the risk of turret traverse speed.

obviously all of these diferances would have to be quite slight because they are the exact same ship basically but it would certinatly make it more interesting

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We all know what the true biggest pro of the ARP ships is.

 

Cute Anime girls narrating the battle status and a sick paint job.

 

Everyone else doesn't matter.

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We all know what the true biggest pro of the ARP ships is.

 

Cute Anime girls narrating the battle status and a sick paint job.

 

Everyone else doesn't matter.

 

Pity they only have Iona (I-401) voice :(

 

Hope they get the correct voices soon.

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Pity they only have Iona (I-401) voice :(

 

Hope they get the correct voices soon.

True, I was hoping to hear Haruna's VA, but it's something at least. I'm just hoping that they won't 'correct' the voices when the show gets an English dub.

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You can use the Kongo as a training ship if you like the gameplay. The lower tier should help as well.

By the way, your stats on the ARP Myoko look much better than the stats on your regular Myoko if you exclude winrate  :)

Oh, and the idea of giving it the same camo bonus as premiums would be nice, I agree with that. If it's not doable, I'd happily pay the camouflage fee for every match given the option to.

 

 

Indeed I will do that. Yet I don't see why there wasn't the possibility to buy a 3 point version of capt. Myoko, I would gladly have spent the few doubloons for this.

My stats are better because I've got a pair of very lucky games; I'm ashamed by my survival rate, but citadels seem to be quite common after the last patch. It's all too easy to hear that BOOOOMM informing you that 1/2 of your HPs are gone.

Back to the general discussion, it would be unfair to pretend those ships to be superior to the regular ones but, lacking camo, they will in fact be slightly inferior.

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Indeed I will do that. Yet I don't see why there wasn't the possibility to buy a 3 point version of capt. Myoko, I would gladly have spent the few doubloons for this.

My stats are better because I've got a pair of very lucky games; I'm ashamed by my survival rate, but citadels seem to be quite common after the last patch. It's all too easy to hear that BOOOOMM informing you that 1/2 of your HPs are gone.

Back to the general discussion, it would be unfair to pretend those ships to be superior to the regular ones but, lacking camo, they will in fact be slightly inferior.

 

You can get super high skilled captains (16 points I think) via captain extraction. I really don't get why people are asking to spend real money the first 3 points you can get in just a handful of matches.

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Indeed I will do that. Yet I don't see why there wasn't the possibility to buy a 3 point version of capt. Myoko, I would gladly have spent the few doubloons for this.

My stats are better because I've got a pair of very lucky games; I'm ashamed by my survival rate, but citadels seem to be quite common after the last patch. It's all too easy to hear that BOOOOMM informing you that 1/2 of your HPs are gone.

Back to the general discussion, it would be unfair to pretend those ships to be superior to the regular ones but, lacking camo, they will in fact be slightly inferior.

 

6 games and 6 skillpoints done for myoko since i didnt wanted to put a BB build captain on her. You get skills fast enogh and crying because of the lack of camo is a bit going over board when you think about pensacola having a worse detection range and less armor and lacking torps ARP Myoko is a good ship even without camo. Of course if you wanted to have a keeper Myoko thats another case i transvered my skilled captain to Mogami when i upgraded so i could sell mine and still have a pink copy in reserve ,-)

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that is frustrating. but I really do wish there were subtle differances between the 4 kongo classes. maybe focusing on their personalities.

kongou is cold and unfeeling (until the end at least) this could be represented in slightly higher penetration and damage at the sacrifice of health

haruna is smart, this could be reflected by higher accuracy at the loss of some range

kirishima is wild and unpredictable. you could show this by increasing turret traverse and secondary battery fire chance at the loss of damage and penetration

Hiei is determined and strong. this would be brillinatly represented with some slightly better armour and more health and some better AA guns at the risk of turret traverse speed.

obviously all of these diferances would have to be quite slight because they are the exact same ship basically but it would certinatly make it more interesting

 

The best way to implement that would have been to make them all start with a few skill points with their skill points already spent to reflect their personality. It would maintain the same power level as a regular ship but would also give the little touch of character to each of them unless you want to spend money to respec them.

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This is on ly my humble opinion , but why make ARP ships the exact same as the normal counterparts with  no real benefit at all by having them  or sailing them. granted they look cool but they are all basically a Kongo. Someone please enlighten me. I do understand if your a fan  of that series but come on at least make them slightly better then  the normal kongo. What is every ones thought on this?

 

its for hte fans of AoBS

 

personally id like it if they worked with kancolle instead............. but that's because im a fan of kancolle LOL

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