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AlwaysBadLuckWithTeams

This week's weeklies perhaps a tad too much ?

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Weekend Tester
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First of all, could we have a neutral discussion please and refrain from comments like l2p, aim better, dump your family and play more ?! Thank you.

 

I know some here can afford to play quite a lot each day, who will probably laugh about this thread. And I also realize I don't have to to the missions. Yet there they are. 4 missions with 4 different ship classes  and 25 kills each, a total of 100 ships in one week. My personal current schedule is pretty much daily doubles with the ships I am grinding, which can take anywhere from 1 to 3 hours, and that's pretty much my daily allowance. This enabled me to do the previous weeklies in 5-6 days. In the ARP mission with 100 kills, I am currently at 84, although it requires tier 7+. So 100 kills with tier 4+ in one week wouldn't be a problem. But the weeklies want you to drive a certain ship and killing a certain class with it. Which I am not so sure about will be achievable in time for everyone.

Apart from taking the fun out for many by reducing the overall goal, maybe you could make those missions multi stage in the future, i.e. 5 stages with 5 kills for 2 items each.

 

So am I the only being a bit "worried" about this week's goal ?

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Beta Tester
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I wouldn't say I'm worried as such, but yes, I do find the requirements to be quite a bit beyond what is reasonable for the time allotted and the rewards given.

Basically, I'm not going to worry about doing any of them, as they aren't worth that effort. I might get one or two of them, but that will be purely down to coincidence.

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Supertester
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I wouldn't say I'm worried as such, but yes, I do find the requirements to be quite a bit beyond what is reasonable for the time allotted and the rewards given.

Basically, I'm not going to worry about doing any of them, as they aren't worth that effort. I might get one or two of them, but that will be purely down to coincidence.

 

This /\ Have now stopped being concerned with trying to complete missions, if in regular playing I attain a mission prize then that will be a nice little bonus, nothing else.
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Beta Tester
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The missions are only one stage but the rewards are pretty rubbish. I think they are ones where if you happen to do them in the week then it's a nice bonus but otherwise ignore them. For me at least.

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[T-N-T]
Players
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Same as for Unintentional_submarine. I probably won't try to complete either of them. If I'm lucky, I still might. But I definitely won't aim for it, that'd throw all the fun of the game out the window, along with my sanity.

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Players
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well it really isnt too much... it would be too much if they were mission in stages.. this way i can play normally, grind all ships and still do mission...

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Beta Tester
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I wouldn't say I'm worried as such, but yes, I do find the requirements to be quite a bit beyond what is reasonable for the time allotted and the rewards given.

Good thing rewards aren't much.

Just how are USN DDs and Soviet DDs players expected to sink BBs when they're best at anti-DD?

 

And they're unfairly excluding DDs from hunting cruisers.

Why should cruiser showing its side to be excluded from DD's "kill list"?

Just killed one foolish Nürnberg with 20+ k of AP damage (seven citadel hits) from smoke when it sailed straight and slow with side so nicely visible.

 

 

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Beta Tester
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I took one look at the weeklies and thought 'no way forget it' and now have them on ignore it's just too frustrating chasing specific kills in this game.

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Players
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The rewards are absolute crap. I'll just carry on with my game as normal, if I get one or two, fine, if not: Who cares?

 

Underwhelming, but I don't mind it as we have the ARP Missions to do (still need that 16 point captain!).

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[ENUF]
[ENUF]
Players
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Too small rewards for the effort, But on the plus side, this week cruisers will at least try to shoot at DDs. :P

 

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Players
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I looked at them and laughed. Captain Extraction have a 2 month timer (I know you also have to do 10M damage afterwards, but the point stands), and the first stage is 100 kills. The current weeklies also have a 100 kills requirement if you want them all, and of those 25 has to be a DD, BB, CA respectively. Oh, and you must kill them in a specific type ship too. 

 

It's beyond silly.

Edited by gr0pah
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Beta Tester
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To be fair. These are the first missions where the effort/reward ratio is really bad because the rewards are next to nothing. 225000 Credits worth - you can actually get that in one good game and it doesn't even have to be a prem-ship.

 

Don't worry about it. I certainly don't

 

The Boot-Camp Missions before that where really good and worth doing them, since they didn't require a certain ship/class and the reward was better. 

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Beta Tester
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To be fair. These are the first missions where the effort/reward ratio is really bad because the rewards are next to nothing. 225000 Credits worth - you can actually get that in one good game and it doesn't even have to be a prem-ship.

 

 

They are a throwback to the first missions we got. They were equally silly. 5 flags etc. But those were at least somewhat more reasonable to manage in a week.

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They are a throwback to the first missions we got. They were equally silly. 5 flags etc. But those were at least somewhat more reasonable to manage in a week.

I can live with silly rewards, but super-silly requirements is just plain bad.

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[FIFO]
[FIFO]
Beta Tester
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The CV one is easy to do (providing you have a CV) as they are not class specific but I expect that will be the only one I complete.  I'm not making any real effort to complete them but if it looks like I'm close next week I might change my mind :)

 

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Players
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Well everyone was starting threads complaining about the sink x number of ships missions, what beter way to solve that problem than to add 5 or 6  sink X ships missions :D

 

 

Theres wargaming for you! In mother Russia we don't drink milk ...we eat the whole cow ! So toughen up and enjoy :)

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Beta Tester
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Some of those missions are probably doable, if you play a certain class pretty much exclusively. I like to play all classes (except CVs), so for me they aren't doable. But for those rewards I don't have the feeling I miss out on anything.

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[FIFO]
[FIFO]
Beta Tester
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I assume they will collect stats on completion rates.

 

 

 

 

 

...there is also a small chance they will learn from it!:trollface:

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[AAO-X]
[AAO-X]
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Just ignore them since the rewards are absolute crap!

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[TTTX]
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I assume they will collect stats on completion rates.

 

 

 

 

 

...there is also a small chance they will learn from it!:trollface:

 

Players were ungrateful and didnt complete the weekly missions, so therefore there will be no more weekly missions.

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Weekend Tester
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First of all, could we have a neutral discussion please and refrain from comments like l2p, aim better, dump your family and play more ?! Thank you.

 

I know some here can afford to play quite a lot each day, who will probably laugh about this thread. And I also realize I don't have to to the missions. Yet there they are. 4 missions with 4 different ship classes  and 25 kills each, a total of 100 ships in one week. My personal current schedule is pretty much daily doubles with the ships I am grinding, which can take anywhere from 1 to 3 hours, and that's pretty much my daily allowance. This enabled me to do the previous weeklies in 5-6 days. In the ARP mission with 100 kills, I am currently at 84, although it requires tier 7+. So 100 kills with tier 4+ in one week wouldn't be a problem. But the weeklies want you to drive a certain ship and killing a certain class with it. Which I am not so sure about will be achievable in time for everyone.

Apart from taking the fun out for many by reducing the overall goal, maybe you could make those missions multi stage in the future, i.e. 5 stages with 5 kills for 2 items each.

 

So am I the only being a bit "worried" about this week's goal ?

 

As others have also said, the rewards are rather crap, so I could not personally care less about completing them.

TBH the only missions I "cared" about completing was the Project R and that was extremely easy with very little time invested (if one started from the first week).

I just play ships/tiers I feel like playing. If in the process I get some additional small rewards then nice, if not it does not matter to me at all, as I do not have a feeling of loosing out anything important in case I do not complete the missions.

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[TEAM_]
Players
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Especially the last weekly was quite nice, thanks for that. This week it is totally **** though. The CV one is ok but the rest. So much effort and such meager rewards. Not sure what they thought when creating these. Please, we need less "kill" and more damage, assist, hits, whatever missions. Do 100k Fire damage, 50k flood damage (insert appropriate amount) and get Arsonist, Liquidator flags?

Edited by Dampfboot

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Beta Tester
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Pretty unimpressve weekly mission imho,  30 premium consumables  + 10x November Echo Setteseven signal flags for 75 kills?

 

I'll play 5-6 games on standard account tier 5 - 7 and I'll have the credits for the 20 premium consumables + 1-3 games with my Bogue to get the signal flags.... 

Edited by Trigger_Happy_Dad

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Weekend Tester
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I won't fret if I don't get them. As I said, thus far, I did them on the fly, without caring much. This week however, it is work.

 

The CV one is easy to do (providing you have a CV) as they are not class specific but I expect that will be the only one I complete.  I'm not making any real effort to complete them but if it looks like I'm close next week I might change my mind :)

 

I find this pretty symbolic. Rock, paper, scissors, nuke. Every class is the counter to another one. Except carriers, they can kill them all easily.

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