fallenmemories Players 128 posts 2,458 battles Report post #1 Posted March 12, 2016 Is there a reason why furutaka doesn't have her historical turret layout ( same as Aoba) in the game? I feel that with the Kirov at tier five the furutaka desperately needs to have her historical hull in order to be able to remain viable. It's now a good ship after the buffs and it makes me sad to see it fall back to its previous reputation 1 Share this post Link to post Share on other sites
[FTR] zFireWyvern Modder, Alpha Tester 1,879 posts 1,162 battles Report post #2 Posted March 12, 2016 You stated the reason in the very first line of the thread, it would make the Furutaka essentially an Aoba at tier V Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #3 Posted March 12, 2016 Because that would make Furutaka tactically as good as Aoba on tier V, which would indeed make her OP. One of the key weakneses of Furutaka is having only 2 guns facing front which forces you to show side if you want to bring a good firepower to the attack. Share this post Link to post Share on other sites
SethAbercromby Beta Tester 203 posts 773 battles Report post #4 Posted March 12, 2016 I think WG was just super lazy at that point. I don't really think it's that bad of a ship, having pushed through her in about two days when I started playing again earlier this month. The old single turret layout is kind of quirky and you don't have quite the same power on the forward arc, but having the 3 rear-facing turrets means you can still track targets on different sides very well. I feel her bigger problem is the lack of any sort of meaningful AA defense, which starts becoming quite relevant when faced with T7 strike setups. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #5 Posted March 12, 2016 Also, Furutaka's range is dreadful when you compare it to any other tier 5 cruiser. The sole fact that you need to get as close as 12km to attack targets and then show broadside do bring your full power to bear means you will be citadelled and it will hurt. Share this post Link to post Share on other sites
SethAbercromby Beta Tester 203 posts 773 battles Report post #6 Posted March 12, 2016 Also, Furutaka's range is dreadful when you compare it to any other tier 5 cruiser. The sole fact that you need to get as close as 12km to attack targets and then show broadside do bring your full power to bear means you will be citadelled and it will hurt. Aye, range has never been the strong suit of IJN CAs, but pre-FCS Furutaka is just insulting. Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #7 Posted March 12, 2016 Isn't that fine? Technically the zao is the myoko of tier 10. The Ibuki is identical to the Mogami. 1 Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #8 Posted March 12, 2016 Because that would make Furutaka tactically as good as Aoba on tier V, which would indeed make her OP. One of the key weakneses of Furutaka is having only 2 guns facing front which forces you to show side if you want to bring a good firepower to the attack. Then wouldn't Kirov be brokenly op at tier five? Furutaka would be balanced as it has less rpm than Aoba (4<5.5). Hell give it 3.8 like atago if would like. 1 Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #9 Posted March 12, 2016 the Furutaka would be balanced with the historical turret layout if it keeps it 4rpm and doesnt get buffed to the ridicules 5.5rpm the Aoba has also the Furutaka and Aoba look at least different whit the refit the Ibuki and the Mogami look exactly the same 2 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #10 Posted March 12, 2016 the Furutaka would be balanced with the historical turret layout if it keeps it 4rpm and doesnt get buffed to the ridicules 5.5rpm the Aoba has also the Furutaka and Aoba look at least different whit the refit the Ibuki and the Mogami look exactly the same All good points. On the other hand, vodka. I think that I can call 'case closed' now. This error has been known since the Furutaka came in, if not before. This error has been deliberately left in since the Furutaka came in, if not before. This error is going to stay in. 1 Share this post Link to post Share on other sites
SethAbercromby Beta Tester 203 posts 773 battles Report post #11 Posted March 12, 2016 All good points. On the other hand, vodka. I think that I can call 'case closed' now. This. This had me way more that it should have. Maybe because it just seems way too close to the truth than we all care to admit. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #12 Posted March 13, 2016 Because that would make Furutaka tactically as good as Aoba on tier V, which would indeed make her OP. One of the key weakneses of Furutaka is having only 2 guns facing front which forces you to show side if you want to bring a good firepower to the attack. Please.. you have to buff Furutaka extra hard to make her OP. Most people were against the buffs that Furutaka got, saying Furutaka was fine and that she would be OP. Look at Furutaka now and she's still the worst tier 5 although not by much. If Kirov's performance was the same as Konigsberg or even better, then I believe Furutaka should get her historical setup and a range buff. However, I rather they remove Kirov as it does not belong to tier 5 just like how Cleveland doesn't belong in tier 6. 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #13 Posted March 13, 2016 Please.. you have to buff Furutaka extra hard to make her OP. Most people were against the buffs that Furutaka got, saying Furutaka was fine and that she would be OP. Look at Furutaka now and she's still the worst tier 5 although not by much. Furutaka's AP already slices through any cruiser on tier V. Being aible to perfectly manouver while under fire presenting only the bow thanks to the double turrets in front will make her much, much better because you can more easily force overpens and abuse armor shenanigans like I do in Aoba. Will have to see how the 203mm behave against Kirov so I'll refrain from comenting since i haven't played with or played against it. People against Furutaka's buff is news to me. Even I did a thread during CBT when she was introduced warning the devs about how the skill jump from Kuma was too steep. Finally, I believe she's the best tier V cruiser. And as such, requires much more experience and technique to bring out all of her potential, something almost all players that get her for the first time sorely lack. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #14 Posted March 13, 2016 Furutaka's AP already slices through any cruiser on tier V. Being aible to perfectly manouver while under fire presenting only the bow thanks to the double turrets in front will make her much, much better because you can more easily force overpens and abuse armor shenanigans like I do in Aoba. Will have to see how the 203mm behave against Kirov so I'll refrain from comenting since i haven't played with or played against it. People against Furutaka's buff is news to me. Even I did a thread during CBT when she was introduced warning the devs about how the skill jump from Kuma was too steep. Finally, I believe she's the best tier V cruiser. And as such, requires much more experience and technique to bring out all of her potential, something almost all players that get her for the first time sorely lack. Two cruisers, one being very easy to do well in by the average player, and one requiring a skilled player to do well in, are not balanced. The Kirov has all the numbers of guns Furutaka has in its forward turrets and can fire them directly forward as you said you can (and I) in Aoba, and unlike Furutaka, Kirov gets a very fast turret traverse. Furutaka's penetration is not that superior compared to Kirov when everything they face in that tier is just paper (Kirov with 16km range and those 9 guns will half the time face tier 3 cruisers with barely 11km range for God's sake) Regardless, the problem here is not Furutaka, Kirov is just too good for that tier, at least with 4 RPM it is. I really think they should go back to the 3 RPM. Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #15 Posted March 13, 2016 I feel that furutaka always needed help at tier five, however this was masked by it having 203mm guns at that tier. The Kirov, with its superior gun handling, makes the weakness of the furutaka more visible. Problems such as the short range, horrible gun handling, etc. while the Kirov may indeed need some minor tweaking (3rpm is a bit low). The furutaka undeniably needs to have her historical hull in order to remain competitive at her tier. Share this post Link to post Share on other sites
[POI-Z] xCaptainObviousx Weekend Tester 1,244 posts Report post #16 Posted March 13, 2016 Did they improve the Furutaka's AA when they did the turret layout conversion? It would be nice to have some sort of AA that's relevant for tier 5. Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #17 Posted March 13, 2016 Did they improve the Furutaka's AA when they did the turret layout conversion? It would be nice to have some sort of AA that's relevant for tier 5. They did, better dual purpose armaments and more AA guns. Share this post Link to post Share on other sites
Mucker Players 842 posts 8,403 battles Report post #18 Posted March 13, 2016 I feel that furutaka always needed help at tier five, however this was masked by it having 203mm guns at that tier. The Kirov, with its superior gun handling, makes the weakness of the furutaka more visible. Problems such as the short range, horrible gun handling, etc. while the Kirov may indeed need some minor tweaking (3rpm is a bit low). The furutaka undeniably needs to have her historical hull in order to remain competitive at her tier. Well, TBH, I think the Furutaka is intentionally as "bad" as it is right now, simply to encourage players to skip it via free xp, and if they don't have enough, convert it via $$$. Same for Karlsruhe btw, and a couple of other ships. Share this post Link to post Share on other sites
[FK] Combat_Hamster Players 438 posts 33,870 battles Report post #19 Posted March 13, 2016 would agree...Kirov needs 3 rpm ( historically 2 rpm ) ad much more dispersion, the guns were mounted too close in a common cradle and suffered badly from dispersion...the range is fine the 7.1" was an excellent gun with a range of over 41,000 yards....just needs to be slow and inaccurate....to a balanced degree Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #20 Posted March 13, 2016 Two cruisers, one being very easy to do well in by the average player, and one requiring a skilled player to do well in, are not balanced. Eh, I'd rather the game be balanced for skilled players. With nubs you're just balancing it around what mistakes are most obvious. Share this post Link to post Share on other sites
fallenmemories Players 128 posts 2,458 battles Report post #21 Posted March 13, 2016 Eh, I'd rather the game be balanced for skilled players. With nubs you're just balancing it around what mistakes are most obvious. But muh premiums Share this post Link to post Share on other sites
SBS Alpha Tester, In AlfaTesters 2,556 posts 1,924 battles Report post #22 Posted March 13, 2016 To be honest, I had little problems with the furutaka, although the range was abysmal. The short range really limited what I could do, and it made some fights rather one sided when people just stayed out of range. Luckily most people were stupid enough to get close and with most maps for tier 5 being rather small, it was something you could work with. It also for some reason has trollish armor from the front, not sure if a bug or not, but it can tank BB shells. I would love to see a small buff to the range of the guns, maybe 0.5 - 1km, but not more. Everything else is fine. Share this post Link to post Share on other sites
[SPUDS] Comrad_StaIin Beta Tester 4,594 posts 20,080 battles Report post #23 Posted March 13, 2016 no problems with the Furutaka but we just want the historical refit to be in game Share this post Link to post Share on other sites
byronicasian Players 391 posts Report post #24 Posted March 13, 2016 (edited) Two cruisers, one being very easy to do well in by the average player, and one requiring a skilled player to do well in, are not balanced. The Kirov has all the numbers of guns Furutaka has in its forward turrets and can fire them directly forward as you said you can (and I) in Aoba, and unlike Furutaka, Kirov gets a very fast turret traverse. Furutaka's penetration is not that superior compared to Kirov when everything they face in that tier is just paper (Kirov with 16km range and those 9 guns will half the time face tier 3 cruisers with barely 11km range for God's sake) Regardless, the problem here is not Furutaka, Kirov is just too good for that tier, at least with 4 RPM it is. I really think they should go back to the 3 RPM. Why would you couple 3 RPM with that abysmal shell velocity. The only reason most piss poor arc guns in game work well is because of RoF. would agree...Kirov needs 3 rpm ( historically 2 rpm ) ad much more dispersion, the guns were mounted too close in a common cradle and suffered badly from dispersion...the range is fine the 7.1" was an excellent gun with a range of over 41,000 yards....just needs to be slow and inaccurate....to a balanced degree That problem was when the guns were firing full charge (920 mps during trials) IIRC. In game it's down to 800 mps, which is a hair faster than Cleveland's shells, no way it should have worse dispersion than flatter shooting guns. Edited March 13, 2016 by byronicasian 1 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #25 Posted March 13, 2016 Why would you couple 3 RPM with that abysmal shell velocity. The only reason most piss poor arc guns in game work well is because of RoF. That problem was when the guns were firing full charge (920 mps during trials) IIRC. In game it's down to 800 mps, which is a hair faster than Cleveland's shells, no way it should have worse dispersion than flatter shooting guns. Abysmal shell velocity? http://shipcomrade.com/news/82/tier-5-soviet-kirov-class-cruiser-preview.html Share this post Link to post Share on other sites