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Jap destroyer or Us destroyer

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Playing the destroyer class i was wondering which one is better. I know the japanese destroyer class has more range at his torpedos but i have played the wakataki tier 3 ship for example and when i have to chose between the wakataki and the wickes tier 3 us destroyer, i would choose the wickes. Maybe in higher tier japanese are getting better i own the clemson tier 4 Us destroyer and i love it. But in higher tiers what is the best choise and how about the range of the main guns, accuracy and armor of the ship. Its very important to stay alive some time because i know a destroyer can be destroyed in seconds. Also the torpedos of the japanese they have longer range but how about the damage they do. I use torpedos a lot to just scare other ships off or to destract them so its not Always my intention to hit with them. What is your experience.

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Russian destroyer!

 

nah they arent that good close quarters can get owned by any dd... i d say at the moment america has most flexible dd s you can do anything with them even use as AA platform.. longer smoke is great too

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IJN ones are pretty useful if you prefer sneaky tactics and use torpedoes as your primary armament.

 

Their guns are pretty terrible until T7 and don't get that much better in comparison to other cruisers, but when someone overextends by trying to hunt you down, you can still use them as a clutch when you're otherwise in safe distance from the pack. Smoke I use for escape rather than hiding, dropping it behind me on a retreat to interrupt line of sight.

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Japanese if you want to be anti CA/BB, US if you want to hunt other DD.

 

Avoid Russian they suck.

 

yeah i got sick of getting owned by mahans bensons fubukik hatsus in my kiev... all i can do is long range gunning for none to little damage and fire nerf killed them

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yeah i got sick of getting owned by mahans bensons fubukik hatsus in my kiev... all i can do is long range gunning for none to little damage and fire nerf killed them

 

odd... I'm chewing up all of those comfortably with my Kiev... well Bensons not quite comfortably but they don't eat me either.

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US definetly. Jap line are one-trick ponies, and there are some big let-downs in there.

 

The US destroyer line is consistent and made of good ships. No downgrades anywhere.

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US definetly. Jap line are one-trick ponies, and there are some big let-downs in there.

Except being a mediocre player myself, warships today gave me Unicum ratings for only playing IJN DDs. T4 Isokaze mind you, but they only really get better.

 

IJNs are a one-trick pony, but one you better not underestimate.

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odd... I'm chewing up all of those comfortably with my Kiev... well Bensons not quite comfortably but they don't eat me either.

 

12800 hp you have in the process you ll get seriously damaged even if u manage to sink one

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US

 

russians have my second vote. they play like VERY lightly armored CAs

you'd be surprised how much dmg you can do with their guns...

 

i dont like jap much because the sit back, fire torps and pray to RNGesus they dont change course isnt really my playstyle

and their guns suck

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I would say Jap then Russ then Us. Jap has great stealth and torps. Russ has great speed and Guns (ROF and arcs). Us are mostly gunboats but their shells arcs to the skies and their turrets break all the time, seen more then one Yuotubevid off a Us DD with all its Guns destroyed.

 

I pretty much ruled 8 ranks in Ranked in my Teshkent, a Russ DD many hates for some reason. Sure its big and takes alot off hits but it has great ROF/arcs/firechans/8 k torps and awsome speed if you wanna ninja all the caps in Ranked.

 

So i would say stay away from Us, they are most fun at middle tiers.

 

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have played the wakataki tier 3 ship for example and when i have to chose between the wakataki and the wickes tier 3 us destroyer, i would choose the wickes.

Actually when playing to their strengths IJN DDs up to Tier V Minekaze are among the stronger ships of their tiers, because of very strong stealth launch capable torps with fast or quite fast reload.

On those same tiers USN DDs are more challenging and skill needing with succesful torpedoing depending more on having right circumstances/enemies making mistakes.

 

But in higher tiers what is the best choise and how about the range of the main guns, accuracy and armor of the ship.

USN DDs have better gun range, but USN 127mm rainbow trajectory makes it harder to realize theoretical damage output of high firerate at longer ranges.

 

And as rule armor in DDs consists of few layer of glued together tinfoil and layer of paint as in "everything goes though":

Even DD gun APs as rule overpenetrate DDs.

 

...and their turrets break all the time

Every gunship DD has easily breaking guns... especially when shot at by IJN DD.

So when meeting IJN DD you need to start fast putting in as much hurt as possible to discourage its player from trying to start gunnery duel with you.

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IJN have the best torpedoes (by damage, range and speed) and mediocre guns. The guns are quite bad until tier 7, when they become relatively powerful. The guns are limited by their traverse rate, rate of fire and range, but by other stats they are equal to or better than USN and Soviet guns. They have the best HE shells (more damage and higher fire chance) and the worst AP shells. Their playstyle is stealth torping, they can do quite well by (almost) never using their guns and relying only on torps, not getting spotted at all. They have the lowest detection range on most tiers (tied with USN on some tiers).

 

USN have good guns and good torps. Torps lack range until tier 7. Tier 7 and higher you are capable of stealth torping. The guns have very high rate of fire and traverse rate, but are limited by their low shell velocity which limits their effective range (about 8 km vs enemy DDs, a bit higher vs larger ships). HE shells have the lowest fire chance and mediocre damage, AP shells have mediocre damage but low penetration and are usable only at very short ranges (6km and less, target has to be broadsiding). Playstyle consists of island ambushes, using smoke offensively, hunting enemy DDs - you will have to get close to do good damage. USN DDs are the most maneuverable.  A player who wants to do good in them HAS to know about detection mechanics, how to use smoke offensively, which shell to use and when and at what range. They are harder to play well than IJN. With AA hulls they can use Defensive Fire ability (same as cruisers have).

 

Soviets are all about the guns. They have the best guns and the worst torpedos. Incapable of stealthtorping until tier 8/9/10, and even then only barely and with necessary concealment skills. Guns are great, have a bit lower fire rate than USN but much better shell velocity and are very usable at max range. They have absurdly powerful AP shells for a DD, especially at tier 9 and 10, but the target has to be broadsiding - Khabarovsk is capable of 2-4k AP salvos on a broadsiding Yamato, with reload of about 3.5 sec so the damage adds up very quickly. HE shells do the lowest damage of all destroyers but have a bit higher fire chance than USN. They have the highest detection range of all DDs so aren't very good at finding enemy DDs as they will get spotted before the enemy DD, but are capable of dispatching spotted enemy DDs very quickly. Playstyle is staying at or near max range, shooting enemy ships and avoiding return fire, with an offensive smoke thrown in when needed. I would say they require more knowledge about game mechanics to do well than IJN, but less than USN.

 

All 3 lines have very good ships and all can be powerful in capable hands. Relative power changes with each tier - for instance at tier 5 IJN Minekaze is probably the best destroyer, at tier 7 it's Soviet Kiev, and at tier 8 USN Benson. At tier 9 and 10 they are all comparable to each other, just with very different playstyles.

 

Next patch tier 8+ USN and Soviet cruisers are getting Radar Sweep ability which will spot all enemy ships at range of about 11 km, even behind obstacles and smoke. This WILL change the high tier DD meta, and will especially hurt USN destroyers as they have to get closer and depend on smoke more than other destroyers. It will probably affect IJN destroyers the least. Take it into account when deciding which line to level up.

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Keep in Mind that high Tir RU Radar CA turn like a brick and are relativly poorly armored. All Vids i saw say keep at 17 km and use your very good Gun arcs. Sound familar? Like German CA have the best sonar but are so fragile their playstyle keeps them away from the frontline to make use of it? US CA might be more of a threat but any CA that goes into anti DD range will pretty much very fast become the focus of any BB/CA in the enemy team. The only time its okish is when moping up the rest of the enemy team after they have lost most of their ships.

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Except being a mediocre player myself, warships today gave me Unicum ratings for only playing IJN DDs. T4 Isokaze mind you, but they only really get better.

 

IJNs are a one-trick pony, but one you better not underestimate.

 

After the Isokaze the Minekaze is better, and the Mutsuki after that is the biggest letdown there is.

 

Also though, if you play ranked, Nicholas vs Minekaze, you know whos gonna win. And it aint the Minekaze, no sir. Nevermind the fact that most people play the Minekaze. In most of my ranked games with the Nick, me being there guaranteed that the enemy team had a Minekaze which was an easy kill. The Mutsukis were no harder to kill either.

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After the Isokaze the Minekaze is better, and the Mutsuki after that is the biggest letdown there is.

 

Mutsuki is in a weird spot because she needs the range upgrade to be up to par with the same tactic, but that requires to research the hull first, which I expect will be fairly frustrating. On that i agree, less on the viability of the Mutsuki but on virtue of WG loving to add vehicles to a tree that just serve to screw the user over.

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Mutsuki is in a weird spot because she needs the range upgrade to be up to par with the same tactic, but that requires to research the hull first, which I expect will be fairly frustrating. On that i agree, less on the viability of the Mutsuki but on virtue of WG loving to add vehicles to a tree that just serve to screw the user over.

 

There arent such screwover ships in the US destroyer line I don't think. It was fairly consistent in my opinion and I stand by it. That is why I love the line, because I hate ships that feel like a downgrade, a tier higher.

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Soviets are all about the guns. They have the best guns and the worst torpedos. Incapable of stealthtorping until tier 8/9/10, and even then only barely and with necessary concealment skills. Guns are great, have a bit lower fire rate than USN but much better shell velocity and are very usable at max range...

They have the highest detection range of all DDs so aren't very good at finding enemy DDs as they will get spotted before the enemy DD

At Tier 5 detectability isn't really that different from USN, or at Tier 6.

Tier 7 is where detectability difference explodes.

(though high speed allows pushing inside detectability of other DDs)

 

And as gunship they have "schizophrenic" characteristics with slow or very slow gun traverse/turn rate until Tier 7.

You basically need to plan your movement around being able to do initial aiming of guns by turning ship if wanting to engage DDs.

More than couple cruisers have faster turning guns than Tier 5 DD. (even Minekaze has faster turning guns)

Then again that 130mm is kinda "semi"-cruiser gun firing longer very heavy 33½kg shell (USN 127mm 25kg) at high speed giving good trajectory and armor penetration.

As in perfect broadside angle showing Kuma getting citadelled up to 10km and Phoenix/Omaha up to 9km with Königsberg in same ballpark. (Furutaka/Aoba up to 8km)

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There arent such screwover ships in the US destroyer line I don't think. It was fairly consistent in my opinion and I stand by it. That is why I love the line, because I hate ships that feel like a downgrade, a tier higher.

Aye, another fun example is still the T-43 Medium tank in World of tanks, the one that got me to quit playing the game eventually, because unlike Mutsuki, even the upgraded model has no redeeming qualities. Sure, it's possible to reach the top tier Medium Tanks from a different line, but that's really a poor excuse to not balance a poor excuse for a T7 tank.

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Aye, another fun example is still the T-43 Medium tank in World of tanks, the one that got me to quit playing the game eventually, because unlike Mutsuki, even the upgraded model has no redeeming qualities. Sure, it's possible to reach the top tier Medium Tanks from a different line, but that's really a poor excuse to not balance a poor excuse for a T7 tank.

 

Shame though, the T-44 and after that the borderline OP T-54 would have been very worth the trouble of this mediocre tank.. But we are getting offtopic.
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IJN DD guns can be very effective due to flat firing trajectories and excellent stealth.

 

However, this is moot as most captains are not specced for gunnery but (sensibly) for torps and stealth.

 

They shouldn't be underestimated however.  You can seriously hurt a USN DD above 5km with them.  Just watch your angles.

 

Bottom line is that the DD is the ship with probably the most divergent playstyle by nation.

I'd say.... give them all a try to t5 and see which suits you best.  THey are fairly established in their merits at this tier.

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There arent such screwover ships in the US destroyer line I don't think. It was fairly consistent in my opinion and I stand by it. That is why I love the line, because I hate ships that feel like a downgrade, a tier higher.

 

 

Farragut?

 

Enormous detection makes it hopeless as counter DD, torpedo range is too short to be useful, all you can really do is spam HE against BB.

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Farragut?

 

Enormous detection makes it hopeless as counter DD, torpedo range is too short to be useful, all you can really do is spam HE against BB.

 

Didnt feel like that when I played it. Torps are still better than nick's torps, so it does not feel like downgrade at all.  Guns felt like they had better trajectories, though that might have been me, and I had no problems at all fighting other DDs, from tier 4 (easy pie) to tier 8 (hope its not a Tashkent or a Benson, otherwise they are dead)  Ambushes from behind islands are devastating too.

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